For the Status Effect, see Damage/Magnetic Damage#Status Effects.

Disruption is an Endless Mission type introduced in Update 25.0, pitting the Tenno against Alad V's Amalgams. Similar to Mobile Defense, the squad must fight Amalgams to loot a conduit key and activate a terminal, then defend it from a Demolyst that tries to retrieve it. Ganymede, Jupiter is currently the only node with this mission type. It is accessible only after completing the Natah quest.


At the start of the mission, there is a single terminal. Hacking this terminal will begin the objective as endless waves of enemies begin to spawn.

Four conduits colored red, white, blue, and cyan appear around the map, requiring keys to activate which are dropped by Amalgams. Activating the conduit will provide a random effect that either buffs or debuffs the Tenno, or strengthens enemy forces, as well as spawn a Demolyst. The Demolyst, which is essentially a significantly more durable Amalgam unit and is indicated by an enemy marker and a periodic beeping noise, will immediately beeline for the active conduit and once it gets close enough it will begin to channel and self-destruct, destroying the conduit. The Demolyst's enemy marker appears once a Tenno gets within 30 meters of it and gradually increases in range to 100 meters for the rest of the squad as long as it is in line of sight. The conduit is considered successfully defended once the Demolyst attempting to destroy it is killed and failed if the Demolyst completed its destruction.

If the conduit applies a debuff and it's destroyed, the debuff will persist until the current round ends. Likewise, if the conduit applies a buff and it's successfully defended, the buff will persist until the current round ends.

Once all four conduits have been interacted with, and at least one has been successfully defended, players will receive rewards, and the mission will continue for another round. An extraction point will appear giving players the option to extract individually; any player entering the extraction zone will trigger a countdown timer, at the end of which all players in the extraction zone will be extracted while remaining players continue playing and can extract later any time they choose.

Sometimes Conduit Failsafes may be found throughout the map, which can be used on an active conduit to negate the effects of all conduits for the remainder of the round.

Conduit EffectsEdit

Enemy Effect
  • Enemy Speed Enhancement
  • Enemy Damage Boost
  • Enemy Heat b Heat/Cold b Cold/Electricity b Electricity/Toxin b Toxin Weapons
  • Enemy Ability Resistance
  • Enemy Damage Resistance
  • Stronger Amalgams
  • Eximus Wave
Warframe Effect
  • Resource Boost +50%
  • Credits Boost +50%
  • Tenno Lifesteal
  • Energy Drain Mode
  • Shield Drain Mode
  • Health Drain Mode
  • Conduit Resupply
    • This causes all conduits activated in that rotation to drop multiple ammo, energy, and health restoration items
  • Fire Rate Boost
  • Speed Boost


Disruption does not follow the traditional 'AABC' rotation for endless missions. The reward tier is determined by both round progression and round performance, i.e. the number of conduits successfully defended.

Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 Tier A Tier A Tier A Tier B
2 Tier A Tier A Tier B Tier B
3 Tier A Tier B Tier B Tier C
4+ Tier B Tier B Tier C Tier C

Tier A Tier B Tier C
Hexenon64 5 Hexenon 19.23% Hexenon64 10 Hexenon 17.86% Hexenon64 15 Hexenon 28.57%
FusionCorePackSilversingle Aero Periphery 11.54% FusionCorePackSilversingle Aero Vantage 10.71% VoidProjectionsSilverD Neo A2 Relic 9.52%
FusionCorePackSilversingle Motus Signal 11.54% FusionCorePackSilversingle Motus Impact 10.71% VoidProjectionsSilverD Neo M2 Relic 9.52%
FusionCorePackSilversingle Proton Pulse 11.54% FusionCorePackSilversingle Proton Jet 10.71% VoidProjectionsSilverD Neo R2 Relic 9.52%
VoidProjectionsIronD Lith A3 Relic 7.69% VoidProjectionsBronzeD Meso A2 Relic 7.14% VoidProjectionsSilverD Neo S12 Relic 9.52%
VoidProjectionsIronD Lith C4 Relic 7.69% VoidProjectionsBronzeD Meso E2 Relic 7.14% VoidProjectionsSilverD Neo Z2 Relic 9.52%
VoidProjectionsIronD Lith K2 Relic 7.69% VoidProjectionsBronzeD Meso K2 Relic 7.14% VoidProjectionsSilverD Neo Z3 Relic 9.52%
VoidProjectionsIronD Lith L1 Relic 7.69% VoidProjectionsBronzeD Meso N7 Relic 7.14% FusionCorePackSilversingle Aero Agility 4.76%
VoidProjectionsIronD Lith M4 Relic 7.69% VoidProjectionsBronzeD Meso T1 Relic 7.14% FusionCorePackSilversingle Motus Setup 4.76%
VoidProjectionsIronD Lith W1 Relic 7.69% VoidProjectionsBronzeD Meso T3 Relic 7.14% FusionCorePackSilversingle Proton Snap 4.76%
VoidProjectionsBronzeD Meso Z3 Relic 7.14%


Up to date as of Update 25.0


  • The Demolysts have a short range pulsing nullifying effect, dispelling buffs from players that engage them in melee combat, as well as removing barriers like GaraIcon272 Gara's MassVitrify130xDark Mass Vitrify in their path.


  • The Demolysts are vulnerable to various crowd-control effects (see Demolysts for more details):
    • ExodiaEpidemic64x Exodia Epidemic's suspension effect can be used to prevent the Demolyst from reaching the console.
    • MagusLockdown64x Magus Lockdown's tether will lock the Demolyst in place for its duration.
    • Zenurik's Temporal Blast can significantly slow the Demolyst down. However, it doesn't slow the charging process when the Demolyst already reached the console.
    • 'Spare' keys can be picked up by the players and used in the next round for a faster progression. Those keys that are been left on the ground will despawn when the round ends.


  • "Destroy them, my amalgams!" and "Stay a while, stay forever!" announced by Alad V during the mission are both references to Impossible Mission, a 1984 game for Commodore 64.


Patch HistoryEdit

Hotfix 25.1.1
  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Made numerous performance optimizations to the Disruption gamemode.

Update 25.1

  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.

Hotfix 25.0.8

  • Increased Hexanon rewards from the Disruption gamemode by 25%.

Hotfix 25.0.6

  • The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
  • Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
    • This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here:
    • Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.

Hotfix 25.0.4

  • Demolyst marker changes:
    • Increased initial range of the attack marker from 25m to 30m.
    • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Added new flashing FX for the four marker colors to replace the default yellow flash FX.
  • Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
  • Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
  • Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
  • Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
  • Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.

Hotfix 25.0.3

  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Disruption Marker UI visibility changes:
    • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
    • Increased the in-world display range of key pickup markers
    • Lowered the minimum radius of Conduit markers and increased their attachment height
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
  • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
  • Made a micro-optimization to the Disruption game mode.
  • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
  • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
  • Fixed numerous Host migration fixes for Disruption Conduits:
    • Fixed references to Demolysts being lost (fixes Health bar UI issue)
    • Fixed Demolysts not attacking the Conduits
    • Fixed Demolysts not exploding next to Conduits
  • Fixed Demolysts not appearing in the Codex.

Hotfix 25.0.2

  • Doubled the amount of Hexenon reward drop from Disruption.
  • Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Fixes towards not receiving Disruption rewards after a Host migration.
  • Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
  • Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.

Hotfix 25.0.1

  • Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.

Update 25.0

  • Introduced.
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