In many missions, particularly Defense, Mobile Defense, and Excavation, players will have to defend a static or mobile object as an objective.

Types[edit | edit source]

Interactions With Sources of Healing and Damage Reduction[edit | edit source]

Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below. NOTE, heal-over-time effects such as from Khora's Venari only take effect when the defense object's natural health regeneration is active; taking damage from enemies briefly disables both the natural regeneration and external regeneration effects for a few seconds:

Healing and Shield Restoration Sources
Healing source Normal effect Effect on all types of static defendable objects (Cryopods, Excavators, etc)
GaraIcon272.pngGara's Mod TT 20px.pngMending Splinters 3 HP per sec for each active splinter Same as normal
HildrynIcon272.pngHildryn's Haven130xDark.pngHaven 500 Max Shields
80% faster Shield recharge
Same as normal
ProteaIcon272.pngProtea's GrenadeFan130xDark.pngGrenade Fan 500 Shield restore on attach
50 Shield restore per second
Same as normal
TrinityIcon272.pngTrinity's Blessing130xDark.pngBlessing Up to 100% HP and Shield restore Heal for 500 over 5 seconds, can’t stack
TrinityIcon272.pngTrinity's WellOfLife130xDark.pngWell Of Life 100 HP/sec + 1% life steal 100 HP/sec, no life steal
EquinoxIcon272.pngEquinox's MendMaim130xDark.pngMend & Maim (Mend) 25 Shields for each enemy killed
Burst heal based on how much damage was dealt
Shields per enemy killed and heal for 500 over 5 seconds, can’t stack
Vazarin's Protective Dash 5 seconds invulnerability
60% Heal over 5 seconds
No invulnerability
Heal for 500 over 5 seconds, can’t stack
KhoraIcon272.pngKhora's Venari130xDark.pngVenari Heal for 50 HP/sec Same as normal
HydroidIcon272.pngHydroid's Mod TT 20px.pngCurative Undertow Heals 30% hp every 1.5 secs when ally stands on it Heal for 100 per 1.5 sec
HarrowIcon272.pngHarrow's Penance130xDark.pngPenance Heals allies for a % of damage dealt Heals are capped up to 50 per second.
OberonIcon272.pngOberon's Renewal130xDark.pngRenewal 125 burst heal
50 health per sec
Same as normal
GarudaIcon272.pngGaruda's BloodAltar130xDark.pngBlood Altar Heals by % of missing health/second No effect
InarosIcon272.pngInaros' ScarabSwarm130xDark.pngScarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Same as normal
NidusIcon272.pngNidus' Ravenous130xDark.pngRavenous Heal allies standing on it for 20 HP per second Same as normal
WispIcon272.pngWisp's Reservoirs130xDark.pngReservoirs (Vitality mote) Increase max hp by 300 and heal for 30 HP per second Same as normal
VoltIcon272.pngVolt's Mod TT 20px.pngCapacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields
TitaniaIcon272.pngTitania's passive 4 HP per Second for 20 Seconds Same as normal
NLMagistar.pngSancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter Heal for 100 HP every 20 seconds Same as normal
Mod TT 20px.pngRejuvenation Heal 3 HP per sec Same as normal
ArcanePulse64x.pngArcane Pulse 60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown Same as normal
Damage Reduction Sources
Damage Reduction Sources Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
TrinityIcon272.pngTrinity's Blessing130xDark.pngBlessing 50% Damage reduction Capped at 50% Damage Reduction
MirageIcon272.pngMirage's Mod TT 20px.pngTotal Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction
TitaniaIcon272.pngTitania's Tribute130xDark.pngTribute (Thorns buff) 50% damage redirected to enemies No effect
GaraIcon272.pngGara's SplinterStorm130xDark.pngSplinter Storm 70% Damage reduction Capped at 50% Damage Reduction
EmberIcon272.pngEmber's Mod TT 20px.pngImmolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 45% Damage Reduction
BaruukIcon272.pngBaruuk's DesolateHands130xDark.pngDesolate Hands 80% Damage reduction Capped at 50% Damage Reduction
HarrowIcon272.pngHarrow's Mod TT 20px.pngWarding Thurible 40% Damage Reduction Capped at 50% Damage Reduction
NezhaIcon272.pngNezha's WardingHalo130xDark.pngWarding Halo Absorbs 90% of damage Capped at 50% Damage Reduction


Patch History[edit | edit source]

Hotfix 27.5.4

  • Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects.

Update 27.4

Defendable Objects: Healing AoE and Damage Reduction Changes:

Our Healing AoE / Damage Reduction changes posted back on April 3rd have arrived! If you’re unfamiliar, ultimately what we want is more ‘Healing’ Abilities to work to allow for more strategies to emerge in various mission types. Healing these objectives can serve well as an alternative or a complement to the commonly used defensive Abilities, such as Frost's Snow Globe, Gara's Mass Vitrify, Limbo's Cataclysm. 100% heals is not what we want to do, so we are instead allowing the effects with some objective-specific adjustments as to not trivialize the game modes.

All the initial information can be found in the Dev Workshop:

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