OverloadModU15 Overload
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:500 / 750 / 1000 / 1200
Duration:3 / 4 / 5 / 6 s (Effect Duration)
Range:12 / 15 / 18 / 20 m (Ability Range)
4 / 4 / 6 / 8 m (Tesla Radius)
Misc:3 / 3 / 4 / 4 s (Ability Duration)
4.5 s (Damage Delay)

  • Volt emits a powerful electric pulse over 12 / 15 / 18/ 20 meters, any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned for the entire 3 / 4 / 5 / 6 second Effect Duration and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 / 4 / 6 / 8 meters.
    • Effect Duration is affected by Ability Duration, but the 3 / 3 / 4 / 4 second Ability and 4.5 second Damage Delay durations are not.
    • Discharge range and Tesla radius are affected by Ability Range.
      • Tesla Arcs are not obstructed by the environment.
    • Affected enemies will remain undamaged by Discharge itself for the first 4.5 seconds, then begin to damage themselves for 250 / 375 / 500 / 600 Electricity b Electricity damage per tick for the remaining Effect Duration. Electricity b Electricity damage ticks twice every second.
      • Enemies can still receive damage from outside sources during the initial 4.5 seconds of Discharge (e.g. Tesla Damage from other nearby enemies).
      • Discharge Damage is affected by Ability Strength.
    • Tesla Damage deals 250 / 375 / 500 / 600 Electricity b Electricity damage per tick to hostiles within 4 / 4 / 6 / 8 meters of each other. Electricity b Electricity damage ticks twice every second.
    • Discharge Damage, Tesla Damage, and Effect Duration all have falloff over the 20m range.
      • At the casting point Discharge Damage, Tesla Damage, and Effect Duration remain at 100%, linearly decreasing until all reach 50% of their respective values at 20 meters from the cast point.
        • Tesla Damage does not falloff over 8 meter range of enemies as well, only the 20m Ability Range.
    • Loot crates can also undergo the Tesla effect, but can only be charged once.
    • Electricity b Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
    • Volt's passive does affect Discharge, but the bonus damage is not simply added onto the ability's total damage output. Instead, the current bonus damage value is divided by the damage per tick value, rounded down to the nearest whole number, then multiplied by 0.5 seconds. This new value is then subtracted from the 4.5 second Damage Delay phase of Discharge, meaning Discharge will begin damaging the target sooner.
      • For example, a rank 3 Discharge with a max rank Mod TT 20pxIntensify and 1,000 bonus damage from Volt's passive will deal:
        $ { \textbf{1,200} \times \textbf{1.3} \times (\textbf{6s} - \textbf{4.5s} + \textbf{0.5s} \times \left\lfloor\frac{\textbf{1000}}{\textbf{600} \times \textbf{1.3}}\right\rfloor) = \textbf{3,120} } $
        • This bonus will only be applied to the first enemy/object Discharge's propagation hits, meaning any other targets hit by Discharge will follow the normal damage calculation without Static Discharge's effects.
  • Casting Shock on a Tesla Coil-ed target will result in an overcharge, creating an area of effect burst emitted from the target.
  • Can be used while sliding, wall clinging, and in mid-air (e.g. jumping or executing a front flip).
  • Has a cast time of ~1 second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
  • Cannot be recast within the first 3 / 3 / 4 / 4 seconds of a previous cast, and recasting after said duration will not refresh the effect on already affected enemies.

Main article: Capacitance

Capacitance is a Warframe Augment Mod for VoltIcon272 Volt that converts a percentage of damage dealt by Discharge130xDark Discharge into shields, split between himself and allies.

Rank Shield Bonus Cost
0 1.5% 6
1 2% 7
2 2.5% 8
3 3% 9

Tips & Tricks
  • Casting Discharge when targets are in a close proximity to one another and/or to yourself will ensure that enemies take more damage during the Effect Duration.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


See AlsoEdit

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