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Detect Vulnerability is a Sentinel precept that allows the Helios Sentinel to reveal weakspots on enemies that have had previously completed Codex scans. Hitting an enemy in the highlighted weakspot will apply a damage multiplier.

Stats[]

Rank Damage Multiplier Cost
0 +150% 6
1 +175% 7
2 +200% 8
3 +225% 9
4 +250% 10
5 +275% 11


Acquisition[]

Notes[]

  • Enemies must have a completed codex entry prior to entering the mission to be eligible to be marked with a weakspot.
  • Marking an enemy with a weakspot does not consume a Codex Scanner charge and it is not necessary to have Mod TT 20px Investigator equipped for Detect Vulnerability to function.
  • The Sentinel will randomly select a single enemy within 30 meters to mark.
  • The mark appears as a highlight in the Sentinel's energy color, visible to all members of the Sentinel owner's squad on a randomly selected enemy body part.
  • The mark has a 'fade-in' time of approximately 0.5 seconds and a duration of 9.5 seconds at max rank.
  • The mark will remain for the duration even if the target moves further than 30 meters away after being marked.
  • Selecting a target to mark takes the Sentinel approximately 2 seconds from when an enemy comes within range or after the previous mark expires.
  • The damage increase stacks multiplicatively with body part multipliers.
  • Although the precept functions similarly to Banshee's Sonar130xWhite Sonar ability, the highlighted weakspot is smaller and will not trigger Mod TT 20px Resonance.

Media[]

Patch History[]

Update 29.5 (2020-11-19)

  • Fixed inability to trade one of multiple copies of Detect Vulnerability Mod if they're all maxed.

Hotfix 23.0.8 (2018-07-09)

  • Optimized Helios's Detect Vulnerability Precept.

Update 16.0 (2015-03-19)

  • Introduced.
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