m (Undo revision 959937 by SonyaUliana (talk)Meant to be on top.) Tag: rte-wysiwyg |
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[[File:Warframe Devstream 51|centre|thumb|480x480px]] |
[[File:Warframe Devstream 51|centre|thumb|480x480px]] |
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− | '''Devstream #51 '''started on '''April |
+ | '''Devstream #51 '''started on '''April 24, 2015, @ 2 PM EST''' |
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE! |
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE! |
||
==Questions== |
==Questions== |
||
− | Proto-Excalibur and Nemesis Nyx are out now... what's next? |
+ | '''Proto-Excalibur and Nemesis Nyx are out now... what's next?''' |
*Not sure... but we're not done with these yet |
*Not sure... but we're not done with these yet |
||
− | Any chance of cutting Nemesis Nyx's tail? |
+ | '''Any chance of cutting Nemesis Nyx's tail?''' |
*Nope, it's part of her design |
*Nope, it's part of her design |
||
+ | |||
− | PS4 Update |
+ | '''PS4 Update''' |
*Sorry it's so huge (11GB) it won't happen again! |
*Sorry it's so huge (11GB) it won't happen again! |
||
*Testing the Vay Hek Trial on PS4 to make sure it's running ok |
*Testing the Vay Hek Trial on PS4 to make sure it's running ok |
||
+ | |||
− | False Profit event |
+ | '''False Profit event''' |
*We've had a few problems/oversights on launching the event, fixed some, working on fixing others |
*We've had a few problems/oversights on launching the event, fixed some, working on fixing others |
||
*Scoring is going to change; there will be a score multiplier for higher level Bursa to reduce grind |
*Scoring is going to change; there will be a score multiplier for higher level Bursa to reduce grind |
||
Line 21: | Line 21: | ||
*Going to tweak the spawning of random mobs as well |
*Going to tweak the spawning of random mobs as well |
||
*The Riot MOA will be tweaked further based on feedback; blinding attack already will have greatly reduced range, and telegraphed more |
*The Riot MOA will be tweaked further based on feedback; blinding attack already will have greatly reduced range, and telegraphed more |
||
+ | |||
− | Nef Anyo |
+ | '''Nef Anyo''' |
*Nef Anyo won't arrive as a boss for a while (beyond U17), but expect more appearances from him until then |
*Nef Anyo won't arrive as a boss for a while (beyond U17), but expect more appearances from him until then |
||
*Nef Anyo and Derf Anyo are still going to be a duo, in the final boss encounter with him |
*Nef Anyo and Derf Anyo are still going to be a duo, in the final boss encounter with him |
||
− | Spoiler |
||
− | Sound |
||
*The sound team is working on boss battle music |
*The sound team is working on boss battle music |
||
*Click HERE to see the sound team getting underwater sound samples |
*Click HERE to see the sound team getting underwater sound samples |
||
+ | |||
Underwater Tileset |
Underwater Tileset |
||
*Designed to be very "vertical" |
*Designed to be very "vertical" |
||
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*Click HERE to see a pre-view of the tileset |
*Click HERE to see a pre-view of the tileset |
||
− | Underwater Enemies? |
+ | '''Underwater Enemies?''' |
*Grineer Frogman is the basic "Lancer" enemy |
*Grineer Frogman is the basic "Lancer" enemy |
||
*Frogman is a Sharkwing enemy with a speargun |
*Frogman is a Sharkwing enemy with a speargun |
||
+ | |||
− | Tyl Regor |
+ | '''Tyl Regor''' |
*Release within 2 months |
*Release within 2 months |
||
*Click HERE to see Tyl animations! |
*Click HERE to see Tyl animations! |
||
− | Kela de Thaym |
+ | '''Kela de Thaym''' |
*Release date is beyond U17 |
*Release date is beyond U17 |
||
*Grineer women are the most intelligent and scary enemies; expect her to be a real threat |
*Grineer women are the most intelligent and scary enemies; expect her to be a real threat |
||
*Although her graphic design is done, still working on her actual boss fight mechanics |
*Although her graphic design is done, still working on her actual boss fight mechanics |
||
− | What goes into making a boss fight (invulnerability phases, knockdown, etc) |
+ | What goes into making a boss fight (invulnerability phases, knockdown, etc.) |
*The damage in Warframe, dealt to bosses and to players, is "too spiky" |
*The damage in Warframe, dealt to bosses and to players, is "too spiky" |
||
− | *Nobody ( |
+ | *Nobody (Devs included) enjoy anything that denies damage, but it's currently one of the few ways to combat the inflating damage economy in Warframe |
− | *Always discussing possible changes to address this, but the scope is too large for a |
+ | *Always discussing possible changes to address this, but the scope is too large for a Devstream |
*The newly implemented "diminishing returns" is a possible way to not render players helpless while extending the boss battle |
*The newly implemented "diminishing returns" is a possible way to not render players helpless while extending the boss battle |
||
*In the future, it would be nice to implement resistances, such as "boss is resistant to CC" |
*In the future, it would be nice to implement resistances, such as "boss is resistant to CC" |
||
+ | |||
− | Parkour 2.0 |
+ | '''Parkour 2.0''' |
*Was hoping to show it off, but it's not quite ready |
*Was hoping to show it off, but it's not quite ready |
||
*Expect to see some more next stream (Reb demo'ing) |
*Expect to see some more next stream (Reb demo'ing) |
||
+ | |||
− | J-3 Golem |
+ | '''J-3 Golem''' |
*J-3 Golem is the next Trial (Raid) |
*J-3 Golem is the next Trial (Raid) |
||
*Archwing/normal gameplay transition |
*Archwing/normal gameplay transition |
||
Line 60: | Line 63: | ||
*Click HERE to see lots of J-3 animations! |
*Click HERE to see lots of J-3 animations! |
||
− | Orbiter Compartment |
+ | '''Orbiter Compartment''' |
*Click HERE to see a short clip of the orbiter compartment |
*Click HERE to see a short clip of the orbiter compartment |
||
+ | |||
− | Warframe Nexus ( |
+ | Warframe Nexus (Mobile App) |
*Will be able to check foundry and craft things |
*Will be able to check foundry and craft things |
||
*Minigames that will allow you to earn things in the main game |
*Minigames that will allow you to earn things in the main game |
||
Line 68: | Line 72: | ||
*Deploy Extractors (might be something else you can do in U17 with them) |
*Deploy Extractors (might be something else you can do in U17 with them) |
||
*Will not be able to alter Warframe colour schemes |
*Will not be able to alter Warframe colour schemes |
||
+ | |||
− | New Syandana |
+ | '''New Syandana''' |
*Working on in still, got distracted by Trial optimization |
*Working on in still, got distracted by Trial optimization |
||
From Design Council: Hints and Tips are coming! |
From Design Council: Hints and Tips are coming! |
||
*Might include things like elemental combinations and other useful tips |
*Might include things like elemental combinations and other useful tips |
||
*These tips are from players, so will be of actual value |
*These tips are from players, so will be of actual value |
||
+ | |||
− | Dark Sectors PVP |
+ | '''Dark Sectors PVP''' |
*Will get a big overhaul |
*Will get a big overhaul |
||
*Probably not coming back until the next major update |
*Probably not coming back until the next major update |
||
− | *Expect more on this next |
+ | *Expect more on this next Devstream |
+ | |||
− | Syndicates |
+ | '''Syndicates''' |
*Not worried about Syndicate bosses until the current bosses get re-worked |
*Not worried about Syndicate bosses until the current bosses get re-worked |
||
*Syndicate assassins drop Specter blueprints (I guess this is live on PC now? News to me) |
*Syndicate assassins drop Specter blueprints (I guess this is live on PC now? News to me) |
||
+ | |||
− | Kubrows |
+ | '''Kubrows''' |
*Armour coming |
*Armour coming |
||
*Tweaks with Stabilizers, Stasis, and Genetic Foundry coming |
*Tweaks with Stabilizers, Stasis, and Genetic Foundry coming |
||
*Looking at balance versus Sentinels in general |
*Looking at balance versus Sentinels in general |
||
*There's a new breed of Kubrow coming |
*There's a new breed of Kubrow coming |
||
+ | |||
− | More Archwing content? |
+ | '''More Archwing content?''' |
*Yes, there's stuff coming |
*Yes, there's stuff coming |
||
*Also, J-3 is coming |
*Also, J-3 is coming |
||
+ | |||
− | What will make Sentients unique? |
+ | '''What will make Sentients unique?''' |
*When they land in the trailer, you can see they are linked together, they share experiences |
*When they land in the trailer, you can see they are linked together, they share experiences |
||
*When one dies, it transfers that experience to the rest |
*When one dies, it transfers that experience to the rest |
||
Line 94: | Line 104: | ||
==Media== |
==Media== |
||
+ | <gallery type="slideshow" widths="600" position="center"> |
||
− | <gallery> |
||
− | Grineer_Frogman_Concept.png |
+ | Grineer_Frogman_Concept.png|Grineer Frogman Concept for Sharkwing |
− | J-3_Golem_Animations.gif |
+ | J-3_Golem_Animations.gif|J-3 Animations |
+ | NefAnyoFinalMain.jpg|Nef Anyo Concept |
||
− | Nef_Anyo_Concept.png|thumb]] |
||
− | Warframe_Nexus_App_Teaser.png| |
+ | Warframe_Nexus_App_Teaser.png|Warframe Nexus App |
− | Warframe_Nexus_App_Content_Teaser.png| |
+ | Warframe_Nexus_App_Content_Teaser.png|Warframe Nexus App Content |
− | Tyl_Regor_Animations.gif| |
+ | Tyl_Regor_Animations.gif|Tyl Regor Revamp Animations |
− | Kela_de_Thaym_Revamp.png| |
+ | Kela_de_Thaym_Revamp.png|Kela de Thaym Revamp Model |
</gallery> |
</gallery> |
||
+ | |||
⚫ | |||
[[Category:Videos]] |
[[Category:Videos]] |
||
[[Category:Livestreams]] |
[[Category:Livestreams]] |
Latest revision as of 21:25, 6 June 2016
Devstream #51 started on April 24, 2015, @ 2 PM EST
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
Questions[]
Proto-Excalibur and Nemesis Nyx are out now... what's next?
- Not sure... but we're not done with these yet
Any chance of cutting Nemesis Nyx's tail?
- Nope, it's part of her design
PS4 Update
- Sorry it's so huge (11GB) it won't happen again!
- Testing the Vay Hek Trial on PS4 to make sure it's running ok
False Profit event
- We've had a few problems/oversights on launching the event, fixed some, working on fixing others
- Scoring is going to change; there will be a score multiplier for higher level Bursa to reduce grind
- The different levels of Offering have no effect on the event score, only the time it takes to transmit, and the amount of credits received from hacking
- Going to tweak the spawning of random mobs as well
- The Riot MOA will be tweaked further based on feedback; blinding attack already will have greatly reduced range, and telegraphed more
Nef Anyo
- Nef Anyo won't arrive as a boss for a while (beyond U17), but expect more appearances from him until then
- Nef Anyo and Derf Anyo are still going to be a duo, in the final boss encounter with him
- The sound team is working on boss battle music
- Click HERE to see the sound team getting underwater sound samples
Underwater Tileset
- Designed to be very "vertical"
- Will feature many parkour areas
- Will debut Sabotage 2.0; initially exclusive to Underwater tileset, will expand later
- Click HERE to see a pre-view of the tileset
Underwater Enemies?
- Grineer Frogman is the basic "Lancer" enemy
- Frogman is a Sharkwing enemy with a speargun
Tyl Regor
- Release within 2 months
- Click HERE to see Tyl animations!
Kela de Thaym
- Release date is beyond U17
- Grineer women are the most intelligent and scary enemies; expect her to be a real threat
- Although her graphic design is done, still working on her actual boss fight mechanics
What goes into making a boss fight (invulnerability phases, knockdown, etc.)
- The damage in Warframe, dealt to bosses and to players, is "too spiky"
- Nobody (Devs included) enjoy anything that denies damage, but it's currently one of the few ways to combat the inflating damage economy in Warframe
- Always discussing possible changes to address this, but the scope is too large for a Devstream
- The newly implemented "diminishing returns" is a possible way to not render players helpless while extending the boss battle
- In the future, it would be nice to implement resistances, such as "boss is resistant to CC"
Parkour 2.0
- Was hoping to show it off, but it's not quite ready
- Expect to see some more next stream (Reb demo'ing)
J-3 Golem
- J-3 Golem is the next Trial (Raid)
- Archwing/normal gameplay transition
- Like Law of Retribution, there will be multiple stages, as you travel inside it
- Click HERE to see lots of J-3 animations!
Orbiter Compartment
- Click HERE to see a short clip of the orbiter compartment
Warframe Nexus (Mobile App)
- Will be able to check foundry and craft things
- Minigames that will allow you to earn things in the main game
- Access clanchat
- Deploy Extractors (might be something else you can do in U17 with them)
- Will not be able to alter Warframe colour schemes
New Syandana
- Working on in still, got distracted by Trial optimization
From Design Council: Hints and Tips are coming!
- Might include things like elemental combinations and other useful tips
- These tips are from players, so will be of actual value
Dark Sectors PVP
- Will get a big overhaul
- Probably not coming back until the next major update
- Expect more on this next Devstream
Syndicates
- Not worried about Syndicate bosses until the current bosses get re-worked
- Syndicate assassins drop Specter blueprints (I guess this is live on PC now? News to me)
Kubrows
- Armour coming
- Tweaks with Stabilizers, Stasis, and Genetic Foundry coming
- Looking at balance versus Sentinels in general
- There's a new breed of Kubrow coming
More Archwing content?
- Yes, there's stuff coming
- Also, J-3 is coming
What will make Sentients unique?
- When they land in the trailer, you can see they are linked together, they share experiences
- When one dies, it transfers that experience to the rest
- That's all for now
Media[]