The Detron is a pistol shotgun used by Detron Crewmen that shoots Script error: The function "Proc" does not exist. pellets.
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- High base damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Alloy Armor, Robotics, and Infested Sinew.
- Very high overall status chance.
- Very fast reload speed.
- Very ammo efficient.
- Innate multishot of 7 pellets.
- Fast Projectile Speed.
- Medium spread.
- Can use the Detron-exclusive Thermagnetic Shells.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Shielded, Infested, and Fossilized.
- Has linear damage falloff from 100% to 62.31% from 13m to 22m target distance (distances are affected by Projectile Speed).
- Extremely low critical chance.
- Below average critical multiplier.
- Projectiles have travel time.
- Fairly low fire rate.
Comparisons:
- Detron (Normal Attack), compared to Mara Detron (Normal Attack):
- Equal base damage
- Lower base critical chance (4.00% vs. 8.00%)
- Lower base status chance (12.86% vs. 13.71%)
- Lower average damage per tap (285.6 vs. 291.2)
- Lower burst DPS (951.04 vs. 969.69)
- Lower sustained DPS (559.67 vs. 674.77)
- Closer starting damage falloff distance (13.0 m vs. 16.0 m)
- Closer max damage falloff distance (22.0 m vs. 30.0 m)
- Lesser max damage reduction at ending falloff distance (62.31% vs. 62.50%)
- Smaller magazine (5 vs. 8)
- Less accurate (7.1 vs. 13.3)
- Wider first-shot spread (12.00° vs. 6.00°)
- Wider maximum spread (16.00° vs. 9.00°)
- Lower Mastery Rank required (6 vs. 9)
Acquisition
Detron was one of two possible rewards for The Gradivus Dilemma event, the other being the Brakk. However, it was not awarded from the event as the Corpus lost the conflict.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Since then, its blueprint and components are now dropped by the Zanuka Hunter.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Receiver | Zanuka Hunter | 32.35% | ~ 3 Kills | 17 ± 5 Kills |
Blueprint | Zanuka Hunter | 17.65% | ~ 5 Kills | 35 ± 11 Kills |
Barrel | Zanuka Hunter | 32.35% | ~ 3 Kills | 17 ± 5 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes
- Detron or its components and blueprint are not tradable.
- The damage listed is the combination of all seven pellets' damage values, the actual damage per pellet is 40 Script error: The function "Proc" does not exist..
Tips
- The Detron can be made into an effective anti-Grineer weapon by adding Script error: The function "Proc" does not exist. damage and Script error: The function "Proc" does not exist. damage, allowing it to deal extra damage against Ferrite Armor, Alloy Armor and Machinery.
- In a similar vein, Script error: The function "Proc" does not exist. damage can be added to drastically improve performance vs Corpus shields, whilst Script error: The function "Proc" does not exist. improves performance against Infested.
- The Detron's Index mod, Thermagnetic Shells, causes enemies killed by it to explode, dealing radial Script error: The function "Proc" does not exist. damage to all nearby enemies.
Trivia
- Colloquially, a "hand cannon" often refers to an extremely powerful pistol chambered for a high caliber cartridge such as the .500 S&W Magnum or .50 Action Express.
- In Livestream 17, the developers jokingly claimed that the Detron pistols intended as rewards for the Gradivus Dilemma were "melted down and used to make MOAs." Despite being facetious, this has more or less proven to be true, as the Zanuka Hunter drops the Detron blueprint and parts.
- Like the Flux Rifle and Amprex, the Detron does not follow the Corpus weapon naming convention.
- During the reload animation, a pack of 6 energy cells is ejected from the gun, although, the Detron has only the capability of firing 5 rounds before reloading. This pack can be found on the floor after reloading.
- The ejected magazine will appear in the default colors no matter what the player has selected.
- The Detron had an entry in the Codex shortly before players could actually obtain it (at the time, the Zanuka Hunter dropped nothing upon defeat).
- The existence of the Mara Detron hints that this is actually built on a much older design, raising questions about the origins of the Corpus.
Media
Detron Skins
Patch History
Update 27.4 (2020-05-01)
- Cleaned up FX to improve performance with the Detron, and tweaked their projectile lifetime to 3-5 seconds.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.
Hotfix 25.0.4 (2019-05-28)
- Fixed Detron projectile firing incorrectly when in Glaive+Gun mode.
Hotfix 22.13.1 (2018-02-15)
- Fixed numerous projectile weapons (Detron, etc) having incorrect Status Chance calculations.
Update 22.12 (2018-02-09)
- Status chance increased from 20% to 32%.
- Critical chance increased from 2.5% to 4%.
Update 21.0 (2017-06-29)
- Damage increased from 15 to 40.
- Damage fall off added starting from 13m and ending at 26 with a minimum damage of 14.
- Status Chance increased from 10% to 20%.
- Mastery Rank 6 required.
Update 18.0 (2015-12-03)
- Detron series now available for use in Conclave.
Update 14.1 (2014-07-30)
- Fixed an issue with Detron piece drops using the incorrect item pickup model.
Update 12.3 (2014-02-27)
- Tweaked the depth cue on energy projectile's flares so they aren't so large in the distance (Detron Projectile feedback changes).
Hotfix 12.0.1 (2014-02-06)
- Fixed status chance for projectile weapons that shot multiple pellets (Detron).
Hotfix 11.8.2 (2014-01-22)
- Guaranteed Detron component drop upon Harvester death.
Hotfix 11.5.5 (2013-12-31)
- Introduced via Harvester drop.
Last updated: Update 22.18 (2018-04-20)
See also
- Detron Crewman, an enemy who uses this weapon.
- Swarmer-type Scrambus, an enemy that uses this weapon, in conjunction with power prevention.
- Datalyst, another enemy who uses this weapon, similar to the above.
- Swarmer-type Comba, an enemy who uses this weapon in conjunction with power nullification.
- Zanuka Hunter, the assassin who drops parts and the blueprint for this weapon.
- Mara Detron, a rare version sold by Baro Ki'Teer.
- Brakk, the Grineer counterpart.