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| gameimage = DefyIcon.png
 
| gameimage = DefyIcon.png
 
| cardimage = Defy.png
 
| cardimage = Defy.png
| hotkey = 2
+
| hotkey = 3
 
| energy = 50
 
| energy = 50
  +
| description = Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
| description = Escape death by receiving a boost of health when killed.<br>
 
  +
| damage = 4 / 5 / 6 / 7.5 x (damage multiplier)<br>0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
'''Energy Drain:''' 5 s<sup>-1</sup>
 
| damage = N/A
+
| range = 7 / 8 / 10 / 12 m (staff swing radius)
 
| duration = 2 s (invulnerability duration)<br>15 / 18 / 20 / 25 s (armor duration)
| range = N/A
 
  +
| misc = -50% (move speed penalty)<br>100% (status cleanse on spin)<br>1,500 (armor bonus cap)
| duration = 2 / 3 / 4 / 5 s (invulnerability duration)
 
 
| cardonly = {{{1|}}}
| misc = 45% / 50% / 65% / 75% (health restoration)<br>50% / 40% / 30% / 25% (energy reduction)
 
 
| info =
 
| info =
  +
*Wukong engages a defiant stance while priming his {{Weapon|Iron Staff}}, increasing his [[Threat Level]] to taunt enemies into attacking him and becoming invulnerable for '''2''' seconds. Any damage Wukong takes while in this stance is absorbed and stored; after the invulnerability period expires, Wukong cleanses himself of any negative [[Status Effect]]s, spins in place while elongating his staff and inflicts the stored damage multiplied by '''4 / 5 / 6 / 7.5''' times to all enemies within a radius of '''7 / 8 / 10 / 12''' meters. Afterwards, Wukong gains an [[armor]] bonus depending on the amount of damage absorbed, with a multiplier of '''0.8 / 1 / 1.2 / 1.5''' and lasts for '''15 / 18 / 20 / 25''' seconds. The spin can be executed earlier by pressing the ability key again (default {{key|3}}) or using melee attack.
*Upon losing all of his health, Wukong is healed up to '''45% / 50% / 65% / 75%''' of his maximum health and gains invulnerability for '''2 / 3 / 4 / 5''' seconds. As a consequence, Wukong loses '''50% / 40% / 30% / 25%''' of his current energy.
 
**Health restoration and energy reduction are '''not''' affected by [[Ability Strength]].
+
**Damage multiplier and armor multiplier are affected by [[Ability Strength]].
 
**Swing radius is affected by [[Ability Range]].
**The amount of health restored diminishes with each subsequent death while Defy is active. As an example, if Wukong has his health reduced to zero a total of three times while Defy is active, a rank-3 Defy will restore {{MathText|0.75<sup>1</sup> {{eql}} 75%}}, {{MathText|0.75<sup>2</sup> {{eql}} ~56%}}, and {{MathText|0.75<sup>3</sup> {{eql}} ~42%}} of his maximum health for each respective death.
 
  +
**Invulnerability and armor duration are affected by [[Ability Duration]].
***The subsequent health reduction applies to the current uninterrupted active toggle of Defy. Toggling off the ability and then reactivating it will refresh the health restoration to its maximum percentage.
 
  +
**Armor bonus grants a minimum of '''50''' points and is capped at '''1,500''' points.
**The energy reduction applies to Wukong's current energy at the time his health is depleted. As an example, if Wukong has 100 energy when his health reaches zero while Defy is active, a rank-3 Defy will reduce his current energy to {{MathText|100 {{mul}} (1 - 0.25) {{eql}} 75}}.
 
  +
**Enemies hit by the staff are ragdolled away in the direction of the swing.
***The energy reduction does '''not''' apply to Wukong's total energy capacity. If Wukong at max rank has a total energy capacity of 300 with a maxed {{M|Flow}}, Defy will '''not''' alter that capacity—only Wukong's current supply of energy is affected.
 
  +
**During the defiant stance, Wukong's movement speed is reduced to '''50%'''.
**Invulnerability duration is affected by [[Ability Duration]].
 
  +
*The armor bonus is removed if Defy is recast before it expires.
*Defy drains '''5''' energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default {{Key|2}}).
 
  +
*'''Ability Synergy:''' When activating Defy with an active {{A|Celestial Twin}}, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
**Activation energy cost is affected by [[Ability Efficiency]], and the energy drain is affected by Ability Efficiency and [[Ability Duration]].
 
  +
*Wukong cannot cast other abilities, perform parkour [[Maneuvers]] or general interactions while channeling this ability.
**Wukong '''cannot''' replenish energy using {{M|Energy Siphon}} or [[Team Energy Restore]]s while Defy is active but can replenish energy using [[Pickups#Orbs|Energy Orbs]], {{M|Rage}}, or {{M|Hunter Adrenaline}}.
 
 
| augment =
 
| augment =
 
| tips =
 
| tips =
  +
<noinclude>
*Wukong's Defy keeps him alive longer if the player has {{M|Rage}} or {{M|Hunter Adrenaline}} equipped.
 
  +
| max = {{WFmax|main|wukong3}}
**Health mods such as {{M|Vitality}} or {{M|Gladiator Resolve}} alongside a reliable supplementary healing method such as {{Arcane|Arcane Grace}} will guarantee immortality so long as the player avoids ability-nullifying enemies, does not fall off of the map, and does not run out of energy.
 
  +
</noinclude>
 
 
| bugs =
 
| bugs =
*If health is reduced to 3 points from maximum health restoration, you die if Defy is activated again.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
  +
==See Also==
  +
*{{WF|Wukong}}
  +
__NOTOC__
 
[[de:Trotzen]]
 
[[de:Trotzen]]
  +
[[es:Desafiar]]
[[Category:Channeled Abilities]]
 
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Wukong]]
 
[[Category:Wukong]]
[[Category:Healing]]
+
[[Category:Two-Handed Abilities]]

Revision as of 13:15, 1 June 2020

DefyModx256 Defy130xWhite
3
EnergyOrb50
Defy

Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:4 / 5 / 6 / 7.5 x (damage multiplier)
0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
AbilityDurationBuff Duration:2 s (invulnerability duration)
15 / 18 / 20 / 25 s (armor duration)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (staff swing radius)

Misc: -50% (move speed penalty)
100% (status cleanse on spin)
1,500 (armor bonus cap)

Subsumable to Helminth

Info

  • Wukong engages a defiant stance while priming his IronStaff Iron Staff, increasing his Threat Level to taunt enemies into attacking him and becoming invulnerable for 2 seconds. Any damage Wukong takes while in this stance is absorbed and stored; after the invulnerability period expires, Wukong cleanses himself of any negative Status Effects, spins in place while elongating his staff and inflicts the stored damage multiplied by 4 / 5 / 6 / 7.5 times to all enemies within a radius of 7 / 8 / 10 / 12 meters. Afterwards, Wukong gains an armor bonus depending on the amount of damage absorbed, with a multiplier of 0.8 / 1 / 1.2 / 1.5 and lasts for 15 / 18 / 20 / 25 seconds. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
    • Damage multiplier and armor multiplier are affected by Ability Strength.
    • Swing radius is affected by Ability Range.
    • Invulnerability and armor duration are affected by Ability Duration.
    • Armor bonus grants a minimum of 50 points and is capped at 1,500 points.
    • Enemies hit by the staff are ragdolled away in the direction of the swing.
    • During the defiant stance, Wukong's movement speed is reduced to 50%.
  • The armor bonus is removed if Defy is recast before it expires.
  • Ability Synergy: When activating Defy with an active CelestialTwin130xWhite Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.

Maximization

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See Also