Devstream #49 started on March 27, 2015, @ 2 PM EST
On The Couch From LEFT to Right:
- Community Coordinator | Different Rebecca! Megan!
- Creative Director | Honorable Geoff!
- Horsey | Shy Butterscotch!
- Statue | Sideways Excalibur!
- Design Director | Modest Scott!
- Studio Manager | Tarzan Sheldon!
- Level Designer | Good Guy Joe!
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
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- ZagLadyHamator
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Primed Chamber Winner(s): lamadk187 AND warbreed_rising because Sheldon was a jerk.
General Announcements[]
- Starting 3PM EST : DOUBLE CREDIT WEEKEND, "Make it rain!"
- Orokin Catalyst after Double Credit Weekend, Sabotage Mission!
- Update 16 is coming to PS4 & Xbox One very soon!
- Wyrmius high score content is up! 1st-place winner gets Plat and Wyrm Prime (or equivalent prize if Wyrm Prime owned)
Update +16.2[]
Any updates on the other community-designed enemies?
- The Riot MOA is coming next. Coming very soon, Update 16.X
- Approach the Riot MOA from behind while in his "armoured" mode to hack it!
- Click HERE to see some new Riot MOA animations!
Update 16.5[]
- Tilesets: At least 3 new maps coming in 16.5, including the Underwater tileset. The Under-Water tileset will be included in a "pre-view" via Event.
- New PVP Content : Deathmatch & Team Deathmatch will be a long term PVP goal. Along with the new modes, Warframe balancing will be greatly improved. As mentioned already, 2 new maps will also be included for PVP.
Update 17[]
- Sharkwing will be released in Update 17.
Questions[]
General[]
Parkour 2.0 updates?
- The Sentient trailer includes some concepts of what Parkour 2.0 will include:
- Lots of stamina revisions and how it affects parkour
- Wall-run directionality will be included
- Braking on walls/ziplines will be included
- Able to control the sling jump via quick jumps and charge jumps
- Can brake on zipline to halt movement and then charge jump/shoot from it
- Lots of work to do to implement with the existing tilesets.
- No ETA currently at the moment.
- Click HERE to see some pre-views of the new animations!
Update on destroying the Void?
- The Void tileset isn't being taken out of the game.
- The system of the Void key/reward system is what's being re-worked.
- Update 16 was focused on end-game players. Moving forward, there will be emphasis on the early-mid game (basically following Vor's Prize).
- The entire starchart is being re-worked/simplified.
How does Void Trader rotation work? Lots of repeats recently.
- People were burning out really quickly when Baro was offering a new inventory every rotation. This is why he started repeating inventory. However, he WILL offer at least one new item each rotation.
Will every Warframe have custom PBR textures?
- Yes, eventually. There's a lot of textures to cover, so be patient.
Tenno Equipment[]
With the recent Excalibur changes, will we be seeing the "awareness" changes to other Warframes?
- Potentially. If it makes sense, and if it suits the power, it will receive this change.
Is there a philosophy regarding Warframe balance at higher and lower levels?
- Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful rather than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them more useful.
Any update on Kubrow cosmetics/armour?
- It's being worked on. Trying to figure out how it works with the various shapes/sizes of Kubrows.
Charge attacks update?
- Charge attacks are returning. They will be much more complicated than the previous incarnation.
- They may be implemented into combo chains.
- Click HERE to see some of the new Skana charging animations.
Any new Weapon Augment mods coming?
- Yes. It's a really great way to take a "beginner" weapon and make it end-game viable.
Raids Content[]
Any plans on making Raids solo-viable?
- No. They are were designed from the beginning to be team-based.
Nightmare Raid?
- Raids will receive an optional Nightmare upgrade to be even more difficult.
PVP Content[]
Answered by Joe
Short term PVP goals?
- Update matchmaking so you can play with your friends
- Fixing Cephalon bugs (so quitting while holding the Cephalon doesn't ruin the game)
- Further tweaks for weapon values, to give them even more individual personality
- Melee weapons in particular are being re-viewed
Long term PVP goals?
- Any new weapons or Warframes will be conclave-balanced, like Chroma
- By Update 16.5 there will be a new batch of Warframes PVP balanced
- Update 16.5 will offer Deathmatch and Team Deathmatch player modes
- At least 3 new maps coming in 16.5, including the Underwater tileset
De-buffs (stamina, coptoring, etc.) for player holding Cephalon?
- There was a lot of experimenting with exactly this while PVP was in development, but it was ultimately decided that the carrying players shouldn't be de-buffed.
Reduce the effects of coptoring in PVP?
- Not until it's reduced in PVE first. There may be changes coming regarding stamina costs and distance flung.
New PVP rewards?
- Teshin will offer special emotes.
- The use of these emotes will most likely not be PVP exclusive.
- There is a chance of a "win-screen" that shows the winning screen performing these emotes as a "win pose".
- There will be "Two-Player Emotes". You can initiate a generic Tenno greeting and another player can match it to perform a Two-Player Emote. If the other player is in the same Syndicate, it will be unique.
Any possibility of Archwing PVP?
- That would be really cool, however, no serious development has gone into this. Trying to start small before dealing with anything complicated.
New mods in PVP?
- Elemental mods are coming soon.
Trivia[]
- The Riot MOA will become the 2nd "Hackable" MOA after the Shockwave MOA. While also will becoming the first directly hackable MOA in the game.
Credits[]
- Recap credits to AM-Bunny from Warframe Forums!