DesecrateModU15.jpeg Nekros3.png
Forces fallen enemies around you to drop additional loot.

Energy per Corpse: 10

Range:10 / 15 / 20 / 25 m
Misc:22.5% / 32% / 42.5% / 54% (drop table chance)

  • Nekros emits an aura of dark power that affects every corpse within a radius of 10 / 15 / 20 / 25 meters, consuming the corpses and granting a 22.5% / 32% / 42.5% / 54% chance to roll the corpse's drop table again to produce additional loot. After a 2-second delay on the first corpse within range, corpses are consumed one at a time in random order, with subsequent corpses consumed at a rate of 3 corpses per second.
  • Desecrate will consume 10 Energy for every corpse consumed. This ability will remain active for as long as Nekros has energy, or the ability is manually deactivated by pressing the ability key again.
    • Energy per corpse is affected by Ability Efficiency.
    • With the DespoilMod TT 20px.png Despoil Augment installed, Desecrate will consume 10 Health per corpse instead, affected by Ability Efficiency.
    • While the ability is active, Nekros can still move around freely.
    • If toggled on, the ability icon will be grayed out and Nekros will shimmer faintly in his energy color.
    • Despite being a channeled ability, this does not interrupt energy regeneration from any source including Energy Siphon and Energizing Dash, and it is unaffected by Ability Duration.
  • Bodies that are cut in half before or after death by taking Slash DamageDmgSlashSmall64.png Slash damage to the torso are each treated as distinct "corpses", each part with their own chance to yield additional loot. This does not apply to individual limbs that have been removed, but only the large sections of corpses.
    • Previously, Cold DamageDmgColdSmall64.png Cold procs being on a target when they died would result in an ice statue, which could then be shattered into two parts to desecrate. Currently this no longer functions in game, and results only in a frozen torso that cannot be broken down further, and therefore can only be desecrated once.
  • Desecrate affects the corpses of most enemies as well as dead faction allies from Invasions, The Grustrag Three, Eximus enemy corpses, and Corrupted Vor's corpse if it is left behind. Desecrate also affects the following:
    • Vaporized enemies as long as Desecrate is cast before they fully disappear.
    • Enemies vaporized by Nova's Molecular PrimeMolecularPrime130xDark.png Molecular Prime even after the corpses have disappeared. When Desecrate is cast, the corpses appear and disappear quickly.
    • Shadow corpses from Shadows Of The DeadShadowsOfTheDead130xDark.png Shadows Of The Dead. Desecrating shadow corpses will only yield health orbs.
  • Desecrate does not work on enemies that explode on death, such as Volatile Runners, or on certain bosses including Sprag and Ven'kra Tel.
  • Sometimes, corpses may yield no drops even if Desecrate's attempt at the extra loot roll was successful, because the enemy's loot table can include a chance to drop nothing.
  • Successfully desecrated corpses will glow with the chosen energy color and turn into smoke before fading away.
  • Initial activation of the ability has a cast time of 1.8 seconds.

Main article: Despoil

Despoil is a Warframe Augment Mod that allows NekrosNekrosIcon272.png Nekros to consume health instead of energy to cast DesecrateDesecrate130xDark.png Desecrate. Health cost is affected by Ability Efficiency.

Rank Health Cost Cost
0 16 6
1 14 7
2 12 8
3 10 9

Tips & Tricks
  • Know the timespan for a body to completely disintegrate:
  • Most useful in Survival missions, due to the large amount of enemies.
    • Nekros can also desecrate personal life support from bodies.
  • Weapons with high Slash DamageDmgSlashSmall64.png Slash damage are likely to dismember enemies into multiple body parts.
  • Desecrate synergizes well with EquilibriumMod TT 20px.png Equilibrium – every energy orb picked up will regenerate health and vice versa, allowing for Desecrate to be constantly active, regardless of whether the player has the DespoilMod TT 20px.png Despoil augment or not.
  • When using EquilibriumMod TT 20px.png Equilibrium it is beneficial to take a controlled amount of damage, or use DespoilMod TT 20px.png Despoil in order to fully benefit from being able to pick up Health orbs (also consider using RageMod TT 20px.png Rage or Hunter AdrenalineMod TT 20px.png Hunter Adrenaline to recover energy while taking damage) Alternatively, a companion with Synth FiberMod TT 20px.png Synth Fiber allows for health orbs to be consumed continuously regardless of health for constant Equilibrium energy benefits. Using this, even a Flawed equilibrium mod can provide constant uptime with enough health orbs present.
  • Desecrate is also very effective in Excavation missions because it can be used on Power Carriers, possibly making them drop additional power cells.
  • Because Hydroid's Undertow preserves the bodies of enemies it kills, Desecrate synergizes very well with it if used properly, especially on Defense or Survival missions.
  • Corpses are consumed upon Desecrate's attempt to roll extra loot, regardless of success or not.
  • Overlapping Desecrate using two or more Nekroses will not generate more loot. Only one Nekros can successfully Desecrate a given corpse.
  • Having multiple Desecrating Nekroses is still useful if the Nekroses themselves are spread out or if some corpses would disappear before Desecrate gets a chance.
    • This is especially useful when corpses are disintegrating faster than 3 per second (such as when an ability like Molecular PrimeMolecularPrime130xDark.png Molecular Prime is being used, in infested missions, or if enemies are simply being killed at a rate of over 3 per second)

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See Also[]