Disruption is an Endless Mission type introduced in Update 25.0, tasking the Tenno with recovering items from conduits, asset security systems which Alad V has marketed and sold across the system. Similar to Mobile Defense, the squad must fight high-ranking enemies to loot a conduit key and activate a terminal, then defend it from a Demo unit that tries to destroy that terminal. It is accessible only after completing the Natah quest (Jupiter). The Disruption Node on Lua is only accessible after completing The Sacrifice quest.
At the start of the mission, there is a single terminal. Hacking this terminal will begin the objective as endless waves of enemies begin to spawn.
Four conduits colored red, white, blue, and cyan then appear around the map, requiring keys to activate which are dropped by special enemy units: Amalgams at Ganymede on Jupiter, and heavy (often Eximus) units everywhere else.
Activating the conduit will provide a random effect that either buffs or debuffs the Tenno, or strengthens enemy forces, as well as spawn a Demo. The Demo (Demolysts at Ganymede, and Demolishers everywhere else), which is essentially a significantly more durable heavy unit and is indicated by an enemy marker and a periodic beeping noise, will immediately beeline for the active conduit and once it gets close enough it will begin to channel and self-destruct, destroying the conduit. The Demo's enemy marker appears once a Tenno gets within 30 meters of it and gradually increases in range to 100 meters for the rest of the squad as long as it is in line of sight. The conduit is considered successfully defended once the Demo attempting to destroy it is killed and failed if the Demo completed its destruction.
If, for whatever reason, a Demo has neither been slain nor reached the conduit after 2 minutes, the conduit will be considered successfully defended.
If the conduit applies a debuff and is destroyed, the debuff will persist until the current round ends. Likewise, if the conduit applies a buff and it's successfully defended, the buff will persist until the current round ends.
Once all four conduits have been interacted with, and at least one has been successfully defended, players will receive rewards, and the mission will continue for another round. An extraction point will appear giving players the option to extract individually; any player entering the extraction zone will trigger a countdown timer, at the end of which all players in the extraction zone will be extracted while remaining players continue playing and can extract later any time they choose.
Sometimes Conduit Failsafes may be found throughout the map, which can be used on an active conduit to negate the effects of all conduits for the remainder of the round.
“It's taking longer than I calculated.”This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
- Note that conduit effects in a Disruption node will change if another faction occupies it.
- Note that Conduit effects with numerical values scale with enemy level.
|Enemy Speed Enhancement||Enemy||All||—|
|Enemy Damage Boost||Enemy||All||Increases enemy damage by 150%.|
|Enemy Armor Boost||Enemy (Grineer)||All||Increases armor of enemy units|
|Enemy Shield Boost||Enemy (Corpus)||All||Increases shields of enemy units.|
|Enemy Heat/ Cold/ Electricity/ Toxin Weapons||Enemy||All||Adds the specified element to enemy attacks.|
|Enemy Ability Resistance||Enemy||All||Enemies gain resistance to Warframe abilities, similar to Bosses.|
|Enemy Damage Resistance||Enemy||All|
|Stronger Amalgams/Key carriers||Enemy||All||Demolysts/Demolishers gain increased health.Confirmation needed|
|Eximus Wave||Enemy||All||More Eximus units will spawn.|
|Pack Hunters||Enemy (Grineer)||Sedna/Kuva Fortress||Hyekka Masters, Drahk Masters, and Manics will spawn.|
|Brood Surge||Enemy (Infested)||Uranus||Causes Infested spawn pods to spawn throughout the area.|
|Electrified Conduits||Conduit||All||Conduit(s) will behave like Arc Traps.|
|Minefield||Environment (Grineer)||All||Causes Arc Traps and Proximity Mines to spawn throughout the area.|
|System Overload||Environment||All||Enables environment traps.|
|Affinity Boost +50%||Players||All||Players gain bonus affinity from kills and affinity drops. Stacks with Affinity Boosters.|
|Resource Boost +50%||Players||All||Players gain more resources from resource drops. Stacks with Resource Boosters.|
|Credits Boost +50%||Players||All||Players gain more credits from credit pickups. Stacks with Credit Boosters.|
|Tenno Weapons Lifesteal||Players||All||Damaging enemies will grant players health.|
|Energy Drain Mode||Players||All||Players will be drained of their energy at a rate of ???s-1|
|Shield Drain Mode||Players||All||Players will be drained of their shields at a rate of ???s-1|
|Health Drain Mode||Players||All||Players will be drained of their health at a rate of ???s-1|
|Conduit Resupply||Conduit||All||All conduits activated in the same rotation will drop multiple ammo, energy, and health Pickups.|
|Fire Rate Boost||Players||All||Players will gain +???% fire rate to their weapons.|
|Speed Boost||Players||All||Players will gain +??? movement speed.|
|Moonquakes||Environment||Lua||Activates Void Lasers and lowers gravity.|
|Ghoul Eruption||Enemy (Grineer)||Mars||Several ghouls will crawl out of the ground, similar to the ones during a ghoul purge.|
|Sentient Influx||Enemy||Lua||Summons Oculysts, which will potentially summon Sentient combatants into the field.|
|Magnetic Anomalies||Environment||Lua||Causes Magnetic clouds to spawn throughout the area.|
|Robotic Onslaught||Enemy (Corpus)||Neptune/Lua||Corpus proxies will additionally spawn.|
|Nullifying Conduits||Conduit (Corpus)||Neptune/Lua||Conduit(s) will project a nullification field around it.|
|Security Alert||Environment||Kuva Fortress||Activates defensive turrets in the area.|
|Mars||Olympus||Grineer||15 - 20|
|Jupiter||Ganymede||Corpus||35 - 40|
|Neptune||Laomedeia||Corpus||25 - 30|
|Sedna||Kelpie||Grineer||35 - 40|
|Lua||Apollo||Corpus||35 - 40|
|Kuva Fortress||Tamu||Grineer||35 - 40|
|Uranus||Ur||Infestation||30 - 35|
Disruption does not follow the traditional 'AABC' rotation for endless missions. The reward tier is determined by both round progression and round performance, i.e. the number of conduits successfully defended.
|Round||1 conduit defended||2 conduits defended||3 conduits defended||4 conduits defended|
|1||Tier A||Tier A||Tier A||Tier B|
|2||Tier A||Tier A||Tier B||Tier B|
|3||Tier A||Tier B||Tier B||Tier C|
|4+||Tier B||Tier B||Tier C||Tier C|
|Tier A||Tier B||Tier C|
|Lith C4 Relic||16.67%||Lith C4 Relic||16.67%||Meso B4 Relic||14.29%|
|Lith D1 Relic||16.67%||Lith D1 Relic||16.67%||Meso C4 Relic||14.29%|
|Lith L2 Relic||16.67%||Lith L2 Relic||16.67%||Meso D4 Relic||14.29%|
|Lith M4 Relic||16.67%||Lith M4 Relic||16.67%||Meso E3 Relic||14.29%|
|Lith S8 Relic||16.67%||Lith S8 Relic||16.67%||Meso L1 Relic||14.29%|
|Lith W2 Relic||16.67%||Lith W2 Relic||16.67%||Meso N9 Relic||14.29%|
|Meso R2 Relic||14.29%|
- Olympus, Mars
|Tier A||Tier B||Tier C|
|5 Hexenon||27.78%||10 Hexenon||27.78%||15 Hexenon||30%|
|Aero Periphery||11.11%||Aero Vantage||11.11%||Aero Agility||10%|
|Motus Signal||11.11%||Motus Impact||11.11%||Motus Setup||10%|
|Proton Pulse||11.11%||Proton Jet||11.11%||Proton Snap||10%|
|Meso B4 Relic||5.56%||Neo A3 Relic||5.56%||Axi A6 Relic||5%|
|Meso C4 Relic||5.56%||Neo G2 Relic||5.56%||Axi A8 Relic||5%|
|Meso D4 Relic||5.56%||Neo I1 Relic||5.56%||Axi A9 Relic||5%|
|Meso E3 Relic||5.56%||Neo M2 Relic||5.56%||Axi B3 Relic||5%|
|Meso L1 Relic||5.56%||Neo R3 Relic||5.56%||Axi D2 Relic||5%|
|Meso N9 Relic||5.56%||Neo T2 Relic||5.56%||Axi P3 Relic||5%|
|Meso R2 Relic||5.56%||Neo Z5 Relic||5.56%||Axi T3 Relic||5%|
- Ganymede, Jupiter
|Tier A||Tier B||Tier C|
|Meso B4 Relic||14.29%||Neo A3 Relic||14.29%||Neo A3 Relic||13.56%|
|Meso C4 Relic||14.29%||Neo G2 Relic||14.29%||Neo G2 Relic||13.56%|
|Meso D4 Relic||14.29%||Neo I1 Relic||14.29%||Neo I1 Relic||13.56%|
|Meso E3 Relic||14.29%||Neo M2 Relic||14.29%||Neo M2 Relic||13.56%|
|Meso L1 Relic||14.29%||Neo R3 Relic||14.29%||Neo R3 Relic||13.56%|
|Meso N9 Relic||14.29%||Neo T2 Relic||14.29%||Neo T2 Relic||13.56%|
|Meso R2 Relic||14.29%||Neo Z5 Relic||14.29%||Neo Z5 Relic||13.56%|
- Ur, Uranus
|Tier A||Tier B||Tier C|
|20000 Credit Cache||100%||30000 Credit Cache||100%||50000 Credit Cache||95%|
- Laomedeia, Neptune
|Tier A||Tier B||Tier C|
|Meso B4 Relic||14.29%||Neo A3 Relic||14.29%||Axi A6 Relic||10.2%|
|Meso C4 Relic||14.29%||Neo G2 Relic||14.29%||Axi A8 Relic||10.2%|
|Meso D4 Relic||14.29%||Neo I1 Relic||14.29%||Axi A9 Relic||10.2%|
|Meso E3 Relic||14.29%||Neo M2 Relic||14.29%||Axi B3 Relic||10.2%|
|Meso L1 Relic||14.29%||Neo R3 Relic||14.29%||Axi D2 Relic||10.2%|
|Meso N9 Relic||14.29%||Neo T2 Relic||14.29%||Axi P3 Relic||10.2%|
|Meso R2 Relic||14.29%||Neo Z5 Relic||14.29%||Axi T3 Relic||10.2%|
|Gauss Chassis Blueprint||7.84%|
|Gauss Neuroptics Blueprint||7.84%|
|Gauss Systems Blueprint||7.84%|
- Kelpie, Sedna
|Tier A||Tier B||Tier C|
|Neo A3 Relic||14.29%||Axi A6 Relic||14.29%||Axi A6 Relic||12.42%|
|Neo G2 Relic||14.29%||Axi A8 Relic||14.29%||Axi A8 Relic||12.42%|
|Neo I1 Relic||14.29%||Axi A9 Relic||14.29%||Axi A9 Relic||12.42%|
|Neo M2 Relic||14.29%||Axi B3 Relic||14.29%||Axi B3 Relic||12.42%|
|Neo R3 Relic||14.29%||Axi D2 Relic||14.29%||Axi D2 Relic||12.42%|
|Neo T2 Relic||14.29%||Axi P3 Relic||14.29%||Axi P3 Relic||12.42%|
|Neo Z5 Relic||14.29%||Axi T3 Relic||14.29%||Axi T3 Relic||12.42%|
|Lua Lens Blueprint||8.05%|
- Apollo, Lua
Depending on the location, Demo Units will have a unique drop:
|Lua||1 Somatic Fibers||15%|
|Kuva Fortress||50 Kuva||100%|
- The Demolysts and Demolishers will periodically emit a nullifying pulse with a radius of 5 meters, dispelling buffs from players that engage them in melee combat, as well as removing barriers like Gara's Mass Vitrify in their path.
- The Electifying Conduit debuff appears to also behave as a Nullifying Conduit when attempting to use Cloak Arrows with Ivara, as it dispels the ability entirely when in it's radius. May be a bug. Confirmation needed
- The Demo units are vulnerable to various crowd-control effects (see Demolysts for more details):
- Exodia Epidemic's suspension effect can be used to prevent the Demo units from reaching the console.
- Magus Lockdown's tether will lock the Demo units in place for its duration.
- Zenurik's Temporal Blast can significantly slow a Demo unit down. However, it doesn't slow the charging process when the Demo already reached the console.
- The Demo units are not affected by Frost's Snow Globe, making it difficult for players outside of the Snow Globe to shoot inside at the Demo unit.
- A conduit on the HUD changes from grey text to white if a player in the team picks up a key (this may be inaccurate at the start of the level, or following a host migration).
- "Destroy them, my Amalgams!" and "Stay awhile, stay forever!" announced by Alad V during the mission on Jupiter are both references to Impossible Mission, a 1984 game for Commodore 64.
- Fortuna's Little Duck serves as mission control for all Disruption missions outside of Jupiter.
- Prior to Hotfix 25.7.4, 'spare' keys could be picked up by the players and used in the next round for a faster progression. After the Hotfix, keys that have been left on the ground will despawn when the corresponding conduit is activated, however keys already held can still be carried over into the next round. Keys can also despawn if another key of the same type drops provided that sufficient time has passed since the previous drop.
|PvE||Standard||Assassination • Capture • Exterminate • Hijack • Interception • Junction • Mobile Defense • Rescue • Sabotage (Deception, Hive, Orokin, Reactor, Sealab) • Spy|
|Standard Endless||Defection • Disruption • Defense • Excavation • Survival|
|Archwing||Exterminate • Interception • Mobile Defense • Pursuit • Rush|
|Unique||Arena (The Index, Rathuum) • Assault • Infested Salvage • Recovery • Sanctuary Onslaught|
|Free Roam||Bounty • Heist|
|Arena||Cephalon Capture • Annihilation • Team Annihilation • Lunaro|
|Arbitrations • Crossfire • Dark Sectors • Hazards • Invasion • Nightmare Mode • Nightwave • Sortie • Tile Sets • Void Fissure|