The Detron is a pistol shotgun that shoots Radiation pellets. Player version is crafted from drops of Zanuka Hunter, while NPC version is used by Detron Crewmen
Characteristics[]
- This weapon deals Radiation damage.
- Can use the Detron-exclusive Thermagnetic Shells.
Advantages over other Secondary weapons (excluding modular weapons):
- Very ammo efficient.
- Fast Projectile Speed.
- Medium spread.
- Normal Attack (wiki attack index 1)
- High reload speed (1.05 s)
- Very high total damage (280)
- Above average ammo max (210)
- High average number of procs per shot (0.90)
- High average number of crits per shot (0.28)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 62.31% from 13m to 22m target distance (distances are affected by Projectile Speed).
- Projectiles have travel time.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (14.4m/%)
- Very low crit chance (4.00%)
- Low maximum falloff distance (22.0 m)
- Low magazine (5)
- Low fire rate (3.33 attacks/sec)
- Below average status chance (12.86%)
- Below average disposition (●●●●○ (1.15x))
- Very low crit multiplier (1.50x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Detron (Normal Attack), compared to Mara Detron (Normal Attack):
- Equal base damage
- Lower base critical chance (4.00% vs. 8.00%)
- Lower base status chance (12.86% vs. 13.71%)
- Lower average damage per tap (285.6 vs. 291.2)
- Lower burst DPS (951.04 vs. 969.69)
- Lower sustained DPS (559.67 vs. 674.77)
- Closer starting damage falloff distance (13.0 m vs. 16.0 m)
- Closer max damage falloff distance (22.0 m vs. 30.0 m)
- Lesser max damage reduction at ending falloff distance (62.31% vs. 62.50%)
- Smaller magazine (5 vs. 8)
- Less accurate (Very Low vs. Medium)
- Wider first-shot spread (12.00° vs. 6.00°)
- Wider maximum spread (16.00° vs. 9.00°)
- Lower Mastery Rank required (6 vs. 9)
Comparisons:
- Detron (Normal Attack), compared to Tenet Detron (Normal Attack):
- Higher base damage per projectile (40.00 vs. 26.00) (excluding any Progenitor bonus)
- Higher Radiation damage ( 40 vs. 26)
- Lower total damage (using max +60% Progenitor bonus if applicable) (280 vs. 416)
- Lower base critical chance (4.00% vs. 18.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Higher base status chance (12.86% vs. 10.00%)
- Lower average damage per tap (using max +60% Progenitor bonus if applicable) (285.6 vs. 490.88)
- Lower burst DPS (using max +60% Progenitor bonus if applicable) (951.04 vs. 1634.63)
- Lower sustained DPS (using max +60% Progenitor bonus if applicable) (559.67 vs. 1032.77)
- Closer starting damage falloff distance (13.0 m vs. 26.0 m)
- Closer max damage falloff distance (22.0 m vs. 52.0 m)
- Greater max damage reduction at ending falloff distance (62.31% vs. 44.60%)
- Lower multishot (7 vs. 10)
- Smaller magazine (5 vs. 6)
- Less accurate (Very Low vs. High)
- Wider first-shot spread (12.00° vs. 4.00°)
- Wider maximum spread (16.00° vs. 6.00°)
- Lower Mastery Rank required (6 vs. 16)
- Higher disposition (●●●●○ (1.15x) vs. ●●○○○ (0.85x))
- Higher base damage per projectile (40.00 vs. 26.00) (excluding any Progenitor bonus)
Acquisition
Blueprint and components are dropped by the Zanuka Hunter (can be summoned with Zanuka Hunter Beacon). Note that neither the components nor the crafted weapon are tradeable, and the weapon is not offered in the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Receiver | Zanuka Hunter | 32.35% | ~ 3 Kills | 17 ± 5 Kills |
Blueprint | Zanuka Hunter | 17.65% | ~ 5 Kills | 35 ± 11 Kills |
Barrel | Zanuka Hunter | 32.35% | ~ 3 Kills | 17 ± 5 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes[]
- Neither crafted Detron nor its components and blueprint are tradeable.
- The damage listed is the combination of all seven pellets' damage values, the actual damage per pellet is 40 Radiation.
Tips[]
- Use Zanuka Hunter Beacon to summon Zanuka Hunter.
- The Detron can be made into an effective anti-Grineer weapon by adding Corrosive damage and Blast damage, allowing it to deal extra damage against Ferrite Armor, Alloy Armor and Machinery.
- In a similar vein, Magnetic damage can be added to drastically improve performance vs Corpus shields, whilst Gas improves performance against Infested.
- The Detron's Index mod, Thermagnetic Shells, causes enemies killed by it to explode, dealing radial Magnetic damage to all nearby enemies.
Trivia[]
- Originally Detron was one of two possible rewards for The Gradivus Dilemma event, the other being the Brakk. However, it was not awarded from the event as the Corpus lost the conflict.
- Colloquially, a "hand cannon" often refers to an extremely powerful pistol chambered for a high caliber cartridge such as the .500 S&W Magnum or .50 Action Express.
- In Livestream 17, the developers jokingly claimed that the Detron pistols intended as rewards for the Gradivus Dilemma were "melted down and used to make MOAs." Despite being facetious, this has more or less proven to be true, as the Zanuka Hunter drops the Detron blueprint and parts.
- Like the Flux Rifle and Amprex, the Detron does not follow the Corpus weapon naming convention.
- During the reload animation, a pack of 6 energy cells is ejected from the gun, although, the Detron has only the capability of firing 5 rounds before reloading. This pack can be found on the floor after reloading.
- The ejected magazine will appear in the default colors no matter what the player has selected.
- The Detron had an entry in the Codex shortly before players could actually obtain it (at the time, the Zanuka Hunter dropped nothing upon defeat).
- The existence of the Mara Detron hints that this is actually built on a much older design, raising questions about the origins of the Corpus.
Media[]
Detron Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Detron
Update 27.4 (2020-05-01)
- Cleaned up FX to improve performance with the Detron, and tweaked their projectile lifetime to 3-5 seconds.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.
Hotfix 25.0.4 (2019-05-28)
- Fixed Detron projectile firing incorrectly when in Glaive+Gun mode.
Hotfix 22.13.1 (2018-02-15)
- Fixed numerous projectile weapons (Detron, etc) having incorrect Status Chance calculations.
Update 22.12 (2018-02-09)
- Status chance increased from 20% to 32%.
- Critical chance increased from 2.5% to 4%.
Update 21.0 (2017-06-29)
- Damage increased from 15 to 40.
- Damage fall off added starting from 13m and ending at 26 with a minimum damage of 14.
- Status Chance increased from 10% to 20%.
- Mastery Rank 6 required.
Update 18.0 (2015-12-03)
- Detron series now available for use in Conclave.
Update 14.1 (2014-07-30)
- Fixed an issue with Detron piece drops using the incorrect item pickup model.
Update 12.3 (2014-02-27)
- Tweaked the depth cue on energy projectile's flares so they aren't so large in the distance (Detron Projectile feedback changes).
Hotfix 12.0.1 (2014-02-06)
- Fixed status chance for projectile weapons that shot multiple pellets (Detron).
Hotfix 11.8.2 (2014-01-22)
- Guaranteed Detron component drop upon Harvester death.
Hotfix 11.5.5 (2013-12-31)
- Introduced via Harvester drop.
Last updated: Update 22.18 (2018-04-20)
See also[]
- Mara Detron, a rare version sold by Baro Ki'Teer.
- Tenet Detron, the Tenet counterpart of this weapon.
- Detron Crewman, an enemy who uses this weapon.
- Swarmer-type Scrambus, an enemy that uses this weapon, in conjunction with power prevention.
- Datalyst, another enemy who uses this weapon, similar to the above.
- Swarmer-type Comba, an enemy who uses this weapon in conjunction with power nullification.
- Zanuka Hunter, the assassin who drops parts and the blueprint for this weapon.
- Zanuka Hunter Beacon, consumable that summons Zanuka Hunter.
- Brakk, the Grineer equivalent, and its improved form — the Kuva Brakk.