Demolishers are special enemy variants that only appear in the Disruption game mode. The Amalgams that can be encountered in the Disruption mission on Jupiter, while being otherwise identical to standard Demolishers, are called Demolysts.
They spawn once a conduit objective has been triggered, and rush in to destroy them. They emit a loud sound, and once close enough are given a red marker. They will immediately beeline for any active conduit and once close enough they will begin to channel and self-destruct, destroying the conduit.
With the exception of the Demolisher Bonewidow and Demolisher Voidrig, a Demolisher will pulse out a red aura every 5 seconds with a radius of 6.5 meters, immediately dispelling and disabling all Warframe abilities within range and on itself, similar to a Nullifier Crewman's bubble. Operator Transference is also jammed inside the aura.
Demolisher health scales with squad size. +50% health with a squad of two, +100% with a squad size of three, and +200% health with a squad size of four.
Types[]
Grineer[]
- (Olympus, Mars) - every round spawns one of each, in random order:
- (Kappa, Sedna) - every round spawns one of each, in random order:
Kuva (Tamu, Kuva Fortress) - every round spawns one of each, in random order:
Corpus[]
Infested[]
- (Ur, Uranus) - every round spawns one of each, in random order:
Narmer[]
- (Archon Hunt)
- Narmer Demolisher Gunner
- Narmer Demolisher Expired
- Narmer Demolisher Bailiff
The Murmur[]
- (Armatus, Deimos Albrecht's Laboratories)) - every round spawns two of each, in random order:
Ability Resistance[]
Demolishers are immune and susceptible towards the following abilities (list may not be comprehensive):
- Immune
- Confusion (
Nyx's
Mind Control & Chaos,
Radiation procs, etc.)
- Knockback, knockdown, and Lifted (melee slams, bullet jumping, the effect of
Impact,
Bastille augment
Repelling Bastille, etc.)
- Disarms (
Loki's
Radial Disarm,
Baruuk's
Desolate Hands, etc.)
- Stuns (
Banshee's
Silence,
Excalibur's
Radial Blind,
Valkyr's
Paralysis)
- Ability suspensions, like
Hildryn's
Aegis Storm,
Mag's
Crush,
Nezha's
Divine Spears,
Vauban's
Bastille,
Khora's
Strangledome, and
Yareli's
Sea Snares and
Riptide.
Hydroid's
Tidal Surge and
Tentacle Swarm.
Limbo's
Stasis.
Ash's finisher from
Teleport's augment
Fatal Teleport.
Mag's
Pull and
Magnetize.
Vauban's
Minelayer Tether Coil's pull effect.
Gara's
Mass Vitrify's Crystallization Effect.
Revenant's
Enthrall conversion effect.
Ferrox's alternate fire pull effect.
- All Infested Demolishers are immune to
Viral Status, while Demolisher Juggernauts and Demolisher Chargers are completely immune to
Viral and
Toxin damage altogether.
- It is therefore highly recommended to mod for
Gas damage when doing Infested Disruption missions.
- It is therefore highly recommended to mod for
- Confusion (
- Susceptible
Cold status effect.
- The Kubrow abilities
Ferocity and
Savagery.
- Slow effect from abilities (
Frost's
Snow Globe,
Nova's
Molecular Prime,
Valkyr's
Warcry,
Gauss'
Thermal Sunder,
Equinox's
Pacify & Provoke with
Peaceful Provocation augment,
Sevagoth's
Gloom,
Atlas's
Petrify).
- An Ability Range-based
Gloom is particularly effective, as Sevagoth can stay away from the effective range of the Demolisher's nullifying pulses.
- An Ability Range-based
- The push from
Banshee's
Sonic Boom but they will not experience knockdown.
- Barricades, such as
Atlas'
Tectonics, will block their movement.
- Entangle, such as
Khora's
Ensnare &
Venari's attack posture, and
Harrow's
Condemn.
- Teleports, such as
Loki's
Switch Teleport.
- Damaging abilities like
Nova's
Antimatter Drop and
Mesa's
Peacemaker.
- Arcane effects, such as
Magus Lockdown &
Exodia Epidemic.
Ash's
Blade Storm can work in between the nullifier pulses.
- Sleep, such as
Baruuk's
Lull,
Ivara's
Quiver, and the Aero Mod Set. However,
Equinox's
Rest & Rage has no effect on them.
- Bullet attractor fields from a thrown
Scourge and
Void damage procs.
- All of
Xaku's
The Lost sub-abilities.
- Blinding effects such as from
Mesa's
Muzzle Flash augment and
Gara's passive.
Garuda's instant kill from a
Dread Mirror strike, provided she lands it before the Demolisher spews the red aura.
Sevagoth's damage vulnerability from
Reap,
Death's Harvest, and
Embrace's pull (not its Lifted effect).
Rhino's
Rhino Stomp can suspend the Demolisher/Demolyst in the air for the remaining duration of the ability.
Caliban's
Sentient Wrath will lift the Demolisher/Demolyst in the air and apply damage vulnerability until the nullifier bubble activates again
Damage Reduction[]
Demolishers possess Damage Reduction that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all health/shield damage type modifiers, and is quantized.[1] This scaling DR is multiplicative to any other innate DR Demolishers may possess.
Demolisher Juggernauts and Demolisher Charger possess a damage multiplier of 0.8 regardless of DPS level.
For proc damage, critical hits are taken into account.
Where the proc damage is the per tick damage of the corresponding proc, with health/shield/armor modifiers taken into account.
Note that unlike the DPS controller for normal damage, the one for proc damage takes critical hits into account, and that any innate DR have their effect squared, both in the Proc DPS equation and when applied after the damage controller equation.
For heat procs, the proc damage in the above formula is the accumulated value of all the previous heat procs.
References[]
- ↑ https://docs.google.com/document/d/1_O127xNPtTxoe_XxXwEkj9Y9GzBvK7xGQViYwbX4_bE Google Doc on Demolisher damage resistance