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The Dig mod allows the Sahasa Kubrow to dig up items upon the battlefield. They will be able to dig up random ammunition types, health orbs, energy orbs, small amounts of credits, and occasionally mods.

This mod is unique to the Sahasa Kubrow, and will be given to players upon incubating a Sahasa Kubrow.

Cooldown is ~15 seconds on all ranks. Cast time is ~5 seconds.


Rank Success Chance Cost
0 +45% 0
1 +90% 1
2 +135% 2
3 +180% 3
4 +225% 4
5 +270% 5


  • At max rank, the listed 270% success chance means that the Kubrow will always dig up two items, with a 70% chance of a third item.
  • When in use, the Kubrow will stop at a location and paw along the ground for 5 seconds, before barking twice to alert players of its find.
  • The mods that may occasionally be dug up are taken from the same mod list used by Void containers.
  • In Survival missions, the Kubrow has a chance to dig up a life support module.
  • Kubrow prioritize items depending on its master's needs: if their master needs energy, Energy Orbs are retrieved, if they need ammunition, the relevant ammo type is retrieved, etc.
    • The threshold values for energy and health orb prioritization seem to be 80% (or lower) of total energy/health capacity.
    • Ammo is retrieved upon not having full reserves.
  • The Kubrow does not dig if the player is attacking anyone or taking damage.
  • Dig cannot be cast in one place twice in a row. The Kubrow must move elsewhere to recast (30m should be sufficient) at least once before moving back to the same spot. [1]
  • Kubrow can dig even in places on tilesets where normally finding such items in the floor/ground should not be possible. (i.e. Corpus Ship, Grineer Galleon, Orokin Tower, etc.)


  • After a certain amount of uses the cooldown can sometimes increase up to several minutes.


Patch History[]

Update 14.1 (2014-07-30)

  • The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100% will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.

Update 14.0 (2014-07-18)

  • Introduced.