In many missions, particularly Defense, Mobile Defense, and Excavation, players will have to defend a static or mobile object as an objective.


Interactions With Sources of Healing and Damage Reduction[]

Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below.

Healing over time only takes effect when the defense object's natural health regeneration is active; taking damage from enemies briefly disables both the natural regeneration and external regeneration effects for a few seconds.

Healing and Shield Restoration Sources
Healing source Normal effect Effect on all types of static defendable objects (Cryopods, Excavators, etc)
GaraIcon272.png Gara's Mod TT 20px.png Mending Splinters 3 HP per sec for each active splinter Same as normal
HildrynIcon272.png Hildryn's Haven130xDark.png Haven 500 Max Shields
80% faster Shield recharge
Same as normal
ProteaIcon272.png Protea's GrenadeFan130xDark.png Grenade Fan 500 Shield restore on attach
50 Shield restore per second
Same as normal
TrinityIcon272.png Trinity's Blessing130xDark.png Blessing Up to 100% HP and Shield restore Heal for 500 over 5 seconds, can’t stack
TrinityIcon272.png Trinity's WellOfLife130xDark.png Well Of Life 100 HP/sec + 1% life steal 100 HP/sec, no life steal
EquinoxIcon272.png Equinox's MendMaim130xDark.png Mend & Maim (Mend) 25 Shields for each enemy killed
Burst heal based on how much damage was dealt
Shields per enemy killed and heal for 500 over 5 seconds, can’t stack
Vazarin's Protective Dash 5 seconds invulnerability
60% Heal over 5 seconds
No invulnerability
Heal for 500 over 5 seconds, can’t stack
KhoraIcon272.png Khora's Venari130xDark.png Venari Heal for 50 HP/sec Same as normal
HydroidIcon272.png Hydroid's Mod TT 20px.png Curative Undertow Heals 30% hp every 1.5 secs when ally stands on it Heal for 100 per 1.5 sec
HarrowIcon272.png Harrow's Penance130xDark.png Penance Heals allies for a % of damage dealt Heals are capped up to 50 per second.
OberonIcon272.png Oberon's Renewal130xDark.png Renewal 125 burst heal
50 health per sec
Same as normal
GarudaIcon272.png Garuda's BloodAltar130xDark.png Blood Altar Heals by % of missing health/second No effect
InarosIcon272.png Inaros' ScarabSwarm130xDark.png Scarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Same as normal
NidusIcon272.png Nidus' Ravenous130xDark.png Ravenous Heal allies standing on it for 20 HP per second Same as normal
WispIcon272.png Wisp's Reservoirs130xDark.png Reservoirs (Vitality mote) Increase max hp by 300 and heal for 30 HP per second Same as normal
VoltIcon272.png Volt's Mod TT 20px.png Capacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields
TitaniaIcon272.png Titania's passive 4 HP per Second for 20 Seconds Same as normal
NLMagistar.png Sancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter Heal for 100 HP every 20 seconds Same as normal
Mod TT 20px.png Rejuvenation Heal 3 HP per sec Same as normal
ArcanePulse64x.png Arcane Pulse 60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown Same as normal
Damage Reduction Sources
Damage Reduction Sources Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
TrinityIcon272.png Trinity's Blessing130xDark.png Blessing 50% Damage reduction Capped at 50% Damage Reduction
MirageIcon272.png Mirage's Mod TT 20px.png Total Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction
TitaniaIcon272.png Titania's Tribute130xDark.png Tribute (Thorns buff) 50% damage redirected to enemies No effect
GaraIcon272.png Gara's SplinterStorm130xDark.png Splinter Storm 70% Damage reduction Capped at 50% Damage Reduction
EmberIcon272.png Ember's Mod TT 20px.png Immolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 45% Damage Reduction
BaruukIcon272.png Baruuk's DesolateHands130xDark.png Desolate Hands 80% Damage reduction Capped at 50% Damage Reduction
HarrowIcon272.png Harrow's Mod TT 20px.png Warding Thurible 40% Damage Reduction Capped at 50% Damage Reduction
NezhaIcon272.png Nezha's WardingHalo130xDark.png Warding Halo Absorbs 90% of damage Capped at 50% Damage Reduction

Source: https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/

Patch History[]

Hotfix 27.5.4 (2020-05-20)

  • Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects.

Update 27.4 (2020-05-01)

Defendable Objects: Healing AoE and Damage Reduction Changes:

Our Healing AoE / Damage Reduction changes posted back on April 3rd have arrived! If you’re unfamiliar, ultimately what we want is more ‘Healing’ Abilities to work to allow for more strategies to emerge in various mission types. Healing these objectives can serve well as an alternative or a complement to the commonly used defensive Abilities, such as Frost's Snow Globe, Gara's Mass Vitrify, Limbo's Cataclysm. 100% heals is not what we want to do, so we are instead allowing the effects with some objective-specific adjustments as to not trivialize the game modes.

All the initial information can be found in the Dev Workshop: https://forums.warframe.com/topic/1181914-dev-workshop-healing-defendable-targets/