The Dera is a Corpus energy assault rifle and the weapon of choice by Crewmen. Its perfect accuracy allows it to be used at long ranges, in spite of projectile travel time.
Characteristics[]
- This weapon deals primarily Puncture damage.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.80 s)
- Above average magazine (45)
- Above average ammo max (540)
- High fire rate (11.25 attacks/sec)
- High disposition (●●●●● (1.40x))
Disadvantages over other Primary weapons (excluding modular weapons):
- Projectiles have travel time, making long range shots more difficult.
- Normal Attack (wiki attack index 1)
- Very low crit chance (8.00%)
- Low total damage (30)
- Very low crit multiplier (1.60x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Dera (Normal Attack), compared to Dera Vandal (Normal Attack):
- Lower base damage per projectile (30.00 vs. 32.00)
- Lower total damage (30 vs. 32)
- Lower base critical multiplier (1.60x vs. 2.00x)
- Lower base status chance (22.00% vs. 30.00%)
- Lower average damage per tap (31.44 vs. 34.56)
- Lower burst DPS (353.7 vs. 388.8)
- Lower sustained DPS (243.93 vs. 290.69)
- Smaller magazine (45 vs. 60)
- Lesser projectile speed (100.0 m/s vs. 150.0 m/s)
- Lower Mastery Rank required (4 vs. 7)
- Higher disposition (●●●●● (1.40x) vs. ●●●●● (1.35x))
Acquisition[]
The Dera's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Fieldron 2 |
Circuits 600 |
Ferrite 4,500 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:15,000 | ||||
Energy Lab Research3,000 | |||||
7,500 |
Fieldron Sample 5 |
Circuits 200 |
Nano Spores 500 |
Polymer Bundle 250 |
Time: 3 Day(s) |
Prereq: Prova | |||||
x1 x3 x10 x30 x100 |
This weapon can be sold for 7,500.
Notes[]
- The projectiles may possibly obstruct view when firing if the energy color is a bright color such as yellow, blue, or green.
- The projectiles ricochet off of a Nullifier Crewman's bubble.
- Due to the projectiles firing from alternating barrels, this has a convergence effect where the bolts will meet at the point the crosshair is on. This will result in the bolts crossing in an 'X' if they miss their target.
Trivia[]
- When introduced to the game, the weapon dealt only 7 damage because it was using the same projectiles that Corpus Crewmen's rifles did.
- The Dera has a very thin width, and viewed from the front it is only a few inches across or less.
- Given the blocky, utilitarian design of the weapon and its straight pistol grip, the Dera would likely be very uncomfortable to use. However, Crewmen wear thick suits, so this may be of little consequence.
- Originally the Dera would only fire out of its lower barrel but the newest version of the weapon alternates between barrels with shots from both hitting at the same point regardless of range.
- Reload animation does not seem to have any benefit other than mechanical movement, as no magazine or ammo is seen being added or taken away during the animation. It can be speculated that it is a heatsink cycling procedure of some kind.
- In line with the Latin naming scheme of most Corpus weapons, the word Dera has its roots with the Latin verb derado which means "I scrape off or graze off ".
- The Tenno researched version has perfect accuracy, however the Dera issued to Crewmen does not.
- Prior to Damage 2.0, Dera's Laser damage was most suitable against shields compared to its current low Impact damage. On the other hand, Laser damage was one of the weakest damage types against armor. Oddly enough, Diamond Skin claimed to reduce damage from this obsolete damage type (it currently reduces Radiation damage instead, and has since been updated accordingly).
- It can be turned into an effective anti-Grineer weapon by adding Piercing Caliber and equipping a corrosive or radiation build.
Media[]
Dera Skins
Patch History[]
Update 22.12 (2018-02-09)
- Damage increased from 22 to 30.
- Status chance increased from 10% to 22%.
- Critical chance increased from 2.5% to 8%.
- Critical damage increased from 1.5x to 1.6x.
- Reload speed increased from 2.37 secs to 1.8 secs.
- Very slight recoil added.
Hotfix 18.6.2 (2016-03-22)
- Dera series damage has been reduced in the Conclave.
Update 17.1 (2015-08-12)
- Increased the damage of the Dera in PvP.
Update 17.0 (2015-07-31)
- Dera damage increased in PvP.
Update 16.6 (2015-05-27)
- Fixed an issue that allowed the Dera to retain damage bonuses from Volt's Electric Shield, resulting in higher than normal damage.
Update 16.5 (2015-05-12)
- Dera is now available for use in the Conclave!
Update 14.0 (2014-07-18)
- Tweaked the weapon fire sound effects on the Dera.
Hotfix 13.0.6 (2014-04-17)
- Fixed Dera's Camo Skin not properly using color tints.
Update 10.3 (2013-10-09)
- Updated Dera and Sicarus firing sounds.
Hotfix 10.2.1 (2013-10-04)
- Fixed Dera muzzle flash offset.
Hotfix 10.0.4 (2013-09-17)
- Changes to Dera Rifle firing sounds.
Hotfix 9.6.1 (2013-08-23)
- Updated visual effects for Dera muzzle flash.
Update 9.6 (2013-08-16)
- Dera muzzle flash is now affected by Energy Colour!
Update 9.5 (2013-08-09)
- Added custom reload sound and animation for Dera.
- Dera now shoots projectiles based on energy color.
- Fixed Dera not showing custom colors in Arsenal.
Update 9.4 (2013-08-02)
- Dera now uses both barrels.
- Fixed bolts always hitting to left of crosshair.
Update 9.0 (2013-07-13)
- Projectile speed increased (doubled flight speed).
- Refined tint options.
Hotfix 8.0.7.1 (2013-06-07)
- Increased Damage on Dera energy rifle.
Update 8.0 (2013-05-23)
- Introduced.
See Also[]
- Dera Vandal, the Lotus-branded variant.
- Crewman, the Corpus unit that uses the Dera.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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