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The sleek lines of the Detron conceal its ferocious nature. The hand cannon's semi-automatic action takes down enemies with speed and efficiency.

The Detron is a pistol shotgun that shoots DmgRadiationSmall64.png Radiation pellets. Player version is crafted from drops of Zanuka Hunter, while NPC version is used by Detron Crewmen



  • Very ammo efficient.
  • Fast Projectile Speed.
  • Medium spread.
  • Normal Attack
    • High reload speed


  • Has linear damage falloff from 100% to 62.31% from 13m to 22m target distance (distances are affected by Projectile Speed).
  • Projectiles have travel time.
  • Normal Attack
    • Very low crit chance
    • Very low magazine
    • Below average damage
    • Low effective fire rate
    • Low average number of procs per shot
    • Very low average number of crits per shot
    • Below average multishot
    • Below average status chance
    • Low disposition
    • Very low crit multiplier




Blueprint and components are dropped by the Zanuka Hunter (can be summoned with Zanuka Hunter Beacon). Note that neither the components nor the crafted weapon are tradeable, and the weapon is not offered in the Market.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A
Item Source Chance Expected Nearly Guaranteed
Receiver.png Receiver Zanuka Hunter 32.35% ~ 3 Kills 17 ± 5 Kills
Detron.png Blueprint Zanuka Hunter 17.65% ~ 5 Kills 35 ± 11 Kills
Barrel.png Barrel Zanuka Hunter 32.35% ~ 3 Kills 17 ± 5 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.


  • Neither crafted Detron nor its components and blueprint are tradeable.
  • The damage listed is the combination of all seven pellets' damage values, the actual damage per pellet is 40 DmgRadiationSmall64.png Radiation.



  • Originally Detron was one of two possible rewards for The Gradivus Dilemma event, the other being the Brakk.png Brakk. However, it was not awarded from the event as the Corpus lost the conflict.
  • Colloquially, a "hand cannon" often refers to an extremely powerful pistol chambered for a high caliber cartridge such as the .500 S&W Magnum or .50 Action Express.
  • In Livestream 17, the developers jokingly claimed that the Detron pistols intended as rewards for the Gradivus Dilemma were "melted down and used to make MOAs." Despite being facetious, this has more or less proven to be true, as the Zanuka Hunter drops the Detron blueprint and parts.
  • Like the FluxRifle.png Flux Rifle and Amprex.png Amprex, the Detron does not follow the Corpus weapon naming convention.
  • During the reload animation, a pack of 6 energy cells is ejected from the gun, although, the Detron has only the capability of firing 5 rounds before reloading. This pack can be found on the floor after reloading.
    • The ejected magazine will appear in the default colors no matter what the player has selected.
  • The Detron had an entry in the Codex shortly before players could actually obtain it (at the time, the Zanuka Hunter dropped nothing upon defeat).
  • The existence of the MaraDetron.png Mara Detron hints that this is actually built on a much older design, raising questions about the origins of the Corpus.


Detron Skins Edit

Patch History[]

Update 27.4 (2020-05-01)

  • Cleaned up FX to improve performance with the Detron, and tweaked their projectile lifetime to 3-5 seconds.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Hotfix 25.0.4 (2019-05-28)

  • Fixed Detron projectile firing incorrectly when in Glaive+Gun mode.

Hotfix 22.13.1 (2018-02-15)

  • Fixed numerous projectile weapons (Detron, etc) having incorrect Status Chance calculations.

Update 22.12 (2018-02-09)

  • Status chance increased from 20% to 32%.
  • Critical chance increased from 2.5% to 4%.

Update 21.0 (2017-06-29)

  • Damage increased from 15 to 40.
  • Damage fall off added starting from 13m and ending at 26 with a minimum damage of 14.
  • Status Chance increased from 10% to 20%.
  • Mastery Rank 6 required.

Update 18.0 (2015-12-03)

  • Detron series now available for use in Conclave.

Update 14.1 (2014-07-30)

  • Fixed an issue with Detron piece drops using the incorrect item pickup model.

Update 12.3 (2014-02-27)

  • Tweaked the depth cue on energy projectile's flares so they aren't so large in the distance (Detron Projectile feedback changes).

Hotfix 12.0.1 (2014-02-06)

  • Fixed status chance for projectile weapons that shot multiple pellets (Detron).

Hotfix 11.8.2 (2014-01-22)

  • Guaranteed Detron component drop upon Harvester death.

Hotfix 11.5.5 (2013-12-31)

  • Introduced via Harvester drop.

Last updated: Update 22.18 (2018-04-20)

See also[]