For the Status Effect, see Disrupt.

Alad V's sellin' the latest in "asset security". Conduits. Put the key in, and ya can pull the shinies out. Trick is, you gotta wait to open. Somethin' happens to the Conduit before you can pull the goods? You don't get the goods. Ever. Also, the bleeders Alad sold the tech to will try to kill you.
Little Duck introductory transmission

Disruption is an Endless Mission type introduced in Update 25.0 (2019-05-22), tasking the Tenno with recovering items from conduits, asset security systems which Alad V has marketed and sold across the system. Similar to Mobile Defense, the squad must fight high-ranking enemies to loot a conduit key and activate a terminal, then defend it from a Demo unit that tries to destroy that terminal.

The Disruption Node on Ganymede, Jupiter is only accessible after completing the Natah quest. The node on Apollo, Lua is only accessible after completing The War Within quest. The node on Armatus, Deimos requires The Deadlock Protocol and Whispers in the Walls quests.


At the start of the mission, there is a single terminal. Hacking this terminal will begin the objective as endless waves of enemies begin to spawn.

Four conduits colored yellow, white, blue, and cyan then appear around the map, requiring keys to activate which are dropped by special enemy units: Amalgams at Ganymede on Jupiter, Gruzzlings at Armatus in Deimos, and heavy (often Eximus) units everywhere else.

Activating the conduit will provide a random effect that either buffs or debuffs the Tenno, or strengthens enemy forces, as well as spawn a Demo a certain distance away from the conduit (usually several rooms out). The Demo (Demolysts at Ganymede, and Demolishers everywhere else), which is essentially a significantly more durable heavy unit and is indicated by an enemy marker and a periodic beeping noise, will immediately beeline for the active conduit and once it gets close enough it will begin to channel and self-destruct, destroying the conduit. The Demo's enemy marker appears once a Tenno hears its beeping noise which becomes permanently visible once it is within line of sight. The conduit is considered successfully defended once the Demo attempting to destroy it is killed and failed if the Demo completed its destruction.

If, for whatever reason, a Demo has neither been slain nor reached the conduit after 2 minutes, the conduit will be considered successfully defended.

There is a mission objective timer that forces players to complete the objectives. If 15 minutes pass without a conduit being activated, the players are given 3 minutes to do the next objective, or fail the mission. The 3-minute fail timer is then constantly active for the rest of the mission. This can pose a problem for certain types of farming, like collecting Syndicate medals on disruption nodes.

Within each round, a random conduit will apply a buff while the other three conduits will all apply debuffs. If the conduit applies a debuff and is destroyed, the debuff will persist until the current round ends. Likewise, if the conduit applies a buff and it's successfully defended, the buff will persist until the current round ends.

Disruption Failsafe

Disruption Failsafe on Tamu, Kuva Fortress.

Albrecht Labs Disruption Failsafe

Disruption Failsafe in Armatus, Albrecht's Labs

Once all four conduits have been interacted with, and at least one has been successfully defended, players will receive rewards, and the mission will continue for another round after a 20-second delay. An extraction point will appear giving players the option to extract individually; any player entering the extraction zone will trigger a countdown timer, at the end of which all players in the extraction zone will be extracted while remaining players continue playing and can extract later any time they choose.

Conduit Failsafe[]

Sometimes Conduit Failsafes may be found throughout the map, which can be used on an active conduit to negate the effects of all conduits for the remainder of the round.

Conduit Effects[]

  • Note that conduit effects in a Disruption node will change if another faction occupies it.
  • Note that effects which benefit Tenno are marked with "BOOST" at the start of their description.
  • Note that conduit effects that drain shields, health, and energy scale with round.
Name Target Location Description
Enemy Speed Enhancement Enemy All Enemies gain increased movement speed.
Enemy Damage Boost Enemy All Increases enemy damage by 50%.
Enemy Armor Boost Enemy (Grineer) All Increases armor of enemy units
Enemy Shield Boost Enemy (Corpus) All Increases shields of enemy units.
Enemy DmgFireSmall64 Heat/DmgColdSmall64 Cold/DmgElectricitySmall64 Electricity/DmgToxinSmall64 Toxin Weapons Enemy All Converts enemy attacks to the specified element.
Enemy Ability Resistance Enemy All Enemies gain resistance to Warframe abilities, similar to Bosses.
Enemy Damage Resistance Enemy All Enemies gain -50% to all Damage Type Modifiers.
Stronger Amalgams/Key carriers Enemy All Demolysts/Demolishers gain increased health.
Eximus Wave Enemy All More Eximus units will spawn.
Pack Hunters Enemy (Grineer) Sedna/Kuva Fortress Hyekka Masters, Drahk Masters, and Manics will spawn.
Brood Surge Enemy (Infested) Uranus Causes Infested spawn pods to spawn throughout the area.
Electrified Conduits Conduit All Conduit(s) will behave like Arc Traps.
Minefield Environment (Grineer/Corpus) All Causes Arc Traps and Proximity Mines to spawn throughout the area. If encountered during Corpus Disruption, spawns only Arc Traps.
System Overload Environment All Enables environment traps.
Affinity Boost +50% Players All BOOST: Players gain bonus affinity from kills and affinity drops. Stacks with Affinity Boosters.
Resource Boost +50% Players All BOOST: Players gain more resources from resource drops. Stacks with Resource Boosters.
Credits Boost +50% Players All BOOST: Players gain more credits from credit pickups. Stacks with Credit Boosters.
Tenno Weapons Lifesteal Players All BOOST: Damaging enemies will grant players health.
Energy Drain Mode Players All Players will have 3 + 2 x Round energy drained every second.
Shield Drain Mode Players All Players will have 3 + 2 x Round shields drained every second.
Health Drain Mode Players All Players will have 1 + 1 x Round health drained every second.
Conduit Resupply Conduit All BOOST: All conduits activated in the same rotation will drop multiple ammo, energy, and health Pickups.
Fire Rate Boost Players All BOOST: Players will gain increased fire rate to their weapons.
Speed Boost Players All BOOST: Players will gain increased movement speed.
Moonquakes Environment Lua Activates Void Lasers and lowers gravity.
Ghoul Eruption Enemy (Grineer) Mars Several ghouls will crawl out of the ground, similar to the ones during a Ghoul Purge.
Sentient Influx Enemy Lua Summons Oculysts, which will potentially summon Sentient combatants into the field.
Magnetic Anomalies Environment Lua Causes DmgMagneticSmall64 Magnetic clouds to spawn throughout the area.
Robotic Onslaught Enemy (Corpus) Neptune/Lua Corpus proxies will additionally spawn.
Nullifying Conduits Conduit (Corpus) Neptune/Lua Conduit(s) will project a nullification field around it.
Security Alert Environment Kuva Fortress Activates defensive turrets in the area.
Conduit Sentries Environment Corpus BOOST: Spawns Senta Turrets that defend Conduits against enemies.

Non-Endless Variants[]

Several non-standard Disruption missions adapt the normally endless mission type to a non-endless format, requiring players to defend a certain number of conduits, then proceed to extraction.

In non-endless Disruption variants, sets of conduits spawn and rounds are advanced until a specific number of conduits has been defended. Once the conduit defense quota has been filled, conduits and enemies stop spawning and all remaining conduits and keys immediately disappear, leaving no means by which the mission objective timer can be extended. Non-endless extraction mechanics (timer starts with at least half the squad at extraction and all players extract simultaneously) overwrite Disruption's normal extraction mechanics for non-endless Disruption variants.


Planet Mission Name Faction Credit Reward Addtional Credit Reward Wiki's DropTableAlias Level Tileset
Mars Olympus Grineer 2,400 0 DisruptionMars 15 - 20 Grineer Settlement
Neptune Laomedeia Corpus 3,400 0 DisruptionNeptune 25 - 30 Corpus Ship
Jupiter Ganymede Corpus 3,900 0 DisruptionJupiter 30 - 35 Corpus Gas City
Uranus Ur (Dark Sector) Infested 3,900 16,000 DisruptionUranus 30 - 35 Grineer Galleon
Sedna Kappa Grineer 4,300 0 DisruptionSedna 34 - 38 Grineer Galleon
Kuva Fortress Tamu Grineer 4,400 0 DisruptionKuva 35 - 40 Grineer Asteroid Fortress
Lua Apollo Corpus 4,400 0 DisruptionLua 35 - 40 Orokin Moon
Deimos Armatus The Murmur 6,400 0 EntratiDisruption 55 - 60 Albrecht's Laboratories
There are a total of 8 Disruption Missions


Disruption missions reward up to 1500 objective affinity, based on mission level, for each conduit which is successfully defended (usually by killing the associated Demo).

Disruption does not follow the traditional 'AABC' rotation for endless missions. The reward tier is determined by both round progression and round performance, i.e. the number of conduits successfully defended.

Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 A A A B
2 A A B B
3 A B B C
4+ B B C C
This section is transcluded from Disruption/Rewards . To change it, please edit the transcluded page.

LithRelicIntact Lith A6 14.29% LithRelicIntact Lith A6 14.29% MesoRelicIntact Meso B9 14.29%
LithRelicIntact Lith C11 14.29% LithRelicIntact Lith C11 14.29% MesoRelicIntact Meso G6 14.29%
LithRelicIntact Lith G10 14.29% LithRelicIntact Lith G10 14.29% MesoRelicIntact Meso G7 14.29%
LithRelicIntact Lith P8 14.29% LithRelicIntact Lith P8 14.29% MesoRelicIntact Meso H5 14.29%
LithRelicIntact Lith P9 14.29% LithRelicIntact Lith P9 14.29% MesoRelicIntact Meso V9 14.29%
LithRelicIntact Lith R5 14.29% LithRelicIntact Lith R5 14.29% MesoRelicIntact Meso W4 14.29%
LithRelicIntact Lith T12 14.29% LithRelicIntact Lith T12 14.29% MesoRelicIntact Meso W5 14.29%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Hexenon Hexenon x5 27.78% Hexenon Hexenon x10 27.78% Hexenon Hexenon x15 30%
Mod TT 20px Aero Periphery 11.11% Mod TT 20px Aero Vantage 11.11% Mod TT 20px Aero Agility 10%
Mod TT 20px Motus Signal 11.11% Mod TT 20px Motus Impact 11.11% Mod TT 20px Motus Setup 10%
Mod TT 20px Proton Pulse 11.11% Mod TT 20px Proton Jet 11.11% Mod TT 20px Proton Snap 10%
MesoRelicIntact Meso B9 5.56% NeoRelicIntact Neo A11 5.56% AxiRelicIntact Axi A17 5%
MesoRelicIntact Meso G6 5.56% NeoRelicIntact Neo A12 5.56% AxiRelicIntact Axi A18 5%
MesoRelicIntact Meso G7 5.56% NeoRelicIntact Neo M5 5.56% AxiRelicIntact Axi B8 5%
MesoRelicIntact Meso H5 5.56% NeoRelicIntact Neo O2 5.56% AxiRelicIntact Axi F2 5%
MesoRelicIntact Meso V9 5.56% NeoRelicIntact Neo P6 5.56% AxiRelicIntact Axi G11 5%
MesoRelicIntact Meso W4 5.56% NeoRelicIntact Neo S18 5.56% AxiRelicIntact Axi L6 5%
MesoRelicIntact Meso W5 5.56% NeoRelicIntact Neo Z10 5.56% AxiRelicIntact Axi P7 5%
UniversalMedallion Universal Medallion 5%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

MesoRelicIntact Meso B9 14.29% NeoRelicIntact Neo A11 14.29% NeoRelicIntact Neo A11 13.56%
MesoRelicIntact Meso G6 14.29% NeoRelicIntact Neo A12 14.29% NeoRelicIntact Neo A12 13.56%
MesoRelicIntact Meso G7 14.29% NeoRelicIntact Neo M5 14.29% NeoRelicIntact Neo M5 13.56%
MesoRelicIntact Meso H5 14.29% NeoRelicIntact Neo O2 14.29% NeoRelicIntact Neo O2 13.56%
MesoRelicIntact Meso V9 14.29% NeoRelicIntact Neo P6 14.29% NeoRelicIntact Neo P6 13.56%
MesoRelicIntact Meso W4 14.29% NeoRelicIntact Neo S18 14.29% NeoRelicIntact Neo S18 13.56%
MesoRelicIntact Meso W5 14.29% NeoRelicIntact Neo Z10 14.29% NeoRelicIntact Neo Z10 13.56%
UniversalMedallion Universal Medallion 5.08%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Credits x20000 Credit Cache 100% Credits x30000 Credit Cache 100% Credits x50000 Credit Cache 95%
UniversalMedallion Universal Medallion 5%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

MesoRelicIntact Meso B9 14.29% NeoRelicIntact Neo A11 14.29% AxiRelicIntact Axi A17 10.2%
MesoRelicIntact Meso G6 14.29% NeoRelicIntact Neo A12 14.29% AxiRelicIntact Axi A18 10.2%
MesoRelicIntact Meso G7 14.29% NeoRelicIntact Neo M5 14.29% AxiRelicIntact Axi B8 10.2%
MesoRelicIntact Meso H5 14.29% NeoRelicIntact Neo O2 14.29% AxiRelicIntact Axi F2 10.2%
MesoRelicIntact Meso V9 14.29% NeoRelicIntact Neo P6 14.29% AxiRelicIntact Axi G11 10.2%
MesoRelicIntact Meso W4 14.29% NeoRelicIntact Neo S18 14.29% AxiRelicIntact Axi L6 10.2%
MesoRelicIntact Meso W5 14.29% NeoRelicIntact Neo Z10 14.29% AxiRelicIntact Axi P7 10.2%
Chassis Gauss Chassis Blueprint 7.84%
Helmet Gauss Neuroptics Blueprint 7.84%
Systems Gauss Systems Blueprint 7.84%
UniversalMedallion Universal Medallion 5.1%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

NeoRelicIntact Neo A11 14.29% AxiRelicIntact Axi A17 14.29% AxiRelicIntact Axi A17 12.42%
NeoRelicIntact Neo A12 14.29% AxiRelicIntact Axi A18 14.29% AxiRelicIntact Axi A18 12.42%
NeoRelicIntact Neo M5 14.29% AxiRelicIntact Axi B8 14.29% AxiRelicIntact Axi B8 12.42%
NeoRelicIntact Neo O2 14.29% AxiRelicIntact Axi F2 14.29% AxiRelicIntact Axi F2 12.42%
NeoRelicIntact Neo P6 14.29% AxiRelicIntact Axi G11 14.29% AxiRelicIntact Axi G11 12.42%
NeoRelicIntact Neo S18 14.29% AxiRelicIntact Axi L6 14.29% AxiRelicIntact Axi L6 12.42%
NeoRelicIntact Neo Z10 14.29% AxiRelicIntact Axi P7 14.29% AxiRelicIntact Axi P7 12.42%
Blueprint2 Lua Lens Blueprint 8.05%
UniversalMedallion Universal Medallion 5.03%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Kuva Kuva x100 100% Kuva Kuva x200 100% Kuva Kuva x350 95%
UniversalMedallion Universal Medallion 5%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Endo Endo x600 20% NeoRelicIntact Neo A11 10% Endo Endo x1200 17.5%
MesoRelicIntact Meso B9 10% NeoRelicIntact Neo A12 10% AxiRelicIntact Axi A18 10%
MesoRelicIntact Meso G6 10% NeoRelicIntact Neo M5 10% AxiRelicIntact Axi B8 10%
MesoRelicIntact Meso G7 10% NeoRelicIntact Neo O2 10% AxiRelicIntact Axi F2 10%
MesoRelicIntact Meso H5 10% NeoRelicIntact Neo P6 10% AxiRelicIntact Axi G11 10%
MesoRelicIntact Meso V9 10% NeoRelicIntact Neo S18 10% AxiRelicIntact Axi L6 10%
MesoRelicIntact Meso W4 10% NeoRelicIntact Neo Z10 10% AxiRelicIntact Axi P7 10%
MesoRelicIntact Meso W5 10% Endo Endo x900 10% Blueprint2 Dante Blueprint 7.5%
ShrillVoca Shrill Voca 10% Blueprint2 Onos Blueprint 5% Chassis Dante Chassis Blueprint 5%
Blade Ruvox Blade Blueprint 5% Helmet Dante Neuroptics Blueprint 5%
Blueprint2 Ruvox Blueprint 5% Systems Dante Systems Blueprint 5%
GenericWeaponHilt Ruvox Glove Blueprint 5%


Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended
1 A A A B
2 A A B B
3 A B B C
4+ B B C C

Demolisher Drops[]

Depending on the location, Demo Units will have a unique drop:

Location Drop Drop Chance
Uranus Acceltra Acceltra Blueprint 1.25%
Akarius Akarius Blueprint 1.25%
Lua SomaticFibers Somatic Fibers x 1 15%
Kuva Fortress Kuva Kuva x 50 100%
Deimos VesselCapillaries Vessel Capillaries x 2-4
VesselCapillaries Vessel Capillaries x 5-7 (The Steel Path)


  • With the exception of Demolisher Bonewidow and Demolisher Voidrig on Armatus, Deimos, Demolysts and Demolishers will pulse out a red aura every 5 seconds with a radius of 6.5 meters, immediately dispelling and disabling all Warframe abilities within range and on itself, similar to a Nullifier Crewman's bubble. Operator Transference is also jammed inside the aura.
  • Demolysts and Demolishers gain increased health based on squad size.
    • Squad Size 1: +0% health
    • Squad Size 2: +50% health
    • Squad Size 3: +100% health
    • Squad Size 4: +200% health
  • The Electrifying Conduit debuff appears to also behave as a Nullifying Conduit when attempting to use Cloak Arrows with Ivara or Cataclysm with Limbo, as it dispels the abilities entirely when in its radius. May be a bug. Confirmation needed
  • All Infested Demolisher units are immune to DmgViralSmall64 Viral Status, while Demolisher Juggernauts are completely immune to DmgViralSmall64 Viral damage altogether.
    • It is therefore highly recommended to mod for DmgGasSmall64 Gas damage when doing Infested Disruption missions.
  • If the player lets all conduits get destroyed during a single round the mission will end as a failure.
  • Upon reaching round 46, by completing 180 conduits, enemies will have reached the level cap of 9,999.[1]


  • The Demo units are vulnerable to various crowd-control effects (see Demolisher for more details):
    • DmgColdSmall64 Cold status effect will greatly slow down the Demo and cannot be cleansed by their nullifier pulse.
    • ExodiaEpidemic Exodia Epidemic's suspension effect can be used to prevent the Demo units from reaching the console.
    • MagusLockdown Magus Lockdown's tether will lock Demo units in place for its duration.
    • HarrowIcon272 Harrow's Condemn130xWhite Condemn, KhoraIcon272 Khora's Ensnare130xWhite Ensnare, and XakuIcon272 Xaku's TheLost130xWhite The Lost Deny can lock Demo units until cleansed.
    • FocusLensZenurik b Zenurik's FocusTemporalDrag Temporal Drag can significantly slow a Demo unit down. However, it doesn't slow the charging process when the Demo already reached the console.
  • A conduit on the HUD changes from grey text to white if a player in the team picks up a key.
  • Consider bringing a debuff/armor strip frame, such as NovaIcon272 Nova (MolecularPrime130xWhite Molecular Prime), AshIcon272 Ash (Mod TT 20px Seeking Shuriken), NyxIcon272 Nyx (PsychicBolts130xWhite Psychic Bolts), or BansheeIcon272 Banshee (Mod TT 20px Sonic Fracture), as this will make killing Grineer and certain Infested Demolysts much easier.
Disruption held key

The key for the white conduit is being held by a player, but not for the red conduit.

  • Reducing the volume of all controls except Sound Effects may assist in detecting the Demolyst sooner. The effect also emits a red pulse for the hearing impaired. Minimizing voice communication can also help in locating the Demolyst.
  • Stacking Mod TT 20px Enemy Radar, Mod TT 20px Enemy Sense, Mod TT 20px Stealth Drift, Mod TT 20px Vigilante Pursuit, and/or Mod TT 20px Animal Instinct can assist in detecting Demolysts without relying on sound.
  • Memorize all exits of the tilesets which the conduits are on to narrow down the Demolyst's spawn point. Usually the Demolyst will only have two or three locations to spawn from per Conduit.
  • When Conduits are first activated, always try to go about 150 meters down hallways to look/listen for Demolysts. Demolyst usually don't get to Conduit even with a minute remaining, so check time to go back when countdown is close.
  • Enemies will only drop keys while at least one conduit on the map requires a key. Allowing elite and Eximus/Amalgam enemies to accumulate between rounds, rather than killing them immediately, will improve key generation at the start of rounds after the first.


  • "Destroy them, my Amalgams!" and "Stay awhile, stay forever!" announced by Alad V during the mission on Jupiter are both references to Impossible Mission, a 1984 game for Commodore 64.
  • Fortuna's Little Duck serves as mission control for all Disruption missions outside of Jupiter and Deimos.
  • Prior to Hotfix 25.7.4 (2019-09-05), 'spare' keys could be picked up by the players and used in the next round for a faster progression. After the Hotfix, keys that have been left on the ground will despawn when the corresponding conduit is activated, however, keys already held can still be carried over into the next round. Keys can also despawn if another key of the same type drops provided that sufficient time has passed since the previous drop.


Patch History[]

Hotfix 35.5.5 (2024-04-05)

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs.

Hotfix 35.5.4 (2024-04-05)

  • Fixed glowing blue orbs appearing on the Conduits in the Armatus Disruption mission.

Hotfix 35.5.3 (2024-04-04)

  • Fixed the music in Disruption missions doubling up or stopping entirely after Host migration.
  • Fixed a rare crash in Armatus Disruption missions.

Hotfix 35.5.2 (2024-03-28)

  • Updated the Onos and Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
  • Fixed Armatus Disruption not rewarding the highest amount of Vessel Capillaries per Necramech Demolishers destroyed in the normal/Steel Path ranges:
    • Normal: 2-4 Vessel Capillaries (only 2-3 were being rewarded before this fix).
    • Steel Path: 5-7 Vessel Capillaries (only 5-6 were being rewarded before this fix).
  • Fixed progress not tracking for the Onos and Ruvox’s Evolution IV challenge (Open X Conduits in Disruption on Armatus, Deimos), making it impossible to unlock.
  • Fixed overlapping reward UI when killing the last Necramech Demolyst in Disruption.

Hotfix 35.5.1 (2024-03-27)

  • Fixed a crash caused by the new Armatus node on Deimos.

Update 35.5 (2024-03-27)


Drusus Leverian owes a debt to Parvos Granum, who seeks a total takeover of the Leverian. Without enough donations, funding ran short, and he took a deal with Parvos that could spell the end of the Leverian. Visit Dante’s Leverian to discover just exactly what’s been happening, to both listen to Dante’s story and Parvos’ power grab to remove Drusus from his own museum.

Murmur Disruption can be accessed via the ARMATUS node on Deimos from either the Star Chart or the Laboratory Navigation in the Sanctum Anatomica. It can also appear as a Bounty at Fibonacci.

How to Unlock Node: Complete The Deadlock Protocol and the Whispers in the Walls Quests. This is due to the fact that they provide substantial lore context to the mission!

What to Expect
Reaching out to the Tenno to act as field associates, Drusus asks you to retrieve high-value Entrati artifacts from Albrecht’s Conduit system to bolster his financial resistance. Enter the Laboratories once more to defend the Arterial Conduits from hulking Obol-adorned Necramech Demolishers and the Key-consuming Gruzzlings (learn more about this new enemy in its dedicated section below!) to earn new rewards.

How To Play
The Gruzzlings hold the keys known as Dockets, each correlating to the Void Tongue symbols of Xata, Lohk, Khra and Vome, instead of the square, triangle, circle and diamond seen in regular Disruption missions. Any enemy destroyed can drop a Docket, like regular Disruption, but you can eliminate roaming Gruzzlings to earn a guaranteed Docket drop.

Insert the Docket into a Conduit, and expect burdens: enemy buffs or environmental dangers. Or, perhaps Loid will reverse a detriment to become a boon as you face off against any Demolishers.


Rotation Rewards:

  • Dante’s Main and Components Blueprints
  • Ruvox Blueprint, Blade Blueprint, and Glove Blueprint
  • Onos Blueprint
  • Endo
  • Void Relics

Visit the Official Warframe Drop Tables for more information.

New Resource: Vessel Capillaries

A crucial sub-component in the construction of Albrecht Entrati’s vessels, these Capillaries are earned by destroying Necramech Demolishers.

  • Normal: 2-4 Vessel Capillaries per Necramech
  • Steel Path: 5-7 Vessel Capillaries per Necramech

New Loid Vendor Menu: Research Dante
Vessel Capillaries can also be traded to Loid in the Sanctum Anatomica for the rotation rewards listed above (Dante Blueprints, Ruvox Blueprints, Onos Blueprints). Additionally, players can purchase Riven Transmuters here for 50 Vessel Capillaries. These were originally exclusive to Eidolon drop tables, but now have an alternative acquisition path via Loid!

Disruption Quality Of Life Changes

With the introduction of the new Disruption node on Deimos, we took the opportunity to make some quality of life changes to the mode overall.

While players highly engage with Disruption, requests to de-emphasize the audio component are at the forefront. With accessibility in mind, Disruption has received a few quality-of-life changes so all players can easily manage the game mode. The intention is to better support those who have difficulty with the audio cues.

  • Locating the Demolishers is now easier! When the beeping is heard, you’ll receive an objective marker leading you to your foe.
    • The closer you are to the Demolisher, the less the marker will fade out.
    • When you’re within line of sight, the enemy marker becomes permanent.
  • The red Conduit is now yellow to promote visual clarity between icons and the Demolisher.
  • The Conduits for the original Disruption nodes have received a sound refresh!
    • When you insert a key into a Conduit, the insert noise is much more pronounced.
  • Players that have “Enable Hint Transmissions” disabled will no longer hear the tutorial transmissions for Disruption.

Greedy creatures born from The Indifference, these little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht's Laboratory.

In the new Deimos Node, Armatus (Disruption), the Gruzzlings can carry around the Dockets necessary to activate the Conduits.

  • Fixed the “Most Demolishers killed” medal in the End of Mission screen only being rewarded to Clients and not to the player who actually had the most kills.
    • Now, the medal is properly awarded to the player who both killed and assisted with killing Demolishers.

Update 34.0 (2023-10-18)

  • Non-Critical Little Duck transmissions in Disruption missions can now be turned on or off with the "Enable Hint Transmissions" toggle in the Audio Options.

Hotfix 33.6.4 (2023-08-15)

  • Fixed the Demolyst’s beep SFX at times slightly offset if in a far away room.

Update 32.2 (2022-11-30)

  • Improved the clarity of the Demolisher’s beep sound FX.

Update 31.5 (2022-04-27)

  • Fixed inconsistent use of capitalization for Disruption Void Fissure missions.

Update 30.2 (2021-05-12)

  • Fixed Demolisher Devourer struggling to turn their bodies, which caused them to not properly path towards the Conduit.

Hotfix 30.1.1 (2021-05-05)

  • Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15.

Update 29.10 (2021-03-19)

  • Fixed Disruption Syndicate missions being available with enemy levels below 15. This fixes cases where no enemies spawn after the initial few.
  • Fixed certain abilities (Ivara’s Sleep Arrow for example) opening up finishers on Demolisher units in Disruption missions.

Hotfix 29.5.5 (2020-11-27)

  • Fixed a couple crashes that could occur during a Disruption mission.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Naramon’s Disorienting Blast permanently breaking pathing of Disruption Demolyst / Demolishers.

Update 29.2 (2020-09-29)

  • Fixed Disruption Key UI appearing as a filepath in the Round 2 UI.

Update 28.3 (2020-08-12)

  • Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.

Update 28.0 (2020-06-11)

  • (Undocumented) Changed the Tile Set of Laomedeia from Corpus Outpost to Corpus Ship.

Update 27.4 (2020-05-01)

  • Fixed a Host migration during a Disruption mission resulting in the UI becoming broken and the next round will not start.

Hotfix 27.3.11 (2020-04-09)

  • Fixed the Demolisher Juggernaut in Disruption missions getting very distracted and moving very slowly to its destination.
  • Fixed slightly overlapping UI trackers when playing a Disruption mission.
  • Fixed a script crash that could occur during a Disruption mission.

Hotfix 27.3.7 (2020-03-31)

  • Fixed a script error that could occur in Lua Disruption missions during Moonquakes (particularly of joining the mission mid-quake).
  • Fixed a script error that could occur in Lua Disruption missions if there was a Host migration during a Moonquake.

Update 27.2 (2020-03-05)

  • Disruptions missions will no longer be eligible Syndicate missions below level 15, as Demolysts don’t spawn at that level, thus an inability to complete the mission.
  • Fixed Conduits in Disruption missions missing collision for Warframes.
    • Enemies can still walk through Conduits so that they do not get stuck.
  • Fixed Conduit count in Arbitration Disruption missions going above the needed amount to extract (ex. 5/4).

Hotfix 27.0.9 (2020-01-09)

  • Fixed Demolishers being turned into Thralls by Liches.

Hotfix 25.8.2 (2019-10-18)

Disruption Relic Reward Changes:

Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission:

  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics
  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics
    • We're investigating this node only dropping Neo Relics.
  • Rotation A Rewards now drop Neo Relics, replacing Lith Relics
  • Rotation B Rewards now drop Axi Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics
  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed
  • Removed duplicate Lith Relic from Rotation A Rewards
  • Rotation B Rewards now drop Lith Relics, replacing Meso Relics
  • Rotation C Rewards now drop Meso Relics, replacing Neo Relics

Update 25.8 (2019-10-01)

  • New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
  • Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
    • Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
    • Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
    • Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
      • Universal Medallion still remains as a 5% chance reward
    • You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think!

Hotfix 25.7.7 (2019-09-26)

  • Reduced minimum range at which Demolyst markers hide when close to the player to 5 meters from 8 meters.
  • Fixed the red visual marker hint for Demolysts not appearing in Gas City.

Hotfix 25.7.4 (2019-09-05)

  • Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
    • Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
  • Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
  • Changes to reduce marker clutter:
    • Markers only show for active Conduits or if a player has picked up a Conduit key for it.
    • One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
    • Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate

Hotfix (2019-08-30)

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.

Hotfix 25.7.2 (2019-08-30)

  • Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
  • Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.
  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
  • Fixed Disruption Nox sometimes not attempting to shoot at players.

Update 25.7 (2019-08-29)


NOTE: New Nodes have been added which means to be eligible for Arbitrations, you must complete them!

Originally making its debut in The Jovian Concord, the Disruption game-mode was immediately a hit - fast paced with high stakes, your skills were put to the test. Alad V has sold his Conduit technology for a quick Credit, and Disruption has spread.

We now bring you 6 more locations of varying difficulty throughout the Origin System to play this game mode - with new rewards throughout! Each will feature new Debuffs appropriate for their setting, from Moonquakes to Ghoul Graves!

Grineer Settlement - Mars, Olympus

Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly.

  • Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack.
Corpus Outpost - Neptune, Laomedeia

Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

  • Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
  • Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).
Grineer Galleon - Sedna, Kelpie (Grineer)

If you’re looking for how to earn Gauss, he can be earned here on Sedna’s Disruption mode!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

  • Moved Sabotage from Kelpie to Rusalka to replace Capture
Grineer Galleon - Uranus, Ur (Infested)

Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here you’ll find Gauss’s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Grineer Kuva Fortress - Kuva Fortress, Tamu

The Kuva Fortress has a new endless mode! Here you’ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

  • Moved defense from Fortress Tamu to Nabuk to replace Capture
Lua - Lua, Apollo (Corpus)

A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more!


A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!

Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!

Hotfix 25.1.1 (2019-06-06)

  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Made numerous performance optimizations to the Disruption gamemode.

Update 25.1 (2019-06-05)

  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.

Hotfix 25.0.8 (2019-05-31)

  • Increased Hexanon rewards from the Disruption gamemode by 25%.

Hotfix 25.0.6 (2019-05-29)

  • The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
  • Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
    • This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here: https://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/
    • Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.

Hotfix 25.0.4 (2019-05-28)

  • Demolyst marker changes:
    • Increased initial range of the attack marker from 25m to 30m.
    • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Added new flashing FX for the four marker colors to replace the default yellow flash FX.
  • Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
  • Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
  • Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
  • Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
  • Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.

Hotfix 25.0.3 (2019-05-24)

  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Disruption Marker UI visibility changes:
    • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
    • Increased the in-world display range of key pickup markers
    • Lowered the minimum radius of Conduit markers and increased their attachment height
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
  • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
  • Made a micro-optimization to the Disruption game mode.
  • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
  • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
  • Fixed numerous Host migration fixes for Disruption Conduits:
    • Fixed references to Demolysts being lost (fixes Health bar UI issue)
    • Fixed Demolysts not attacking the Conduits
    • Fixed Demolysts not exploding next to Conduits
  • Fixed Demolysts not appearing in the Codex.

Hotfix 25.0.2 (2019-05-23)

  • Doubled the amount of Hexenon reward drop from Disruption.
  • Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Fixes towards not receiving Disruption rewards after a Host migration.
  • Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
  • Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.

Hotfix 25.0.1 (2019-05-23)

  • Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.

Update 25.0 (2019-05-22)

  • Introduced.

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