Discipline's Merit is a Exilus Weapon Mod for melee weapons that enables Tennokai opportunities to occur after a set number of hits instead of at random.
Stats[]
Rank | Melee hits | Cost |
---|---|---|
0 | 7 | 4 |
1 | 6 | 5 |
2 | 5 | 6 |
3 | 4 | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Alchemy | Deimos Entrati Alchemy | C | 6% | 1 | 0.06 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Makes Tennokai trigger after 4 melee inputs that hit an enemy.
- Additional enemies hit beyond the first do not count as additional hits.
- Gunblade shots are an exception to this.
- Multi-strike attacks do not count as additional hits.
- Gunblade shots are an exception to this; attacks that fire two shots in succession will count as two hits. Multishot does not count.
- Heavy attacks do not count as a hit.
- Performing a Heavy Slide is considered a hit.
- Additional enemies hit beyond the first do not count as additional hits.
- Remaining hits to Tennokai trigger are shown on the buff UI.
Patch History[]
Hotfix 36.0.2 (2024-06-19)
- Fixed a script error caused by the Discipline's Merit Mod.
Update 35.5 (2024-03-27)
- Fixed Disclipline’s Merit’s “Opportunities [for Tennokai] occur every 4 melee hits” not counting all the hits from an Exalted Melee Weapon and standard Melee Weapon when equipped on both.
Update 35.0 (2023-12-13)
- Introduced
See also[]
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)