Despair are a set of throwing knives with micronic edges, used by the Stalker.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Capable of using the thrown-exclusive mod Concealed Explosives.
Advantages over other Secondary weapons (excluding modular weapons):
- Silent.
- Normal Attack (wiki attack index 1)
- Very high reload speed (0.75 s)
- Above average ammo max (210)
- Above average disposition (●●●●○ (1.30x))
- Incarnon Form (wiki attack index 2)
- High crit chance (30.00%)
- Very high reload speed (0.75 s)
- Above average ammo max (210)
- Above average disposition (●●●●○ (1.30x))
- High crit multiplier (3.00x)
- Incarnon Form Radial Attack (wiki attack index 3)
- High crit chance (30.00%)
- High reload speed (0.75 s)
- High disposition (●●●●○ (1.30x))
- High crit multiplier (3.00x)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Projectiles have travel time and travel in an arc, making it hard to hit at longer ranges and achieve headshots.
- Normal Attack (wiki attack index 1)
- Below average magazine (10)
- Low fire rate (3.33 attacks/sec)
- Low crit multiplier (1.60x)
- Incarnon Form (wiki attack index 2)
- Below average magazine (10)
- Low total damage (60)
- Below average status chance (20.00%)
- Incarnon Form Radial Attack (wiki attack index 3)
- Very low active falloff slope (5.7m/%)
- Very low maximum falloff distance (4.0 m)
- Below average magazine (10)
- Below average total damage (160)
- Low status chance (20.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Despair's blueprint is dropped by both Stalker and Shadow Stalker. It is also included in the What Stalker? bundle for 800 in the market.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Stalker | 5.87% | ~ 17 Kills | 114 ± 38 Kills |
Blueprint | Shadow Stalker | 5.87% | ~ 17 Kills | 114 ± 38 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
Morphics 10 |
Ferrite 5,000 |
Alloy Plate 800 |
Salvage 4,500 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
This weapon can be sold for 5,000.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Despair Incarnon Genesis from The Circuit's Steel Path to place on their Despair with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Despair Incarnon Genesis requires 20 Pathos Clamps, 60 Silphsela and 70 Yao Shrub.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain embedding projectiles that explode with Heat Damage.
- Incarnon Form now explodes in an approximate 4.9 meter radius after a 0.5 second embed delay, dealing 150 Heat damage. It also has increased base damage, Critical Chance, Critical Multiplier, and Status Chance, but slightly lower Fire Rate and significantly lower Accuracy.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Despair's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Despair reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Fatal Affliction:
- Increase Damage by +50.
- +40% Direct Damage per Status Type affecting the target.
- Perk 2: Stalker's Vendetta:
- Increase Damage by +60.
- With Dread and Hate equipped: Multishot consumes ammo directly from Capacity and increases Damage by +100%. +30% Multishot.
- Damage bonus is a unique modifier that is multiplicative to other damage buffs.
- Damage bonus only applies to shots generated by multishot.
- The multishot bonus stacks additively with multishot mods such as Barrel Diffusion.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Marksman's Focus:
- -30% Zoom
- Perk 2: Swift Deliverance:
- +50% Projectile Speed
- Perk 3: Rapid Reinforcement:
- +100% Reload Speed
Evolution IV[]
- Unlock Challenge: Kill 40 enemies within 10m.
- Perk 1: Elemental Balance:
- Increase Status Chance by +24%.
- Perk 2: Survivor's Edge:
- Increase Critical Chance by +12%.
- Increase Status Chance by +12%.
- Perk 3: Critical Parallel:
- Increase Critical Chance by +18%.
- Increase Critical Damage Multiplier by +0.4x.
Tips[]
- Using the Pistol Ammo Mutation mod can help with ammo economy.
- Alternatively, bring along Squad Ammo Restore.
- For effective use of non-hitscan weapons, it is strongly recommended to learn how to aim ahead of your target so the projectile takes into account travel time.
Trivia[]
- A "monofilament" is a type of wire or edge, consisting of a single strand or side of strongly bound together molecules. This creates an edge that is micron or even nanometer thin, the sharpest possible.
- Typically, they are applied as a cutting tool or a weapon that can sever nearly any object or other molecules.
- Organic molecular wires have been proposed for usage in optoelectronics.
- Similarly to the Hikou and Kunai, the Despair is a secondary thrown weapon that deals mostly Puncture damage.
Media[]
Despair Skins
Patch History[]
Hotfix 36.0.4 (2024-06-26)
- Fixed Despair in left hand not using custom player-selected colors.
Update 36.0 (2024-06-18)
- Increased (Shadow) Stalker’s drop rate for Despair to 11.73%.
- Note: The Drop Chance of rolling a reward from this Drop Table is unchanged (i.e. 50%).
- Updated the visual materials on the Despair.
- This change also made many untintable areas now tintable.
Update 32.0 (2022-09-07)
- Updated thrown weapons to now only show a single projectile in hand when only one 1 projectile is remaining before reloading. This affects the following weapons:
- Despair
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 4.
- Damage increased from 55 to 58.
- Status chance increased from 2.5% to 16%.
- Critical chance increased from 2.5% to 16%.
- Critical damage increased from 1.5 to 1.6x.
Update 19.0 (2016-11-11)
- Fixed being thrown backwards when using Ivara's Navigator.
Hotfix 18.4.7 (2016-02-04)
- Slightly adjusted the location of Despair when holstered.
Update 18.1 (2015-12-16)
- Despair is available for use in PvP.
Update 16.10 (2015-06-25)
- Fixed Despair using wrong audio FX on impact.
Hotfix 15.7.2 (2014-12-19)
- Adjustments made to Despair holster to remove redundant visual attachments.
Update 12.4 (2014-03-05)
- Fixed Despair hand models disappearing forever after emptying one clip.
Hotfix 11.3.3 (2013-12-13)
- Text corrections for Despair.
Update 9.0 (2013-07-13)
- Fixed weapon attachments (Despair holsters) that would detach from player while using a sniper rifle.
- Fixed/removed off-hand flashlight when using Despair.
Update 8.0 (2013-05-23)
- Introduced.
Last updated: Hotfix 24.1.3 (2018-12-05)
See also[]
- Stalker, the assassin who uses the Despair.
- Kunai, a similar weapon.
- Hikou, another thrown secondary.
- Despair Incarnon Genesis, the Incarnon power-up for the Despair.