WARFRAME Wiki
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| energy = 50
 
| energy = 50
 
| description = Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
 
| description = Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
| damage = 4 / 5 / 6 / 7.5 (damage multiplier)<br>0.8 / 1 / 1.2 / 1.5 (armor multiplier)
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| damage = 4 / 5 / 6 / 7.5 x (damage multiplier)<br>0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
 
| range = 7 / 8 / 10 / 12 m (staff swing radius)
 
| range = 7 / 8 / 10 / 12 m (staff swing radius)
| duration = 2 / 3 / 4 / 5 s (invulnerability duration)<br>15 / 18 / 20 / 25 s (armor duration)
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| duration = 2 s (invulnerability duration)<br>15 / 18 / 20 / 25 s (armor duration)
  +
| misc = -50% (move speed penalty)<br>100% (status cleanse on spin)<br>1,500 (armor bonus cap)
| misc =
+
| cardonly = {{{1|}}}
 
| info =
 
| info =
*Wukong engages a defensive stance while priming his {{Weapon|Iron Staff}}, increasing his [[Threat Level]] and becoming invulnerable for '''2 / 3 / 4 / 5''' seconds. Any damage Wukong takes in this stance is absorbed, and after the invulnerability period expires, Wukong performs a wide swing with his staff in a radius of '''7 / 8 / 10 / 12''' meters, and the damage absorbed is reflected and multiplied by '''4 / 5 / 6 / 7.5'''. Afterwards, Wukong gains an [[armor]] bonus depending on the amount of damage absorbed, with a multiplier of '''0.8 / 1 / 1.2 / 1.5''' and lasts for '''15 / 18 / 20 / 25''' seconds. The spin can be executed earlier by pressing the ability key again (default {{key|3}}).
+
*Wukong engages a defiant stance while priming his {{Weapon|Iron Staff}}, increasing his [[Threat Level]] to taunt enemies into attacking him and becoming invulnerable for '''2''' seconds. Any damage Wukong takes while in this stance is absorbed and stored; after the invulnerability period expires, Wukong cleanses himself of any negative [[Status Effect]]s, spins in place while elongating his staff and inflicts the stored damage multiplied by '''4 / 5 / 6 / 7.5''' times to all enemies within a radius of '''7 / 8 / 10 / 12''' meters. Afterwards, Wukong gains an [[armor]] bonus depending on the amount of damage absorbed, with a multiplier of '''0.8 / 1 / 1.2 / 1.5''' and lasts for '''15 / 18 / 20 / 25''' seconds. The spin can be executed earlier by pressing the ability key again (default {{key|3}}) or using melee attack.
 
**Damage multiplier and armor multiplier are affected by [[Ability Strength]].
 
**Damage multiplier and armor multiplier are affected by [[Ability Strength]].
 
**Swing radius is affected by [[Ability Range]].
 
**Swing radius is affected by [[Ability Range]].
 
**Invulnerability and armor duration are affected by [[Ability Duration]].
 
**Invulnerability and armor duration are affected by [[Ability Duration]].
**Armor bonus is capped at '''1,500''' points.
+
**Armor bonus grants a minimum of '''50''' points and is capped at '''1,500''' points.
  +
**Enemies hit by the staff are ragdolled away in the direction of the swing.
  +
**During the defiant stance, Wukong's movement speed is reduced to '''50%'''.
 
*The armor bonus is removed if Defy is recast before it expires.
 
*The armor bonus is removed if Defy is recast before it expires.
 
*'''Ability Synergy:''' When activating Defy with an active {{A|Celestial Twin}}, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
 
*'''Ability Synergy:''' When activating Defy with an active {{A|Celestial Twin}}, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
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| augment =
 
| augment =
 
| tips =
 
| tips =
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<noinclude>
  +
| max = {{WFmax|main|wukong3}}
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</noinclude>
 
| bugs =
 
| bugs =
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
  +
==See Also==
  +
*{{WF|Wukong}}
  +
__NOTOC__
 
[[de:Trotzen]]
 
[[de:Trotzen]]
 
[[es:Desafiar]]
 
[[es:Desafiar]]
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[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Wukong]]
 
[[Category:Wukong]]
  +
[[Category:Two-Handed Abilities]]

Revision as of 13:15, 1 June 2020

DefyModx256 Defy130xWhite
3
EnergyOrb50
Defy

Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:4 / 5 / 6 / 7.5 x (damage multiplier)
0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
AbilityDurationBuff Duration:2 s (invulnerability duration)
15 / 18 / 20 / 25 s (armor duration)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (staff swing radius)

Misc: -50% (move speed penalty)
100% (status cleanse on spin)
1,500 (armor bonus cap)

Subsumable to Helminth

Info

  • Wukong engages a defiant stance while priming his IronStaff Iron Staff, increasing his Threat Level to taunt enemies into attacking him and becoming invulnerable for 2 seconds. Any damage Wukong takes while in this stance is absorbed and stored; after the invulnerability period expires, Wukong cleanses himself of any negative Status Effects, spins in place while elongating his staff and inflicts the stored damage multiplied by 4 / 5 / 6 / 7.5 times to all enemies within a radius of 7 / 8 / 10 / 12 meters. Afterwards, Wukong gains an armor bonus depending on the amount of damage absorbed, with a multiplier of 0.8 / 1 / 1.2 / 1.5 and lasts for 15 / 18 / 20 / 25 seconds. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
    • Damage multiplier and armor multiplier are affected by Ability Strength.
    • Swing radius is affected by Ability Range.
    • Invulnerability and armor duration are affected by Ability Duration.
    • Armor bonus grants a minimum of 50 points and is capped at 1,500 points.
    • Enemies hit by the staff are ragdolled away in the direction of the swing.
    • During the defiant stance, Wukong's movement speed is reduced to 50%.
  • The armor bonus is removed if Defy is recast before it expires.
  • Ability Synergy: When activating Defy with an active CelestialTwin130xWhite Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.

Maximization

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See Also