The Dethcube is an offensive Sentinel pre-equipped with Deth Machine Rifle as its default weapon, able to sustain a high damage per second on enemies at long ranges. The Dethcube's secondary attack, Vaporize, periodically fires a beam that deals massive damage. With Energy Generator, the Dethcube can spawn Energy Orbs while assisting in kills.
Acquisition
Dethcube is acquired from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
500 |
400 |
200 |
1 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: 75 | Blueprints Price: 100,000 |
Dethcube–Exclusive Precept mods
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | The Sentinel has a chance to drop a rare material upon death. | Any | Uncommon | Yes | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Notes
- The Dethcube-exclusive precept mod Swift Deth no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Swift Deth cannot be simultaneously equipped with Assault Mode.
Tips
- Adding zoom to the Deth Machine Rifle such as Eagle Eye will increase the lock-on range for the Dethcube, while Speed Trigger will increase the fire rate. Regen will increase overall survivability of the sentinel in combat.
Trivia
- Observant viewers in the beginning of Livestream 17 video can see the cameo appearance of the Dethcube used as a hologram display monitor for Alad V on his Zanuka Project when he mentions the bidding cost for the live Mag Warframe.
- It was used as the placeholder for the video being replaced by the Locust Drone.
- The Carabus skin for the Dethcube gives it the appearance of the Sentinel used by The Grustrag Three.
- Dethcube and Shade were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.
Dethcube Prime is the the Primed version of the Dethcube Sentinel, featuring enhanced Health, Shield, and Armor, an additional polarity, and comes with the enhanced Deth Machine Rifle Prime. Dethcube Prime was released alongside Atlas Prime and Tekko Prime.
Acquisition
Carapace | Systems | Blueprint | Cerebrum |
---|---|---|---|
Axi N7 Uncommon (V) Lith M6 Uncommon (V) Lith T4 Uncommon (V) Lith V9 Uncommon (V) Meso L1 Uncommon (V) Meso R3 Uncommon (V) Neo B7 Uncommon (V) Neo T2 Uncommon (V) |
Axi I1 Common (V) Axi P2 Common (V) Lith B8 Common (V) Lith S10 Common (V) Meso T6 Common (V) Neo E2 Common (V) Neo G2 Common (V) Neo I2 Common (V) |
Lith D1 Rare (V) Lith D3 Rare (V) Lith D4 Rare (V) Neo D3 Rare (V) Neo D6 Rare (V) |
Lith D2 Rare (V) Meso D4 Rare (V) Meso D6 Rare (V) Neo A7 Uncommon (V) Neo D2 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
6 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: N/A | Blueprints Price: N/A |
Vaultings
- On August 31st, 2021, it was announced that Dethcube Prime, along with Atlas Prime and Tekko Prime, would enter the Prime Vault and be retired from the reward tables on September 8th, 2021. Any preexisting components or fully-built sentinels will remain as is.
Dethcube Prime–Exclusive Precept mods
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | The Sentinel has a chance to drop a rare material upon death. | Any | Uncommon | Yes | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Comparisons
Notes
- The Dethcube-exclusive precept mod Swift Deth no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Swift Deth cannot be simultaneously equipped with Assault Mode.
Media
Hotfix 34.0.7 (2023-11-02)
- Fixed performance issues caused by Dethcube (with Fired up, Firestorm, and Fire Rate and Multshots Mods) attacking enemies trapped in Zephyr’s Tornado.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Dethcube: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
- Dethcube Prime: 600 Health (from 300), 300 Shield (from 100), 150 Armor (from 150)
Update 31.6 (2022-06-09)
- Fixed the Ordis Sentinel Skin having no idle animation when equipped on Dethcube or Dethcube Prime.
Update 25.8 (2019-10-01)
- Introduced Dethcube Prime.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the following Sentinels (and Skins):
- Dethcube
- Dethcube Forest-Camo Skin
- Dethcube Carabus Skin
Hotfix 14.7.3.1 (2014-09-19)
- Fixed Operation: Gate Crash exploit where Dethcube's Vaporize would continue to deal damage when you should be completely impotent.
Hotfix 14.0.7.1 (2014-07-22)
- Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body.
Update 13.1 (2014-04-23)
- New Carabus Skin for the Dethcube Sentinel - walk like a Grustrag Three!
Update 12.6 (2014-03-26)
- DethCube max attack ranged changed to 30m for it's attack precept
Update 10.1 (2013-09-20)
- Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.
Update 9.8 (2013-09-03)
- Fixed incorrect emblem decorations on Dethcube.
Update 9.7 (2013-08-30)
- Fixed incorrect emblem decorations on Dethcube.
Update 9.4 (2013-08-02)
- Fixes for badges on Dethcube being offset.
Hotfix 9.1.4 (2013-07-16)
- Fix for Dethcube issues with attacks.
Hotfix 8.1.5 (2013-06-21)
- Added a new Dethcube bundle to the Market!
Hotfix 8.0.5 (2013-05-29)
- Decreased volume on DethCube firing effects
Update 8.0 (2013-05-23)
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier ( Prime) • Dethcube ( Prime) • Diriga • Djinn • Helios ( Prime) Nautilus ( Prime) • Oxylus • Shade ( Prime, Prisma) • Taxon • Wyrm ( Prime) | |
MOA | Lambeo Moa • Oloro Moa • Para Moa • Nychus Moa | |
Hound | Bhaira Hound • Dorma Hound • Hec Hound | |
Beast | ||
Kubrow | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari ( Prime) | |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |