The Dethcube is an offensive Sentinel pre-equipped with Deth Machine Rifle as its default weapon, able to sustain a high damage per second on enemies at long ranges. The Dethcube's secondary attack,
Vaporize, periodically fires a beam that deals massive damage. With
Energy Generator, the Dethcube can spawn Energy Orbs while assisting in kills.
Acquisition
Dethcube's blueprint can be purchased from the Market.
Note that acquiring Dethcube requires two open Companion slots: one for Dethcube itself and one for the Deth Machine Rifle robotic weapon it comes with.
Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 500 |
![]() 400 |
![]() 200 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
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Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Sentinel will deal high damage to target that gets too close.

Drops an energy orb after assisting in kills.
Name | Description | Sentinel | Polarity | Rarity | Precept |
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Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
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Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
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The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
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The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
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The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
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Sentinel clusters enemies in range | Nautilus | Common | Yes | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
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The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
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Reduces recovery time and grants invulnerability on reviving | Any | Legendary | No | |
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Energy Orb pickups reduce recovery time and grant Overshields on revival. Increases max Overshields | Djinn | Rare | Yes | |
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Reduces recovery time and grants invulnerability on reviving | Any | Common | No | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | No | |
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The Sentinel has a chance to drop a rare material upon death. | Any | Uncommon | Yes | |
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The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
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The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Notes
- The Dethcube-exclusive precept mod
Swift Deth no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive
Assault Mode precept mod.
Swift Deth cannot be simultaneously equipped with
Assault Mode.
Tips
- Adding zoom to the Deth Machine Rifle such as
Eagle Eye will increase the lock-on range for the Dethcube, while
Speed Trigger will increase the fire rate.
Regen will increase overall survivability of the sentinel in combat.
Trivia
- Observant viewers in the beginning of Livestream 17 video can see the cameo appearance of the Dethcube used as a hologram display monitor for Alad V on his Zanuka Project when he mentions the bidding cost for the live
Mag Warframe.
- It was used as the placeholder for the video being replaced by the Locust Drone.
- The Carabus skin for the Dethcube gives it the appearance of the Sentinel used by The Grustrag Three.
- Dethcube and Shade were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.
Dethcube Prime is the the Primed version of the Dethcube Sentinel, featuring enhanced Health, Shield, and Armor, an additional
polarity, and comes with the enhanced
Deth Machine Rifle Prime. Dethcube Prime was released alongside
Atlas Prime and
Tekko Prime.
Acquisition
Note that acquiring Dethcube Prime requires two open Companion slots: one for Dethcube Prime itself and one for the Deth Machine Rifle Prime robotic weapon it comes with.
Carapace | Systems | ![]() |
Cerebrum |
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
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Vaultings
- On August 31st, 2021, it was announced that Dethcube Prime, along with
Atlas Prime and
Tekko Prime, would enter the Prime Vault and be retired from the reward tables on September 8th, 2021. Any preexisting components or fully-built sentinels will remain as is.
Comparisons
Media
Dethcube can be equipped with the following items:
Cosmetics
See Also
Hotfix 34.0.7 (2023-11-02)
- Fixed performance issues caused by Dethcube (with Fired up, Firestorm, and Fire Rate and Multshots Mods) attacking enemies trapped in Zephyr’s Tornado.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Dethcube: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
- Dethcube Prime: 600 Health (from 300), 300 Shield (from 100), 150 Armor (from 150)
Update 31.6 (2022-06-09)
- Fixed the Ordis Sentinel Skin having no idle animation when equipped on Dethcube or Dethcube Prime.
Update 25.8 (2019-10-01)
- Introduced Dethcube Prime.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the following Sentinels (and Skins):
- Dethcube
- Dethcube Forest-Camo Skin
- Dethcube Carabus Skin
Hotfix 14.7.3.1 (2014-09-19)
- Fixed Operation: Gate Crash exploit where Dethcube's Vaporize would continue to deal damage when you should be completely impotent.
Hotfix 14.0.7.1 (2014-07-22)
- Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body.
Update 13.1 (2014-04-23)
- New Carabus Skin for the Dethcube Sentinel - walk like a Grustrag Three!
Update 12.6 (2014-03-26)
- DethCube max attack ranged changed to 30m for it's attack precept
Update 10.1 (2013-09-20)
- Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.
Update 9.8 (2013-09-03)
- Fixed incorrect emblem decorations on Dethcube.
Update 9.7 (2013-08-30)
- Fixed incorrect emblem decorations on Dethcube.
Update 9.4 (2013-08-02)
- Fixes for badges on Dethcube being offset.
Hotfix 9.1.4 (2013-07-16)
- Fix for Dethcube issues with attacks.
Hotfix 8.1.5 (2013-06-21)
- Added a new Dethcube bundle to the Market!
Hotfix 8.0.5 (2013-05-29)
- Decreased volume on DethCube firing effects
Update 8.0 (2013-05-23)
- Introduced.
Companion | ||
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Robotic | ||
Sentinel | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
MOA | ![]() ![]() ![]() ![]() | |
Hound | ![]() ![]() ![]() | |
Beast | ||
Kubrow | ![]() ![]() ![]() ![]() ![]() ![]() | |
Predasite | ![]() ![]() ![]() | |
Kavat | ![]() ![]() ![]() ![]() ![]() | |
Vulpaphyla | ![]() ![]() ![]() |