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Defense

Defense is a Mission type in which the players must defend the assigned primary objective or objectives from being destroyed by attacking waves of enemies. The wave will be considered cleared when all the enemies in the wave have been killed.

Every 5 waves players will receive an option to either leave the mission and receive a displayed reward or to continue against progressively harder enemies for an additional 5 waves. The mission is considered completed when the team accepts the offer to claim a reward and exit, and fails if the objective is destroyed or the entire team dies.

Defense Types

There are a total of 32 Defense missions for twelve Tile Sets available.

Nine of them are mostly specific to the Grineer:

  • A: Grineer Galleon; Defend a cryopod at an elevator platform in a galleon's ventilation complex.
  • B: Grineer Asteroid, Cave; Defend a cylindrical Orokin reactor in a dark cave.
  • G: Grineer Settlement, Shelter; Defend a cryopod within a metallic shelter, with entrances all around.
  • I: Grineer Shipyards; Defend a cryopod sitting on a tram in a multi-decked shipyard, the tram may move after every wave.
  • J: Grineer Forest, Shelter; Similar to the Grineer Settlement, with an open roof.
  • Grineer Sealab
    • O: Excavation Site; Defend 4 cryopods located in different corners of an Orokin excavation site.
    • R: Defend an embryonic injector within a cloning lab.
  • P: Orokin Moon; Defend a cryopod on an Orokin platform in the middle of a crater on the moon.
  • Q: Grineer Asteroid Fortress; Defend a Kuva injector in a Grineer fortress. This area has traps that can harm the player: turrets, tesla coils that electrify the floor around the injector, flamethrowers and toxic gas sprays in the corridors.

Six are mostly specific to the Corpus:

  • C: Corpus Ship, Cargo Bay; Defend a cryopod on a raised platform, with two main avenues of approach and 2 approaches from behind.
  • D: Corpus Outpost, Ravine; Defend a cryopod out in the open, surrounded by snowy caves and cliffs.
  • E: Corpus Outpost, Courtyard; Defend a cryopod in a courtyard in a frigid Corpus outpost.
  • F: Corpus Outpost, Dam; Defend a cryopod in a frozen dam complex, with enemies storming across two bridges.
  • H: Corpus Gas City, Deck; Defend a cryopod on the multi-level deck of a gas city ship, with enemies approaching from three ascents.
  • N: Corpus Ice Planet, Shipwreck; Defend a cryopod just outside of a landed shipwreck.

Two are specific to the Infested:

  • K: Orokin Derelict; Featuring walkways and man entrances towards a cryopod on at the center of a stand
  • L: Infested Ship; inside a badly damaged Corpus Ship overrun by the infested with narrow paths towards a large room

The last one is specific to the Orokin

  • M: Orokin Void; featuring a large room with laser defenses that will instantly kill anybody, Tenno included. 4 distinct paths converge down towards the cryopod.)

When an Infestation outbreak is occurring on a defense mission, the infested use the original tile set.

The maps A, B, E, G, L, N, P, Q, and R have the objective in the center where enemies come from every direction, while the maps C, F, H, and I are not so open to approach and has the defense objective near the edge of the map where enemies can't spawn and thus making them often more easy to defend. Map A also has a moving objective, where the elevator platform can randomly raise or lower the objective to a different position every wave.

Map D has 3 different locations where a cryopod can randomly spawn: one is in the lower area of the map, one is in the upper area of the map, and one is up on the raised platform above the upper area.

  • The lower area has 3 avenues of approach (the vast majority of enemies only come from 1 direction - this is the easiest location to defend on this map).
  • The upper area has 4 avenues of approach (enemies are more spread out among the 4 - this is generally the hardest location to defend).
  • The raised platform only has 2 avenues of approach and MOAs can jump up the side of the platform as well (the majority of enemies only come from 1 direction - this is the second easiest location to defend).

Map E also has 3 potential locations for the cryopod; either on the center platform where the two shorter bridges meet, or on either of the corners where the long bridges and center bridge meet. The center location is by far the easiest, as enemies are funneled through the short bridges. The corner areas are more challenging as enemies come from both of the bridges, including the small walkway along the long bride, climbing up from the ravine as well as flanking from the upper areas above the cryopods.

On map I the cryopod is sitting on a tram that randomly moves along a rail between 2 locations.

  • The tram usually stays in one location for multiple waves, with a chance of moving at the end of a wave. Tenno can also ride the tram while it's moving.
  • The cryopod will always spawn in the same location.

Map O has 4 cryopods located on 4 separate corners of the map. After each wave one of the four cryopods is randomly selected to become vulnerable to attack, indicated by a blue aura surrounding it, and will become the current enemy target. Players must thus move to each vulnerable Cryopod as they are marked every wave in order to defend them.

Map P has a single cryopod in the middle of a platform which collapses every 5 waves. Wave 6 has the platform collapse into an Orokin complex while Wave 11 has the platform fall into a huge moon cave. The platform does not fall any further after wave 11.

Currently there are several planet-exclusive defense maps:

  • Grineer map G is available only on Mars.
  • Corpus map H is available only on Jupiter.
  • Grineer map I is available only on Ceres.
  • Grineer map J is only available on Earth.
  • Corpus map N is only available on Europa.
  • Grineer map O and R are only available on Uranus.
  • Grineer map P is only available on Lua.
  • Grineer map Q is only available on the Kuva Fortress.

Locations

Template:DisplayMissiontype

There are a total of three tiers which determines the reward pool players have access to at each 5th wave checkpoint.

Extraction

At the end of each round, the decision screen indicates what each individual player intends to do, with undecided players continuing to battle. It is not a vote and extraction occurs for individual players, not the group; these players will appear to disconnect. It is normally advised to decide on a leaving wave before entering the mission or alternatively shortly after it starts. If not, then everyone should leave at the same time as soon as one of the party members decides to extract.

Significant lag may prevent this option from appearing entirely for clients if the latency is from the host of the match, and the players will be forced to stay and have a host migrate. Keep this in mind if you join a match and notice an unusually high amount of latency.

Composition

Corpus

Infested

Grineer

Orokin

Rewards

Rewards from Defense missions are offered every 5 waves during the extraction prompt. If a player chooses to extract, they receive the reward for that particular wave along with rewards offered from previous extraction prompts on that mission. The order of the rotations is AABC.

  • The percentages display the chances of a particular item being received as a reward during each extraction prompt.
View Rewards List

A B C
Mod TT 20px Ammo Drum 9.09% Mod TT 20px Cryo Rounds 8.33% Mod TT 20px Continuity 8.33%
Mod TT 20px Magazine Warp 9.09% Mod TT 20px Hell's Chamber 8.33% Mod TT 20px Master Thief 8.33%
Mod TT 20px Pressure Point 9.09% Mod TT 20px Reflex Coil 8.33% Mod TT 20px Metal Auger 8.33%
Mod TT 20px Trick Mag 9.09% Mod TT 20px Shocking Touch 8.33% Mod TT 20px Ravage 8.33%
LithRelicIntact Lith A6 9.09% MesoRelicIntact Meso A5 8.33% MesoRelicIntact Meso A5 8.33%
LithRelicIntact Lith C11 9.09% MesoRelicIntact Meso B9 8.33% MesoRelicIntact Meso B9 8.33%
LithRelicIntact Lith G10 9.09% MesoRelicIntact Meso G6 8.33% MesoRelicIntact Meso G6 8.33%
LithRelicIntact Lith G9 9.09% MesoRelicIntact Meso H5 8.33% MesoRelicIntact Meso H5 8.33%
LithRelicIntact Lith P8 9.09% MesoRelicIntact Meso H6 8.33% MesoRelicIntact Meso H6 8.33%
LithRelicIntact Lith R5 9.09% MesoRelicIntact Meso M4 8.33% MesoRelicIntact Meso M4 8.33%
LithRelicIntact Lith T10 9.09% MesoRelicIntact Meso W3 8.33% MesoRelicIntact Meso W3 8.33%
Endo Endo x100 8.33% Endo Endo x200 8.33%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
MesoRelicIntact Meso A5 14.29% Mod TT 20px Cryo Rounds 6.25% NeoRelicIntact Neo A11 11.06%
MesoRelicIntact Meso B9 14.29% Mod TT 20px Deep Freeze 6.25% NeoRelicIntact Neo F3 11.06%
MesoRelicIntact Meso G6 14.29% Mod TT 20px Fury 6.25% NeoRelicIntact Neo K6 11.06%
MesoRelicIntact Meso H5 14.29% Mod TT 20px Hell's Chamber 6.25% NeoRelicIntact Neo K7 11.06%
MesoRelicIntact Meso H6 14.29% Mod TT 20px North Wind 6.25% NeoRelicIntact Neo S18 11.06%
MesoRelicIntact Meso M4 14.29% Mod TT 20px Point Blank 6.25% NeoRelicIntact Neo W1 11.06%
MesoRelicIntact Meso W3 14.29% Mod TT 20px Reflex Coil 6.25% NeoRelicIntact Neo Z10 11.06%
Mod TT 20px Stormbringer 6.25% Mod TT 20px Metal Auger 4.51%
NeoRelicIntact Neo A11 6.25% Mod TT 20px Ravage 4.51%
NeoRelicIntact Neo F3 6.25% Mod TT 20px Stretch 4.51%
NeoRelicIntact Neo K6 6.25% Mod TT 20px Vital Sense 4.51%
NeoRelicIntact Neo K7 6.25% Endo Endo x300 4.51%
NeoRelicIntact Neo S18 6.25%
NeoRelicIntact Neo W1 6.25%
NeoRelicIntact Neo Z10 6.25%
Endo Endo x150 6.25%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Magazine Warp 10% Mod TT 20px Deep Freeze 6.67% AxiRelicIntact Axi A17 11.06%
Mod TT 20px Trick Mag 10% Mod TT 20px Hell's Chamber 6.67% AxiRelicIntact Axi A18 11.06%
Mod TT 20px Vitality 10% Mod TT 20px Hornet Strike 6.67% AxiRelicIntact Axi B7 11.06%
NeoRelicIntact Neo A11 10% Mod TT 20px North Wind 6.67% AxiRelicIntact Axi D5 11.06%
NeoRelicIntact Neo F3 10% Mod TT 20px Reflex Coil 6.67% AxiRelicIntact Axi G11 11.06%
NeoRelicIntact Neo K6 10% Mod TT 20px Shocking Touch 6.67% AxiRelicIntact Axi L6 11.06%
NeoRelicIntact Neo K7 10% Mod TT 20px Streamline 6.67% AxiRelicIntact Axi P6 11.06%
NeoRelicIntact Neo S18 10% AxiRelicIntact Axi A17 6.67% Mod TT 20px Continuity 2.26%
NeoRelicIntact Neo W1 10% AxiRelicIntact Axi A18 6.67% Mod TT 20px Convulsion 2.26%
NeoRelicIntact Neo Z10 10% AxiRelicIntact Axi B7 6.67% Mod TT 20px Handspring 2.26%
AxiRelicIntact Axi D5 6.67% Mod TT 20px Master Thief 2.26%
AxiRelicIntact Axi G11 6.67% Mod TT 20px Metal Auger 2.26%
AxiRelicIntact Axi L6 6.67% Mod TT 20px Ravage 2.26%
AxiRelicIntact Axi P6 6.67% Mod TT 20px Split Chamber 2.26%
Endo Endo x200 6.67% Mod TT 20px Stretch 2.26%
Mod TT 20px Vital Sense 2.26%
Endo Endo x400 2.26%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
LithRelicIntact Lith A6 13.33% LithRelicIntact Lith C11 22.12% LithRelicIntact Lith A6 6.67%
LithRelicIntact Lith C11 13.33% LithRelicIntact Lith A6 11.06% LithRelicIntact Lith C11 6.67%
LithRelicIntact Lith G10 13.33% LithRelicIntact Lith G10 11.06% LithRelicIntact Lith G10 6.67%
LithRelicIntact Lith G9 13.33% LithRelicIntact Lith G9 11.06% LithRelicIntact Lith G9 6.67%
LithRelicIntact Lith P8 13.33% LithRelicIntact Lith P8 11.06% LithRelicIntact Lith P8 6.67%
LithRelicIntact Lith R5 13.33% LithRelicIntact Lith R5 11.06% LithRelicIntact Lith R5 6.67%
LithRelicIntact Lith T10 13.33% Aya Aya 6.15% LithRelicIntact Lith T10 6.67%
Aya Aya 6.67% MesoRelicIntact Meso A5 4.1% MesoRelicIntact Meso A5 6.67%
MesoRelicIntact Meso B9 2.05% MesoRelicIntact Meso B9 6.67%
MesoRelicIntact Meso G6 2.05% MesoRelicIntact Meso G6 6.67%
MesoRelicIntact Meso H5 2.05% MesoRelicIntact Meso H5 6.67%
MesoRelicIntact Meso H6 2.05% MesoRelicIntact Meso H6 6.67%
MesoRelicIntact Meso M4 2.05% MesoRelicIntact Meso M4 6.67%
MesoRelicIntact Meso W3 2.05% MesoRelicIntact Meso W3 6.67%
Aya Aya 6.67%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 8.29% NeoRelicIntact Neo A11 18.18% Aya Aya 12.5%
MesoRelicIntact Meso A5 6.96% NeoRelicIntact Neo K7 18.18% NeoRelicIntact Neo A11 9.68%
MesoRelicIntact Meso B9 6.96% NeoRelicIntact Neo Z10 18.18% NeoRelicIntact Neo F3 9.68%
MesoRelicIntact Meso H5 6.96% NeoRelicIntact Neo F3 9.09% NeoRelicIntact Neo K6 9.68%
MesoRelicIntact Meso H6 6.96% NeoRelicIntact Neo K6 9.09% NeoRelicIntact Neo K7 9.68%
MesoRelicIntact Meso M4 6.96% NeoRelicIntact Neo S18 9.09% NeoRelicIntact Neo S18 9.68%
MesoRelicIntact Meso W3 6.96% NeoRelicIntact Neo W1 9.09% NeoRelicIntact Neo W1 9.68%
NeoRelicIntact Neo A11 6.96% Aya Aya 9.09% NeoRelicIntact Neo Z10 9.68%
NeoRelicIntact Neo F3 6.96% AxiRelicIntact Axi A17 2.82%
NeoRelicIntact Neo K6 6.96% AxiRelicIntact Axi A18 2.82%
NeoRelicIntact Neo K7 6.96% AxiRelicIntact Axi B7 2.82%
NeoRelicIntact Neo S18 6.96% AxiRelicIntact Axi D5 2.82%
NeoRelicIntact Neo W1 6.96% AxiRelicIntact Axi G11 2.82%
NeoRelicIntact Neo Z10 6.96% AxiRelicIntact Axi L6 2.82%
MesoRelicIntact Meso G6 1.29% AxiRelicIntact Axi P6 2.82%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x250 22.22% Endo Endo x250 77.44% Forma Forma Blueprint 22.56%
LithRelicIntact Lith A6 11.11% MutalistAladVNavCoordinate Mutalist Alad V Nav Coordinate 22.56% MesoRelicIntact Meso A5 11.06%
LithRelicIntact Lith C11 11.11% MesoRelicIntact Meso B9 11.06%
LithRelicIntact Lith G10 11.11% MesoRelicIntact Meso G6 11.06%
LithRelicIntact Lith G9 11.11% MesoRelicIntact Meso H5 11.06%
LithRelicIntact Lith P8 11.11% MesoRelicIntact Meso H6 11.06%
LithRelicIntact Lith R5 11.11% MesoRelicIntact Meso M4 11.06%
LithRelicIntact Lith T10 11.11% MesoRelicIntact Meso W3 11.06%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Ammo Drum 7.37% Mod TT 20px Blunderbuss 8.43% Mod TT 20px Heated Charge 7.59%
Mod TT 20px Fast Hands 7.37% Mod TT 20px No Return 8.43% Mod TT 20px Hellfire 7.59%
Mod TT 20px Rush 7.37% Mod TT 20px Pistol Gambit 8.43% MesoRelicIntact Meso A5 7.59%
Mod TT 20px Fast Deflection 6.9% Mod TT 20px Point Strike 8.43% MesoRelicIntact Meso B9 7.59%
Mod TT 20px Magazine Warp 6.9% Mod TT 20px Pressure Point 8.43% MesoRelicIntact Meso G6 7.59%
Mod TT 20px Trick Mag 6.9% Mod TT 20px Ravage 8.43% MesoRelicIntact Meso H5 7.59%
Mod TT 20px Vitality 6.9% Mod TT 20px Speed Trigger 8.43% MesoRelicIntact Meso H6 7.59%
LithRelicIntact Lith A6 6.9% Mod TT 20px Target Cracker 8.43% MesoRelicIntact Meso M4 7.59%
LithRelicIntact Lith C11 6.9% Mod TT 20px Vital Sense 8.43% MesoRelicIntact Meso W3 7.59%
LithRelicIntact Lith G10 6.9% Mod TT 20px Fast Hands 1.58% Endo Endo x80 7.59%
LithRelicIntact Lith G9 6.9% Mod TT 20px Hornet Strike 1.58% Mod TT 20px Barrel Diffusion 1.84%
LithRelicIntact Lith P8 6.9% Mod TT 20px Metal Auger 1.58% Mod TT 20px Intensify 1.84%
LithRelicIntact Lith R5 6.9% Mod TT 20px Piercing Hit 1.58% Mod TT 20px Molten Impact 1.84%
LithRelicIntact Lith T10 6.9% Mod TT 20px Point Blank 1.58% Mod TT 20px Streamline 1.84%
Mod TT 20px Pressure Point 1.01% Mod TT 20px Reflex Coil 1.58% NeoRelicIntact Neo A11 1.84%
Mod TT 20px True Punishment 1.01% Mod TT 20px Serration 1.58% NeoRelicIntact Neo F3 1.84%
MesoRelicIntact Meso A5 1.58% NeoRelicIntact Neo K6 1.84%
MesoRelicIntact Meso B9 1.58% NeoRelicIntact Neo K7 1.84%
MesoRelicIntact Meso G6 1.58% NeoRelicIntact Neo S18 1.84%
MesoRelicIntact Meso H5 1.58% NeoRelicIntact Neo W1 1.84%
MesoRelicIntact Meso H6 1.58% NeoRelicIntact Neo Z10 1.84%
MesoRelicIntact Meso M4 1.58% Endo Endo x80 1.84%
MesoRelicIntact Meso W3 1.58% Mod TT 20px Enduring Strike 0.4%
Mod TT 20px Fury 0.67% Mod TT 20px Life Strike 0.4%
Mod TT 20px Quickening 0.67% Mod TT 20px Quickening 0.4%
Mod TT 20px True Punishment 0.67% Mod TT 20px Thunderbolt 0.4%
Mod TT 20px True Punishment 0.4%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x100 26.67% Endo Endo x100 35.29% Endo Endo x150 42.11%
Blueprint2 Lavan Engines Mk I 20% Blueprint2 Lavan Plating Mk I 17.65% Blueprint2 Vidar Plating Mk I 15.79%
Blueprint2 Lavan Reactor Mk I 20% Blueprint2 Lavan Shield Array Mk I 17.65% Blueprint2 Vidar Reactor Mk I 15.79%
Systems Ash Systems Blueprint 13.33% Blueprint2 Vidar Engines Mk I 17.65% Blueprint2 Vidar Shield Array Mk I 15.79%
LithRelicIntact Lith G10 6.67% LithRelicIntact Lith R5 5.88% LithRelicIntact Lith A6 5.26%
LithRelicIntact Lith G9 6.67% LithRelicIntact Lith T10 5.88% LithRelicIntact Lith C11 5.26%
LithRelicIntact Lith P8 6.67%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x200 26.67% Endo Endo x200 27.91% Endo Endo x450 29.79%
Blueprint2 Lavan Engines Mk II 20% Blueprint2 Lavan Plating Mk II 13.95% Blueprint2 Vidar Reactor Mk II 17.02%
Blueprint2 Lavan Reactor Mk II 20% Blueprint2 Lavan Shield Array Mk II 13.95% Blueprint2 Vidar Plating Mk II 12.77%
Helmet Ash Neuroptics Blueprint 13.33% Blueprint2 Vidar Engines Mk II 13.95% Blueprint2 Vidar Shield Array Mk II 12.77%
MesoRelicIntact Meso A5 6.67% Blueprint2 Nautilus Blueprint 4.65% Blueprint2 Nautilus Blueprint 4.26%
MesoRelicIntact Meso H6 6.67% Chassis Nautilus Carapace 4.65% Chassis Nautilus Carapace 4.26%
MesoRelicIntact Meso M4 6.67% Helmet Nautilus Cerebrum 4.65% Helmet Nautilus Cerebrum 4.26%
Systems Nautilus Systems 4.65% Systems Nautilus Systems 4.26%
MesoRelicIntact Meso G6 4.65% MesoRelicIntact Meso B9 4.26%
MesoRelicIntact Meso H5 4.65% MesoRelicIntact Meso W3 4.26%
RivenSliver Riven Sliver 2.33% RivenSliver Riven Sliver x2 2.13%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x300 26.67% Endo Endo x300 30.3% Endo Endo x450 43.9%
Blueprint2 Lavan Engines Mk III 20% Blueprint2 Lavan Plating Mk III 18.18% Blueprint2 Vidar Plating Mk III 14.63%
Blueprint2 Lavan Reactor Mk III 20% Blueprint2 Lavan Shield Array Mk III 18.18% Blueprint2 Vidar Reactor Mk III 14.63%
Chassis Ash Chassis Blueprint 13.33% Blueprint2 Vidar Engines Mk III 18.18% Blueprint2 Vidar Shield Array Mk III 14.63%
NeoRelicIntact Neo F3 4.35% NeoRelicIntact Neo K6 6.06% NeoRelicIntact Neo A11 4.88%
NeoRelicIntact Neo W1 4.35% NeoRelicIntact Neo S18 6.06% NeoRelicIntact Neo K7 4.88%
NeoRelicIntact Neo Z10 4.35% RivenSliver Riven Sliver 3.03% RivenSliver Riven Sliver x2 2.44%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 42.86% Endo Endo x400 34.29% Endo Endo x600 34.29%
Blueprint2 Vidar Engines Mk III 21.43% Blueprint2 Vidar Plating Mk III 17.14% Blueprint2 Zetki Plating Mk III 17.14%
Blueprint2 Vidar Reactor Mk III 21.43% Blueprint2 Vidar Shield Array Mk III 17.14% Blueprint2 Zetki Reactor Mk III 17.14%
AxiRelicIntact Axi D5 5.71% Blueprint2 Zetki Engines Mk III 17.14% Blueprint2 Zetki Shield Array Mk III 17.14%
AxiRelicIntact Axi A18 4.29% AxiRelicIntact Axi B7 5.71% AxiRelicIntact Axi A17 5.71%
AxiRelicIntact Axi G11 4.29% AxiRelicIntact Axi P6 5.71% AxiRelicIntact Axi L6 5.71%
RivenSliver Riven Sliver x3 2.86% RivenSliver Riven Sliver x3 2.86%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Dark Sector Defense

Defense missions that take place in Dark Sectors always involve the Infested. These Defense missions have a higher level range (and thus, higher difficulty) than the planet they're found on, but give out larger quantities of experience, including the experience bonuses inherent in Dark Sectors. There are currently 13 Dark Sector Defense Missions, one each for every planet except Mercury.

Template:DisplayMissiontype

Wave Defense

Wave Defense, commonly found in Nightmare Mode, functions similar to the standard endless defense type, except that Tenno must protect the Power Core, Cryopod, or Artifact for a predetermined number of waves. There are no mission rewards until all waves are completed. This mission type was first introduced in the Artifact Defense Event.

Notes

  • Defense missions are considered some of the best missions for mod farming due to the unlimited amount of enemies and the ability to easily leave after each 5 rounds.
  • As of Update 9.0 (2013-07-13), enemies will now swarm the pod or reactor much more aggressively, with more enemies running up to the defense objective and attempting to destroy it. Also due to update 9, enemies will increase in level with each wave faster then before.
CBring
  • The first wave will start when one of the players have reached the activation "ring" around the objective, or when 3 minutes have passed. Players are free to loot all the resources around the map before activating the first wave by stepping into the ring.
  • As of Update 9.7 (2013-08-30), enemies can jump onto boxes and ledges, including many "safe zones" (such as the platform on the bottom right of the picture) making it even harder to avoid damage.
  • Update 9.7 also made it possible for enemies to walk onto and across the large railbox (top left of the picture) providing another (and quicker) way for enemies to reach the pod, and that pathway is more difficult to defend.
  • As of Update 12.0 (2014-02-05), the being inside any cryopods has changed from a human to a humanoid wearing a gold and black suit, similar to the color scheme of primes.

Bugs

  • There is a bug where you will click to exit the defense mission, but you will stay in the mission without a HUD, and sometimes not being able to move or chat at all. Dying will not bring back the HUD and you will not be able to revive. The only way to leave the mission is to force close the game using Alt + F4 or through a process manager.
  • Having the chat window open and active while in the process of choosing between 'Extract' or 'Battle' will result in the typing player ending the mission as if they chose 'Extract', even if they chose 'Battle' explicitly.
  • A test mod card labeled "Ancient Retribution" may show up as a reward, although it cannot actually be rewarded and claiming the card may crash the game or cause instabilities afterwards. The card is used by Digital Extremes for testing and does not actually represent a real mod now or in the future.[1]
    DE Test Card Bug
  • Infested Leapers have a tendency to leap into the Warframe Cryopod which the player/s is/are supposed to be defending in the Dark Sector Defense nodes where the defendable object is a Warframe Cryopod. They will leap straight through the Cryopod and end up in the middle of it and will proceed to swipe at the center of the Cryopod, often spinning around the center of the Cryopod and taking no direct damage simply from being there. It has been tested on multiple levels that Leapers which end up in the center of the Cryopod seem to take more damage from Primary and Pistol weapons than they otherwise would.
  • Many Defense mission tilesets can spawn enemies that end up getting caught inside walls or other terrain, and need to be killed with an AoE weapon or ability to continue the mission.

Media

Patch History

Update: Specters of the Rail 0.0 (2016-07-08)

  • Added a new 'Wave Cleared' sound for Defense missions.

Update 17.0 (2015-07-31)

  • Waves will now start with weaker enemies, progressing to support units and ending with heavy and Eximus units to make the end of the wave more intense.
  • The number of enemies attacking the player has been increased for early-waves and decreased for later-waves; this should not only improve performance on systems but brings the duration of a 20-wave Defense Mission closer to 25-30 minutes.
  • The progression of enemy types in all defense missions has been tuned.
  • For more information these changes, please see our Developer Workshop here: https://forums.warframe.com/index.php?/topic/495562-defense-experiments/

Update 14.0 (2014-07-18)

  • Added Eximus/Leader spawn scaling to Defense missions.

Update 11.6 (2014-01-08)

  • Changed enemy scaling for Endless Defense missions at high levels (now wave 100 enemies should be around level 200 instead of 8000).

Update 11.1 (2013-11-27)

  • New Corpus Survival and Defense squads using new U11 enemy types.

Update 11.0 (2013-11-20)

  • Time between Defense waves has been reduced to 6 seconds

Update 9.5 (2013-08-09)

  • All Objectives in Endless Defense now scale to the mission's enemy level - higher end defense should now be slightly more tolerable for solo play or squads without Frost. Does not scale with additional enemy scaling per wave.

Update 9.4 (2013-08-02)

  • Defense missions now begin when the pod/core is reached, meaning idlers do not determine when mission begins. One player must reach the defense target for the first Wave to start

Update 8.1 (2013-06-07)

  • Defense mission reward tables have been reviewed and changed. Reward tables are now split between factions. Fusion cores have now been added to the drop tables.

Hotfix 7.8.1 (2013-04-24)

  • Inventory Checkpoint for Endless Defense added. Reaching every fifth wave (5, 10, 15…) locks in rewards earned to that point.

Update 7.2 (2013-03-22)

  • Enemy variety now changes as players progress through waves of Endless Defense
  • Ciphers should no longer appear as rewards when completing high level waves of Endless Defense

Update 7.0 (2013-03-18)

  • Endless Defense - a new defense mission type. Survive longer for escalating rewards!

References

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