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The latest [http://www.twitch.tv/warframe/c/2518134 Livestream was #9] and aired July 3, 2013 at 2pm EDT.
{{UpdateMe}}
 
   
  +
[[File:Livestream 9 Animation Team Q&A and Update 9 Talk|center|660px]]
{{event}}
 
   
  +
==Images==
The latest Livestream was #9 and aired July 3rd, 2013 at 2pm EDT.
 
==pics==
 
 
{| class="navbox"
 
{| class="navbox"
 
|- class=navboxhead
 
|- class=navboxhead
 
|colspan="3" |New Pictures from the latest Livestream
 
|colspan="3" |New Pictures from the latest Livestream
 
|-
 
|-
|[[File:New_infested_ancient_july3.png|250px]]
+
|[[File:New infested ancient july3.png|210px]]
|[[File:New_Shotgun_july_3.png|250px]]
+
|[[File:New Shotgun july 3.png|210px]]
  +
|[[File:New Lobby Preview.png|210px]]
|-
+
|-
|bgcolor="#d0d0d0"| New Infested
 
|bgcolor="#d0d0d0"|New Shotgun
+
|bgcolor="#d0d0d0"| New Ancient Infested
  +
|bgcolor="#d0d0d0"|New Double-barreld Grineer Shotgun
  +
|bgcolor="#d0d0d0"|New Lobby Screen
  +
|-
  +
|[[File:New Frost Helmet.png|210px]]
  +
|[[File:New Rhino Helmet.png|210px]]
  +
|[[File:New Saryn Helmet.png|210px]]
  +
|-
 
|bgcolor="#d0d0d0"| New Frost Helmet
  +
|bgcolor="#d0d0d0"| New Rhino Helmet
  +
|bgcolor="#d0d0d0"| New Saryn Helmet
  +
|-
  +
|[[File:New Story Line Icon.png|210px]]
  +
|[[File:New Solar system Screen 2.png|210px]]
  +
|[[File:Hard mode icons Preview.png|210px]]
  +
|-
  +
|bgcolor="#d0d0d0"| New Story Line Icon
  +
|bgcolor="#d0d0d0"| New Solar system Screen
  +
|bgcolor="#d0d0d0"| Hard mode icons Preview
 
|}
 
|}
   
 
==Announcements==
 
==Announcements==
*new sentinel stats
+
*New sentinel stats will eventually be added to the heads up display.
*new solar system
+
*New solar system will come, but later...
*Don't Cheat! 80 people caught in 4 hours!
+
*Don't cheat! 80 people caught in 4 hours! Even grand masters will be banned!
*Weapons are added as they come in by content team. Bugs and other fixes are a different team.
+
*Weapons are added as they come in by content team. Bugs and other fixes are a different team. So if you think there are too many as a result of DE not having good priorities, think again.
*Dojo/clan will get balance for sizes
+
*Dojo/clan will get balanced for different sizes. They will be "tiered."
**"Broframe" is over 7000 large!
+
**"Broframe" is over 7000 members large!
 
**4% of clans are 1 person...
 
**4% of clans are 1 person...
*New shotgun upcoming
+
*New shotgun upcoming.
  +
*Warframe buffs upcoming.
  +
*Difficulty mode changer will be coming up!
  +
*New event this weekend with new enemy!
  +
*Update 9 some time in the next few weeks.... maybe.
  +
**Might include new Antimatter Warframe.
  +
*24 hour alert going on after LS
  +
*Alert RNG has been remade and will be released on the 4th or 5th.
  +
  +
==Text Recap by [https://forums.warframe.com/index.php?/topic/72804-livestream-9-recap/ Volt_Cruelerz]==
  +
===Animation===
  +
*Introductions: animators Lucy, Scott J, and Jay introduce themselves
  +
*Hardest thing to animate is agreed to be motion sets
  +
*New Ancient charge animation is terrifying
  +
*Originally the MOA stomp animation was just a normal speed stomp changed for mechanics reasons and the Infested walk animation was sped up for similar reasons
  +
*Animators love The Incredibles and Iron Giant
  +
*Animators think swimming would be cool, but no current plans for it
  +
*No dancing, but other emotes will likely be coming, especially for dojos
  +
*There are plans to break up the animation sets into sub-sets such as male/female or light/medium/heavy
  +
*New Idle animations are coming that will be unique to each frame
  +
*Kogake based on kick-boxing of a police trainer
  +
*Most humanoid animations are based on motion capture, though combat sequences in the trailer are not
  +
*Combat animation draws from no specific martial art, but rather draws from all in general and things done in other games and movies
  +
*Ash is getting wrist-blades for use in Bladestorm
  +
*Captain Vor's redesign is almost done
  +
*A small pass will be made on Jackal
  +
*Sargus Ruk will be getting a redesign after those and his new style will have something to do with the blueprints he drops (Ember BP's)
  +
*Geoff desires to make charged melee attacks not always have the same animation
  +
*Kogake kill winners will be announced tonight/tomorrow
  +
*Animators don't have to spend a whole lot of time talking with modelers because the modelers know what they're doing
  +
*Mynki is awesome at his job
  +
*Machete is getting a new animation that's more hack-and-slash-y
  +
*They get a lot of input from the forums
  +
*Skana animations may be brought up to the current standards of the game
  +
*Dangly-bits may be coming in after U9
  +
*Volt and Trinity may have their tails modified or something (someone walked into the room and wouldn't stop talking to me at this point in the stream, so I couldn't hear very well)
  +
*Sound guys aren't really involved until after animations are done
  +
*New enemy idles are coming which will go along with stealth and enemies will display more variable alertness better
  +
*Custom reloads are going to happen; sounds like the prime weapons that already exist may get this first
  +
*Zero gravity might happen at some point when you break windows
  +
*Possibly crawling and more interactivity with environments
  +
*Saryn, Rhino, and Frost second gen alt helms shown off
  +
===Mechanics===
  +
*Melee vs Charged Melee is getting looked at; sounds like the solution may be a buff to Pressure Point
  +
*More planets will come
  +
*Antihack stuff keeps getting better and they're amused when hackers complain so don't hack the game or expect to be banned
  +
*They acknowledge there is a surplus of melee weapons; it's done by different people so it's not a priority problem
  +
*4% of clans are made up of individuals
  +
*New double-barrelled Grineer shotty coming
  +
*New Alert system should start tomorrow or Friday; won't notice anything immediately, but over time you should see things being better so no more potato famines
  +
*Lots of work on Mag, Rhino, and Volt
  +
*Once you unlock a mission, there'll be a random periodic chance for it to be a "nightmare" mode where it'll be incredibly more powerful; not endgame, but it should provide variability from endless defense; will include things like punishment for failing hacks, increased damage, and randomized restrictions like "melee only" or your health slowly drains and you have to kill to regen health; comes with better rewards
  +
===User Interface===
  +
*Sentinel health/status will eventually be on the HUD
  +
*The current UI is getting overhauled
  +
*New UI prototype shown off (very very pretty)
  +
*You can now look from one planet to the next by click+drag; looks very cool; just watch it at 1:11:00.  It's hard to explain.
  +
  +
===Update 9===
  +
*Scott is very very very very busy with U9
  +
*The AM frame should be in U9
  +
*In a few weeks probably
  +
===Other===
  +
*Steam trading cards are a WIP
  +
*Credit valued vanity items may come
  +
*Event this weekend for 5 PM tonight with a new enemy and return of the Snipetron
 
[[Category:Videos]]
 
[[Category:Videos]]
  +
[[Category:Livestreams]]

Revision as of 15:19, 10 February 2015

The latest Livestream was #9 and aired July 3, 2013 at 2pm EDT.

Images

Announcements

  • New sentinel stats will eventually be added to the heads up display.
  • New solar system will come, but later...
  • Don't cheat! 80 people caught in 4 hours! Even grand masters will be banned!
  • Weapons are added as they come in by content team. Bugs and other fixes are a different team. So if you think there are too many as a result of DE not having good priorities, think again.
  • Dojo/clan will get balanced for different sizes. They will be "tiered."
    • "Broframe" is over 7000 members large!
    • 4% of clans are 1 person...
  • New shotgun upcoming.
  • Warframe buffs upcoming.
  • Difficulty mode changer will be coming up!
  • New event this weekend with new enemy!
  • Update 9 some time in the next few weeks.... maybe.
    • Might include new Antimatter Warframe.
  • 24 hour alert going on after LS
  • Alert RNG has been remade and will be released on the 4th or 5th.

Text Recap by Volt_Cruelerz

Animation

  • Introductions: animators Lucy, Scott J, and Jay introduce themselves
  • Hardest thing to animate is agreed to be motion sets
  • New Ancient charge animation is terrifying
  • Originally the MOA stomp animation was just a normal speed stomp changed for mechanics reasons and the Infested walk animation was sped up for similar reasons
  • Animators love The Incredibles and Iron Giant
  • Animators think swimming would be cool, but no current plans for it
  • No dancing, but other emotes will likely be coming, especially for dojos
  • There are plans to break up the animation sets into sub-sets such as male/female or light/medium/heavy
  • New Idle animations are coming that will be unique to each frame
  • Kogake based on kick-boxing of a police trainer
  • Most humanoid animations are based on motion capture, though combat sequences in the trailer are not
  • Combat animation draws from no specific martial art, but rather draws from all in general and things done in other games and movies
  • Ash is getting wrist-blades for use in Bladestorm
  • Captain Vor's redesign is almost done
  • A small pass will be made on Jackal
  • Sargus Ruk will be getting a redesign after those and his new style will have something to do with the blueprints he drops (Ember BP's)
  • Geoff desires to make charged melee attacks not always have the same animation
  • Kogake kill winners will be announced tonight/tomorrow
  • Animators don't have to spend a whole lot of time talking with modelers because the modelers know what they're doing
  • Mynki is awesome at his job
  • Machete is getting a new animation that's more hack-and-slash-y
  • They get a lot of input from the forums
  • Skana animations may be brought up to the current standards of the game
  • Dangly-bits may be coming in after U9
  • Volt and Trinity may have their tails modified or something (someone walked into the room and wouldn't stop talking to me at this point in the stream, so I couldn't hear very well)
  • Sound guys aren't really involved until after animations are done
  • New enemy idles are coming which will go along with stealth and enemies will display more variable alertness better
  • Custom reloads are going to happen; sounds like the prime weapons that already exist may get this first
  • Zero gravity might happen at some point when you break windows
  • Possibly crawling and more interactivity with environments
  • Saryn, Rhino, and Frost second gen alt helms shown off

Mechanics

  • Melee vs Charged Melee is getting looked at; sounds like the solution may be a buff to Pressure Point
  • More planets will come
  • Antihack stuff keeps getting better and they're amused when hackers complain so don't hack the game or expect to be banned
  • They acknowledge there is a surplus of melee weapons; it's done by different people so it's not a priority problem
  • 4% of clans are made up of individuals
  • New double-barrelled Grineer shotty coming
  • New Alert system should start tomorrow or Friday; won't notice anything immediately, but over time you should see things being better so no more potato famines
  • Lots of work on Mag, Rhino, and Volt
  • Once you unlock a mission, there'll be a random periodic chance for it to be a "nightmare" mode where it'll be incredibly more powerful; not endgame, but it should provide variability from endless defense; will include things like punishment for failing hacks, increased damage, and randomized restrictions like "melee only" or your health slowly drains and you have to kill to regen health; comes with better rewards

User Interface

  • Sentinel health/status will eventually be on the HUD
  • The current UI is getting overhauled
  • New UI prototype shown off (very very pretty)
  • You can now look from one planet to the next by click+drag; looks very cool; just watch it at 1:11:00.  It's hard to explain.

Update 9

  • Scott is very very very very busy with U9
  • The AM frame should be in U9
  • In a few weeks probably

Other

  • Steam trading cards are a WIP
  • Credit valued vanity items may come
  • Event this weekend for 5 PM tonight with a new enemy and return of the Snipetron