The Dera is a Corpus energy assault rifle and the weapon of choice by Crewmen. Its perfect accuracy allows it to be used at long ranges, in spite of projectile travel time.
Characteristics[]
- This weapon deals primarily
Puncture damage.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.80 s)
- Above average magazine (45)
- Above average ammo max (540)
- High fire rate (11.25 attacks/sec)
- High disposition (●●●●● (1.40x))
Disadvantages over other Primary weapons (excluding modular weapons):
- Projectiles have travel time, making long range shots more difficult.
- Normal Attack (wiki attack index 1)
- Very low crit chance (8.00%)
- Low total damage (30)
- Very low crit multiplier (1.60x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Dera (Normal Attack), compared to
Dera Vandal (Normal Attack):
- Lower base damage per projectile (30.00 vs. 32.00)
- Lower total damage (30 vs. 32)
- Lower base critical multiplier (1.60x vs. 2.00x)
- Lower base status chance (22.00% vs. 30.00%)
- Lower average damage per tap (31.44 vs. 34.56)
- Lower burst DPS (353.7 vs. 388.8)
- Lower sustained DPS (243.93 vs. 290.69)
- Smaller magazine (45 vs. 60)
- Lesser projectile speed (100.0 m/s vs. 150.0 m/s)
- Lower Mastery Rank required (4 vs. 7)
- Higher disposition (●●●●● (1.40x) vs. ●●●●● (1.35x))
Acquisition[]
The Dera's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 2 |
![]() 600 |
![]() 4,500 |
![]() 1 |
Time: 1 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research![]() | |||||
![]() 7,500 |
![]() 5 |
![]() 200 |
![]() 500 |
![]() 250 |
Time: 3 Day(s) |
Prereq: Prova | |||||
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This weapon can be sold for 7,500.
Notes[]
- The projectiles may possibly obstruct view when firing if the energy color is a bright color such as yellow, blue, or green.
- The projectiles ricochet off of a Nullifier Crewman's bubble.
- Due to the projectiles firing from alternating barrels, this has a convergence effect where the bolts will meet at the point the crosshair is on. This will result in the bolts crossing in an 'X' if they miss their target.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Dera Incarnon Genesis from The Circuit's Steel Path to place on their Dera with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Dera Incarnon Genesis requires 20
Pathos Clamps, 80
Eevani, and 70
Ueymag.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire high power beams and gain
Magnetic Damage.
- Fires lasers that inflict
Magnetic damage. Gains 3 Punch Through and Damage, Critical Chance, and Critical Multiplier are increased, but Status Chance and Fire Rate are lowered.
- Fires lasers that inflict
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 25 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
Sonar or
Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
- Instead of drawing ammunition from its reserves, the Dera's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 50. Once all ammunition is expended, the Dera reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Crimson Overture:
- Increase Base Damage by +8 (Dera) / +6 (Vandal)
- On Kill: +20% Ammo Efficiency for 5s. Stacks up to 4x.
- Perk 2: Paragon Essence:
- Increase Base Damage by +6 (Dera) / +4 (Vandal)
- On Status Effect: +5% Fire Rate for 5s. Stacks up to 6x.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +50% Projectile Speed
- Perk 2: Extended Volley:
- Increase Base Magazine Capacity by +22 (Dera) / +30 (Vandal)
- Perk 3: Evolved Autoloader:
Evolution IV[]
- Unlock Challenge: Kill 30 enemies afflicted with 4 or more Status Effects.
Secondary Encumber,
Voruna's
Fangs of Raksh,
Citrine's
Fractured Blast and
Prismatic Gem, and
Koumei's Passive,
Kumihimo and
Bunraku are effective at spreading numerous status effects. Consider reducing
Ability Strength so these abilities do not take away Dera's kills.
- Perk 1: Deathtrap Trigger:
- Increase Base Critical Chance by +14%
- Increase Base Critical Damage Multiplier by +0.6x (Dera) / +0.4x (Vandal)
- Perk 2: High Ground:
- Increase Base Critical Chance by 25% of current Status Chance, up to 35%.
- For Dera Vandal, +366.7% Status Chance is needed to max out the Critical Chance bonus. It can be easily achieved with Primary Crux.
- Increase Base Critical Chance by 25% of current Status Chance, up to 35%.
- Perk 3: Elemental Balance:
- Increase Base Status Chance by +18% (Dera) / +14% (Vandal)
Trivia[]
- When introduced to the game, the weapon dealt only 7 damage because it was using the same projectiles that Corpus Crewmen's rifles did.
- The Dera has a very thin width, and viewed from the front it is only a few inches across or less.
- Given the blocky, utilitarian design of the weapon and its straight pistol grip, the Dera would likely be very uncomfortable to use. However, Crewmen wear thick suits, so this may be of little consequence.
- Originally the Dera would only fire out of its lower barrel but the newest version of the weapon alternates between barrels with shots from both hitting at the same point regardless of range.
- Reload animation does not seem to have any benefit other than mechanical movement, as no magazine or ammo is seen being added or taken away during the animation. It can be speculated that it is a heatsink cycling procedure of some kind.
- In line with the Latin naming scheme of most Corpus weapons, the word Dera has its roots with the Latin verb derado which means "I scrape off or graze off ".
- The Tenno researched version has perfect accuracy, however the Dera issued to Crewmen does not.
- Prior to Damage 2.0, Dera's Laser damage was most suitable against shields compared to its current low Impact damage. On the other hand, Laser damage was one of the weakest damage types against armor. Oddly enough,
Diamond Skin claimed to reduce damage from this obsolete damage type (it currently reduces
Radiation damage instead, and has since been updated accordingly).
- It can be turned into an effective anti-Grineer weapon by adding
Piercing Caliber and equipping a corrosive or radiation build.
- It can be turned into an effective anti-Grineer weapon by adding
Media[]
Dera Skins
Patch History[]
Update 37.0 (2024-10-02)
- Updated the Dera’s projectile and muzzle flash.
Update 22.12 (2018-02-09)
- Damage increased from 22 to 30.
- Status chance increased from 10% to 22%.
- Critical chance increased from 2.5% to 8%.
- Critical damage increased from 1.5x to 1.6x.
- Reload speed increased from 2.37 secs to 1.8 secs.
- Very slight recoil added.
Hotfix 18.6.2 (2016-03-22)
- Dera series damage has been reduced in the Conclave.
Update 17.1 (2015-08-12)
- Increased the damage of the Dera in PvP.
Update 17.0 (2015-07-31)
- Dera damage increased in PvP.
Update 16.6 (2015-05-27)
- Fixed an issue that allowed the Dera to retain damage bonuses from Volt's Electric Shield, resulting in higher than normal damage.
Update 16.5 (2015-05-12)
- Dera is now available for use in the Conclave!
Update 14.0 (2014-07-18)
- Tweaked the weapon fire sound effects on the Dera.
Hotfix 13.0.6 (2014-04-17)
- Fixed Dera's Camo Skin not properly using color tints.
Update 10.3 (2013-10-09)
- Updated Dera and Sicarus firing sounds.
Hotfix 10.2.1 (2013-10-04)
- Fixed Dera muzzle flash offset.
Hotfix 10.0.4 (2013-09-17)
- Changes to Dera Rifle firing sounds.
Hotfix 9.6.1 (2013-08-23)
- Updated visual effects for Dera muzzle flash.
Update 9.6 (2013-08-16)
- Dera muzzle flash is now affected by Energy Colour!
Update 9.5 (2013-08-09)
- Added custom reload sound and animation for Dera.
- Dera now shoots projectiles based on energy color.
- Fixed Dera not showing custom colors in Arsenal.
Update 9.4 (2013-08-02)
- Dera now uses both barrels.
- Fixed bolts always hitting to left of crosshair.
Update 9.0 (2013-07-13)
- Projectile speed increased (doubled flight speed).
- Refined tint options.
Hotfix 8.0.7.1 (2013-06-07)
- Increased Damage on Dera energy rifle.
Update 8.0 (2013-05-23)
- Introduced.
See Also[]
Dera Vandal, the Lotus-branded variant.
- Crewman, the Corpus unit that uses the Dera.
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