Disruptor is a mod that increases the Impact damage of Shotguns.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +15% | 4 |
1 | +30% | 5 |
2 | +45% | 6 |
3 | +60% | 7 |
4 | +75% | 8 |
5 | +90% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Arid Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Arid Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Drekar Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Drekar Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Frontier Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Frontier Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Kuva Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Kuva Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Narmer Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Tusk Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Tusk Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Can be combined with Full Contact to provide a 210% increase to Impact damage.
Trivia[]
- Oddly enough, the mod's image depicts the Tigris, which is oriented towards Slash damage and would receive very little benefit from this mod.
Gallery[]
Patch History[]
Update 33.6 (2023-07-27)
- Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
- Rupture - Increased Impact Damage from 30% to 90%
- Disruptor - Increased Impact Damage from 30% to 90%
- Piercing Hit - Increased Puncture Damage from 30% to 90%
- Flechette - Increased Puncture Damage from 30% to 90%
- Sawtooth Clip - Increased Slash Damage from 30% to 90%
- Shredder - Increased Slash Damage from 30% to 90%
- Concussion Rounds - Increased Impact Damage from 60% to 90%
- No Return - Increased Puncture Damage from 60% to 90%
- Razor Shot - Increased Slash Damage from 60% to 90%
Update 11.0 (2013-11-20)
- New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!.
Physical Damage Mods | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)