Demolishers are special enemy variants that only appear in the Disruption game mode. The Amalgams that can be encountered in the Disruption mission on Jupiter, while being otherwise identical to standard Demolishers, are called Demolysts.
They spawn once a conduit objective has been triggered, and rush in to destroy them. They emit a loud sound, and once close enough are given a red marker. They will immediately beeline for any active conduit and once close enough they will begin to channel and self-destruct, destroying the conduit.
A Demolisher/lyst will pulse out a red aura every 5 seconds with a radius of 6.5 meters, immediately dispelling and disabling all Warframe abilities within range and on itself, similar to a Nullifier Crewman's bubble.
Damage Resistance
Demolishers/lysts posses DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by . Critical Hits are applied after DR is calculated. Additionally, the average DPS is calculated using all health/shield/armor modifiers, including damage reduction from armor and is quantized. [1]
For proc damage, critical hits are taken are taken into account. Where the proc damage is the per tick damage of the corresponding proc, with health/shield/armor modifiers taken into account. Note that unlike the DPS controller for normal damage, the one for proc damage takes critical hits into account. For heat procs, the proc damage in the above formula is the accumulated value of all the previous heat procs.
Ability Resistance
Demolishers/lysts are immune and susceptible towards the following abilities (list may not be comprehensive):
- Immunity
- Confusion ( Nyx's Mind Control, Script error: The function "Proc" does not exist. procs, etc.)
- Knockback and knockdown, melee slams, bullet jumping, the effect of Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist., Bastille augment Repelling Bastille, etc.)
- Disarms ( Loki's Radial Disarm, Baruuk's Desolate Hands, etc.)
- Stuns ( Banshee's Silence, Excalibur's Radial Blind, Valkyr's Paralysis)
- Ability suspensions, like Hildryn's Aegis Storm, Nezha's Divine Spears, Vauban's Bastille and Khora's Strangledome.
- Hydroid's Tidal Surge, Undertow and Tentacle Swarm.
- Limbo's Stasis.
- Ash's finisher from Teleport's augment Fatal Teleport.
- Mag's Magnetize's anchor effect.
- Vauban's Minelayer Tether Coil's pull effect.
- Susceptible
- Script error: The function "Proc" does not exist. status effect.
- The Kubrow abilities Ferocity and Savagery.
- Slow effect from abilities ( Frost's Snow Globe, Nova's Molecular Prime, Valkyr's Warcry, Gauss' Thermal Sunder, Equinox's Pacify & Provoke with Peaceful Provocation augment).
- Slow effect from Zenurik's Temporal Blast.
- The push from Banshee's Sonic Boom but they will not experience knockdown.
- Barricades, such as Atlas' Tectonics, will block their movement.
- Entangle, such as Khora's Ensnare & Venari's attack posture.
- Hydroid's grab while in Undertow can pull them.
- Teleports, such as Loki's Switch Teleport.
- Damaging abilities like Nova's Antimatter Drop and Mesa's Peacemaker.
- Arcane effects, such as Magus Lockdown & Exodia Epidemic.
- Sleep, such as Baruuk's Lull, Ivara's Quiver, and the Aero Mod Set. However, Equinox's Rest & Rage has no effect on them.
Types
- Grineer (Olympus, Mars; Kelpie, Sedna; Tamu, Kuva Fortress)
Notes
- All Infested Demolishers are immune to Script error: The function "Proc" does not exist. Status, while Demolisher Juggernauts are completely immune to Script error: The function "Proc" does not exist. damage altogether.
- It is therefore highly recommended to mod for Script error: The function "Proc" does not exist. damage when doing Infested Disruption missions.