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Defy.png DefyIcon.png
ENERGY:
50
KEY
3
Defy
Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
Strength:? / ? / ? / 250 (minimum damage)
4 / 5 / 6 / 7.5 x (damage multiplier)
0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
Duration:2 s (invulnerability duration)
15 / 18 / 20 / 25 s (armor duration)
Range:7 / 8 / 10 / 12 m (staff swing radius)
Misc:-50 % (move speed penalty)
100 % (status cleanse on spin)
50 AP (min. armor bonus)
1,500 AP (armor bonus cap)
Subsumable to Helminth

Info
  • Wukong engages a defiant stance while priming his EWIronStaff.png Iron Staff, becoming invulnerable to damage and new Status Effects, increasing his Threat Level to taunt enemies into attacking him, and reducing his movement speed by 50% for 2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by 4 / 5 / 6 / 7.5, then stored. After the invulnerability period expires, Wukong cleanses himself of any negative status effects, spins in place while elongating his staff and deals ? / ? / ? / 250 damage plus the stored damage as DmgImpactSmall64.png Impact damage to all enemies within a radius of 7 / 8 / 10 / 12 meters. The spin has 100% critical chance and 2x critical damage. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
    • Invulnerability duration is affected by Ability Duration.
    • Damage multiplier is affected by Ability Strength.
    • Swing radius is affected by Ability Range.
    • Status cleanse and movement speed penalty are not affected by mods.
    • Enemies hit by the staff are ragdolled away in the direction of the swing.
  • After executing his spin, Wukong gains a variable Armor bonus lasting for 15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by 0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points.
    • Armor duration is affected by Ability Duration.
    • Armor multiplier is affected by Ability Strength.
    • Armor bonus is based on damage absorbed before the damage multiplier is applied.
    • Minimum and maximum armor bonuses are not affected by mods.
    • Armor bonus is removed if Defy is recast before it expires.
    • While the armor bonus is active, a stylized armor bonus counter appears above the ability icons.
  • Ability Synergy: When activating Defy with an active CelestialTwin130xDark.png Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
  • Subsuming Wukong to the Helminth will offer Defy and its augments to be used by other Warframes.
    • However, Subsumed Defy's armor bonus is capped at 750.

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