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{{SentinelNavVisual}}
 
{{Top|Sentinel|Sentinels|Sentinels|Mod|:Category:Sentinel Mods|Sentinel Mods}}
 
{{Top|Sentinel|Sentinels|Sentinels|Mod|:Category:Sentinel Mods|Sentinel Mods}}
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<div class="tabber-dark"><tabber>
{{SentinelNavVisual}}
 
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|-|Main = {{:Diriga/Main}}
{{Sentinel
 
| name = Diriga
+
|-|Alternate Equipment = {{:Diriga/Equip}}
  +
|-|Patch History = {{:Diriga/Patch History}}
| image = ArcDrone.png
 
  +
|-|Media = {{:Diriga/Media}}
| health = 350
 
  +
</tabber></div>
| shieldcapacity = 50
 
| armor = 50
 
| powercapacity = 100
 
| stamina = ?
 
| polarities = 4x{{Icon|Pol|Sentinel}}
 
| weapon = [[Vulklok]]
 
| excmods = [[Calculated Shot]]<br/>[[Electro Pulse]]<br/>[[Arc Coil]]
 
|range = 40m}}
 
{{Codex|Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the 'Calculated Shot', 'Arc Coil' and 'Electro Pulse' precepts.}}
 
 
The '''Diriga''' is a Grineer [[Sentinel]] pre-equipped with the [[Vulklok]] as its default weapon, allowing it to pick off targets at long ranges or constantly stun close ranged targets.
 
 
Detailed description.
 
{| class="article-table article-table-selected" style="width: 55%; style=" text-align:center; "
 
|+Diriga - Exclusive Precept mods
 
|-
 
! align="left" |Name
 
! align="center" |Description
 
|-
 
| align="left" |[[Calculated Shot]]
 
|Sentinel charges a powerful shot and fires at the first enemy in sight.
 
|-
 
|[[Electro Pulse]]
 
|Sentinel continually zaps a nearby enemy, trapping them in a stunned state.
 
|-
 
| align="left" |[[Arc Coil]]
 
|Sentinel will zap multiple enemies within range.
 
|-
 
| colspan="2" style="text-align:right;" |[[:Category:Sentinel Mods|List of Sentinel Mods]]
 
|}
 
{{BuildRequire
 
|buildcredits = 15,000
 
|build1 = Alloy Plate
 
|build1amount = 600
 
|build2 = Argon Crystal
 
|build2amount = 2
 
|build3 = Plastids
 
|build3amount = 350
 
|build4 = Polymer Bundle
 
|build4amount = 500
 
|buildtime = 24
 
|buildrush = 30
 
|market = 75
 
|blueprint = 100,000
 
}}
 
 
==Notes==
 
*Electro Pulse links to a target and delivers a constant {{Icon|Proc|Electricity|Text}} proc to the target, which will link to nearby targets but will not stun those additional enemies. It deals very little damage, and enemies will be able to use abilities or fire their weapon a little between their stun animations. This makes it useful for enemies that rush the player, stunning one in place until the enemy is killed or the player moves out of range.
 
 
==Sentinel Loadouts==
 
{{Main|:Category:Diriga Sentinel Build}}
 
 
See the user build section for builds using this sentinel.
 
[[Category:Sentinel]]
 
[[Category:Companion]]
 
[[Category:Grineer]]
 
[[Category:Update 17]]
 
 
== Trivia ==
 
*The Diriga's name is possibly a corruption of ''dirigible'', an older name for an [[wikipedia:Airship|airship]].
 
**Alternatively, ''Diriga'' is likely derived from the Latin term ''dirigere'', meaning to direct or lead.
 
* Compared to most Sentinels the Diriga is considerably cruder in design, particularly the balloons to keep it aloft and cables dangling from underneath, conforming with the aesthetic of similar Grineer drones such as the [[Regulator]].
 
* The design of the Diriga resembles a [[wikipedia:Portuguese man o' war|Portuguese man o' war]], a jellyfish-like organism with a distinctive "sail" on its body.
 
*The Diriga is the first sentinel that has asymmetrical wing ports, with the left port much lower on the body than the right port.
 
** Badges are also on the front and back of the sentinel, not on its sides. The front one in particular can end up covered by mask attachments.
 
*The Diriga is the first Sentinel since the [[Carrier]] whose blueprint can be purchased straight from the [[Market]], roughly a 2 year gap between their releases. Sentinels released between that period had their blueprints limited to [[Clan]] Research ([[Djinn]] and [[Helios]]), the [[Void]] ([[Wyrm Prime]] and [[Carrier Prime]]), or through [[Baro Ki'Teer|other sources]] ([[Prisma Shade]]).
 
 
==Media==
 
 
{{clr}}
 
==See Also==
 
* [[Sentinels]]
 
* [[:Category:Sentinel Mods]]
 
   
 
{{CompanionNav}}
 
{{CompanionNav}}
  +
[[de:Diriga]]
 
  +
[[es:Diriga]]
  +
[[fr:Diriga]]
 
__NOTOC__
 
__NOTOC__
 
[[Category:Sentinel]]
 
[[Category:Sentinel]]

Revision as of 03:43, 10 September 2020

Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the 'Calculated Shot', 'Arc Coil' and 'Electro Pulse' precepts.

The Diriga is a IconGrineerOn Grineer combat Sentinel that comes pre-equipped with Mod TT 20px Calculated Shot and also Vulklok Vulklok sniper rifle for long-distanced engagements. It is able to electrocute nearby enemies if equipped with Mod TT 20px Electro Pulse and Mod TT 20px Arc Coil.

Acquisition

Diriga is acquired from the Market.

Manufacturing Requirements
Credits64
15,000
AlloyPlate
600
ArgonCrystal
2
Plastids
350
PolymerBundle
500
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: PlatinumLarge75 Blueprint2 Blueprints Price: Credits 100,000

Diriga–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity Precept
Mod TT 20px Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon No
Mod TT 20px Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare No
Mod TT 20px Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common Yes
Mod TT 20px Animal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol Rare No
Mod TT 20px Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common Yes
Mod TT 20px Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common Yes
Mod TT 20px Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol Common Yes
Mod TT 20px Botanist The Sentinel periodically scan nearby plants Oxylus Penjaga Pol Rare Yes
Mod TT 20px Calculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common Yes
Mod TT 20px Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol Common Yes
Mod TT 20px Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common Yes
Mod TT 20px Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare Yes
Mod TT 20px Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common Yes
Mod TT 20px Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare Yes
Mod TT 20px Enhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common Yes
Mod TT 20px Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare No
Mod TT 20px Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common Yes
Mod TT 20px Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common Yes
Mod TT 20px Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare Yes
Mod TT 20px Metal Fiber Increases armor of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common Yes
Mod TT 20px Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare Yes
Mod TT 20px Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare No
Mod TT 20px Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary No
Mod TT 20px Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare Yes
Mod TT 20px Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common No
Mod TT 20px Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common No
Mod TT 20px Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common Yes
Mod TT 20px Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare Yes
Mod TT 20px Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol Rare Yes
Mod TT 20px Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common Yes
Mod TT 20px Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common Yes
Mod TT 20px Self Destruct The Sentinel explodes upon death, dealingDmgBlastSmall64 Blast damage to nearby enemies Any Madurai Pol Rare No
Mod TT 20px Spare Parts Any Naramon Pol Uncommon Yes
Mod TT 20px Synth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare No
Mod TT 20px Synth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare No
Mod TT 20px Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common Yes
Mod TT 20px Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common Yes
Mod TT 20px Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common Yes

Notes

  • The Diriga-exclusive precept mod Mod TT 20px Calculated Shot no longer drops from enemies as of Update 24.0 (2018-11-08), although a single copy still comes pre-installed on Diriga. Mod TT 20px Assault Mode can be used instead, however it has a shorter aggro range.
  • Due to it having extremely weak shields and quite high health, shield mods like Mod TT 20px Calculated Redirection are not very helpful. A regenerating-armored health defense is more suitable typically with a combination of Mod TT 20px Enhanced Vitality, Mod TT 20px Metal Fiber and Mod TT 20px Repair Kit.
  • Mod TT 20px Calculated Shot cannot be simultaneously equipped with Mod TT 20px Assault Mode.
  • Mod TT 20px Electro Pulse links to a target and delivers a constant DmgElectricitySmall64 Electricity proc to the target, which will link to nearby targets but will not stun those additional enemies. It deals very little damage, and enemies will be able to use abilities or fire their weapon a little between their stun animations. This makes it useful for enemies that rush the player, stunning one in place until the enemy is killed or the player moves out of range.

Trivia

  • The term diriga is a form (specifically, a singular present subjunctive) of the Latin term dirigere, meaning to direct or lead. The word is the root for terms like dirigible, describing an airship.
  • Compared to most Sentinels the Diriga is considerably cruder in design, particularly the balloons to keep it aloft and cables dangling from underneath, conforming with the aesthetic of similar Grineer drones such as the Regulator.
  • The design of the Diriga resembles a Portuguese man o' war, a jellyfish-like organism with a distinctive "sail" on its body.
    • Its arsenal of weapons that deal DmgElectricitySmall64 Electricity damage could be a reference to common media depictions of jellyfish stings; in real life no known species of jellyfish can naturally generate electricity (though the pain received from the stings of some jellyfish species has been compared to the pain of being shocked).
  • The Diriga is the first sentinel that has asymmetrical wing ports, with the left port much lower on the body than the right port.
    • Badges are also on the front and back of the sentinel, not on its sides. The front one in particular can end up covered by mask attachments.
  • The Diriga is the first Sentinel since the Carrier whose blueprint can be purchased straight from the Market, roughly a 2-year gap between their releases. Sentinels released between that period had their blueprints limited to Clan Research (Djinn and Helios), Void Relics (Wyrm Prime and Carrier Prime), or through other sources (Prisma Shade).
  • The Diriga is the first sentinel to have three default precepts, and the second sentinel after Helios with three unique precepts total.
  • Diriga is the only sentinel that requires Argon Crystals to build.


Diriga can be equipped with the following items:

Cosmetics

See Also

Update 34.0 (2023-10-18)

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Sentinel Stats:

  • Diriga: 700 Health (from 350), 150 Shield (from 50), 80 Armor (from 50)

Update 25.1 (2019-06-05)

  • Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.

Update 17.3 (2015-09-02)

  • Introduced.

Images

Videos