3 75 |
Desolate Hands Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range. Introduced in Update 24.2 (2018-12-18) |
Strength:100 / 150 / 200 / 250 (damage) 3 / 4 / 6 / 8 (number of charges) | |
Duration:N/A | |||
Range:6 m (seek range) 3 m (explosion radius) | |||
Misc:
1.6% (Restraint erosion per enemy disarmed) |
Info
- Baruuk summons a protective ring of 3 / 4 / 6 / 8 levitating energy daggers around him that passively provide him with 10% damage reduction per dagger orbiting in the ring. The daggers will seek enemies within 6 meters and Disarm them, consuming a dagger and dealing 100 / 150 / 200 / 250 damage to enemies within a 3 meter radius.
- Damage and number of daggers are affected by Ability Strength.
- Damage reduction percentage per dagger is not affected by Mods. The Arsenal lists the damage reduction with maximum daggers.
- Damage reduction can not exceed 90% under any circumstance, capping out at 9 daggers.
- Seek and explosion range are affected by Ability Range.
- Casting speed is affected by Natural Talent and Speed Drift.
- Damage and number of daggers are affected by Ability Strength.
- Synergy: Desolate Hands synergize with Baruuk's other abilities when used in tandem
- Enemies that have been disarmed will not be targeted by the daggers.
- Daggers can jump to ally Warframes within Baruuk's dagger seek range. Daggers provide both damage reduction and disarm charges to affected allies; each ally can carry up to half of the modded number of daggers.
- Can be recast while active to restore the number of daggers to full.
- Casting Desolate Hands is a full-body animation that stops Baruuk's grounded movement and other actions.
Tips & Tricks
- Low range values can help prevent the daggers from seeking out enemies, making it easier to keep them for damage reduction.