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| description = Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured. |
| description = Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured. |
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− | | damage = 4 / 5 / 6 / 7. |
+ | | damage = 4 / 5 / 6 / 7.5 x (damage multiplier)<br>0.8 / 1 / 1.2 / 1.5 x (armor multiplier) |
− | | range = 7 / 8 / 10 / 12 (staff swing radius) |
+ | | range = 7 / 8 / 10 / 12 m (staff swing radius) |
| duration = 2 / 3 / 4 / 5 s (invulnerability duration)<br>15 / 18 / 20 / 25 s (armor duration) |
| duration = 2 / 3 / 4 / 5 s (invulnerability duration)<br>15 / 18 / 20 / 25 s (armor duration) |
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| misc = |
| misc = |
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| info = |
| info = |
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− | *Wukong engages a defensive stance while priming his {{Weapon|Iron Staff}}, increasing his [[Threat Level]] and becoming invulnerable for '''2 / 3 / 4 / 5''' seconds. Any damage Wukong takes in this stance is absorbed, and after the invulnerability period expires, Wukong performs a wide swing with his staff in a radius of '''7 / 8 / 10 / 12''' meters, and the damage absorbed is reflected and multiplied by '''4x / 5x / 6x / 7.5x'''. Afterwards, Wukong gains an [[armor]] bonus depending on the amount of damage absorbed, with a multiplier of '''0.8x / 1x / 1.2x / 1.5x''' and lasts '''15 / 18 / 20 / 25''' seconds. The spin can be executed earlier by pressing the ability key again (default {{key|3}}). |
+ | *Wukong engages a defensive stance while priming his {{Weapon|Iron Staff}}, increasing his [[Threat Level]] and becoming invulnerable for '''2 / 3 / 4 / 5''' seconds. Any damage Wukong takes in this stance is absorbed, and after the invulnerability period expires, Wukong performs a wide swing with his staff in a radius of '''7 / 8 / 10 / 12''' meters, and the damage absorbed is reflected and multiplied by '''4x / 5x / 6x / 7.5x'''. Afterwards, Wukong gains an [[armor]] bonus depending on the amount of damage absorbed, with a multiplier of '''0.8x / 1x / 1.2x / 1.5x''' and lasts for '''15 / 18 / 20 / 25''' seconds. The spin can be executed earlier by pressing the ability key again (default {{key|3}}). |
**Damage multiplier and armor multiplier are affected by [[Ability Strength]]. |
**Damage multiplier and armor multiplier are affected by [[Ability Strength]]. |
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**Swing radius is affected by [[Ability Range]]. |
**Swing radius is affected by [[Ability Range]]. |
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**Invulnerability and armor duration are affected by [[Ability Duration]]. |
**Invulnerability and armor duration are affected by [[Ability Duration]]. |
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− | **Armor bonus is capped at '''1,500'''. |
+ | **Armor bonus is capped at '''1,500''' points. |
*The armor bonus is removed if Defy is recasted before it expires. |
*The armor bonus is removed if Defy is recasted before it expires. |
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*'''Ability Synergy:''' When Defy is activated, {{A|Celestial Twin}} engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus. |
*'''Ability Synergy:''' When Defy is activated, {{A|Celestial Twin}} engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus. |
Revision as of 05:07, 20 June 2019
3 50 |
Defy Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured. Introduced in Update 17.12 (2015-11-25) |
Strength:4 / 5 / 6 / 7.5 x (damage multiplier) 0.8 / 1 / 1.2 / 1.5 x (armor multiplier) | |
Duration:2 / 3 / 4 / 5 s (invulnerability duration) 15 / 18 / 20 / 25 s (armor duration) | |||
Range:7 / 8 / 10 / 12 m (staff swing radius) | |||
Subsumable to Helminth |
Info
- Wukong engages a defensive stance while priming his Iron Staff, increasing his Threat Level and becoming invulnerable for 2 / 3 / 4 / 5 seconds. Any damage Wukong takes in this stance is absorbed, and after the invulnerability period expires, Wukong performs a wide swing with his staff in a radius of 7 / 8 / 10 / 12 meters, and the damage absorbed is reflected and multiplied by 4x / 5x / 6x / 7.5x. Afterwards, Wukong gains an armor bonus depending on the amount of damage absorbed, with a multiplier of 0.8x / 1x / 1.2x / 1.5x and lasts for 15 / 18 / 20 / 25 seconds. The spin can be executed earlier by pressing the ability key again (default 3 ).
- Damage multiplier and armor multiplier are affected by Ability Strength.
- Swing radius is affected by Ability Range.
- Invulnerability and armor duration are affected by Ability Duration.
- Armor bonus is capped at 1,500 points.
- The armor bonus is removed if Defy is recasted before it expires.
- Ability Synergy: When Defy is activated, Celestial Twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
- Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.