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+ | The latest [http://www.twitch.tv/warframe/c/2518134 Livestream was #9] and aired July 3, 2013 at 2pm EDT. |
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− | {{UpdateMe}} |
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+ | [[File:Livestream 9 Animation Team Q&A and Update 9 Talk|center|660px]] |
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− | New pics from the live stream! |
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+ | ==Images== |
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− | [[File:New_infested_ancient_july3.png]] |
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+ | {| class="navbox" |
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+ | |- class=navboxhead |
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+ | |colspan="3" |New Pictures from the latest Livestream |
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+ | |- |
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+ | |[[File:New infested ancient july3.png|210px]] |
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+ | |[[File:New Shotgun july 3.png|210px]] |
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+ | |[[File:New Lobby Preview.png|210px]] |
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+ | |- |
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+ | |bgcolor="#d0d0d0"| New Ancient Infested |
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+ | |bgcolor="#d0d0d0"|New Double-barreld Grineer Shotgun |
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+ | |bgcolor="#d0d0d0"|New Lobby Screen |
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+ | |- |
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+ | |[[File:New Frost Helmet.png|210px]] |
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+ | |[[File:New Rhino Helmet.png|210px]] |
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+ | |[[File:New Saryn Helmet.png|210px]] |
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+ | |- |
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+ | |bgcolor="#d0d0d0"| New Frost Helmet |
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+ | |bgcolor="#d0d0d0"| New Rhino Helmet |
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+ | |bgcolor="#d0d0d0"| New Saryn Helmet |
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+ | |- |
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+ | |[[File:New Story Line Icon.png|210px]] |
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+ | |[[File:New Solar system Screen 2.png|210px]] |
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+ | |[[File:Hard mode icons Preview.png|210px]] |
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+ | |- |
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+ | |bgcolor="#d0d0d0"| New Story Line Icon |
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+ | |bgcolor="#d0d0d0"| New Solar system Screen |
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+ | |bgcolor="#d0d0d0"| Hard mode icons Preview |
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+ | |} |
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+ | |||
+ | ==Announcements== |
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+ | *New sentinel stats will eventually be added to the heads up display. |
||
+ | *New solar system will come, but later... |
||
+ | *Don't cheat! 80 people caught in 4 hours! Even grand masters will be banned! |
||
+ | *Weapons are added as they come in by content team. Bugs and other fixes are a different team. So if you think there are too many as a result of DE not having good priorities, think again. |
||
+ | *Dojo/clan will get balanced for different sizes. They will be "tiered." |
||
+ | **"Broframe" is over 7000 members large! |
||
+ | **4% of clans are 1 person... |
||
+ | *New shotgun upcoming. |
||
+ | *Warframe buffs upcoming. |
||
+ | *Difficulty mode changer will be coming up! |
||
+ | *New event this weekend with new enemy! |
||
+ | *Update 9 some time in the next few weeks.... maybe. |
||
+ | **Might include new Antimatter Warframe. |
||
+ | *24 hour alert going on after LS |
||
+ | *Alert RNG has been remade and will be released on the 4th or 5th. |
||
+ | |||
+ | ==Text Recap by [https://forums.warframe.com/index.php?/topic/72804-livestream-9-recap/ Volt_Cruelerz]== |
||
+ | ===Animation=== |
||
+ | *Introductions: animators Lucy, Scott J, and Jay introduce themselves |
||
+ | *Hardest thing to animate is agreed to be motion sets |
||
+ | *New Ancient charge animation is terrifying |
||
+ | *Originally the MOA stomp animation was just a normal speed stomp changed for mechanics reasons and the Infested walk animation was sped up for similar reasons |
||
+ | *Animators love The Incredibles and Iron Giant |
||
+ | *Animators think swimming would be cool, but no current plans for it |
||
+ | *No dancing, but other emotes will likely be coming, especially for dojos |
||
+ | *There are plans to break up the animation sets into sub-sets such as male/female or light/medium/heavy |
||
+ | *New Idle animations are coming that will be unique to each frame |
||
+ | *Kogake based on kick-boxing of a police trainer |
||
+ | *Most humanoid animations are based on motion capture, though combat sequences in the trailer are not |
||
+ | *Combat animation draws from no specific martial art, but rather draws from all in general and things done in other games and movies |
||
+ | *Ash is getting wrist-blades for use in Bladestorm |
||
+ | *Captain Vor's redesign is almost done |
||
+ | *A small pass will be made on Jackal |
||
+ | *Sargus Ruk will be getting a redesign after those and his new style will have something to do with the blueprints he drops (Ember BP's) |
||
+ | *Geoff desires to make charged melee attacks not always have the same animation |
||
+ | *Kogake kill winners will be announced tonight/tomorrow |
||
+ | *Animators don't have to spend a whole lot of time talking with modelers because the modelers know what they're doing |
||
+ | *Mynki is awesome at his job |
||
+ | *Machete is getting a new animation that's more hack-and-slash-y |
||
+ | *They get a lot of input from the forums |
||
+ | *Skana animations may be brought up to the current standards of the game |
||
+ | *Dangly-bits may be coming in after U9 |
||
+ | *Volt and Trinity may have their tails modified or something (someone walked into the room and wouldn't stop talking to me at this point in the stream, so I couldn't hear very well) |
||
+ | *Sound guys aren't really involved until after animations are done |
||
+ | *New enemy idles are coming which will go along with stealth and enemies will display more variable alertness better |
||
+ | *Custom reloads are going to happen; sounds like the prime weapons that already exist may get this first |
||
+ | *Zero gravity might happen at some point when you break windows |
||
+ | *Possibly crawling and more interactivity with environments |
||
+ | *Saryn, Rhino, and Frost second gen alt helms shown off |
||
+ | ===Mechanics=== |
||
+ | *Melee vs Charged Melee is getting looked at; sounds like the solution may be a buff to Pressure Point |
||
+ | *More planets will come |
||
+ | *Antihack stuff keeps getting better and they're amused when hackers complain so don't hack the game or expect to be banned |
||
+ | *They acknowledge there is a surplus of melee weapons; it's done by different people so it's not a priority problem |
||
+ | *4% of clans are made up of individuals |
||
+ | *New double-barrelled Grineer shotty coming |
||
+ | *New Alert system should start tomorrow or Friday; won't notice anything immediately, but over time you should see things being better so no more potato famines |
||
+ | *Lots of work on Mag, Rhino, and Volt |
||
+ | *Once you unlock a mission, there'll be a random periodic chance for it to be a "nightmare" mode where it'll be incredibly more powerful; not endgame, but it should provide variability from endless defense; will include things like punishment for failing hacks, increased damage, and randomized restrictions like "melee only" or your health slowly drains and you have to kill to regen health; comes with better rewards |
||
+ | ===User Interface=== |
||
+ | *Sentinel health/status will eventually be on the HUD |
||
+ | *The current UI is getting overhauled |
||
+ | *New UI prototype shown off (very very pretty) |
||
+ | *You can now look from one planet to the next by click+drag; looks very cool; just watch it at 1:11:00. Â It's hard to explain. |
||
+ | |||
+ | ===Update 9=== |
||
+ | *Scott is very very very very busy with U9 |
||
+ | *The AM frame should be in U9 |
||
+ | *In a few weeks probably |
||
+ | ===Other=== |
||
+ | *Steam trading cards are a WIP |
||
+ | *Credit valued vanity items may come |
||
+ | *Event this weekend for 5 PM tonight with a new enemy and return of the Snipetron |
||
+ | [[Category:Videos]] |
||
+ | [[Category:Livestreams]] |
Revision as of 15:19, 10 February 2015
The latest Livestream was #9 and aired July 3, 2013 at 2pm EDT.
Images
Announcements
- New sentinel stats will eventually be added to the heads up display.
- New solar system will come, but later...
- Don't cheat! 80 people caught in 4 hours! Even grand masters will be banned!
- Weapons are added as they come in by content team. Bugs and other fixes are a different team. So if you think there are too many as a result of DE not having good priorities, think again.
- Dojo/clan will get balanced for different sizes. They will be "tiered."
- "Broframe" is over 7000 members large!
- 4% of clans are 1 person...
- New shotgun upcoming.
- Warframe buffs upcoming.
- Difficulty mode changer will be coming up!
- New event this weekend with new enemy!
- Update 9 some time in the next few weeks.... maybe.
- Might include new Antimatter Warframe.
- 24 hour alert going on after LS
- Alert RNG has been remade and will be released on the 4th or 5th.
Text Recap by Volt_Cruelerz
Animation
- Introductions: animators Lucy, Scott J, and Jay introduce themselves
- Hardest thing to animate is agreed to be motion sets
- New Ancient charge animation is terrifying
- Originally the MOA stomp animation was just a normal speed stomp changed for mechanics reasons and the Infested walk animation was sped up for similar reasons
- Animators love The Incredibles and Iron Giant
- Animators think swimming would be cool, but no current plans for it
- No dancing, but other emotes will likely be coming, especially for dojos
- There are plans to break up the animation sets into sub-sets such as male/female or light/medium/heavy
- New Idle animations are coming that will be unique to each frame
- Kogake based on kick-boxing of a police trainer
- Most humanoid animations are based on motion capture, though combat sequences in the trailer are not
- Combat animation draws from no specific martial art, but rather draws from all in general and things done in other games and movies
- Ash is getting wrist-blades for use in Bladestorm
- Captain Vor's redesign is almost done
- A small pass will be made on Jackal
- Sargus Ruk will be getting a redesign after those and his new style will have something to do with the blueprints he drops (Ember BP's)
- Geoff desires to make charged melee attacks not always have the same animation
- Kogake kill winners will be announced tonight/tomorrow
- Animators don't have to spend a whole lot of time talking with modelers because the modelers know what they're doing
- Mynki is awesome at his job
- Machete is getting a new animation that's more hack-and-slash-y
- They get a lot of input from the forums
- Skana animations may be brought up to the current standards of the game
- Dangly-bits may be coming in after U9
- Volt and Trinity may have their tails modified or something (someone walked into the room and wouldn't stop talking to me at this point in the stream, so I couldn't hear very well)
- Sound guys aren't really involved until after animations are done
- New enemy idles are coming which will go along with stealth and enemies will display more variable alertness better
- Custom reloads are going to happen; sounds like the prime weapons that already exist may get this first
- Zero gravity might happen at some point when you break windows
- Possibly crawling and more interactivity with environments
- Saryn, Rhino, and Frost second gen alt helms shown off
Mechanics
- Melee vs Charged Melee is getting looked at; sounds like the solution may be a buff to Pressure Point
- More planets will come
- Antihack stuff keeps getting better and they're amused when hackers complain so don't hack the game or expect to be banned
- They acknowledge there is a surplus of melee weapons; it's done by different people so it's not a priority problem
- 4% of clans are made up of individuals
- New double-barrelled Grineer shotty coming
- New Alert system should start tomorrow or Friday; won't notice anything immediately, but over time you should see things being better so no more potato famines
- Lots of work on Mag, Rhino, and Volt
- Once you unlock a mission, there'll be a random periodic chance for it to be a "nightmare" mode where it'll be incredibly more powerful; not endgame, but it should provide variability from endless defense; will include things like punishment for failing hacks, increased damage, and randomized restrictions like "melee only" or your health slowly drains and you have to kill to regen health; comes with better rewards
User Interface
- Sentinel health/status will eventually be on the HUD
- The current UI is getting overhauled
- New UI prototype shown off (very very pretty)
- You can now look from one planet to the next by click+drag; looks very cool; just watch it at 1:11:00. It's hard to explain.
Update 9
- Scott is very very very very busy with U9
- The AM frame should be in U9
- In a few weeks probably
Other
- Steam trading cards are a WIP
- Credit valued vanity items may come
- Event this weekend for 5 PM tonight with a new enemy and return of the Snipetron