The Dera Vandal is the Vandal variant of the Dera assault rifle, with higher damage, critical damage, status chance, and magazine size.
Characteristics[]
- This weapon deals primarily Puncture damage.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.80 s)
- Above average magazine (60)
- Above average ammo max (540)
- High fire rate (11.25 attacks/sec)
- Above average status chance (30.00%)
- High disposition (●●●●● (1.35x))
- Incarnon Form (wiki attack index 2)
- Above average crit chance (30.00%)
- Above average reload speed (1.80 s)
- High total damage (370)
- Above average ammo max (540)
- High disposition (●●●●● (1.35x))
- High crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Projectiles have travel time, making long range shots more difficult.
- Normal Attack (wiki attack index 1)
- Very low crit chance (8.00%)
- Low total damage (32)
- Incarnon Form (wiki attack index 2)
- Below average fire rate (2.00 attacks/sec)
- Below average status chance (22.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Dera Vandal (Normal Attack), compared to Dera (Normal Attack):
- Higher base damage per projectile (32.00 vs. 30.00)
- Higher total damage (32 vs. 30)
- Higher base critical multiplier (2.00x vs. 1.60x)
- Higher base status chance (30.00% vs. 22.00%)
- Higher average damage per tap (34.56 vs. 31.44)
- Higher burst DPS (388.8 vs. 353.7)
- Higher sustained DPS (290.69 vs. 243.93)
- Larger magazine (60 vs. 45)
- Greater projectile speed (150.0 m/s vs. 100.0 m/s)
- Higher Mastery Rank required (7 vs. 4)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.40x))
Acquisition[]
Blueprints and components are a potential Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 7 to acquire the blueprint.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- The projectiles may possibly obstruct view when firing if the energy color is a bright color such as yellow, blue, or green.
- Due to the projectiles firing from alternating barrels, this has a convergence effect where the bolts will meet at the point the crosshair is on. This will result in the bolts crossing in an 'X' if they miss their target.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Dera Incarnon Genesis from The Circuit's Steel Path to place on their Dera with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
This section is transcluded from Dera Incarnon Genesis § Evolutions. To change it, please edit the transcluded page.
- Installing the Dera Incarnon Genesis requires 20 Pathos Clamps, 80 Eevani, and 70 Ueymag.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire high power beams and gain Magnetic Damage.
- Fires lasers that inflict Magnetic damage. Gains 3 Punch Through and Damage, Critical Chance, and Critical Multiplier are increased, but Status Chance and Fire Rate are lowered.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving headshots and then pressing the Alternate Fire button. 25 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Dera's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 50. Once all ammunition is expended, the Dera reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Crimson Overture:
- Increase Base Damage by +8 (Dera) / +6 (Vandal)
- On Kill: +20% Ammo Efficiency for 5s. Stacks up to 4x.
- Perk 2: Paragon Essence:
- Increase Base Damage by +6 (Dera) / +4 (Vandal)
- On Status Effect: +5% Fire Rate for 5s. Stacks up to 6x.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Extended Volley:
- +50% Projectile Speed
- Perk 2: Swift Deliverance:
- Increase Base Magazine Capacity by +22 (Dera) / +30 (Vandal)
- Perk 3: Evolved Autoloader:
Evolution IV[]
- Unlock Challenge: Kill 30 enemies afflicted with 4 or more Status Effects.
- Secondary Encumber, Voruna's Fangs of Raksh, Citrine's Fractured Blast and Prismatic Gem, and Koumei's Passive, Kumihimo and Bunraku are effective at spreading numerous status effects. Consider reducing Ability Strength so these abilities do not take away Dera's kills.
- Perk 1: Deathtrap Trigger:
- Increase Base Critical Chance by +14%
- Increase Base Critical Damage Multiplier by +0.6x (Dera) / +0.4x (Vandal)
- Perk 2: High Ground:
- Increase Base Critical Chance by 25% of current Status Chance, up to 35%
- Perk 3: Elemental Balance:
- Increase Base Status Chance by +18% (Dera) / +14% (Vandal)
Trivia[]
- This weapon was originally introduced as a potential reward if Nef Anyo was the victor of the conflict during the Operation: Tubemen of Regor event. Nef Anyo had won the conflict in the PlayStation version of the game, but not in the PC or Xbox version. The weapon came with a free weapon slot and a pre-installed Orokin Catalyst.
- The blueprint and parts were formerly a reward from the First, Second, and Seventh Seasons of Sorties
Media[]
Dera Vandal Skins
See Also[]
- Dera, the normal variant.
- Vandal, the Lotus-branded version of a weapon.
Patch History[]
Update 22.12 (2018-02-09)
- Mastery Rank increased from 4 to 7.
- Damage increased from 31 to 32.
- Status chance increased from 15% to 30%.
- Critical chance increased from 5% to 8%.
- Reload speed increased from 2.37s to 1.8s.
- Very slight recoil added.
Update 16.5 (2015-05-12)
- Introduced.