The stream started on April 4th, 2014, @ 2pm EST.
Recap[edit | edit source]
Credit goes to BuildMyPaperHeart on Reddit.
On The Couch[edit | edit source]
From Right to Left:
Design Director | Assuming Direct Control: Scott! Community Manager | Lotus Platinum Dating Service: Rebecca! Statue | Eyes Forward: Excalibur! Creative Director | "Ahoy Mateys!" Steve! Parrot | Stream Mascot: Stream Parrot! Animation Director | Oh Captain, my Captain! Geoff! Studio Manager | "What's that, Stream Parrot?" Sheldon!
And of course the awesome Livestream crew, Megan, and everyone at DE!
Update 13[edit | edit source]
It's late! We know, let's show you why!
The Dojo New Loading screens? Pulls random codex entries (no more "Loki is a good advanced frame!")
Map overhaul + new tiles (7 new garden rooms coming: Glass Panel Garden, Trophy Room, Lantern Garden, Observatory, OROKIN LAB)
Trophy Room center statue changes to match highest ranked player based on clan challenges
Observatory may have HUB functionality later down the line ("Update 38 in 2016!")
Orokin Lab: KUBROW! "How you clan or alliance will participate in the new BADLANDS mode." Solar Rail requirements CANNOT scale with small clans, must Alliance
Badlands[edit | edit source]
Pablo and Dorian finished the design! Smoother interface for clan/Alliance management
Dotted lines on StarChart indicate Solar Rail points
Battle Pay between two clans, custom messages, alongside clan emblem (Occupant vs. Challenger)
Solar Rails can be repaired with dojo resources
Badlands missions have better rewards, "might be some missed factions"
Level of Solar Rail conflicts based on the planet's level
Solar Rail conflicts take time to deploy and resolve, NOT INSTANT. Time to prepare and plan defenses
PvE against a clan's Orokin Tower; NOT PVP. No attacking the clan members themselves
Occupant will win conflicts by default if no action is taken by attacking side ("no fire and forget")
Water Frame! "HYDROID"[edit | edit source]
Stream delay was because uploading DEV BUILD. Nothing is finalized!
"We should make our subreddit happy and..." -Rebecca
"People were drawing pirate hats on the subreddit" -Steve
Triton Alt Helmet: Squid/Pirate head!
New Sentinel Skins! (Carrier Skin, "Para") Parrot time!
Pirate theme gave it some depth
Playstyle: hybrid caster/tank, all-round (even stealth)
So many dangly bits!
Tempest Barrage - Long ranged cannon barrage, orbital artillery strike
Tidal Surge - Turn into a tidal wave, boost forward, pushes AI down and together with DoT. Crowd control
Undertow - Craziest power: turn into a puddle! Cannot be detected by AI as puddle. If enemy walks over puddle, you can absorb them into the puddle and do DoT!
Deep Dark Sea - Tentacles! RELEASE THE KRAKEN! Grab and fling AI once deployed from the ground
Melee 2.0![edit | edit source]
Polishing animations and stances takes a lot of time! Delay reason
Stance Mods go into new melee weapon Stance Slots. "Default stance" (no stance mod) has no combos but can do everything else. Combos can be unlocked with Stances.
IRON PHOENIX STANCE: Fast stance. Shows combos!
Trainer mode? Potential practice range
With other weapon equipped, "quick strike" function still works
Equipping melee weapon: E for attack, zoom becomes block
Parrying changed: more mobility while blocking, less expensive to perform
End of combos have effects: sword light combo increases slash proc, sword heavy combo does radial blast, bo-staff combo finishing move
CRIMSON DERVISH STANCE: Heavy stance
One-handed, Bo-Staff, fist, Heavy weapons animations
Stamina builds will help with melee performance (blocking)
All melee weapons will be useful! "Did Pluto with just the Skana" -Scott
Melee Channel: Fire button becomes "Channeling" to power up and create openings for finishers. Channeling while blocking. Mods to affect this; lifesteal while channel, status chance/fire rate increase, damage increase. Every hit with channeling is 5 Energy by default
New HUD elements for Melee 2.0: COMBO METER. 4-second window between pauses in hit-counter. Damage multiplier at combo of 5, 10, etc.
Even without the new stances or mods, there's still lots of depth to melee
"We can't wait to see what combos you guys can reach!" -Steve
Vs. Melee enemy types, just as badass
We tested this on both consoles; works great with controllers!
RENDING CORE STANCE
There's so much to learn once Melee 2.0 hits, take the time to learn it!
Throwing weapons: Hold to throw still there, but there will be combos as well (SO COOL)
COPTERING IS STILL POSSIBLE. ZORENCOPTERS WILL STAY
KATANA Stance (Katana "Nirvana?")! Dangly bits to melee weapons!
NAMI-SKYLA Dual Cutlass/Dagger!
The ATTICA Automatic Tenno Crossbow!
Focus System coming Update 14[edit | edit source]
We hope you see our ambition with this Update, and can understand why it was delayed. Do not hate on the Marketing department or anyone else at DE; we were all disappointed to delay the Update, but we want to put quality first. Thank you for your understanding.
Questions[edit | edit source]
Compressing tech to improve load times in Dev Builds. All player patches and builds are pre-processed so you don't have to! Anniversary stuff for the PS4?
Yes! U13 is "banging at the door" to get certified
We will address that after U13 is released
How will we obtain Hydroid?
Question forgotten for the question below
Vay Hek was missing from the Dev Build?
"Did you think it would be that easy?" You'll have to find him! The Hunt Begins U13!
New Stream Viewer Record: 11,077
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