The Dethcube is an offensive Sentinel pre-equipped with Deth Machine Rifle as its default weapon, able to sustain a high damage per second on enemies at long ranges. The Dethcube's secondary attack,
Vaporize, periodically fires a beam that deals massive damage. With
Energy Generator, the Dethcube can spawn Energy Orbs while assisting in kills.
Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 500 |
![]() 400 |
![]() 200 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
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Dethcube–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Sentinel will deal high damage to target that gets too close.

Drops an energy orb after assisting in kills.
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
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Increases shield recharge rate of the Sentinel | Any | Uncommon | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
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Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
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Sentinel will zap multiple enemies within range | Diriga | Common | |
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The Sentinel will attack the first visible enemy in range | Any | Common | |
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Increases maximum shields of Companion | Any Companion | Common | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
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Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
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The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
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The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
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The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
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The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
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Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
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Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
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The Sentinel will attack the first visible enemy in range | Helios | Common | |
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The Sentinel will attack the first visible enemy in range | Djinn | Common | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Sentinel Loadouts
- Main article: Category:Dethcube Sentinel Build
Notes
- The Dethcube-exclusive precept mod
Swift Deth no longer drops as of Update 24.0. It was replaced with the non-exclusive
Assault Mode precept mod.
Swift Deth cannot be simultaneously equipped with
Assault Mode.
Tips
- Adding zoom to the Deth Machine Rifle such as
Eagle Eye will increase the lock-on range for the Dethcube, while
Speed Trigger will increase the fire rate.
Regen will increase overall survivability of the sentinel in combat.
Trivia
- Observant viewers in the beginning of Livestream 17 video can see the cameo appearance of the Dethcube used as a hologram display monitor for Alad V on his Zanuka Project when he mentions the bidding cost for the live
Mag Warframe.
- It was used as the placeholder for the video being replaced by the Locust Drone.
- The Carabus skin for the Dethcube gives it the appearance of the Sentinel used by The Grustrag Three.
- Dethcube and Shade were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.
Dethcube Prime is the the Primed version of the Dethcube Sentinel, featuring enhanced health and armor, and comes with the enhanced Deth Machine Rifle Prime. Dethcube Prime was released alongside
Atlas Prime and
Tekko Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() |
Acquisition
Dethcube Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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Lith D3 Rare Lith D1 Rare (V) |
Neo D2 Rare Lith D2 Rare (V) Meso D4 Rare (V) |
Lith T4 Uncommon Neo T2 Uncommon Lith M6 Uncommon (V) Meso L1 Uncommon (V) Meso R3 Uncommon (V) |
Neo E2 Common Neo I2 Common Lith S10 Common (V) Neo G2 Common (V) Axi P2 Common (V) |
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Dethcube Prime–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Sentinel will deal high damage to target that gets too close.

Drops an energy orb after assisting in kills.
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
![]() |
Increases shield recharge rate of the Sentinel | Any | Uncommon | |
![]() |
The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
![]() |
Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
![]() |
Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
![]() |
Sentinel will zap multiple enemies within range | Diriga | Common | |
![]() |
The Sentinel will attack the first visible enemy in range | Any | Common | |
![]() |
Increases maximum shields of Companion | Any Companion | Common | |
![]() |
Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
![]() |
The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
![]() |
The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
![]() |
Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
![]() |
The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
![]() |
The Sentinel pulls enemies towards the user | Djinn | Common | |
![]() |
Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
![]() |
The Sentinel cloaks its owner when enemies are close | Shade | Common | |
![]() |
The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
![]() |
The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
![]() |
Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
![]() |
Wallrunning regenerates health for its owner every 3m | Any | Rare | |
![]() |
The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
![]() |
The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
![]() |
The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
![]() |
Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
![]() |
The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
![]() |
The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
![]() |
The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
![]() |
The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
![]() |
The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
![]() |
The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
![]() |
The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
![]() |
Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
![]() |
Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
![]() |
The Sentinel will attack the first visible enemy in range | Helios | Common | |
![]() |
The Sentinel will attack the first visible enemy in range | Djinn | Common | |
![]() |
The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Comparisons
Sentinel Loadouts
- Main article: Category:Dethcube Sentinel Build
Notes
- The Dethcube-exclusive precept mod
Swift Deth no longer drops as of Update 24.0. It was replaced with the non-exclusive
Assault Mode precept mod.
Swift Deth cannot be simultaneously equipped with
Assault Mode.
Dethcube can be equipped with the following items:
Cosmetics
See Also
- Converted materials to PBR on the following Sentinels (and Skins):
- Dethcube
- Dethcube Forest-Camo Skin
- Dethcube Carabus Skin
- Fixed Operation: Gate Crash exploit where Dethcube's Vaporize would continue to deal damage when you should be completely impotent.
- Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body.
- New Carabus Skin for the Dethcube Sentinel - walk like a Grustrag Three!
- DethCube max attack ranged changed to 30m for it's attack precept
- Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.
- Fixed incorrect emblem decorations on Dethcube.
- Fixed incorrect emblem decorations on Dethcube.
- Fixes for badges on Dethcube being offset.
- Fix for Dethcube issues with attacks.
- Added a new Dethcube bundle to the Market!
- Decreased volume on DethCube firing effects
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier (Prime) • Dethcube (Prime) • Diriga • Djinn • Helios (Prime) Oxylus • Shade (Prisma) • Taxon • Wyrm (Prime) | |
MOA | Lambeo • Oloro • Para • Nychus | |
Beast | ||
Kubrow | Incubated | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Incubated | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |
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