m (Kektklik moved page Dethcube Prime to Dethcube/Prime: proper tabber title) |
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<onlyinclude><includeonly>{{EditTab|Dethcube/Prime}}</includeonly> |
<onlyinclude><includeonly>{{EditTab|Dethcube/Prime}}</includeonly> |
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+ | <!--{{ItemVault}}--> |
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− | |||
{{Sentinel |
{{Sentinel |
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| name = Dethcube Prime |
| name = Dethcube Prime |
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− | | image = |
+ | | image = DethcubePrime.png |
+ | | introduced = {{ver|25.8}} |
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− | <!-- |
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− | | |
+ | | health = 300 |
− | | health = 400 |
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| shieldcapacity = 100 |
| shieldcapacity = 100 |
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| armor = 150 |
| armor = 150 |
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− | | polarities = 4x{{Icon|Pol| |
+ | | polarities = 4x{{Icon|Pol|Penjaga}} 1x{{Icon|Pol|Vazarin}} |
− | | weapon = {{Weapon| |
+ | | weapon = {{Weapon|Deth Machine Rifle Prime}} |
− | | range = |
+ | | range = 15m |
− | | excmods = {{M| |
+ | | excmods = {{M|Swift Deth}}<br>{{M|Vaporize}}<br>{{M|Energy Generator}} |
}} |
}} |
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+ | {{Codex|With 'Assault Mode' and 'Vaporize' as default precepts, Dethcube Prime is the apex of lethal support. Comes loaded with Deth Machine Rifle Prime weapon.}} |
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− | {{Codex|??}} |
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− | + | '''Dethcube Prime''' is the the [[Prime]]d version of the [[Dethcube]] [[Sentinels|Sentinel]], featuring enhanced [[health]] and [[armor]], and comes with the enhanced {{Weapon|Deth Machine Rifle Prime}}. Dethcube Prime was released alongside {{WF|Atlas Prime}} and {{Weapon|Tekko Prime}}. |
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+ | |||
− | <!-- |
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{{BuildRequire |
{{BuildRequire |
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|buildcredits= 15000 |
|buildcredits= 15000 |
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|buildrush= 30 |
|buildrush= 30 |
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− | |blueprintmission = {{#invoke:Void|item|PC| |
+ | |blueprintmission = {{#invoke:Void|item|PC|Dethcube|Blueprint}} |
− | |build1mission = {{#invoke:Void|item|PC| |
+ | |build1mission = {{#invoke:Void|item|PC|Dethcube|Cerebrum}} |
− | |build2mission = {{#invoke:Void|item|PC| |
+ | |build2mission = {{#invoke:Void|item|PC|Dethcube|Carapace}} |
− | |build3mission = {{#invoke:Void|item|PC| |
+ | |build3mission = {{#invoke:Void|item|PC|Dethcube|Systems}} |
− | |blueprintmissionps4 = {{#invoke:Void|item|PS4| |
+ | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Dethcube|Blueprint}} |
− | |build1missionps4 = {{#invoke:Void|item|PS4| |
+ | |build1missionps4 = {{#invoke:Void|item|PS4|Dethcube|Cerebrum}} |
− | |build2missionps4 = {{#invoke:Void|item|PS4| |
+ | |build2missionps4 = {{#invoke:Void|item|PS4|Dethcube|Carapace}} |
− | |build3missionps4 = {{#invoke:Void|item|PS4| |
+ | |build3missionps4 = {{#invoke:Void|item|PS4|Dethcube|Systems}} |
− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1| |
+ | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Dethcube|Blueprint}} |
− | |build1missionxb1 = {{#invoke:Void|item|XB1| |
+ | |build1missionxb1 = {{#invoke:Void|item|XB1|Dethcube|Cerebrum}} |
− | |build2missionxb1 = {{#invoke:Void|item|XB1| |
+ | |build2missionxb1 = {{#invoke:Void|item|XB1|Dethcube|Carapace}} |
− | |build3missionxb1 = {{#invoke:Void|item|XB1| |
+ | |build3missionxb1 = {{#invoke:Void|item|XB1|Dethcube|Systems}} |
}} |
}} |
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+ | {{clr}} |
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− | --> |
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+ | ==Dethcube Prime–Exclusive Precept mods== |
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+ | <gallery position="center" widths="160px" hideaddbutton="true" captionalign="center" bordercolor="transparent"> |
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+ | Swift Deth 19.6.3.png|link=Swift Deth|'''{{M|Swift Deth}}'''<br />Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by {{M|Assault Mode}} in {{ver|24}}) |
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+ | Vaporize 19.6.3.png|link=Vaporize|'''{{M|Vaporize}}'''<br />Sentinel will deal high damage to target that gets too close. |
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+ | EnergyGenerator.png|link=Energy Generator|'''{{M|Energy Generator}}'''<br />Drops an energy orb after assisting in kills. |
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+ | </gallery> |
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{{CustomCollapsible|List of Sentinel Mods}} |
{{CustomCollapsible|List of Sentinel Mods}} |
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==Comparisons== |
==Comparisons== |
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− | * |
+ | *'''Dethcube Prime''', compared to [[Dethcube]]: |
− | ** |
+ | **Higher [[health]] (300 vs. 200). |
− | ** |
+ | **Higher [[armor]] (150 vs. 50). |
+ | |||
− | ** Additional {{Icon|Pol|Madurai}} Polarity.--> |
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+ | ==Sentinel Loadouts== |
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+ | {{Main|:Category:Dethcube Sentinel Build}} |
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==Notes== |
==Notes== |
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+ | *The Dethcube-exclusive precept mod {{M|Swift Deth}} no longer drops as of {{ver|24}}. It was replaced with the non-exclusive {{M|Assault Mode}} precept mod. |
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− | |||
+ | **{{M|Swift Deth}} cannot be simultaneously equipped with {{M|Assault Mode}}. |
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− | ==Trivia== |
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− | |||
− | ==See Also== |
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− | *[[Sentinels]] |
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⚫ | |||
− | *[[Dethcube]] |
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__NOTOC__ |
__NOTOC__ |
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− | |||
</onlyinclude> |
</onlyinclude> |
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{{DISPLAYTITLE:Dethcube Prime}} |
{{DISPLAYTITLE:Dethcube Prime}} |
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⚫ | |||
[[Category:Prime]] |
[[Category:Prime]] |
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[[Category:Dethcube]] |
[[Category:Dethcube]] |
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+ | [[Category:Update 25]] |
Revision as of 19:34, 18 December 2019
Dethcube Prime is the the Primed version of the Dethcube Sentinel, featuring enhanced health and armor, and comes with the enhanced Deth Machine Rifle Prime. Dethcube Prime was released alongside Atlas Prime and Tekko Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
6 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: N/A | Blueprints Price: N/A |
Dethcube Prime–Exclusive Precept mods
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Comparisons
Sentinel Loadouts
- Main article: Category:Dethcube Sentinel Build
Notes
- The Dethcube-exclusive precept mod Swift Deth no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Swift Deth cannot be simultaneously equipped with Assault Mode.