DesolateHandsModx256.png DesolateHands130xWhite.png
Desolate Hands
Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
Strength:100 / 150 / 200 / 250 (DmgBlastSmall64.png Blast damage)
3 / 4 / 6 / 8 (number of charges)
Range:6 m (seek range)
3 m (explosion radius)
Misc:1.6% (Restraint erosion per enemy disarmed)
10% (damage reduction per dagger)
90% (damage reduction cap)

50% (dagger cap per ally)

  • Baruuk summons a protective ring of 3 / 4 / 6 / 8 levitating energy daggers around him that passively provide him with 10% damage reduction per dagger orbiting in the ring. The daggers will seek enemies in sight and within 6 meters, launching one by one to Disarm their targets on impact, then explode dealing 100 / 150 / 200 / 250 DmgBlastSmall64.png Blast damage to all enemies within a 3 meter radius.
    • Damage and number of daggers are affected by Ability Strength.
      • Damage reduction percentage per dagger is not affected by Mods. The Arsenal lists the damage reduction with maximum daggers.
      • Damage reduction can not exceed 90% under any circumstance, capping out at 9 daggers.
      • Dagger damage is also affected by TheoremDemulcent64x.png Theorem Demulcent.
    • Seek and explosion range are affected by Ability Range.
    • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Enemies that have already been disarmed will not be targeted by the daggers.
  • While at least 1 dagger is orbiting Baruuk, Desolate Hands shares its effects with allies by launching 1 dagger at a time to the nearest ally within Baruuk's dagger seek range and in direct line of sight. Shared daggers also provide damage reduction, disarm charges, and erodes Baruuk's Restraint on enemy disarm for the affected allies; each ally can carry up to 50% of the modded number of daggers.
    • Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
      • On Defense Objects, the damage reduction is capped at 50%, but the object may still carry more than 5 daggers.
    • Baruuk does not lose his own dagger charges when shared with allies, instead his allies receive new daggers.
    • Once the maximum number of shared daggers is reached on an ally, Baruuk's Desolate Hands will not share new daggers with that ally.
    • Only Baruuk's own Desolate Hands will share new daggers to allies.
  • Ability Synergy:
    • Baruuk's Restraint erodes by ~1.6% per enemy disarmed by his own daggers and shared daggers on allies.
    • While Elude130xDark.png Elude is active, the daggers' seeking range is doubled.
    • Damage dealt by Desolate Hand's dagger explosion will not awaken sleeping enemies under Lull130xDark.png Lull's influence.
  • Can be recast while active to restore the number of daggers to full.
    • New instance of Desolate Hands will cause daggers to retarget previously disarmed enemies and allies with shared daggers if within range.
  • Casting Desolate Hands is a full-body animation that stops Baruuk's grounded movement and other actions.

Tips & Tricks
  • Low range values can help prevent the daggers from seeking out enemies, making it easier to keep them for damage reduction.

  • Maximization
    Input table not loaded. Javascript Not loaded
    Result table not loaded. Javascript Not loaded


    See Also[]