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This page lists the known development team behind WARFRAME. Currently, the WARFRAME team has over 200 members working on the game.

Studio

  • James Schmalz – Founder
  • Michael Schmalz – President
  • Sheldon Carter – Studio General Manager
  • Dave Kudirka – Lead Producer
  • Pat Kudirka – Associate Producer
  • Mark Ollivierre – Assistant Producer
  • Ryan Marr – Quality Assurance Lead
  • Dmitri Linkiewicz – Technical Game Analyst
  • Xander McKenzie – Applications Analyst
  • Meredith Braun – Director of Public Relations and Marketing
  • Julie Bell – Public Relations Coordinator
  • Warren Stanley – Multimedia Manager
  • Dean Bergmann – Multimedia Developer
  • Kate Roberts – Human Resources Manager
  • Samantha Fanson – Technical Game Analyst
  • Jeremy Hunsberger – Technical Game Analyst
  • Scott Melanson – Technical Game Analyst

Design

  • Steve Sinclair – Creative Director; Voice of Excalibur UmbraIcon272 Excalibur Umbra's RadialHowl130xWhite Radial Howl
  • Scott McGregor – Design Director
  • Ben Edney – Lead Level Designer
  • Mitch Gladney – Level Designer
  • Joey Adey – Level Designer
  • Kol "Skree" Crosbie – Level Designer; Voice of Alad V, General Sargas Ruk, Captain Vor, and Shik Tal
  • Dorian Stewart – UI Designer
  • Cam Rogers – Lead Writer; Voice of Solaris United Agent.
  • Adrian Bott – Writer[1][2]
  • Matt Entin – Writer[1]
  • Andy Chambers – Writer[1]
  • Shervin Ghazazani – Technical Game Designer
  • Ryan Mole – Narrative Designer
  • Pablo Alonso – Game Designer and Former UI Programmer

Art

  • Geoff Crookes – Art Director
  • Ron Davey – Art Director
  • Mat Tremblay – Art Director
  • Lucas Hug – Assistant Art Director
  • Kary Black – Associate Art Director
  • Mario Vazquez – Lead Artist
  • Samuel Compain-Eglin – Lead Character Artist
  • Raymond Dela Cruz – Lead Character Artist
  • Will Makra – Lead Layout Artist
  • Kaz Adams – Weapons Lead, TennoGen supervisor, and Former Community Artist
  • Casey Baldwin – Principle Layout Artist
  • Jesse Carpenter – Layout Artist
  • Eric Vedder – Lead Concept Artist
  • Jeff Ross – Senior Environment Artist
  • Adrian Migliazza – Environment Artist
  • Arif Pribadi – Environment Artist
  • Dean Field – Environment Artist
  • Ryan Andrews – 3D Environment Artist; 3D Skybox Artist
  • Josh Dina – 3D Hard Surface Artist
  • Mike Leatham – 3D Artist
  • Tim Bergholz – 3D Artist
  • Cliff Daigle – Lighting Artist
  • Jeremy Mathes – FX Artist
  • Michael Skyers – 3D Character Artist
  • Raymond De La Cruz – Character Artist
  • Mike Sebalj – Senior Concept Artist
  • Dejan Ostojic – Concept Artist
  • Nikita Leshakov – Concept Artist
  • Roger Adams – Concept Artist
  • Zeljko Duvnjak – Concept Artist
  • Enrico Santi – Weapon Artist
  • Mike Leatham – Weapon Artist; Voice of Ordis.
  • Tyler Lischka – Environment Artist
  • Liger "Volkovyi" Inuzuka – Concept Artist and Former Community Artist

Animation

  • Geoff Crookes – Animation Director
  • Chris Kniffen – Technical Animation Supervisor
  • Bob Piscopo – Technical Animator
  • Jay Baker – Animator
  • Elyse Gymer – Animator
  • Jinhyuk Eu – Animator
  • Lucy Guo – Animator
  • Chiwook Han – Animator
  • Ian Hulbert – Animator
  • Scott Johnston – Animator
  • Darryl Kee – Animator
  • Tim Sormin – Animator
  • Seung Yeo – Animator

Sound

  • George Spanos – Audio Director; Music and Voice of Lieutenant Lech Kril
  • Erich Preston – Senior Sound Designer
  • Jeff Hartling – Senior Sound Designer
  • Travis Didluck – Senior Sound Designer
  • Willem Schonken – Senior Sound Designer; Voice of NidusIcon272 Nidus' Ravenous130xWhite Ravenous
  • Carl Matthes – Sound Designer
  • David Vitas – Sound Designer
  • Marc Carlton – Sound Designer
  • Jason Graves – Music
  • Keith Power – Music

Voice

Programming

  • Glen Miner – Lead Programmer
  • Jacques Waller – Programmer
  • Daniel Brewer – Lead AI Programmer
  • John Dennison – UI Programmer and Former Technical Game Analyst
  • Ryan Baker – Game Programmer; Voice of Darvo
  • Elliott Evans – PS4 Programmer
  • Adam Zwakenberg – Web Developer
  • Dmitriy Zaborovskiy – Graphics Programmer
  • Lianet Cuella – Programmer
  • Alexander Glover – AI Programmer and Former AI/Gameplay Programming Intern
  • Ian Hatch – AI Programmer
  • Vibhash Joshi – Programmer
  • Sergei Kraevskii – Programmer
  • Sean Maraj – Mobile App Programmer
  • Nathan Newport – Programmer
  • Benjamin Priyadamkol – Statistical Programmer Analyst
  • Maciej Siniƚo – Technical Architect
  • Grant Stickley – Gameplay and AI Programmer and Former UI Programmer

Community

  • Rebecca Ford – Live Operations & Community Producer; Voice of The Lotus
  • Megan Everett – Community Coordinator; Voice of ValkyrIcon272 Valkyr's abilities
  • Danielle Sokolowski – Community Coordinator; Mo-cap for OctaviaIcon272 Octavia's animations; Voice of SarynIcon272 Saryn's abilities
  • Taylor King – Community Coordinator
  • Helen Heikkila – Community Coordinator
  • Marcus Kretz – Community Coordinator
  • Drew Pennycook – Community Coordinator
  • Felipe Zorro – Spanish Community Coordinator
  • Fernanda – Spanish Community Coordinator
  • Connor Neumann – Community QA Coordinator

Marketing

  • Adam Fletcher – Senior Product Marketing Manager
  • AJ LaSaracina – Senior Product Marketing Manager

Former Employees

  • Brian Noon – Layout Director
  • Dan Hunter – Senior Effects Artist
  • Katie Staeger – Public Relations Coordinator
  • Jason Deaville – Design/Production Assistant
  • Adam Ma – Community Editorial Coordinator
  • Mike "Mynki" Brennan – Art Director
  • Janice Chu – Junior Concept Artist; UI Artist
  • Keenan Kosolowski – Junior Sound Designer
  • Sean Bigham – Concept Artist
  • Branislav Perkovic – Concept Artist

References

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