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Devstream 34 started on August 1, 2014, @ 2pm EST.
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Devstream 34 started on August 1st, 2014, @ 2pm EST.
 
[[File:DevStream 34 - UI Q&A|left]]
 
[[File:DevStream 34 - UI Q&A|left]]
 
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'''UI PLANNING'''<br />
 
'''UI PLANNING'''<br />
   
T asks, what is done for the initial planning of a UI? For example, do you use concept art, photoshop screenshots, or a white board with dry erase markers?<br />
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T asks, what is done for the initial planning of a UI? For example do you use concept art, photoshop screenshots, or a white board with dry erase markers?<br />
   
 
Rebecca: Let's use quest system as an example. What will go into designing that UI?<br />
 
Rebecca: Let's use quest system as an example. What will go into designing that UI?<br />
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'''DIEGETIC GAME ELEMENTS'''<br />
 
'''DIEGETIC GAME ELEMENTS'''<br />
   
<u>YourFriendlyNoggin</u> asks, so now that the ship has 'diegetic' UI will we see the ingame information get a similar transformation? For example, an ammo count on the weapon itself<br />
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<u>YourFriendlyNoggin</u> asks, so now that the ship has 'diegetic' UI will we see the ingame information get a similar transformation? For example an ammo count on the weapon itself<br />
   
 
Dorian: There are two different questions there. The first is world integration, which is something we've spoken about a lot, but do to the nature of the game and its rapid movement, putting ammo right on your gun would barely be visible. In terms of little popups like pickup amounts, I don't know if it necessarily warrants anything more than that.<br />
 
Dorian: There are two different questions there. The first is world integration, which is something we've spoken about a lot, but do to the nature of the game and its rapid movement, putting ammo right on your gun would barely be visible. In terms of little popups like pickup amounts, I don't know if it necessarily warrants anything more than that.<br />
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'''CONSOLE/PC BALANCE<br />'''
 
'''CONSOLE/PC BALANCE<br />'''
   
Rebecca: What is the console & PC balance in terms of menu UI?<br />
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Rebecca: What is the console &amp; PC balance in terms of menu UI?<br />
   
 
Dorian: We want to make something that works really well on both. It's really difficult to have a PC menu work on console, but not really true the other way around.&nbsp; We strive to make the UI look and function on both PC and console.<br />
 
Dorian: We want to make something that works really well on both. It's really difficult to have a PC menu work on console, but not really true the other way around.&nbsp; We strive to make the UI look and function on both PC and console.<br />
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See you in 2 weeks for TennoLive 2014: Gamescom!<br />
 
See you in 2 weeks for TennoLive 2014: Gamescom!<br />
{{DevstreamsNav}}
 
 
[[Category:Livestreams]]
 
[[Category:Livestreams]]
[[Category:Videos]]
 
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