WARFRAME Wiki
WARFRAME Wiki
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<onlyinclude><includeonly>{{EditTab|Dethcube/Prime}}</includeonly>
 
<onlyinclude><includeonly>{{EditTab|Dethcube/Prime}}</includeonly>
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<!--{{ItemVault}}-->
 
 
{{Sentinel
 
{{Sentinel
 
| name = Dethcube Prime
 
| name = Dethcube Prime
| image = PrimeDethcube.png
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| image = DethcubePrime.png
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| introduced = {{ver|25.8}}
<!--
 
| introduced = {{ver|16.11}}
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| health = 300
| health = 400
 
 
| shieldcapacity = 100
 
| shieldcapacity = 100
 
| armor = 150
 
| armor = 150
| polarities = 4x{{Icon|Pol|Sentinel}} 1x{{Icon|Pol|D}} 1x{{Icon|Pol|V}}
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| polarities = 4x{{Icon|Pol|Penjaga}} 1x{{Icon|Pol|Vazarin}}
| weapon = {{Weapon|Sweeper Prime}}
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| weapon = {{Weapon|Deth Machine Rifle Prime}}
| range = 5m
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| range = 15m
| excmods = {{M|Ammo Case}}<br>{{M|Striker}}<br>{{M|Looter}}-->
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| excmods = {{M|Swift Deth}}<br>{{M|Vaporize}}<br>{{M|Energy Generator}}
 
}}
 
}}
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{{Codex|With 'Assault Mode' and 'Vaporize' as default precepts, Dethcube Prime is the apex of lethal support. Comes loaded with Deth Machine Rifle Prime weapon.}}
{{Codex|??}}
 
The [[Prime]]d version of the [[Dethcube]] [[Sentinels|Sentinel]], the '''Dethcube Prime''' features increased health and armor, and comes with the enhanced <!--{{Weapon|Sweeper Prime}}--> weapon.
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'''Dethcube Prime''' is the the [[Prime]]d version of the [[Dethcube]] [[Sentinels|Sentinel]], featuring enhanced [[health]] and [[armor]], and comes with the enhanced {{Weapon|Deth Machine Rifle Prime}}. Dethcube Prime was released alongside {{WF|Atlas Prime}} and {{Weapon|Tekko Prime}}.
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<!--
 
 
{{BuildRequire
 
{{BuildRequire
 
|buildcredits= 15000
 
|buildcredits= 15000
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|buildrush= 30
 
|buildrush= 30
   
|blueprintmission = {{#invoke:Void|item|PC|Carrier|Blueprint}}
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|blueprintmission = {{#invoke:Void|item|PC|Dethcube|Blueprint}}
|build1mission = {{#invoke:Void|item|PC|Carrier|Cerebrum}}
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|build1mission = {{#invoke:Void|item|PC|Dethcube|Cerebrum}}
|build2mission = {{#invoke:Void|item|PC|Carrier|Carapace}}
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|build2mission = {{#invoke:Void|item|PC|Dethcube|Carapace}}
|build3mission = {{#invoke:Void|item|PC|Carrier|Systems}}
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|build3mission = {{#invoke:Void|item|PC|Dethcube|Systems}}
|blueprintmissionps4 = {{#invoke:Void|item|PS4|Carrier|Blueprint}}
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|blueprintmissionps4 = {{#invoke:Void|item|PS4|Dethcube|Blueprint}}
|build1missionps4 = {{#invoke:Void|item|PS4|Carrier|Cerebrum}}
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|build1missionps4 = {{#invoke:Void|item|PS4|Dethcube|Cerebrum}}
|build2missionps4 = {{#invoke:Void|item|PS4|Carrier|Carapace}}
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|build2missionps4 = {{#invoke:Void|item|PS4|Dethcube|Carapace}}
|build3missionps4 = {{#invoke:Void|item|PS4|Carrier|Systems}}
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|build3missionps4 = {{#invoke:Void|item|PS4|Dethcube|Systems}}
|blueprintmissionxb1 = {{#invoke:Void|item|XB1|Carrier|Blueprint}}
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|blueprintmissionxb1 = {{#invoke:Void|item|XB1|Dethcube|Blueprint}}
|build1missionxb1 = {{#invoke:Void|item|XB1|Carrier|Cerebrum}}
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|build1missionxb1 = {{#invoke:Void|item|XB1|Dethcube|Cerebrum}}
|build2missionxb1 = {{#invoke:Void|item|XB1|Carrier|Carapace}}
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|build2missionxb1 = {{#invoke:Void|item|XB1|Dethcube|Carapace}}
|build3missionxb1 = {{#invoke:Void|item|XB1|Carrier|Systems}}
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|build3missionxb1 = {{#invoke:Void|item|XB1|Dethcube|Systems}}
 
}}
 
}}
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{{clr}}
-->
 
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==Dethcube Prime&ndash;Exclusive Precept mods==
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<gallery position="center" widths="160px" hideaddbutton="true" captionalign="center" bordercolor="transparent">
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Swift Deth 19.6.3.png|link=Swift Deth|'''{{M|Swift Deth}}'''<br />Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by {{M|Assault Mode}} in {{ver|24}})
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Vaporize 19.6.3.png|link=Vaporize|'''{{M|Vaporize}}'''<br />Sentinel will deal high damage to target that gets too close.
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EnergyGenerator.png|link=Energy Generator|'''{{M|Energy Generator}}'''<br />Drops an energy orb after assisting in kills.
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</gallery>
   
 
{{CustomCollapsible|List of Sentinel Mods}}
 
{{CustomCollapsible|List of Sentinel Mods}}
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==Comparisons==
 
==Comparisons==
* '''Dethcube Prime''', compared to [[Dethcube]]:<!--
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*'''Dethcube Prime''', compared to [[Dethcube]]:
** More health (400 vs. 200).
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**Higher [[health]] (300 vs. 200).
** Higher armor (150 vs. 50).
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**Higher [[armor]] (150 vs. 50).
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** Additional {{Icon|Pol|Madurai}} Polarity.-->
 
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==Sentinel Loadouts==
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{{Main|:Category:Dethcube Sentinel Build}}
   
 
==Notes==
 
==Notes==
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*The Dethcube-exclusive precept mod {{M|Swift Deth}} no longer drops as of {{ver|24}}. It was replaced with the non-exclusive {{M|Assault Mode}} precept mod.
 
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**{{M|Swift Deth}} cannot be simultaneously equipped with {{M|Assault Mode}}.
==Trivia==
 
 
==See Also==
 
*[[Sentinels]]
 
*[[Prime]]
 
*[[Dethcube]]
 
   
 
__NOTOC__
 
__NOTOC__
 
 
</onlyinclude>
 
</onlyinclude>
 
{{DISPLAYTITLE:Dethcube Prime}}
 
{{DISPLAYTITLE:Dethcube Prime}}
 
[[es:Dethcube/Prime]]
 
[[Category:Prime]]
 
[[Category:Prime]]
 
[[Category:Dethcube]]
 
[[Category:Dethcube]]
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[[Category:Update 25]]

Revision as of 19:34, 18 December 2019


With 'Assault Mode' and 'Vaporize' as default precepts, Dethcube Prime is the apex of lethal support. Comes loaded with Deth Machine Rifle Prime weapon.

Dethcube Prime is the the Primed version of the Dethcube Sentinel, featuring enhanced health and armor, and comes with the enhanced DethMachineRiflePrime Deth Machine Rifle Prime. Dethcube Prime was released alongside Atlas PrimeIcon272 Atlas Prime and TekkoPrime Tekko Prime.

Manufacturing Requirements
Credits64
15,000
Helmet
1
Chassis
1
Systems
1
OrokinCell
6
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Dethcube Prime–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity Precept
Mod TT 20px Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon No
Mod TT 20px Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare No
Mod TT 20px Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common Yes
Mod TT 20px Animal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol Rare No
Mod TT 20px Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common Yes
Mod TT 20px Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common Yes
Mod TT 20px Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol Common Yes
Mod TT 20px Botanist The Sentinel periodically scan nearby plants Oxylus Penjaga Pol Rare Yes
Mod TT 20px Calculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common Yes
Mod TT 20px Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol Common Yes
Mod TT 20px Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common Yes
Mod TT 20px Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare Yes
Mod TT 20px Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common Yes
Mod TT 20px Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare Yes
Mod TT 20px Enhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common Yes
Mod TT 20px Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare No
Mod TT 20px Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common Yes
Mod TT 20px Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common Yes
Mod TT 20px Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare Yes
Mod TT 20px Metal Fiber Increases armor of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common Yes
Mod TT 20px Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare Yes
Mod TT 20px Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare No
Mod TT 20px Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary No
Mod TT 20px Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare Yes
Mod TT 20px Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common No
Mod TT 20px Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common No
Mod TT 20px Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common Yes
Mod TT 20px Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare Yes
Mod TT 20px Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol Rare Yes
Mod TT 20px Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common Yes
Mod TT 20px Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common Yes
Mod TT 20px Self Destruct The Sentinel explodes upon death, dealingDmgBlastSmall64 Blast damage to nearby enemies Any Madurai Pol Rare No
Mod TT 20px Spare Parts Any Naramon Pol Uncommon Yes
Mod TT 20px Synth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare No
Mod TT 20px Synth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare No
Mod TT 20px Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common Yes
Mod TT 20px Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common Yes
Mod TT 20px Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common Yes

Comparisons

Sentinel Loadouts

Main article: Category:Dethcube Sentinel Build

Notes