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{{DevstreamsNav}}
 
 
 
[[File:Warframe Devstream 51|centre|thumb|480x480px]]
 
[[File:Warframe Devstream 51|centre|thumb|480x480px]]
'''Devstream #51 '''started on '''April 24th, 2015, @ 2 PM EST'''
+
'''Devstream #51 '''started on '''April 24, 2015, @ 2 PM EST'''
   
 
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
 
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
   
 
==Questions==
 
==Questions==
Proto-Excalibur and Nemesis Nyx are out now... what's next?
+
'''Proto-Excalibur and Nemesis Nyx are out now... what's next?'''
 
*Not sure... but we're not done with these yet
 
*Not sure... but we're not done with these yet
   
Any chance of cutting Nemesis Nyx's tail?
+
'''Any chance of cutting Nemesis Nyx's tail?'''
 
*Nope, it's part of her design
 
*Nope, it's part of her design
  +
PS4 Update
+
'''PS4 Update'''
 
*Sorry it's so huge (11GB) it won't happen again!
 
*Sorry it's so huge (11GB) it won't happen again!
 
*Testing the Vay Hek Trial on PS4 to make sure it's running ok
 
*Testing the Vay Hek Trial on PS4 to make sure it's running ok
  +
False Profit event
+
'''False Profit event'''
 
*We've had a few problems/oversights on launching the event, fixed some, working on fixing others
 
*We've had a few problems/oversights on launching the event, fixed some, working on fixing others
 
*Scoring is going to change; there will be a score multiplier for higher level Bursa to reduce grind
 
*Scoring is going to change; there will be a score multiplier for higher level Bursa to reduce grind
Line 21: Line 21:
 
*Going to tweak the spawning of random mobs as well
 
*Going to tweak the spawning of random mobs as well
 
*The Riot MOA will be tweaked further based on feedback; blinding attack already will have greatly reduced range, and telegraphed more
 
*The Riot MOA will be tweaked further based on feedback; blinding attack already will have greatly reduced range, and telegraphed more
  +
Nef Anyo
+
'''Nef Anyo'''
 
*Nef Anyo won't arrive as a boss for a while (beyond U17), but expect more appearances from him until then
 
*Nef Anyo won't arrive as a boss for a while (beyond U17), but expect more appearances from him until then
 
*Nef Anyo and Derf Anyo are still going to be a duo, in the final boss encounter with him
 
*Nef Anyo and Derf Anyo are still going to be a duo, in the final boss encounter with him
Spoiler
 
Sound
 
 
*The sound team is working on boss battle music
 
*The sound team is working on boss battle music
 
*Click HERE to see the sound team getting underwater sound samples
 
*Click HERE to see the sound team getting underwater sound samples
  +
 
Underwater Tileset
 
Underwater Tileset
 
*Designed to be very "vertical"
 
*Designed to be very "vertical"
Line 34: Line 34:
 
*Click HERE to see a pre-view of the tileset
 
*Click HERE to see a pre-view of the tileset
   
Underwater Enemies?
+
'''Underwater Enemies?'''
 
*Grineer Frogman is the basic "Lancer" enemy
 
*Grineer Frogman is the basic "Lancer" enemy
 
*Frogman is a Sharkwing enemy with a speargun
 
*Frogman is a Sharkwing enemy with a speargun
  +
Tyl Regor
+
'''Tyl Regor'''
 
*Release within 2 months
 
*Release within 2 months
 
*Click HERE to see Tyl animations!
 
*Click HERE to see Tyl animations!
   
Kela de Thaym
+
'''Kela de Thaym'''
 
*Release date is beyond U17
 
*Release date is beyond U17
 
*Grineer women are the most intelligent and scary enemies; expect her to be a real threat
 
*Grineer women are the most intelligent and scary enemies; expect her to be a real threat
 
*Although her graphic design is done, still working on her actual boss fight mechanics
 
*Although her graphic design is done, still working on her actual boss fight mechanics
What goes into making a boss fight (invulnerability phases, knockdown, etc)
+
What goes into making a boss fight (invulnerability phases, knockdown, etc.)
 
*The damage in Warframe, dealt to bosses and to players, is "too spiky"
 
*The damage in Warframe, dealt to bosses and to players, is "too spiky"
*Nobody (devs included) enjoy anything that denies damage, but it's currently one of the few ways to combat the inflating damage economy in Warframe
+
*Nobody (Devs included) enjoy anything that denies damage, but it's currently one of the few ways to combat the inflating damage economy in Warframe
*Always discussing possible changes to address this, but the scope is too large for a devstream
+
*Always discussing possible changes to address this, but the scope is too large for a Devstream
 
*The newly implemented "diminishing returns" is a possible way to not render players helpless while extending the boss battle
 
*The newly implemented "diminishing returns" is a possible way to not render players helpless while extending the boss battle
 
*In the future, it would be nice to implement resistances, such as "boss is resistant to CC"
 
*In the future, it would be nice to implement resistances, such as "boss is resistant to CC"
  +
Parkour 2.0
+
'''Parkour 2.0'''
 
*Was hoping to show it off, but it's not quite ready
 
*Was hoping to show it off, but it's not quite ready
 
*Expect to see some more next stream (Reb demo'ing)
 
*Expect to see some more next stream (Reb demo'ing)
  +
J-3 Golem
+
'''J-3 Golem'''
 
*J-3 Golem is the next Trial (Raid)
 
*J-3 Golem is the next Trial (Raid)
 
*Archwing/normal gameplay transition
 
*Archwing/normal gameplay transition
Line 60: Line 63:
 
*Click HERE to see lots of J-3 animations!
 
*Click HERE to see lots of J-3 animations!
   
Orbiter Compartment
+
'''Orbiter Compartment'''
 
*Click HERE to see a short clip of the orbiter compartment
 
*Click HERE to see a short clip of the orbiter compartment
  +
Warframe Nexus (mobile app)
+
Warframe Nexus (Mobile App)
 
*Will be able to check foundry and craft things
 
*Will be able to check foundry and craft things
 
*Minigames that will allow you to earn things in the main game
 
*Minigames that will allow you to earn things in the main game
Line 68: Line 72:
 
*Deploy Extractors (might be something else you can do in U17 with them)
 
*Deploy Extractors (might be something else you can do in U17 with them)
 
*Will not be able to alter Warframe colour schemes
 
*Will not be able to alter Warframe colour schemes
  +
New Syandana
+
'''New Syandana'''
 
*Working on in still, got distracted by Trial optimization
 
*Working on in still, got distracted by Trial optimization
 
From Design Council: Hints and Tips are coming!
 
From Design Council: Hints and Tips are coming!
 
*Might include things like elemental combinations and other useful tips
 
*Might include things like elemental combinations and other useful tips
 
*These tips are from players, so will be of actual value
 
*These tips are from players, so will be of actual value
  +
Dark Sectors PVP
+
'''Dark Sectors PVP'''
 
*Will get a big overhaul
 
*Will get a big overhaul
 
*Probably not coming back until the next major update
 
*Probably not coming back until the next major update
*Expect more on this next devstream
+
*Expect more on this next Devstream
  +
Syndicates
+
'''Syndicates'''
 
*Not worried about Syndicate bosses until the current bosses get re-worked
 
*Not worried about Syndicate bosses until the current bosses get re-worked
 
*Syndicate assassins drop Specter blueprints (I guess this is live on PC now? News to me)
 
*Syndicate assassins drop Specter blueprints (I guess this is live on PC now? News to me)
  +
Kubrows
+
'''Kubrows'''
 
*Armour coming
 
*Armour coming
 
*Tweaks with Stabilizers, Stasis, and Genetic Foundry coming
 
*Tweaks with Stabilizers, Stasis, and Genetic Foundry coming
 
*Looking at balance versus Sentinels in general
 
*Looking at balance versus Sentinels in general
 
*There's a new breed of Kubrow coming
 
*There's a new breed of Kubrow coming
  +
More Archwing content?
+
'''More Archwing content?'''
 
*Yes, there's stuff coming
 
*Yes, there's stuff coming
 
*Also, J-3 is coming
 
*Also, J-3 is coming
  +
What will make Sentients unique?
+
'''What will make Sentients unique?'''
 
*When they land in the trailer, you can see they are linked together, they share experiences
 
*When they land in the trailer, you can see they are linked together, they share experiences
 
*When one dies, it transfers that experience to the rest
 
*When one dies, it transfers that experience to the rest
Line 94: Line 104:
   
 
==Media==
 
==Media==
  +
<gallery type="slideshow" widths="600" position="center">
<gallery>
 
Grineer_Frogman_Concept.png
+
Grineer_Frogman_Concept.png|Grineer Frogman Concept for Sharkwing
J-3_Golem_Animations.gif
+
J-3_Golem_Animations.gif|J-3 Animations
  +
NefAnyoFinalMain.jpg|Nef Anyo Concept
Nef_Anyo_Concept.png|thumb]]
 
Warframe_Nexus_App_Teaser.png|thumb]]
+
Warframe_Nexus_App_Teaser.png|Warframe Nexus App
Warframe_Nexus_App_Content_Teaser.png|thumb]]
+
Warframe_Nexus_App_Content_Teaser.png|Warframe Nexus App Content
Tyl_Regor_Animations.gif|thumb]]
+
Tyl_Regor_Animations.gif|Tyl Regor Revamp Animations
Kela_de_Thaym_Revamp.png|thumb]]
+
Kela_de_Thaym_Revamp.png|Kela de Thaym Revamp Model
 
</gallery>
 
</gallery>
  +
 
{{DevstreamsNav}}
 
[[Category:Videos]]
 
[[Category:Videos]]
 
[[Category:Livestreams]]
 
[[Category:Livestreams]]

Latest revision as of 21:25, 6 June 2016

Warframe_Devstream_51

Warframe Devstream 51

Devstream #51 started on April 24, 2015, @ 2 PM EST

And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!

Questions[]

Proto-Excalibur and Nemesis Nyx are out now... what's next?

  • Not sure... but we're not done with these yet

Any chance of cutting Nemesis Nyx's tail?

  • Nope, it's part of her design

PS4 Update

  • Sorry it's so huge (11GB) it won't happen again!
  • Testing the Vay Hek Trial on PS4 to make sure it's running ok

False Profit event

  • We've had a few problems/oversights on launching the event, fixed some, working on fixing others
  • Scoring is going to change; there will be a score multiplier for higher level Bursa to reduce grind
  • The different levels of Offering have no effect on the event score, only the time it takes to transmit, and the amount of credits received from hacking
  • Going to tweak the spawning of random mobs as well
  • The Riot MOA will be tweaked further based on feedback; blinding attack already will have greatly reduced range, and telegraphed more

Nef Anyo

  • Nef Anyo won't arrive as a boss for a while (beyond U17), but expect more appearances from him until then
  • Nef Anyo and Derf Anyo are still going to be a duo, in the final boss encounter with him
  • The sound team is working on boss battle music
  • Click HERE to see the sound team getting underwater sound samples

Underwater Tileset

  • Designed to be very "vertical"
  • Will feature many parkour areas
  • Will debut Sabotage 2.0; initially exclusive to Underwater tileset, will expand later
  • Click HERE to see a pre-view of the tileset

Underwater Enemies?

  • Grineer Frogman is the basic "Lancer" enemy
  • Frogman is a Sharkwing enemy with a speargun

Tyl Regor

  • Release within 2 months
  • Click HERE to see Tyl animations!

Kela de Thaym

  • Release date is beyond U17
  • Grineer women are the most intelligent and scary enemies; expect her to be a real threat
  • Although her graphic design is done, still working on her actual boss fight mechanics

What goes into making a boss fight (invulnerability phases, knockdown, etc.)

  • The damage in Warframe, dealt to bosses and to players, is "too spiky"
  • Nobody (Devs included) enjoy anything that denies damage, but it's currently one of the few ways to combat the inflating damage economy in Warframe
  • Always discussing possible changes to address this, but the scope is too large for a Devstream
  • The newly implemented "diminishing returns" is a possible way to not render players helpless while extending the boss battle
  • In the future, it would be nice to implement resistances, such as "boss is resistant to CC"

Parkour 2.0

  • Was hoping to show it off, but it's not quite ready
  • Expect to see some more next stream (Reb demo'ing)

J-3 Golem

  • J-3 Golem is the next Trial (Raid)
  • Archwing/normal gameplay transition
  • Like Law of Retribution, there will be multiple stages, as you travel inside it
  • Click HERE to see lots of J-3 animations!

Orbiter Compartment

  • Click HERE to see a short clip of the orbiter compartment

Warframe Nexus (Mobile App)

  • Will be able to check foundry and craft things
  • Minigames that will allow you to earn things in the main game
  • Access clanchat
  • Deploy Extractors (might be something else you can do in U17 with them)
  • Will not be able to alter Warframe colour schemes

New Syandana

  • Working on in still, got distracted by Trial optimization

From Design Council: Hints and Tips are coming!

  • Might include things like elemental combinations and other useful tips
  • These tips are from players, so will be of actual value

Dark Sectors PVP

  • Will get a big overhaul
  • Probably not coming back until the next major update
  • Expect more on this next Devstream

Syndicates

  • Not worried about Syndicate bosses until the current bosses get re-worked
  • Syndicate assassins drop Specter blueprints (I guess this is live on PC now? News to me)

Kubrows

  • Armour coming
  • Tweaks with Stabilizers, Stasis, and Genetic Foundry coming
  • Looking at balance versus Sentinels in general
  • There's a new breed of Kubrow coming

More Archwing content?

  • Yes, there's stuff coming
  • Also, J-3 is coming

What will make Sentients unique?

  • When they land in the trailer, you can see they are linked together, they share experiences
  • When one dies, it transfers that experience to the rest
  • That's all for now

Media[]