- Tied for third highest status chance with , behind .
- Above average reload speed.
- Above average magazine.
- Projectiles have travel time, making long range shots more difficult.
- Low critical chance.
- Dera Vandal (Normal), compared to Dera (Normal):
- Higher base damage per projectile (32 vs. 30)
- Higher total damage (32 vs. 30)
- Higher base critical multiplier (2x vs. 1.6x)
- Higher base status chance (30% vs. 22%)
- Higher average damage per shot (34.56 vs. 31.44)
- Higher burst DPS (388.8 vs. 353.7)
- Higher sustained DPS (290.69 vs. 243.93)
- Larger magazine (60 round(s) vs. 45 round(s))
- Higher Mastery Rank required (7 vs. 4)
- Lower disposition (1.35 vs. 1.4)
This weapon was introduced during the Operation: Tubemen of Regor event, where players would need to complete a minimum of four regional battles in favor of one side more than the other, and Nef Anyo was the victor of the conflict. Nef Anyo had won the conflict in the PS4 version of the game, but not in the PC or XB1. The weapon came with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and parts were formerly a reward from the First, Second, and Seventh Seasons of Sorties; they can now be found as an Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 7 to acquire the blueprint.
|Time: 12 hrs|
|Market Price: N/A||Blueprints Price:N/A|
- The projectiles may possibly obstruct view when firing if the energy color is a bright color such as yellow, blue, or green.
- Due to the projectiles firing from alternating barrels, this has a convergence effect where the bolts will meet at the point the crosshair is on. This will result in the bolts crossing in an 'X' if they miss their target. It also means that 's effects are significantly amplified, as the Dera's effective cone of deviation is twice as large as any other weapon's.
- The Dera can be considered an Assault Rifle, mainly by the weapon's size and rate of fire.
- The Dera Vandal's ammo efficiency can be increased by keeping a sense of roughly how many shots are required to kill a target. Because the projectiles have travel time, it is easy to waste ammo by firing at a target that will already be killed by projectiles that are in flight.
- Leading is incredibly important for this weapon, but once the user adjusts to the travel time, the high accuracy can allow them to fire off just as many pulses as they need.
- Try to close distance against enemies when it is safe to do so as a reduced distance will drastically improve your ability to predict the location of the target when your shots arrive.
- works with this weapon, however, the projectiles travel inside of each other due to the 0% recoil of this weapon making the second projectile unable to be seen. This is a great advantage as you are essentially firing more pulses with no recoil.
- Using the mod can help regain lost ammo when needed, due to the weapon's semi-quick ammo consumption. Alternatively, you can bring along some Squad Ammo Restores or use Carrier's Ammo Case.
- Despite the Dera having perfect accuracy, adding quickly removes any accuracy advantage it has over other weapons due to the Dera shooting out of two different barrels. Basically, Heavy Caliber's accuracy penalty affects the Dera more than any other weapon.
- Similar to the assault rifle, the magazine empties rather quickly, and a below average reload time causes problems against groups of enemies, as you will be reloading often. It is recommended to compensate for this by adding a max rank or mod. One can also choose to slot in , , or to allow for the weapon to perform better against groups of enemies.
- As it deals mostly damage, it is most effective against the Grineer.
Dera Vandal Skins
- , the normal variant.
- , the Grineer Wraith counterpart weapon awarded when Alad V won the Operation: Tubemen of Regor.
- Vandal, the Lotus-branded version of a weapon.
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