FANDOM


"The scattered survivors of this infestation have barricaded themselves in safe areas throughout this galleon. Escort the crew to the waiting escape ship.

Don't be alarmed by the crew, they're Grineer defectors, rescued by Steel Meridian, but too broken to join their ranks. Instead, they banded together in search of a more peaceful life. They call themselves, Kavor."

Defection is an Endless Mission type introduced in Update 19.12 for the The Pacifism Defect event. This game mode tasks players with escorting small squads of Kavor Defectors to an extraction point while defending against the Infested.

Originally introduced under the name "Evacuation", this mission type was renamed as part of Update 21.0, and is now the source for HarrowIcon272 Harrow's Systems component. All three Defection nodes are Dark Sectors.

MechanicsEdit

Players start near a shuttle bay room, which the Kavor defectors must reach in order to escape the ship. The mission begins once a player hacks the door leading out of the shuttle bay.

Kavor defectors will spawn 30 seconds after the mission officially begins, and every 40 seconds after the previous group is rescued, though this countdown can be set to zero instantly if one player activates a rush panel indicated by an orange icon. These Kavor defectors will then head towards the nearest Med Boosters, a structure that will heal nearby Kavor defectors with a green beam. Med Boosters will consume power as they heal Kavor defectors, with more survivors resulting in faster energy drain. To keep the Med Boosters powered, players can acquire Power Cells dropped by Mutalist Osprey Carriers, which they can carry to a Med Booster to recharge its power by 20% (40% for solo play) per Power Cell. Players must issue a Move Out command on the Kavor defectors to make them proceed to the shuttle bay for extraction.

After two groups of survivors have been evacuated, the player's extraction point will be opened up, and the second Med Booster will spawn in a different location of the map (B). After two more groups have been evacuated, a third Med Booster will spawn along with opening up more of the map (C). From this point on, points B and C will begin hosting a group of Kavor defectors, with them both pathing to A's Med Booster, and then to their evac location.

Kavor defectors will slowly take damage over time from the Infested spores in the air. Downed Kavor defectors will enter bleedout, and will die unless revived by players. If 10 Kavor defectors are killed, the Lotus will abort all further evacuation efforts; no more Kavor defectors will spawn, any Kavor defectors still alive on the map will not count toward the player's totals if they reach the shuttle, and the players will have five minutes to extract.

Grineer Manics will spawn periodically upon the second Med Booster being opened and will attempt to attack the Kavor defectors. Killing these Manics will make them drop Large Power Cells, identifiable by their white energy glow, which can instantly restore a Med Booster to 100%.

Every 7 squads rescued will cause enemy Red Veil Operatives or Fanatics to spawn. They are essentially the same units encountered during the Chains of Harrow Quest. They will primarily target the Kavor defectors during the mission and scale in level as the mission progresses (confirmation needed). This will occur regardless of player standing towards that Syndicate; killing them will not lower Standing towards them either.

LocationsEdit

Planet Mission Name Faction Level Tier
PhobosMemphisInfested15 - 25Tier 1
SaturnCaracolInfested26 - 36Tier 2
NeptuneYursaInfested30 - 40Tier 3
There are a total of 3 Defection Missions

RewardsEdit

Besides the bonus amounts of materials, experience, and mods from the increase in enemies compared to normal missions, certain rewards can be awarded as the mission progresses. Mission rewards will vary depending on mission tier (based on starting enemy level, and listed in the above table), and mission rotation, based on the number of squads evacuated.

  • Drop Rotation (rewards cycle every 8 squads):
    • Rotation A: 2, 4 squads; 10, 12 squads; etc.
    • Rotation B: 6 squads; 14 squads; etc.
    • Rotation C: 8 squads; 16 squads; etc.
View Rewards List

Rotation A Rotation B Rotation C
Credits64 2000 Credit Cache 13.92% VoidProjectionsIronD Lith C6 Relic 10.84% VoidProjectionsIronD Lith C6 Relic 11.06%
Credits64 2000 Credit Cache 13.92% VoidProjectionsIronD Lith D1 Relic 10.84% VoidProjectionsIronD Lith D1 Relic 11.06%
Credits64 2000 Credit Cache 13.92% VoidProjectionsIronD Lith D2 Relic 10.84% VoidProjectionsIronD Lith D2 Relic 11.06%
Credits64 2000 Credit Cache 13.92% VoidProjectionsIronD Lith M5 Relic 10.84% VoidProjectionsIronD Lith M5 Relic 11.06%
Endo64 100 Endo 13.92% VoidProjectionsIronD Lith M6 Relic 10.84% VoidProjectionsIronD Lith M6 Relic 11.06%
Endo64 100 Endo 13.92% VoidProjectionsIronD Lith P3 Relic 10.84% VoidProjectionsIronD Lith P3 Relic 11.06%
Endo64 100 Endo 13.92% VoidProjectionsIronD Lith S10 Relic 10.84% VoidProjectionsIronD Lith S10 Relic 11.06%
FusionCorePackSilversingle Smite Corrupted 2.58% FusionCorePackSilversingle Bane of Corrupted 5.53% Systems Harrow Systems Blueprint 7.52%
FusionCorePackSilversingle Cleanse Corrupted 5.53% FusionCorePackSilversingle Enduring Strike 7.52%
FusionCorePackSilversingle Expel Corrupted 5.53% FusionCorePackSilversingle Quickening 7.52%
FusionCorePackSilversingle Intensify 5.53%
Systems Harrow Systems Blueprint 2.01%

Locations:

Up to date as of Hotfix 28.2.1


Rotation A Rotation B Rotation C
Credits64 2500 Credit Cache 16.24% VoidProjectionsBronzeD Meso E4 Relic 10.84% Systems Harrow Systems Blueprint 11.28%
Credits64 2500 Credit Cache 16.24% VoidProjectionsBronzeD Meso I1 Relic 10.84% FusionCorePackSilversingle Enduring Strike 11.28%
Credits64 2500 Credit Cache 16.24% VoidProjectionsBronzeD Meso K3 Relic 10.84% VoidProjectionsSilverD Neo A3 Relic 11.06%
Endo64 150 Endo 16.24% VoidProjectionsBronzeD Meso N10 Relic 10.84% VoidProjectionsSilverD Neo I2 Relic 11.06%
Endo64 150 Endo 16.24% VoidProjectionsBronzeD Meso N9 Relic 10.84% VoidProjectionsSilverD Neo M3 Relic 11.06%
Endo64 150 Endo 16.24% VoidProjectionsBronzeD Meso P2 Relic 10.84% VoidProjectionsSilverD Neo R4 Relic 11.06%
FusionCorePackSilversingle Expel Corrupted 2.58% VoidProjectionsBronzeD Meso P3 Relic 10.84% VoidProjectionsSilverD Neo T2 Relic 11.06%
FusionCorePackSilversingle Bane of Corrupted 7.37% VoidProjectionsSilverD Neo T3 Relic 11.06%
FusionCorePackSilversingle Cleanse Corrupted 7.37% VoidProjectionsSilverD Neo Z5 Relic 11.06%
FusionCorePackSilversingle Smite Corrupted 7.37%
Systems Harrow Systems Blueprint 2.01%

Locations:

Up to date as of Hotfix 28.2.1


Rotation A Rotation B Rotation C
Credits64 3000 Credit Cache 24.35% VoidProjectionsSilverD Neo A3 Relic 10.84% Systems Harrow Systems Blueprint 11.28%
Credits64 3000 Credit Cache 24.35% VoidProjectionsSilverD Neo I2 Relic 10.84% FusionCorePackSilversingle Life Strike 11.28%
Credits64 3000 Credit Cache 24.35% VoidProjectionsSilverD Neo M3 Relic 10.84% VoidProjectionsGoldD Axi A10 Relic 11.06%
Endo64 250 Endo 24.35% VoidProjectionsSilverD Neo R4 Relic 10.84% VoidProjectionsGoldD Axi A11 Relic 11.06%
FusionCorePackSilversingle Expel Corrupted 2.58% VoidProjectionsSilverD Neo T2 Relic 10.84% VoidProjectionsGoldD Axi B3 Relic 11.06%
VoidProjectionsSilverD Neo T3 Relic 10.84% VoidProjectionsGoldD Axi B4 Relic 11.06%
VoidProjectionsSilverD Neo Z5 Relic 10.84% VoidProjectionsGoldD Axi C5 Relic 11.06%
FusionCorePackSilversingle Bane of Corrupted 7.37% VoidProjectionsGoldD Axi T4 Relic 11.06%
FusionCorePackSilversingle Cleanse Corrupted 7.37% VoidProjectionsGoldD Axi W1 Relic 11.06%
FusionCorePackSilversingle Smite Corrupted 7.37%
Systems Harrow Systems Blueprint 2.01%

Locations:

Up to date as of Hotfix 28.2.1


TipsEdit

  • Destroying containers can drop additional power cells, including Large ones.
  • TrinityIcon272 Trinity's Blessing130xDark Blessing affects defectors, making her a mobile healing beacon. A maximum efficiency and energy capacity build can make for a better experience in the later stages of a defection run. Note that while Blessing130xDark Blessing is active, casting it again will not heal or refresh the ability on defectors. If one wishes to keep refilling the defector's health without much wait, a low duration build can be useful.
    • Trinity's WellOfLife130xDark Well Of Life can also be used to create a temporary healing beacon. Given the enemy density in Infested tilesets, a resourceful Trinity can create healing beacons along the defectors' path.
  • LokiIcon272 Loki's SwitchTeleport130xDark Switch Teleport affects individual defectors, and can be used to cover ground very quickly given a clear line of sight. Loki can also save defectors who are stuck in the environment. The augment Mod TT 20pxSafeguard Switch seems to protect from defectors from damage, but not from health drain.
    • Loki's Decoy130xDark Decoy can be used to distract the Infested from defectors, provided it is within their vicinity. This can prove useful in a mid-tier scaled stretch of a defection run, if things go south.
    • Loki's RadialDisarm130xDark Radial Disarm Radiation b Radiation procs can create breathing room if need be, though it is risky. Use with caution when surrounded by Infested, as they may still target the defectors if close enough.
  • NovaIcon272 Nova's WormHole130xDark Worm Hole can be used to speed up travel for groups of defectors, but can be tricky to use. In some cases, defectors may get stuck in environment terrain and must be freed again with additional portals. Note that certain rooms have 'checkpoints' which defectors will go to, even if teleported beyond them.
    • A slow Nova build can be quite useful for keeping Infested off the defectors.
  • MirageIcon272 Mirage's Eclipse130xDark Eclipse with the Mod TT 20pxTotal Eclipse augment can help defectors survive longer defection runs. An extended duration and range build is recommended to ensure a whole cluster of defectors gets the bonus per individual cast.
  • OberonIcon272 Oberon's Renewal130xDark Renewal can give defectors very high health regeneration, allowing them to out-heal most of health drain. This can also allow them to out-heal other damage sources such as toxin clouds, etc.
  • EquinoxIcon272 Equinox's MendMaim130xDark Mend & Maim is a powerful damage dealer and crowd control against Infested, and provides a great amount of healing for whole clusters of defectors. Coupled with PacifyProvoke130xDark Pacify & Provoke's damage reduction potential, she can allow defectors to outlive even Syndicate attacks. This is extremely useful against melee enemies.
  • FrostIcon272 Frost's SnowGlobe130xDark Snow Globe can be used to protect the area over healing stations. With the added benefit of slowing down Infested that may enter, it makes them easier targets for yourself and allies to attack.
  • KhoraIcon272 Khora's Venari130xDark Venari can be used to heal defectors, following them until they reach the evacuation area, regardless of the distance between Khora and the Venari.
    • Strangledome130xDark Strangledome is an excellent way of dealing with the Infested. 
    • KhoraIcon272 Khora's movement speed boost passive is useful for traversing to and from objectives.
  • LimboIcon272 Limbo's Banish130xDark Banish affects defectors for the duration, and defectors in the Rift won't be damaged from enemies not in the Rift. As defectors can't be healed by Med Boosters in the Rift, it may be necessary to remove them from the Rift by casting Banish on them while you're in the Rift yourself. Other ways of healing, like Limbo's Mod TT 20pxRift Haven augment or Vazarin's Protective Dash, are possible.
    • Defectors in the Rift will still take damage over time from the air.
    • A variant of this usage (banishing all nearby enemies into the Rift, but not defectors) will also work.
  • GarudaIcon272 Garuda's BloodAltar130xDark Blood Altar can quickly heal defectors by leveraging Infested in their path.
    • Blood Altar can be used to temporarily disable manics and Red Veil operatives, preventing them from killing defectors.
    • SeekingTalons130xDark Seeking Talons is a powerful damage dealer and crowd control against Infested.
  • NezhaIcon272 Nezha's WardingHalo130xDark Warding Halo with the Mod TT 20pxSafeguard augment can help protect defectors from enemy damage and status effect, such as Ancients' knockdown attack. Additionally, it continuously staggers and damages nearby enemies.
    • Health drain from the air still passes completely through this shield, as with other abilities listed here.
    • WardingHalo130xDark Warding Halo is cast on each defector separately. Therefore, it must be used at least 3 times per squad, making this strategy highly dependent on energy. Due to this, increased Ability Efficiency and Ability Strength is recommended. Ability Strength influences the durability of the shield, as well as periodical damage it deals to nearby enemies.
    • DivineSpears130xDark Divine Spears can be used as AoE crowd control.
  • Stims are one of the few ways to increase movement speed of defectors. However, their high build cost and underwhelming effect make them questionable for use.
  • Vazarin's Protective Dash will both heal and provide brief immunity to defectors.
  • WispIcon272 Wisp's Haste Mote (Reservoirs130xDark Reservoirs) are capable of speeding up defectors.

NotesEdit

  • When running solo, squads consist of 3 Kavor defectors, while when running in a squad with other players, squads consist of 4 Kavor defectors.
  • The number of Kavor defectors per squad doesn't change throughout the mission, regardless of the number of squads rescued and the number of med boosters available.

TriviaEdit

  • The Shuttle Bay room used as the evacuation point is the same room used on Capture missions as the target's escape room.
  • Defectors who are allowed to bleed out for too long die, causing a special Infested Carrion Charger to spawn from a pod from their body. These special chargers have their own codex entry that requires 3 scans.
    • If revived and allowed to reach the bleed out stage again, defectors will instantly die and turn into said Charger upon death.

MediaEdit

Warframe How to Complete Defection! Warframe Beginner's Guide!-0

Warframe How to Complete Defection! Warframe Beginner's Guide!-0

Patch HistoryEdit

Hotfix 27.3.13
  • Fixed a script error that could break Defection missions that had already failed because too many Kavor Defectors had been killed - if a Defector evacuated during the countdown to extraction the script would break and not be able to force the mission to fail.

Hotfix 27.3.11

  • Fixed a script crash that could occur during a Defection mission.
  • Fixed a script error in Defection missions.

Hotfix 27.3.8.2

  • Fixed a script error occurring during a Host migration when playing a Defection mission.

Hotfix 27.3.6

  • Fixed a script error that could occur when playing a Defection mission.

Hotfix 27.3.5

  • Fixed a crash that could occur in a Defection Rescue mission.

Update 25.7

Update 25.3

  • Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here

Update 25.0

  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations

Update 24.4

Individual Extraction - Non-Wave Endless!

You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.

  • Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
  • Any player at extraction triggers a countdown timer.
  • If all players leave the extraction zone, the countdown timer is cancelled.
  • When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
  • Anyone still playing can extract later any time they choose.

Hotfix 24.2.7

  • As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Bane of Corrupted Mod has moved to Rotation A.

Update 19.12

Community content is available under CC-BY-SA unless otherwise noted.