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Devstream #55 started on June 26, 2015, @ 2 PM EST

Overview[]

Starting with little sound problems and 5 minute mime-show, on the couch from left to right we had:

  • DE Sheldon ( Studio Manager )
  • DE Geoff ( Animation Director )
  • DE Rebecca ( Community Manager)
  • DE Steve ( Creative Director )
  • DE Scott ( Design Director )

And as a bonus a cameo from DE George ( Sound staff )


Shotguns[]

  • They are getting looked at, some will get 2-3 times more damage
  • For now, the idea is to make dmg fall-off to be capped at 50%
  • Changing the feel - make enemies split into parts on being shot, instead of just "holding my arm, now I'm dead"

Draco[]

  • Mod TT 20px Greedy Pull dominates power usage, used 4 times more than any other power
  • Using cooldowns as a way to solve this received a "no-go" from DE Scott
  • Selfish Pull / Less-Greedy Pull (Not sure where does it come from)

Kubrows[]

  • Armour concept arts made into models (https://gfycat.com/PoliteAnguishedAmurratsnake)
  • Cosmetic only? Kubrow-arcane-stuff from raids? Who knows.
  • U17
  • 5th type of kubrow - retriever type, not a catbrow, but with feline parts
  • Catbrows are type of kubrows

Cloth Physics[]

  • More cloth physics on frames *great idea
  • New frames has a ridiculous amount of physics
  • Also, PBR pass on frames will happen gradually, will bring material-hotness to all existing content
  • Capes + cloth physics are a thing

Grineer technological advancement[]

Parkour 2.0

  • Pretty much everything is a surface for you to jump on, from, or to latch on, even enemies (https://gfycat.com/AbleBeautifulGrayreefshark)
  • Hard to control at start, you have to turn off muscle memory
  • You can just hang around at walls and "feel ninja"
  • Less speed, but more control and fidelity
  • Double jump, you can reuse it any time you make a contact with jump surface, i.e. wall → double jump → wall → another double jump
  • Shiny frames, use channeling effect to indicate usage of parkour moves
  • Make yourself a bullet, close the distance to group of enemies and slash them
  • Bouncing/backflipping off enemies knocks them down, or outright kills lower-lvl ones
  • potentially moddable aspect of Warframe
  • Removing auto-pilot copter, giving players a way to go from A to B in a way that requires more involved playing
  • Reminder about removing of stamina, no word about Toxin-Chroma after patch rolls out
  • Air-dodge, new mechanics, increased survivability in air

J3-Golem Trial[]

  • Massive infested quadrant of space (https://gfycat.com/RectangularLoneGalah)
  • When he moves, you have to fly inside his intestines (?), within limited space get to his belly and from there make him vulnerable, while outside team keeps him busy (https://gfycat.com/CaringMinorIbex)
  • If you fail you get ejected
  • There will be introductory fragments of raid, showing you what to do before you confront him
  • No sound the first time we saw it, reason why George was crying (https://gfycat.com/QueasySomberGorilla) *Notes: We wouldn't want to blame George because he is trying to be best as he could*

Guide of Lotus program[]

  • Launched today officially
  • Purple text for guides
  • Recruitment open based on staff/existing guides suggestions
  • 10 per month, will require you to be a bit of an expert on Warframe

Star-map 3.0[]

  • Looks like celestial atlas, mapped out by Tenno (https://gfycat.com/DeterminedAdmiredAfghanhound)
  • Uses mythology and lore of Tenno
  • Regions named after Tenno clans of yore, after which cores are named
  • New lore with star map fragments unlocks

Melee weapons[]

  • Mios Mios in progress, probably 17.5
  • Nun-chucks *to be continued, but definitely coming

Frost rework[]

Warframe APP[]

Other stuff[]

Bonus :

  • Pistol Gambit to receive a hotfix

Platinum winners : Silverbolt122, Rizy99, Veradis619, Kergen696, Mastergamefreak2012 *congratulations.

And big thanks from Warframe Reddit and a guy who made his gifs: http://www.reddit.com/r/Warframe/comments/3bb1d0/devstream_55_overview_and_summary/ and Vertiago


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