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− | *Nekros emits an aura of dark power that affects every corpse within a radius of '''10 / 15 / 20 / 25''' meters, consuming the corpses and granting a '''22.5% / 32% / 42.5% / 54%''' chance to roll the corpse's drop table again to produce additional loot. After a 2-second delay on the first corpse within range, corpses are consumed one at a time in random order, with subsequent corpses |
+ | *Nekros emits an aura of dark power that affects every corpse within a radius of '''10 / 15 / 20 / 25''' meters, consuming the corpses and granting a '''22.5% / 32% / 42.5% / 54%''' chance to roll the corpse's drop table again to produce additional loot. After a 2-second delay on the first corpse within range, corpses are consumed one at a time in random order, with subsequent corpses consumed at a rate of '''3''' corpses per second. |
− | ** |
+ | **Corpse consumption rate and drop chance are '''not''' affected by mods. |
**Radius is affected by [[Ability Range]]. |
**Radius is affected by [[Ability Range]]. |
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**Additional loot includes all items normally found on the original enemy's loot table, such as [[Pickups#Mods|Mods]], plus [[Pickups#Credits|Credits]], [[Pickups#Resources|Resources]], [[Pickups#Ammo|Ammo Pickups]], [[Pickups#Health|Health Orbs]], [[Pickups#Energy|Energy Orbs]], [[Pigment|Pigments]], [[Pickups#Life_Support_Modules|Life Support]] and [[Power Carrier|Power Cells]]. |
**Additional loot includes all items normally found on the original enemy's loot table, such as [[Pickups#Mods|Mods]], plus [[Pickups#Credits|Credits]], [[Pickups#Resources|Resources]], [[Pickups#Ammo|Ammo Pickups]], [[Pickups#Health|Health Orbs]], [[Pickups#Energy|Energy Orbs]], [[Pigment|Pigments]], [[Pickups#Life_Support_Modules|Life Support]] and [[Power Carrier|Power Cells]]. |
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***Enemies that normally drop [[Pickups#Affinity|Affinity Orbs]], such as [[Feral Kubrow]] will drop more. |
***Enemies that normally drop [[Pickups#Affinity|Affinity Orbs]], such as [[Feral Kubrow]] will drop more. |
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***This does '''not''' cause extra [[Void_Fissure#Gameplay|Reactant]] to drop. |
***This does '''not''' cause extra [[Void_Fissure#Gameplay|Reactant]] to drop. |
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+ | **Additional loot retrieval stacks with other loot abilities that loot while alive ({{WF|Ivara}}'s {{A|Prowl}}), loot while petrified ({{WF|Atlas}}'s {{M|Ore Gaze}}), and loot on death ({{WF|Hydroid}}'s {{M|Pilfering Swarm}}, {{WF|Khora}}'s {{M|Pilfering Strangledome}} and {{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Monkey Luck passive]]). However, it does '''not''' stack with other loot corpse abilities ([[Chesa Kubrow]]'s {{M|Retrieve}}). |
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*Desecrate will consume '''10''' Energy for every corpse consumed. This ability will remain active for as long as Nekros has energy, or the ability is manually deactivated by pressing the ability key again. |
*Desecrate will consume '''10''' Energy for every corpse consumed. This ability will remain active for as long as Nekros has energy, or the ability is manually deactivated by pressing the ability key again. |
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**Energy per corpse is affected by [[Ability Efficiency]]. |
**Energy per corpse is affected by [[Ability Efficiency]]. |
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**While the ability is active, Nekros can still move around freely. |
**While the ability is active, Nekros can still move around freely. |
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**If toggled on, the ability icon will be grayed out and Nekros will shimmer faintly in his energy color. |
**If toggled on, the ability icon will be grayed out and Nekros will shimmer faintly in his energy color. |
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+ | **Despite being a channeled ability, this does not interrupt energy regeneration from ''any'' source including [[Energy Siphon]] and [[Energizing Dash]], and it is unaffected by [[Ability Duration]]. |
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⚫ | *Desecrate affects the corpses of most enemies as well as dead faction allies from [[Invasion]]s, [[The Grustrag Three]], [[Eximus]] enemy corpses and [[Corrupted Vor]]'s corpse if it is left behind |
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⚫ | |||
⚫ | |||
**Vaporized enemies as long as Desecrate is cast before they fully disappear. |
**Vaporized enemies as long as Desecrate is cast before they fully disappear. |
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− | **Enemies vaporized by Nova's |
+ | **Enemies vaporized by Nova's {{A|Molecular Prime}} even after the corpses have disappeared. When Desecrate is cast, the corpses appear and disappear quickly. |
− | **Shadow corpses from |
+ | **Shadow corpses from {{A|Shadows Of The Dead}}. Desecrating shadow corpses will only yield health orbs. |
+ | *Desecrate does '''not''' work on enemies that explode on death, such as [[Volatile Runner]]s, or on certain bosses including [[Sprag]] and [[Ven'kra Tel]]. |
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− | *Sometimes corpses yield no drops because the enemy's loot table includes a chance to drop nothing or due to lag where the corpse has already disappeared for the host. |
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+ | *Sometimes, corpses may yield no drops even if Desecrate's attempt at the extra loot roll was successful, because the enemy's loot table can include a chance to drop nothing. |
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*Successfully desecrated corpses will glow with the chosen energy color and turn into smoke before fading away. |
*Successfully desecrated corpses will glow with the chosen energy color and turn into smoke before fading away. |
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*Initial activation of the ability has a cast time of '''1.8''' seconds. |
*Initial activation of the ability has a cast time of '''1.8''' seconds. |
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*Know the timespan for a body to completely disintegrate: |
*Know the timespan for a body to completely disintegrate: |
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**[[Grineer]] and [[Corpus]] corpses will disintegrate in '''15''' seconds. |
**[[Grineer]] and [[Corpus]] corpses will disintegrate in '''15''' seconds. |
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− | **[[Infested]] corpses and |
+ | **[[Infested]] corpses and {{A|Avalanche}}d enemies will disintegrate in '''5''' seconds. |
− | **Corpses from enemies affected with |
+ | **Corpses from enemies affected with {{A|Molecular Prime}} will disintegrate in '''3''' seconds. |
− | **Corpses from enemies affected with |
+ | **Corpses from enemies affected with {{A|Miasma}} will disintegrate within a second. |
**Enemies that do not leave bodies behind cannot be desecrated. |
**Enemies that do not leave bodies behind cannot be desecrated. |
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*Most useful in Survival missions, due to the large amount of enemies. |
*Most useful in Survival missions, due to the large amount of enemies. |
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**Nekros can also desecrate personal life support from bodies. |
**Nekros can also desecrate personal life support from bodies. |
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+ | *Weapons with high {{Icon|Proc|Slash|Text}} damage are likely to dismember enemies into multiple body parts. |
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⚫ | |||
− | *Depending on the enemy type, some may be eligible to split into anywhere from 2 up to 6 parts, or none at all. |
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− | **There are several firearms that excel at this, despite not necessarily being the ones with the highest percentage {{Icon|Proc|Slash|text}} damage. These weapons are: [[Akjagara]], [[Braton Prime]], [[Flux Rifle]], [[Kohm]], [[Miter]], [[Panthera]], [[Tigris]], [[Azima]], [[Pyrana]], Vastos ([[Vasto]], [[Akvasto]] and [[Vasto Prime]]), Latos ([[Lato]], [[Lato Prime]] and [[Lato Vandal]]). |
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− | ***Some weapons like the [[Kohm]], [[Kohmak]] and [[Twin Kohmak]] can split the enemy into 4 different pieces each counting as an individual corpse. |
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*Desecrate synergizes well with {{M|Equilibrium}} – every energy orb picked up will regenerate health and vice versa, allowing for Desecrate to be constantly active, regardless of whether the player has the {{M|Despoil}} [[Warframe Augment Mods|augment]] or not. |
*Desecrate synergizes well with {{M|Equilibrium}} – every energy orb picked up will regenerate health and vice versa, allowing for Desecrate to be constantly active, regardless of whether the player has the {{M|Despoil}} [[Warframe Augment Mods|augment]] or not. |
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*When using {{M|Equilibrium}} it is beneficial to take a controlled amount of damage, or use {{M|Despoil}} in order to fully benefit from being able to pick up Health orbs (also consider using {{M|Rage}} or {{M|Hunter Adrenaline}} to recover energy ''while'' taking damage). |
*When using {{M|Equilibrium}} it is beneficial to take a controlled amount of damage, or use {{M|Despoil}} in order to fully benefit from being able to pick up Health orbs (also consider using {{M|Rage}} or {{M|Hunter Adrenaline}} to recover energy ''while'' taking damage). |
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*Desecrate is also very effective in Excavation missions because it can be used on [[Power Carrier]]s, possibly making them drop additional power cells. |
*Desecrate is also very effective in Excavation missions because it can be used on [[Power Carrier]]s, possibly making them drop additional power cells. |
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*Because Hydroid's Undertow preserves the bodies of enemies it kills, Desecrate synergizes very well with it if used properly, especially on Defense or Survival missions. |
*Because Hydroid's Undertow preserves the bodies of enemies it kills, Desecrate synergizes very well with it if used properly, especially on Defense or Survival missions. |
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− | **Also applies to |
+ | **Also applies to {{WF|Inaros}}' {{A|Sandstorm}}. |
+ | *Corpses are consumed upon Desecrate's attempt to roll extra loot, regardless of success or not. |
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− | *Multiple Nekros' Desecrate do not stack directly, except for having more coverage and faster Desecration of multiple corpses. However, multiple Desecrates can at times overlap each other due to ping differences and interaction between the host and other clients, which can give additional loot if 2 or more Nekros were to Desecrate the same corpse at the same time within the ping latency window. |
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+ | *Overlapping Desecrate using two or more Nekroses will not generate more loot. Only one Nekros can successfully Desecrate a given corpse. Having multiple Desecrating Nekroses may still be useful if the Nekroses themselves are spread out or if some corpses would disappear before Desecrate gets a chance. |
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+ | <noinclude> |
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+ | |max = {{WFmax|main|nekros3}} |
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+ | </noinclude> |
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}} |
}} |
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</onlyinclude> |
</onlyinclude> |
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− | ==See Also== |
+ | === See Also === |
− | * |
+ | *{{WF|Nekros}} |
[[de:Entweihen]] |
[[de:Entweihen]] |
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[[es:Profanar]] |
[[es:Profanar]] |
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__NOTOC__ |
__NOTOC__ |
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[[Category:Warframe Abilities]] |
[[Category:Warframe Abilities]] |
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− | [[Category:Healing]] |
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[[Category:Two-Handed Abilities]] |
[[Category:Two-Handed Abilities]] |
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[[Category:Nekros]] |
[[Category:Nekros]] |
Revision as of 12:58, 23 April 2020
3 10 +10/corpse |
Desecrate Forces fallen enemies around you to drop additional loot. Introduced in Update 10.0 (2013-09-13) |
Strength:N/A | |
Duration:N/A | |||
Range:10 / 15 / 20 / 25 m | |||
Misc: 22.5% / 32% / 42.5% / 54% (drop table chance) |
Info
- Nekros emits an aura of dark power that affects every corpse within a radius of 10 / 15 / 20 / 25 meters, consuming the corpses and granting a 22.5% / 32% / 42.5% / 54% chance to roll the corpse's drop table again to produce additional loot. After a 2-second delay on the first corpse within range, corpses are consumed one at a time in random order, with subsequent corpses consumed at a rate of 3 corpses per second.
- Corpse consumption rate and drop chance are not affected by mods.
- Radius is affected by Ability Range.
- Additional loot includes all items normally found on the original enemy's loot table, such as Mods, plus Credits, Resources, Ammo Pickups, Health Orbs, Energy Orbs, Pigments, Life Support and Power Cells.
- Enemies that normally drop Affinity Orbs, such as Feral Kubrow will drop more.
- This does not cause extra Reactant to drop.
- Additional loot retrieval stacks with other loot abilities that loot while alive ( Ivara's Prowl), loot while petrified ( Atlas's Ore Gaze), and loot on death ( Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome and Wukong's Monkey Luck passive). However, it does not stack with other loot corpse abilities (Chesa Kubrow's Retrieve).
- Desecrate will consume 10 Energy for every corpse consumed. This ability will remain active for as long as Nekros has energy, or the ability is manually deactivated by pressing the ability key again.
- Energy per corpse is affected by Ability Efficiency.
- With the Despoil Augment installed, Desecrate will consume 10 Health per corpse instead, affected by Ability Efficiency.
- While the ability is active, Nekros can still move around freely.
- If toggled on, the ability icon will be grayed out and Nekros will shimmer faintly in his energy color.
- Despite being a channeled ability, this does not interrupt energy regeneration from any source including Energy Siphon and Energizing Dash, and it is unaffected by Ability Duration.
- Bodies that are cut in half or into multiple parts before or after death by Script error: The function "Proc" does not exist. damage or a Script error: The function "Proc" does not exist. proc are each treated as distinct "corpses", each part with their own chance to yield additional loot.
- Desecrate affects the corpses of most enemies as well as dead faction allies from Invasions, The Grustrag Three, Eximus enemy corpses, and Corrupted Vor's corpse if it is left behind. Desecrate also affects the following:
- Vaporized enemies as long as Desecrate is cast before they fully disappear.
- Enemies vaporized by Nova's Molecular Prime even after the corpses have disappeared. When Desecrate is cast, the corpses appear and disappear quickly.
- Shadow corpses from "Shadows Of The Dead" wasn't found in Module:Ability/data. Desecrating shadow corpses will only yield health orbs.
- Desecrate does not work on enemies that explode on death, such as Volatile Runners, or on certain bosses including Sprag and Ven'kra Tel.
- Sometimes, corpses may yield no drops even if Desecrate's attempt at the extra loot roll was successful, because the enemy's loot table can include a chance to drop nothing.
- Successfully desecrated corpses will glow with the chosen energy color and turn into smoke before fading away.
- Initial activation of the ability has a cast time of 1.8 seconds.
Augment
- Main article: Despoil
Despoil is a Warframe Augment Mod for Nekros's Desecrate to consume health instead of energy.
DespoilTips & Tricks
- Know the timespan for a body to completely disintegrate:
- Grineer and Corpus corpses will disintegrate in 15 seconds.
- Infested corpses and Avalanched enemies will disintegrate in 5 seconds.
- Corpses from enemies affected with Molecular Prime will disintegrate in 3 seconds.
- Corpses from enemies affected with Miasma will disintegrate within a second.
- Enemies that do not leave bodies behind cannot be desecrated.
- Most useful in Survival missions, due to the large amount of enemies.
- Nekros can also desecrate personal life support from bodies.
- Weapons with high Script error: The function "Proc" does not exist. damage are likely to dismember enemies into multiple body parts.
- Desecrate synergizes well with Equilibrium – every energy orb picked up will regenerate health and vice versa, allowing for Desecrate to be constantly active, regardless of whether the player has the Despoil augment or not.
- When using Equilibrium it is beneficial to take a controlled amount of damage, or use Despoil in order to fully benefit from being able to pick up Health orbs (also consider using Rage or Hunter Adrenaline to recover energy while taking damage).
- Desecrate is also very effective in Excavation missions because it can be used on Power Carriers, possibly making them drop additional power cells.
- Because Hydroid's Undertow preserves the bodies of enemies it kills, Desecrate synergizes very well with it if used properly, especially on Defense or Survival missions.
- Corpses are consumed upon Desecrate's attempt to roll extra loot, regardless of success or not.
- Overlapping Desecrate using two or more Nekroses will not generate more loot. Only one Nekros can successfully Desecrate a given corpse. Having multiple Desecrating Nekroses may still be useful if the Nekroses themselves are spread out or if some corpses would disappear before Desecrate gets a chance.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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