Desert Wind is Baruuk's signature Exalted Weapon, which can only be used upon activating the
Serene Storm. The weapon exclusively uses the Serene Storm stance.
Refer to the weapon's ability page for a list of mods that affect the weapon.
Characteristics[]
This weapon deals pure Impact damage.
Advantages:
- Pure
Impact damage – effective against shields.
Reactive Storm augment changes the damage from
Impact to adapt to the enemy's damage-type weaknesses.
- Tied with
Valkyr Talons for the highest critical chance of all melee weapons.
- Good base status chance.
- Can reach over 100% status chance with
Reactive Storm.
- Can reach over 100% status chance with
- Attacks release waves that travel 20 meters with unlimited punch through.
- Waves can ragdoll enemies and reflect projectiles.
- Fist attacks have a chance to disarm.
- Innate two
and one
polarities.
Disadvantages:
- No
Puncture or
Slash damage – less effective against armor and health.
- Wave damage dissipates with range.
- Wave damage is not boosted by
Condition Overload.
- Wave hits do not count towards the Melee Combo Counter.
- Requires Restraint to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except
Drifting Contact), Acolyte Mods (e.g.,
Blood Rush), or Amalgam Mods (e.g.,
Amalgam Organ Shatter).
- Combo counter resets when equipped with
Xoris.
Notes[]
- The Desert Wind appears in the Arsenal after unlocking Baruuk's
Serene Storm ability.
Reach does not extend the wave range.
- As an Exalted Weapon, this weapon comes with an
Orokin Catalyst pre-installed.
Trivia[]
- Desert Wind is the second melee Exalted Weapon with innate range attack, the first being
Exalted Blade.
Patch History[]
Update 29.5 (2020-11-19)
- Fixed de-equipping a Scanner not returning you to your active Exalted weapon if one was equipped prior.
- Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee.
Hotfix 29.1.1 (2020-09-18)
- Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.
Hotfix 28.2.1 (2020-08-01)
- Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
Hotfix 27.4.2 (2020-05-04)
- Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
Hotfix 27.2.2 (2020-03-06)
- Increased the base Status Chance of Desert Wind to 15% (from 10%), while also changing the Reactive Storm Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
- Reactive Storm 35% to 250% Status Chance
Update 26.0 (2019-10-31)
- Parry Angle set to 60.
- Range increased from 1 to 1.2.
Update 24.6 (2019-04-04)
- Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.
Update 24.4 (2019-03-08)
- MELEE REVISIT - PHASE 1 - "Flow"
- Let The Gun & Blade Flow
Swap between your gun and melee at the press of a button, no holstering required!
- Keybinds!
Notable Keybind changes:
- Your left mouse button is gun fire, always, instantly.
- Your right mouse button is now aim, always, instantly.
- Additional Information and Changes
- Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
Hotfix 24.2.7 (2018-01-09)
- Fixed Baruuk’s Desert Wind weapon displaying as having Impact, Puncture, and Slash in the Arsenal when it's just Impact.
Update 24.2 (2018-12-18)
- Introduced.
Last updated: Hotfix 27.2.2 (2020-03-06)
See Also[]
Serene Storm, the ability that summons the weapon.
- Serene Storm (Stance), the weapon's exclusive stance.
Baruuk, the weapon's user.