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For the Status Effect, see Damage/Magnetic Damage#Status Effects.

Disruption is an Endless Mission type introduced in Update 25.0 (2019-05-22), tasking the Tenno with recovering items from conduits, asset security systems which Alad V has marketed and sold across the system. Similar to Mobile Defense, the squad must fight high-ranking enemies to loot a conduit key and activate a terminal, then defend it from a Demo that tries to retrieve it. It is accessible only after completing the Natah quest.

Mechanics

At the start of the mission, there is a single terminal. Hacking this terminal will begin the objective as endless waves of enemies begin to spawn.

Four conduits colored red, white, blue, and cyan appear around the map, requiring keys to activate which are dropped by certain heavy units. Activating the conduit will provide a random effect that either buffs or debuffs the Tenno, or strengthens enemy forces, as well as spawn a Demo. The Demo, which is essentially a significantly more durable heavy unit and is indicated by an enemy marker and a periodic beeping noise, will immediately beeline for the active conduit and once it gets close enough it will begin to channel and self-destruct, destroying the conduit. The Demo's enemy marker appears once a Tenno gets within 30 meters of it and gradually increases in range to 100 meters for the rest of the squad as long as it is in line of sight. The conduit is considered successfully defended once the Demo attempting to destroy it is killed and failed if the Demolyst completed its destruction.

If, for whatever reason, a Demo has neither been slain nor reached the conduit after 2 minutes, the conduit wll be considered successfully defended.

In Ganymede, Jupiter, the keys are held by Amalgams and the Demo is named Demolyst. Everywhere else, the keys are held by heavy units and the Demo is named Demolisher.

If the conduit applies a debuff and it's destroyed, the debuff will persist until the current round ends. Likewise, if the conduit applies a buff and it's successfully defended, the buff will persist until the current round ends.

Once all four conduits have been interacted with, and at least one has been successfully defended, players will receive rewards, and the mission will continue for another round. An extraction point will appear giving players the option to extract individually; any player entering the extraction zone will trigger a countdown timer, at the end of which all players in the extraction zone will be extracted while remaining players continue playing and can extract later any time they choose.

Sometimes Conduit Failsafes may be found throughout the map, which can be used on an active conduit to negate the effects of all conduits for the remainder of the round.

Conduit Effects

Name Target Location Description
Enemy Speed Enhancement Enemy All ā€”
Enemy Damage Boost Enemy All Increases enemy damage by 150%.
Enemy Armor Boost Enemy All
Enemy Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist. Weapons Enemy All Adds the specified element to enemy attacks.
Enemy Ability Resistance Enemy All Enemies gain resistance to Warframe abilities, similar to Bosses.
Enemy Damage Resistance Enemy All
Stronger Amalgams/Key carriers Enemy All Demolysts/Demolishers gain increased health.Confirmation needed
Eximus Wave Enemy All More Eximus units will spawn.
Pack Hunters Enemy Sedna Hyekka Masters, Drahk Masters, and Manics will spawn.
Brood Surge Enemy Uranus Causes Infested spawn pods to spawn throughout the area.
Electrified Conduits Conduit All Conduit(s) will behave like Arc Traps.
Minefield Environment All Causes Arc Traps and Proximity Mines to spawn throughout the area.
System Overload Environment All Enables environment traps.
Resource Boost +50% Players All ā€”
Credits Boost +50% Players All ā€”
Tenno Lifesteal Players All Damaging enemies will grant players health.
Energy Drain Mode Players All Players will be drained of their energy at a rate of 10s-1
Shield Drain Mode Players All Players will be drained of their shields at a rate of 19s-1
Health Drain Mode Players All Players will be drained of their health at a rate of 3s-1
Conduit Resupply Conduit All All conduits activated in the same rotation will drop multiple ammo, energy, and health Pickups.
Fire Rate Boost Players All Players will gain +???% fire rate to their weapons.
Speed Boost Players All Players will gain +??? movement speed.
Moonquakes Environment Lua Activates Void Lasers and lowers gravity.
Ghoul Graves Enemy Mars Several ghouls will crawl out of the ground, similar to the ones during a ghoul purge.
Sentient Influx Enemy Lua Summons Sentient combatants into the field.

Locations

Template:DisplayMissiontype Template:DisplayMissiontype

Rewards

Disruption does not follow the traditional 'AABC' rotation for endless missions. The reward tier is determined by both round progression and round performance, i.e. the number of conduits successfully defended.

Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 Tier A Tier A Tier A Tier B
2 Tier A Tier A Tier B Tier B
3 Tier A Tier B Tier B Tier C
4+ Tier B Tier B Tier C Tier C


A B C
LithRelicIntact Lith A6 14.29% LithRelicIntact Lith A6 14.29% MesoRelicIntact Meso A5 14.29%
LithRelicIntact Lith C11 14.29% LithRelicIntact Lith C11 14.29% MesoRelicIntact Meso B9 14.29%
LithRelicIntact Lith G10 14.29% LithRelicIntact Lith G10 14.29% MesoRelicIntact Meso G6 14.29%
LithRelicIntact Lith G9 14.29% LithRelicIntact Lith G9 14.29% MesoRelicIntact Meso H5 14.29%
LithRelicIntact Lith P8 14.29% LithRelicIntact Lith P8 14.29% MesoRelicIntact Meso H6 14.29%
LithRelicIntact Lith R5 14.29% LithRelicIntact Lith R5 14.29% MesoRelicIntact Meso M4 14.29%
LithRelicIntact Lith T10 14.29% LithRelicIntact Lith T10 14.29% MesoRelicIntact Meso W3 14.29%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Hexenon Hexenon x5 27.78% Hexenon Hexenon x10 27.78% Hexenon Hexenon x15 30%
Mod TT 20px Aero Periphery 11.11% Mod TT 20px Aero Vantage 11.11% Mod TT 20px Aero Agility 10%
Mod TT 20px Motus Signal 11.11% Mod TT 20px Motus Impact 11.11% Mod TT 20px Motus Setup 10%
Mod TT 20px Proton Pulse 11.11% Mod TT 20px Proton Jet 11.11% Mod TT 20px Proton Snap 10%
MesoRelicIntact Meso A5 5.56% NeoRelicIntact Neo A11 5.56% AxiRelicIntact Axi A17 5%
MesoRelicIntact Meso B9 5.56% NeoRelicIntact Neo F3 5.56% AxiRelicIntact Axi A18 5%
MesoRelicIntact Meso G6 5.56% NeoRelicIntact Neo K6 5.56% AxiRelicIntact Axi B7 5%
MesoRelicIntact Meso H5 5.56% NeoRelicIntact Neo K7 5.56% AxiRelicIntact Axi D5 5%
MesoRelicIntact Meso H6 5.56% NeoRelicIntact Neo S18 5.56% AxiRelicIntact Axi G11 5%
MesoRelicIntact Meso M4 5.56% NeoRelicIntact Neo W1 5.56% AxiRelicIntact Axi L6 5%
MesoRelicIntact Meso W3 5.56% NeoRelicIntact Neo Z10 5.56% AxiRelicIntact Axi P6 5%
UniversalMedallion Universal Medallion 5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
MesoRelicIntact Meso A5 14.29% NeoRelicIntact Neo A11 14.29% NeoRelicIntact Neo A11 13.56%
MesoRelicIntact Meso B9 14.29% NeoRelicIntact Neo F3 14.29% NeoRelicIntact Neo F3 13.56%
MesoRelicIntact Meso G6 14.29% NeoRelicIntact Neo K6 14.29% NeoRelicIntact Neo K6 13.56%
MesoRelicIntact Meso H5 14.29% NeoRelicIntact Neo K7 14.29% NeoRelicIntact Neo K7 13.56%
MesoRelicIntact Meso H6 14.29% NeoRelicIntact Neo S18 14.29% NeoRelicIntact Neo S18 13.56%
MesoRelicIntact Meso M4 14.29% NeoRelicIntact Neo W1 14.29% NeoRelicIntact Neo W1 13.56%
MesoRelicIntact Meso W3 14.29% NeoRelicIntact Neo Z10 14.29% NeoRelicIntact Neo Z10 13.56%
UniversalMedallion Universal Medallion 5.08%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x20000 Credit Cache 100% Credits x30000 Credit Cache 100% Credits x50000 Credit Cache 95%
UniversalMedallion Universal Medallion 5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
MesoRelicIntact Meso A5 14.29% NeoRelicIntact Neo A11 14.29% AxiRelicIntact Axi A17 10.2%
MesoRelicIntact Meso B9 14.29% NeoRelicIntact Neo F3 14.29% AxiRelicIntact Axi A18 10.2%
MesoRelicIntact Meso G6 14.29% NeoRelicIntact Neo K6 14.29% AxiRelicIntact Axi B7 10.2%
MesoRelicIntact Meso H5 14.29% NeoRelicIntact Neo K7 14.29% AxiRelicIntact Axi D5 10.2%
MesoRelicIntact Meso H6 14.29% NeoRelicIntact Neo S18 14.29% AxiRelicIntact Axi G11 10.2%
MesoRelicIntact Meso M4 14.29% NeoRelicIntact Neo W1 14.29% AxiRelicIntact Axi L6 10.2%
MesoRelicIntact Meso W3 14.29% NeoRelicIntact Neo Z10 14.29% AxiRelicIntact Axi P6 10.2%
Chassis Gauss Chassis Blueprint 7.84%
Helmet Gauss Neuroptics Blueprint 7.84%
Systems Gauss Systems Blueprint 7.84%
UniversalMedallion Universal Medallion 5.1%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
NeoRelicIntact Neo A11 14.29% AxiRelicIntact Axi A17 14.29% AxiRelicIntact Axi A17 12.42%
NeoRelicIntact Neo F3 14.29% AxiRelicIntact Axi A18 14.29% AxiRelicIntact Axi A18 12.42%
NeoRelicIntact Neo K6 14.29% AxiRelicIntact Axi B7 14.29% AxiRelicIntact Axi B7 12.42%
NeoRelicIntact Neo K7 14.29% AxiRelicIntact Axi D5 14.29% AxiRelicIntact Axi D5 12.42%
NeoRelicIntact Neo S18 14.29% AxiRelicIntact Axi G11 14.29% AxiRelicIntact Axi G11 12.42%
NeoRelicIntact Neo W1 14.29% AxiRelicIntact Axi L6 14.29% AxiRelicIntact Axi L6 12.42%
NeoRelicIntact Neo Z10 14.29% AxiRelicIntact Axi P6 14.29% AxiRelicIntact Axi P6 12.42%
Blueprint2 Lua Lens Blueprint 8.05%
UniversalMedallion Universal Medallion 5.03%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Kuva Kuva x100 100% Kuva Kuva x200 100% Kuva Kuva x350 95%
UniversalMedallion Universal Medallion 5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x600 20% NeoRelicIntact Neo A11 10% Endo Endo x1200 17.5%
MesoRelicIntact Meso A5 10% NeoRelicIntact Neo F3 10% AxiRelicIntact Axi A18 10%
MesoRelicIntact Meso B9 10% NeoRelicIntact Neo K6 10% AxiRelicIntact Axi B7 10%
MesoRelicIntact Meso G6 10% NeoRelicIntact Neo K7 10% AxiRelicIntact Axi D5 10%
MesoRelicIntact Meso H5 10% NeoRelicIntact Neo S18 10% AxiRelicIntact Axi G11 10%
MesoRelicIntact Meso H6 10% NeoRelicIntact Neo W1 10% AxiRelicIntact Axi L6 10%
MesoRelicIntact Meso M4 10% NeoRelicIntact Neo Z10 10% AxiRelicIntact Axi P6 10%
MesoRelicIntact Meso W3 10% Endo Endo x900 10% Blueprint2 Dante Blueprint 7.5%
ShrillVoca Shrill Voca 10% Blueprint2 Onos Blueprint 5% Chassis Dante Chassis Blueprint 5%
Blade Ruvox Blade Blueprint 5% Helmet Dante Neuroptics Blueprint 5%
Blueprint2 Ruvox Blueprint 5% Systems Dante Systems Blueprint 5%
GenericWeaponHilt Ruvox Glove Blueprint 5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 A A A B
2 A A B B
3 A B B C
4+ B B C C


Notes

  • The Demolysts and Demolishers will periodically emit a nullifying pulse with a radius of 5 meters, dispelling buffs from players that engage them in melee combat, as well as removing barriers like GaraIcon272 Gara's MassVitrify130xWhite Mass Vitrify in their path.

Tips

  • The Demolysts are vulnerable to various crowd-control effects (see Demolysts for more details):
    • ExodiaEpidemic Exodia Epidemic's suspension effect can be used to prevent the Demolyst from reaching the console.
    • MagusLockdown Magus Lockdown's tether will lock the Demolyst in place for its duration.
    • Zenurik's Temporal Blast can significantly slow the Demolyst down. However, it doesn't slow the charging process when the Demolyst already reached the console.
  • 'Spare' keys can be picked up by the players and used in the next round for a faster progression. Keys that have been left on the ground will despawn when the round ends.

Trivia

  • "Destroy them, my amalgams!" and "Stay a while, stay forever!" announced by Alad V during the mission are both references to Impossible Mission, a 1984 game for Commodore 64.

Media

Patch History

Hotfix 25.7.2.1 (2019-08-30)

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.

Hotfix 25.7.2 (2019-08-30)

  • Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
  • Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.
  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
  • Fixed Disruption Nox sometimes not attempting to shoot at players.

Update 25.7 (2019-08-29)

DISRUPTION EXPANSION

NOTE: New Nodes have been added which means to be eligible for Arbitrations, you must complete them!

Originally making its debut in The Jovian Concord, the Disruption game-mode was immediately a hit - fast paced with high stakes, your skills were put to the test. Alad V has sold his Conduit technology for a quick Credit, and Disruption has spread.

We now bring you 6 more locations of varying difficulty throughout the Origin System to play this game mode - with new rewards throughout! Each will feature new Debuffs appropriate for their setting, from Moonquakes to Ghoul Graves!

Grineer Settlement - Mars, Olympus

Will you be able to stop Grineer Ghouls before itā€™s too late? This will be a new playerā€™s first encounter with Disruption, and itā€™s balanced accordingly.

  • Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack.
Corpus Outpost - Neptune, Laomedeia

Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, itā€™ll be a change of pace for those looking to get some Credits with a change of scenery.

The new ā€˜Universal Syndicate Medallionā€™ can also be found in Disruption here!

  • Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
  • Replaced Spy mission on Laomedeia with Disruption since itā€™s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).
Grineer Galleon - Sedna, Kelpie (Grineer)

If youā€™re looking for how to earn Gauss, he can be earned here on Sednaā€™s Disruption mode!

The new ā€˜Universal Syndicate Medallionā€™ can also be found in Disruption here!

  • Moved Sabotage from Kelpie to Rusalka to replace Capture
Grineer Galleon - Uranus, Ur (Infested)

Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here youā€™ll find Gaussā€™s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents!

The new ā€˜Universal Syndicate Medallionā€™ can also be found in Disruption here!

Grineer Kuva Fortress - Kuva Fortress, Tamu

The Kuva Fortress has a new endless mode! Here youā€™ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters donā€™t work on them is an issue. So weā€™ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ā€˜Universal Syndicate Medallionā€™ can also be found in Disruption here!

  • Moved defense from Fortress Tamu to Nabuk to replace Capture
Lua - Lua, Apollo (Corpus)

A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction!

The new ā€˜Universal Syndicate Medallionā€™ can also be found in Disruption here!

Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more!

NEW REWARD
LUA LENS BLUEPRINT

A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!

NEW REWARD
Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If youā€™re lucky enough to find one in Disruption, youā€™ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ā€˜Universalā€™ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!

Hotfix 25.1.1 (2019-06-06)

  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Made numerous performance optimizations to the Disruption gamemode.ļ»æ

Update 25.1 (2019-06-05)

  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.

Hotfix 25.0.8 (2019-05-31)

  • Increased Hexanon rewards from the Disruption gamemode by 25%.

Hotfix 25.0.6 (2019-05-29)

  • The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
  • Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
    • This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. Weā€™ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here: https://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/
    • Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.

Hotfix 25.0.4 (2019-05-28)

  • Demolyst marker changes:
    • Increased initial range of the attack marker from 25m to 30m.
    • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Added new flashing FX for the four marker colors to replace the default yellow flash FX.
  • Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
  • Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
  • Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
  • Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
  • Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.

Hotfix 25.0.3 (2019-05-24)

  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Disruption Marker UI visibility changes:
    • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
    • Increased the in-world display range of key pickup markers
    • Lowered the minimum radius of Conduit markers and increased their attachment height
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
  • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
  • Made a micro-optimization to the Disruption game mode.
  • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
  • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
  • Fixed numerous Host migration fixes for Disruption Conduits:
    • Fixed references to Demolysts being lost (fixes Health bar UI issue)
    • Fixed Demolysts not attacking the Conduits
    • Fixed Demolysts not exploding next to Conduits
  • Fixed Demolysts not appearing in the Codex.ļ»æļ»æ

Hotfix 25.0.2 (2019-05-23)

  • Doubled the amount of Hexenon reward drop from Disruption.
  • Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Fixes towards not receiving Disruption rewards after a Host migration.
  • Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
  • Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.

Hotfix 25.0.1 (2019-05-23)

  • Fixed the Disruption ā€˜Energy Drainā€™ modification applying to the Operator's Energy which prohibited ability to Transfer back.

Update 25.0 (2019-05-22)

  • Introduced.
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