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WARFRAME Wiki
(it's the summary, but it hasn't been officially finalized by AM-Bunny (Adam). I'll add changes when it is complete.)
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'''Devstream #74''' aired on '''May 13, 2016, @2pm ET'''
{{Stub}}
 
  +
 
[[File:Warframe - Devstream 74|center|400px]]
 
[[File:Warframe - Devstream 74|center|400px]]
<!-- Commented out due to summary not officially posted by WF blog yet
 
   
  +
Rebecca and the gang talked passives, answered a handful of fan questions, and showed off Vauban Prime and the new in-game Market! If you missed the Devstream you can watch it here. Don't have an hour to spare? We've got the written overview for you below.
===Passive Warframe Abilities===
 
*Ash increases the duration of bleed procs.
 
*Banshee currently silences all weapons, although it's subject to change.
 
*Ember regenerates energy and strengthens her powers when afflicted with fire proc.
 
*Hydroid will have a % change to spawn a single Kraken Tentacle when he performs a ground slam attack.
 
*Limbo's passive is currently undetermined.
 
*Loki's passive is currently not finalized; considering giving him infinite wall latch.
 
*Mag's passive is an item vacuum when bullet jumping.
 
*Nekros restores some health every time a nearby enemy dies.
 
*Nova knocks down all nearby enemies when she is knocked down.
 
*Nyx has a % chance to disarm enemies when they're hit by her powers (Mind Control will only disarm them '''after''' the duration).
 
*Oberon's passive is currently not finalized; considering giving him the ability to make wildlife enemies friendly.
 
*Trinity can revive allies faster and from farther away.
 
*Vauban will give allies in range bonus armor.
 
*Volt receives an electric bonus to his next attack according to the amount of distance he travels.
 
*Warframe Passives will launch before the end of May.
 
   
  +
{{tocright}}
===Umbra Excalibur===
 
  +
==TennoCon==
*If players had known exactly what The Second Dream revealed before they played it, the experience would have been ruined &ndash; The situation with Umbra Excalibur is similar to this.
 
  +
This Thursday, May 19, we'll be unveiling a ton of info on TennoCon so be sure to be on the lookout for that. On that note, TennoCon is approaching in less than two months! Saturday, July 9, 2016 is when you can join us in London, Ontario (Canada) for a full day of meet and greet, panels, exclusive reveals, and lots of Warframe. Be sure to grab your ticket before it’s too late at www.warframe.com/tennocon!
*There is currently a plan for how Umbra Excalibur will be introduced into the global build, and work has been done &ndash; it's no longer just in the planning stages.
 
*The only reason there is so little information on Umbra is to prevent spoilers and hopefully make the experience more enjoyable for players.
 
*No current ETA for Umbra's release.
 
   
  +
==Passives==
===Market Overhaul===
 
  +
At the end of May on PC (later on Console), we'll be releasing Passives for the remaining Warframes who don’t have them. Below is a work-in-progress list of the new Passives that will be incorporated, but please note that as always everything is subject to change.
*The UI is being completely redone.
 
*Will feature a search bar for easier browsing.
 
*There will be Wishlists so that other players can see what you're interested in.
 
*There will be the option to 'Hide Owned'.
 
*Item categories and organization are being refined in general.
 
*Market Revamp may come before U19.
 
:To see Rebecca navigate the new Market, click [http://www.youtube.com/watch?v=he1KVX-j22M&t=30m17s here.]
 
   
  +
*Ash: increased timer and damage for any Bleed Proc inflicted by Ash.
===Vauban Changes===
 
  +
*Banshee: all equipped weapons are automatically silenced.
*Vauban Prime releases next week on all platforms.
 
  +
*Ember: Energy Regeneration and damage dealt are increased when Ember suffers a Fire Proc.
*Bounce has been divided into 4 different Grenade types that will be cycled similar to Ivara's Quiver.
 
  +
*Hydroid: a ground-slam melee attack has the chance to spawn a single tentacle from his ultimate power.
*Bounce Grenade creates a bounce pad as normal.
 
  +
*Limbo: there is nothing definitive at the moment, although it will probably center around being in the Rift (such as increased fire and reload rate while in the Rift, etc.)
*Trip laser will create a 10m long beam that impedes enemies based on their speed when they hit it.
 
  +
*Loki: nothing finalized as well, although no Wall Cling fatigue was mentioned.
*Shred grenade will reduce enemy armor and launch them away.
 
  +
*Mag: items within a certain radius will be pulled towards her while Bullet Jumping.
*Concuss Grenade will produce a radial stun.
 
  +
*Nekros: all enemy deaths within a radius will restore his health.
*Vauban's other powers besides Bounce remain unchanged.
 
  +
*Nova: releases an Antimatter explosion when knocked down.
:To see Rebecca use Vauban Prime to demonstrate the Bounce changes, click [http://www.youtube.com/watch?v=he1KVX-j22M&t=35m20s here.]
 
  +
*Nyx: there is a chance of enemies disarming themselves while affected by any of her powers (except for Mind Control, in which case this passive will take effect '''after''' the power is ended)
  +
*Oberon: nothing final, but there was discussion of all Animals and Wildlife fighting for him for a certain period of time.
 
*Trinity: faster Revival of allies with Revival being triggerable from be farther away.
  +
*Vauban: fellow Warframes in range give him bonus armor (this Passive is being implemented at the end of May with the others, and not with his Prime Access release)
  +
*Volt: the amount of ground you cover is converted into electrical damage on your next attack.
   
===Colorblind Support===
+
==Vauban Prime==
  +
With the release of Vauban Prime Access coming on May 17, Bounce has been given the Ivara 'Quiver' treatment. This power rework provides Vauban (both the Prime and regular version) with 4 different options that expand his crowd-control and damage-dealing abilities.
*There are changes coming to help colorblind players.
 
  +
*Now doors will display as lit or unlit rather than just different colors of lights.
 
  +
Here's a look at how we're expanding 'Bounce':
<gallery hideaddbutton="true" position="center" width="350px">
 
  +
# the original Bounce Grenade as it exists currently in-game.
  +
# creates a 10 meter long Trip Laser, whose effect on enemies is determined by their movement state. Running foes are rag dolled, while those walking are staggered and stumbled.
  +
# places a Shred Grenade which reduces enemy armor, as well launching and rag dolling them.
  +
# releases a Concussion Grenade that deafens enemies and creates a radial stun effect.
  +
 
==Market Overhaul==
  +
A sneak peek at the new Market rework had tons to showcase! The overhaul will include tons more functionality to simplify user experience, including a search bar, a wish list, a 'Hide Owned' button, related items pages, and the ability to see if the product you’re viewing comes in a bundle. We have created a way better interface and categorization at top level which will allow for the system to grow with new content as we add it. As we mentioned in [[Devstream 73]], some prices are in review but more concrete information will be released in the future.
  +
<gallery hideaddbutton="true" width="300px" position="center">
  +
Dev74-Market1.png
  +
Dev74-Market2.png
  +
</gallery>
  +
 
==Umbra==
  +
The radio silence about Umbra has been deafening in the face of all your questions, but we have been tight-lipped for a reason. Much like the identity of the Tenno for the Second Dream quest, any discussion about Umbra will spoil the lore that will be introduced by upcoming updates. There is no definitive release date, but keep an eye (and an ear) out for more info as it comes out!
  +
  +
==Colorblind Usability==
  +
Differentiating between locked and unlocked doors has always been a challenge for our colorblind players. We’ll now be making changes to the layout and lighting of the doors in Warframe to make that process much easier.
  +
  +
Currently, doors with red lights on them are completely unusable. But with the upcoming changes, these unusable doors will have no lights on them at all. There will also be different patterns on the doors to distinguish between locked and unlocked. You can see this in the graphics below.
 
<gallery hideaddbutton="true" position="center" width="300px">
 
Dev74-color1.png
 
Dev74-color1.png
 
Dev74-color2.png
 
Dev74-color2.png
 
</gallery>
 
</gallery>
   
===Other Stuff===
+
==Fairy Frame==
  +
The name of the new Fairy Warframe is currently being decided by a Design Council poll that started on May 16. After the voting ends on May 23, the name will officially be announced within a week, just in time for the reveal of idle animations during the next Devstream. What we can tell you right now is that she is shaping up to be very different and very cute, and we are so excited for you all to finally meet her.
*The devs had hoped to make Quests replayable in U19, but it's looking as though that may not happen now &ndash; still something that the devs want to implement.
 
  +
*Volt and Mag revamps along with Secondary Mod Support for Mesa's Peacemaker will release before the end of May.
 
  +
==Weapon Reworks and Fixes==
*Custom melee holstering and Kavats will release in U19.
 
  +
With the enormous size of Update 19, there are no sniper reworks planned for the near future. However, there is discussion surrounding the lethality of all weapons in-game and how we would define something as 'overpowered'. A weapon hierarchy is necessary but the top-level equipment should still have their drawbacks and be suited for certain types of play or missions &ndash; not all of them. With that in mind, changes and fixes are being looked into to help balance the damage and viability scale of weapons in-game.
*Archwing will receive a new flight model featuring six degrees of freedom &ndash; not currently polished enough to show.
 
  +
*Archwing will receive a bundle of new content including Archwing racing and a ship pursuit mission type &ndash; likely coming in U19.
 
 
==Future Changes==
*Fairy Warframe should be previewed next Devstream &ndash; has very unique idle animations that might look odd on other Warframes. <ref>[https://forums.warframe.com/topic/647788-devstream-74-overview Official Devstream #74 Overview]</ref> -->
 
  +
We receive a humongous amount of feedback on a daily or even hourly basis, which is amazing for helping us make the best possible game for the Warframe community. However, because of the large influx of requests or suggestions, our efforts have to be spent on the most pressing matters of the bunch. Steve discussed a lot these issues in his Bourbon List last Devstream, which covered the ‘brightest stars’ on our radar, including the new and end-game player experience and the decay of the Dojo and clan systems. Being a 3 year old game, there are things that were implemented in the past that we perhaps would do differently today, and even though we are three years in, that doesn’t mean they have to stay the way they are.
  +
  +
The upcoming changes to the Starchart shows that we are not afraid to make radical changes to the game if we feel that it will improve user-experience. The existing disk format creates stagnant missions and doesn’t communicate a clear way to progress between nodes. Starchart 3.0 will incorporate more character and lore into existing missions and allow for better matchmaking with the new limited node system. Improvements such as these may also be done to other aspects of Warframe, such as the large percentage buffs given by Mods, or the [[wikipedia:Tamagotchi|Tamagotchi-esque]] system of owning Kubrows.
  +
  +
We're not saying if these changes will ever happen, but that Warframe's development is always an ongoing process, and a learning process at that. We are not afraid to mix things up a little, or a lot, if we feel that it will benefit our players and making being a Tenno the most rewarding experience possible.
  +
  +
==Mastery Level==
  +
We have mentioned before possible changes to the [[Mastery Rank]] system in regards to your equipment’s level the moment you take it off the rack. As a way of rewarding our experienced players, your weapon’s level will automatically equal your Mastery Rank the moment you purchase or create it. This system is still in the works, so stay tuned for more update in the future!
  +
  +
;Housekeeping:
  +
*Loki Prime, Bo Prime, and Wyrm Prime are entering the Vault on May 17 at 2 pm ET.
  +
*The second ever Unvaulting is happening this summer. We can't tell you who it is but we can tell you it's definitely not Ember.
  +
*Mag and Volt reworks are coming by the end of May.
  +
*You can hopefully look forward to custom melee holstering in Update 19.<ref>[https://warframe.com/news/devstream-74-overview Official Devstream #74 Overview]</ref>
  +
  +
;References
  +
<references />
   
 
----
 
----

Latest revision as of 21:05, 15 February 2017

Devstream #74 aired on May 13, 2016, @2pm ET

Rebecca and the gang talked passives, answered a handful of fan questions, and showed off Vauban Prime and the new in-game Market! If you missed the Devstream you can watch it here. Don't have an hour to spare? We've got the written overview for you below.

TennoCon[]

This Thursday, May 19, we'll be unveiling a ton of info on TennoCon so be sure to be on the lookout for that. On that note, TennoCon is approaching in less than two months! Saturday, July 9, 2016 is when you can join us in London, Ontario (Canada) for a full day of meet and greet, panels, exclusive reveals, and lots of Warframe. Be sure to grab your ticket before it’s too late at www.warframe.com/tennocon!

Passives[]

At the end of May on PC (later on Console), we'll be releasing Passives for the remaining Warframes who don’t have them. Below is a work-in-progress list of the new Passives that will be incorporated, but please note that as always everything is subject to change.

  • Ash: increased timer and damage for any Bleed Proc inflicted by Ash.
  • Banshee: all equipped weapons are automatically silenced.
  • Ember: Energy Regeneration and damage dealt are increased when Ember suffers a Fire Proc.
  • Hydroid: a ground-slam melee attack has the chance to spawn a single tentacle from his ultimate power.
  • Limbo: there is nothing definitive at the moment, although it will probably center around being in the Rift (such as increased fire and reload rate while in the Rift, etc.)
  • Loki: nothing finalized as well, although no Wall Cling fatigue was mentioned.
  • Mag: items within a certain radius will be pulled towards her while Bullet Jumping.
  • Nekros: all enemy deaths within a radius will restore his health.
  • Nova: releases an Antimatter explosion when knocked down.
  • Nyx: there is a chance of enemies disarming themselves while affected by any of her powers (except for Mind Control, in which case this passive will take effect after the power is ended)
  • Oberon: nothing final, but there was discussion of all Animals and Wildlife fighting for him for a certain period of time.
  • Trinity: faster Revival of allies with Revival being triggerable from be farther away.
  • Vauban: fellow Warframes in range give him bonus armor (this Passive is being implemented at the end of May with the others, and not with his Prime Access release)
  • Volt: the amount of ground you cover is converted into electrical damage on your next attack.

Vauban Prime[]

With the release of Vauban Prime Access coming on May 17, Bounce has been given the Ivara 'Quiver' treatment. This power rework provides Vauban (both the Prime and regular version) with 4 different options that expand his crowd-control and damage-dealing abilities.

Here's a look at how we're expanding 'Bounce':

  1. the original Bounce Grenade as it exists currently in-game.
  2. creates a 10 meter long Trip Laser, whose effect on enemies is determined by their movement state. Running foes are rag dolled, while those walking are staggered and stumbled.
  3. places a Shred Grenade which reduces enemy armor, as well launching and rag dolling them.
  4. releases a Concussion Grenade that deafens enemies and creates a radial stun effect.

Market Overhaul[]

A sneak peek at the new Market rework had tons to showcase! The overhaul will include tons more functionality to simplify user experience, including a search bar, a wish list, a 'Hide Owned' button, related items pages, and the ability to see if the product you’re viewing comes in a bundle. We have created a way better interface and categorization at top level which will allow for the system to grow with new content as we add it. As we mentioned in Devstream 73, some prices are in review but more concrete information will be released in the future.

Umbra[]

The radio silence about Umbra has been deafening in the face of all your questions, but we have been tight-lipped for a reason. Much like the identity of the Tenno for the Second Dream quest, any discussion about Umbra will spoil the lore that will be introduced by upcoming updates. There is no definitive release date, but keep an eye (and an ear) out for more info as it comes out!

Colorblind Usability[]

Differentiating between locked and unlocked doors has always been a challenge for our colorblind players. We’ll now be making changes to the layout and lighting of the doors in Warframe to make that process much easier.

Currently, doors with red lights on them are completely unusable. But with the upcoming changes, these unusable doors will have no lights on them at all. There will also be different patterns on the doors to distinguish between locked and unlocked. You can see this in the graphics below.

Fairy Frame[]

The name of the new Fairy Warframe is currently being decided by a Design Council poll that started on May 16. After the voting ends on May 23, the name will officially be announced within a week, just in time for the reveal of idle animations during the next Devstream. What we can tell you right now is that she is shaping up to be very different and very cute, and we are so excited for you all to finally meet her.

Weapon Reworks and Fixes[]

With the enormous size of Update 19, there are no sniper reworks planned for the near future. However, there is discussion surrounding the lethality of all weapons in-game and how we would define something as 'overpowered'. A weapon hierarchy is necessary but the top-level equipment should still have their drawbacks and be suited for certain types of play or missions – not all of them. With that in mind, changes and fixes are being looked into to help balance the damage and viability scale of weapons in-game.

Future Changes[]

We receive a humongous amount of feedback on a daily or even hourly basis, which is amazing for helping us make the best possible game for the Warframe community. However, because of the large influx of requests or suggestions, our efforts have to be spent on the most pressing matters of the bunch. Steve discussed a lot these issues in his Bourbon List last Devstream, which covered the ‘brightest stars’ on our radar, including the new and end-game player experience and the decay of the Dojo and clan systems. Being a 3 year old game, there are things that were implemented in the past that we perhaps would do differently today, and even though we are three years in, that doesn’t mean they have to stay the way they are.

The upcoming changes to the Starchart shows that we are not afraid to make radical changes to the game if we feel that it will improve user-experience. The existing disk format creates stagnant missions and doesn’t communicate a clear way to progress between nodes. Starchart 3.0 will incorporate more character and lore into existing missions and allow for better matchmaking with the new limited node system. Improvements such as these may also be done to other aspects of Warframe, such as the large percentage buffs given by Mods, or the Tamagotchi-esque system of owning Kubrows.

We're not saying if these changes will ever happen, but that Warframe's development is always an ongoing process, and a learning process at that. We are not afraid to mix things up a little, or a lot, if we feel that it will benefit our players and making being a Tenno the most rewarding experience possible.

Mastery Level[]

We have mentioned before possible changes to the Mastery Rank system in regards to your equipment’s level the moment you take it off the rack. As a way of rewarding our experienced players, your weapon’s level will automatically equal your Mastery Rank the moment you purchase or create it. This system is still in the works, so stay tuned for more update in the future!

Housekeeping
  • Loki Prime, Bo Prime, and Wyrm Prime are entering the Vault on May 17 at 2 pm ET.
  • The second ever Unvaulting is happening this summer. We can't tell you who it is but we can tell you it's definitely not Ember.
  • Mag and Volt reworks are coming by the end of May.
  • You can hopefully look forward to custom melee holstering in Update 19.[1]
References

Dev74-pre

Join us this Friday, May 13th for Devstream #74!


Who: Rebecca is joined by Steve, Geoff, Scott and Sheldon!

What: Join us for some Dev-build gameplay and a Q&A session! We'll see what it is that has Vauban bouncing around with excitement! We'll also be talking Passives, release timelines, and more! Don't miss out!


Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes during the Livestream

Where: Find us at: http://twitch.tv/Warframe

When: Join us this Friday, May 13that 2 p.m. EDT! Time Zone Converter: http://www.worldtimebuddy.com/

Get your questions in – this thread closes at 10 a.m. on Friday, May 13th

P.S Love Warframe? Don't miss out on TennoCon 2016! Get your tickets at http://www.warframe.com/tennocon!