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| gameimage = DefyIcon.png
 
| gameimage = DefyIcon.png
 
| cardimage = Defy.png
 
| cardimage = Defy.png
| hotkey = 2
+
| hotkey = 3
 
| energy = 50
 
| energy = 50
  +
| description = Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
| description = Escape death by receiving a boost of health when killed.<br>
 
 
| damage = ? / ? / ? / ? (damage multiplier)<br>? / ? / ? / ? (armor multiplier)
'''Energy Drain:''' 5 s<sup>-1</sup>
 
| damage = N/A
+
| range = ? / ? / ? / ? (staff swing radius)
  +
| duration = ? / ? / ? / ? s (invulnerability duration)<br>? / ? / ? / ? s (armor duration)
| range = N/A
 
| duration = 2 / 3 / 4 / 5 s (invulnerability duration)
+
| misc =
| misc = 45% / 50% / 65% / 75% (health restoration)<br>50% / 40% / 30% / 25% (energy reduction)
 
 
| info =
 
| info =
  +
*Wukong engages a stance while priming his staff, increasing his [[Threat Level]] and becoming invulnerable for '''? / ? / ? / ?''' seconds. Any damage Wukong and his twin takes in this stance is absorbed, and after the invulnerability period expires, Wukong performs a wide swing with his staff in a radius of '''? / ? / ? / ?''', and the damage absorbed is reflected and multiplied by '''? / ? / ? / ?'''. Afterwards, Wukong gains an [[armor]] bonus depending on the amount of damage absorbed, with a multiplier of '''? / ? / ? / ?''' and lasts '''? / ? / ? / ?''' seconds.
*Upon losing all of his health, Wukong is healed up to '''45% / 50% / 65% / 75%''' of his maximum health and gains invulnerability for '''2 / 3 / 4 / 5''' seconds. As a consequence, Wukong loses '''50% / 40% / 30% / 25%''' of his current energy.
 
**Health restoration and energy reduction are '''not''' affected by [[Ability Strength]].
+
**Damage multiplier and armor bonus are affected by [[Ability Strength]].
 
**Swing radius is affected by [[Ability Range]].
**The amount of health restored diminishes with each subsequent death while Defy is active. As an example, if Wukong has his health reduced to zero a total of three times while Defy is active, a rank-3 Defy will restore {{Math|0.75^1|mt=y|percent=y}}, {{Math|0.75^2|mt=y|percent=y}}, and {{Math|0.75^3|mt=y|percent=y}} of his maximum health for each respective death.
 
  +
**Invulnerability and armor duration are affected by [[Ability Duration]].
***Upon reaching the 19th iteration, Wukong's health would be reduced to {{Math|0.75^19|mt=y|percent=y}}, instead of which he will die regardless of the energy left, disregarding mods like [[Quick Thinking]], due to his health being rounded to 0%.
 
  +
**Armor bonus is capped at '''1,500'''.
***The subsequent health reduction applies to the current uninterrupted active toggle of Defy. Toggling off the ability and then reactivating it will refresh the health restoration to its maximum percentage.
 
  +
*'''Ability Synergy:''' When Defy is activated, {{A|Celestial Twin}} engages in Defy, gaining the same invulnerability, damage reflection, and armor bonus.
**The energy reduction applies to Wukong's current energy at the time his health is depleted. As an example, if Wukong has 100 energy when his health reaches zero while Defy is active, a rank-3 Defy will reduce his current energy to {{Math|100 {{mul}} (1 - 0.25)|mt=y}}.
 
***The energy reduction does '''not''' apply to Wukong's total energy capacity. If Wukong at max rank has a total energy capacity of 300 with a maxed {{M|Flow}}, Defy will '''not''' alter that capacity—only Wukong's current supply of energy is affected.
 
**Invulnerability duration is affected by [[Ability Duration]].
 
*Defy drains '''5''' energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default {{Key|2}}).
 
**Activation energy cost is affected by [[Ability Efficiency]], and the energy drain is affected by Ability Efficiency and [[Ability Duration]].
 
**Wukong '''cannot''' replenish energy using {{M|Energy Siphon}} or [[Team Energy Restore]]s while Defy is active but can replenish energy using [[Pickups#Orbs|Energy Orbs]], [[Orokin Void]] [[Orokin Tower#Death Orbs|Death Orb]] energy restores, {{M|Rage}}, or {{M|Hunter Adrenaline}}.
 
 
| augment =
 
| augment =
 
| tips =
 
| tips =
*Wukong's Defy keeps him alive longer if the player has {{M|Rage}} or {{M|Hunter Adrenaline}} equipped.
 
**Health mods such as {{M|Vitality}} or {{M|Gladiator Resolve}} alongside a reliable supplementary healing method such as {{Arcane|Arcane Grace}} will guarantee immortality so long as the player avoids ability-nullifying enemies, does not fall off of the map, and does not run out of energy.
 
 
 
| bugs =
 
| bugs =
*If health is reduced to 3 points from maximum health restoration, you die if Defy is activated again.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
 
[[de:Trotzen]]
 
[[de:Trotzen]]

Revision as of 01:57, 20 June 2019

DefyModx256 Defy130xWhite
3
EnergyOrb50
Defy

Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:? / ? / ? / ? (damage multiplier)
? / ? / ? / ? (armor multiplier)
AbilityDurationBuff Duration:? / ? / ? / ? s (invulnerability duration)
? / ? / ? / ? s (armor duration)
AbilityRangeBuff Range:? / ? / ? / ? (staff swing radius)
Subsumable to Helminth

Info

  • Wukong engages a stance while priming his staff, increasing his Threat Level and becoming invulnerable for ? / ? / ? / ? seconds. Any damage Wukong and his twin takes in this stance is absorbed, and after the invulnerability period expires, Wukong performs a wide swing with his staff in a radius of ? / ? / ? / ?, and the damage absorbed is reflected and multiplied by ? / ? / ? / ?. Afterwards, Wukong gains an armor bonus depending on the amount of damage absorbed, with a multiplier of ? / ? / ? / ? and lasts ? / ? / ? / ? seconds.
  • Ability Synergy: When Defy is activated, CelestialTwin130xWhite Celestial Twin engages in Defy, gaining the same invulnerability, damage reflection, and armor bonus.

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