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Dig is a precept mod for the SahasaKubrow Sahasa Kubrow to dig up items upon the battlefield. They will be able to dig up random ammunition types, health orbs, and energy orbs if the player needs them. if the player is full on all these resources, the kubrow digs up a small amounts of credits, and occasionally mods.

Stats[]

Rank Success Chance Cost
0 +45% 0
1 +90% 1
2 +135% 2
3 +180% 3
4 +225% 4
5 +270% 5

Acquisition[]

Dig is automatically acquired upon obtaining a SahasaKubrow Sahasa Kubrow.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted Drahk 3% 0.22% 0.0066% 15152 1 6.6e-05
Drahk 3% 0.22% 0.0066% 15152 1 6.6e-05
Feral Kubrow 3% 0.22% 0.0066% 15152 1 6.6e-05
Kuva Drahk 3% 0.22% 0.0066% 15152 1 6.6e-05

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Has a cooldown of ~5 seconds.
  • At max rank, the listed 270% success chance means that the Kubrow will always dig up two items, with a 70% chance of a third item.
  • When in use, the Kubrow will bark twice to notify the player, stop at a location and paw along the ground for 5 seconds, before barking twice to alert players of its find.
  • The mods that may occasionally be dug up are taken from the same mod list used by Void containers.
  • In Survival missions, the Kubrow has a chance to dig up a Life Support Module.
  • Kubrow prioritize items depending on its master's needs: if their master needs energy, Energy Orbs are retrieved, if they need ammunition, the relevant ammo type is retrieved, etc.
    • The threshold values for energy and health orb prioritization seem to be 80% (or lower) of total energy/health capacity.
    • Ammo is retrieved upon not having full reserves.
    • the type of resources dug up is determined at the very end of the digging animation.
  • As of Update 37, the sahasa kubrow can dig in the middle of combat as long as its health isn't critically low.
  • Dig cannot be cast in one place twice in a row. The Kubrow must move elsewhere to recast (several meters should be sufficient) at least once before moving back to the same spot.[10]
  • Kubrow can dig even in places on tilesets where normally finding such items in the floor/ground should not be possible. (i.e. Corpus Ship, Grineer Galleon, Orokin Tower, etc.)

Gallery[]

Patch History[]

Hotfix 37.0.7 (2024-10-16)

  • Fixed Sahasa Kubrow’s not digging while enemies are around when they have the Elusive Posture mod equipped.

Update 37.0 (2024-10-02)

Changes to Companion Precepts

Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.

  • Dig (SAHASA Kubrow):
    • Your Kubrow can now dig up Heavy Weapon ammo packs if you need them.

Update 14.1 (2014-07-30)

  • The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100% will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.

Update 14.0 (2014-07-18)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
  10. Dante De'Von (2017, July 21). Sahasa dig restriction 2. YouTube. Archived from the original on 2017-07-22.
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