Dera Incarnon Genesis is an item that is used to add Incarnon upgrades to the Dera or Dera Vandal.
Acquisition[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Dera Incarnon Genesis from The Circuit's Steel Path to place on their Dera with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
- Purchased from Cavalero for 120, complete with the resources used in its installation. This purchase can only be made once.
Incarnon Genesis[]
Evolutions[]
- Installing the Dera Incarnon Genesis requires 20 Pathos Clamps, 80 Eevani, and 70 Ueymag.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire high power beams and gain Magnetic Damage.
- Fires lasers that inflict Magnetic damage. Gains 3 Punch Through and Damage, Critical Chance, and Critical Multiplier are increased, but Status Chance and Fire Rate are lowered.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 25 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Dera's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 50. Once all ammunition is expended, the Dera reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Crimson Overture:
- Increase Base Damage by +8 (Dera) / +6 (Vandal)
- On Kill: +20% Ammo Efficiency for 5s. Stacks up to 4x.
- Perk 2: Paragon Essence:
- Increase Base Damage by +6 (Dera) / +4 (Vandal)
- On Status Effect: +5% Fire Rate for 5s. Stacks up to 6x.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +50% Projectile Speed
- Perk 2: Extended Volley:
- Increase Base Magazine Capacity by +22 (Dera) / +30 (Vandal)
- Perk 3: Evolved Autoloader:
Evolution IV[]
- Unlock Challenge: Kill 30 enemies afflicted with 4 or more Status Effects.
- Secondary Encumber, Voruna's Fangs of Raksh, Citrine's Fractured Blast and Prismatic Gem, and Koumei's Passive, Kumihimo and Bunraku are effective at spreading numerous status effects. Consider reducing Ability Strength so these abilities do not take away Dera's kills.
- Perk 1: Deathtrap Trigger:
- Increase Base Critical Chance by +14%
- Increase Base Critical Damage Multiplier by +0.6x (Dera) / +0.4x (Vandal)
- Perk 2: High Ground:
- Increase Base Critical Chance by 25% of current Status Chance, up to 35%
- Perk 3: Elemental Balance:
- Increase Base Status Chance by +18% (Dera) / +14% (Vandal)
Notes[]
Patch History[]
Hotfix 37.0.7 (2024-10-16)
- Fixed Dera Vandal’s Incarnon Evolution III perks using the wrong names for their buff descriptions (switched “Swift Deliverance” and “Extended Volley”).
Hotfix 37.0.4 (2024-10-10)
- Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
- “X% Critical Chance on Weakpoint Hits”
- “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
- “On Consecutive Weakpoint Hits.”
- Adjusted the Dera Incarnon’s end point VFX to be a bit smaller so that it doesn’t get mistaken as an AOE.
- Fixed swapping Perks in the Incarnon Evolution UI for the Dera not updating correctly in the stats UI.
Update 37.0 (2024-10-02)
- Introduced.
Incarnon | ||
---|---|---|
Zariman | Felarx • Innodem • Laetum • Phenmor • Praedos | |
Sanctum Anatomica | Onos • Ruvox | |
The Circuit (Incarnon Genesis) |
Week 1 | Braton • Lato • Skana • Paris • Kunai |
Week 2 | Boar • Gammacor • Angstrum • Gorgon • Anku | |
Week 3 | Bo • Latron • Furis • Furax • Strun | |
Week 4 | Lex • Magistar • Boltor • Bronco • Ceramic Dagger | |
Week 5 | Torid • Dual Toxocyst • Dual Ichor • Miter • Atomos | |
Week 6 | Ack & Brunt • Soma • Vasto • Nami Solo • Burston | |
Week 7 | Zylok • Sibear • Dread • Despair • Hate | |
Week 8 | Dera • Sybaris • Cestra • Sicarus • Okina |