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Decoration ModeEdit

Decoration mode allows you to customize your dojo or orbiter.

To enter decoration mode in the dojo, either:

  • Hit Esc  → DecorationsDecorate
  • Access the room's console, located at the room's entrance(s)

To enter decoration mode in the Orbiter

  • Hit Esc  → EquipmentOrbiterDecorate

MovementEdit

Movement is determined by the standard movement key bindings:

  • Forwards: W
  • Left: A
  • Backwards: S
  • Right: D
  • Down: LCtrl
  • Up: Space

Decoration MenuEdit

DecoMenu

The Decoration menu

Pressing 1 while in decoration mode will bring up the decoration menu. The menu will display decorations along with their resource/capacity costs and build times. A limited amount of Decorations can be individually placed in each Dojo room. (see Organization Rooms page for more information about room capacities).

To select a decoration for placement either double click on the desired object, or click once and select Place Decoration in the bottom right.

Clicking once on a decoration in the orbiter menu, however, will select the decoration and go straight to placement since the orbiter decorations have no resource cost info to display. Hovering over decorations will still display capacity cost.

Placement, Funding, and DeletionEdit

Free PlacementEdit

After selecting a decoration for placement, the standard placement mode is known as Free Placement, and as the name would imply you are able to place decorations freely wherever your camera is able to see. The Free Placement camera will still encounter collision on the room exterior or on completed decorations.

The only places you can't place a decoration are referred to as Red Zones. Getting their namesake from turning any objects that enter those areas into a solid red, they are located near players, doors, and interactive objects.(eg: room consoles, trading posts, clan vault)

To place an object, left click when it is in its desired location. You can pick an object back up to move it elsewhere at any phase in its construction by left clicking again to bring it back into placement mode.

UnfundedEdit

FundList

The funding menu.

Once a decoration is placed its surface will be replaced with a yellow hexagonal texture. Highlighting an unfunded decoration and pressing 2 will pull up the funding menu. The left side will display the required resources and amounts needed. The right side will show, first, personal materials available, then clan materials available.

You can up the counters on each required resource by clicking the up arrows and clicking Contribute when you are done, or you can click Contribute All in the bottom right to automatically fill and fund all them. If you do not have the Treasurer permission on your clan rank (You can check by: Hit Esc  → CommunicationsClanClan ManagementEdit Hierarchies and then selecting your rank) contributing will automatically use your personal resources.

FundedEdit

UnfundedVsFunded

Unfunded, yellow; funded, right.

After a decoration has been fully funded, its surface will be replaced with a blue hexagonal texture. Only after a decoration is fully funded will this reflect and the build timer will start.

Deleting DecorationsEdit

Decorations can be deleted at any phase of their construction. To delete, right-click any highlighted decoration to delete it. After accepting a mandatory warning window, the decoration will be deleted immediately, and all resources or platinum used to fund the decoration will be refunded to the clan vault.

The amount of resources refunded upon destruction of a decoration will always be the amount that was originally expended in its creation, even if the clan tier has increased since the decoration was placed. This means that clan members should be wary of deleting old decorations, as it may be more expensive to recreate them in the future.

Build Times and Rush CostsEdit

RushStatus

Rush UI

Most decorations take 24 hours to build, with exceptions being the Pruned Bush (18 hours) the Small Topiary Bush (12 hours) and the Dojo Remaster contest trophies (no build time).

The cost to rush decorations (in Platinum) varies by clan tier, build time, and by decoration type (Basic or Complex/Interactive)

The rush cost is reduced by the percentage of time that has already passed. A 70% built decoration only needs 30% of the maximum platinum to be finished instantly. To check a decoration's build progress and view the Rush menu, simply press 2 on a highlighted decoration.

Rush Type GhostLeaderBadgeGhostHolo ShadowLeaderBadgeShadowHolo StormLeaderBadgeStormHolo MountainLeaderBadgeMountainHolo MoonLeaderBadgeStormHolo
Basic 7 Platinum64 22 Platinum64 75 Platinum64 225 Platinum64 750 Platinum64
Complex Up to 15 Platinum64 Up to 45 Platinum64 Up to 150 Platinum64 Up to 550 Platinum64 Up to 1,500 Platinum64

Placement ModifiersEdit

The following functions are for use during placement.

RotationEdit

Rotation

A decoration rotating on the "roll" axis.

Objects can be rotated while selected by holding right click and moving your mouse to the left or right. While holding down right click you'll see colored rings which indicate on which axis the decoration will turn. You can toggle rotational axes by pressing Z while right click is held. The axes are as follows: yaw(blue), pitch(red), and roll(green). The point at which each decoration rotates, known as the anchor point, is different per decoration.

Billboard FacingEdit

Billboard Facing locks an object's orientation relative to your camera rather than relative to the room as is standard. It is toggled on and off by pressing Z while an object is selected

Push/PullEdit

Push/Pull allows you to push or pull a decoration relative to your camera. It is activated by holding X while a decoration is selected, and moving your mouse away from or closer to you, to push or pull the decoration, respectively.

ScalingEdit

Scaling can be used to enlarge to shrink a decoration. Currently, Personal(orbiter) decorations cannot be scaled. Scaling can be achieved by selecting a decoration and either holding R and dragging your mouse back and forth, or by using the + and - keys. The amount a decoration can be scaled in either direction is limited.

Surface SnapEdit

Surface Snap acts the same as Free Placement other than when you go to place a decoration against any surface, be it another decoration or the room's exterior. After the decoration has encountered a surface it will "snap" its orientation to reflect the surface it comes into contact with and will maintain that position until it encounters another surface. Surface Snap is toggled on by pressing F while a decoration is selected in free placement.

Grid SnapEdit

Grid Snap forcibly aligns the anchor point of any decoration you select or have selected to a grid. It is toggled on by pressing Shift while a decoration is selected, which will use the smallest grid possible at coordinates spaced by 0.10 meters. Continuing to toggle will take you to 0.25m spacing, 1.00m spacing, and toggling once more will turn it off.

Rotation SnapEdit

Rotation Snap is similar to Grid Snap except as its name implies, it only applies to rotations. Rather than Grid's 0.10, 0.25, and 1.00m options, Rotation snap offers 15 and 45 degree snap along the available rotational axes. Like Grid, it is toggled on by Shift but only when right click is held.

Post-Placement ModifiersEdit

The following functions are for use after placement.

Constrained MovementEdit

Axes

A decoration in Constrained Movement. The X, Y, and Z axes are shown as red, blue, and green arrows.

Constrained Movement allows for placement and rotational adjustments after the decoration has been placed, without the need to pick it back up in Free Placement. Constrained Movement is accessed by highlighting a decoration and pressing R , afterwards, the decoration will show completed textures if not already completed and will display colored arrows to represent the axes upon which you can shift the decoration. Pressing the key corresponding to one of the three axes and moving your mouse will shift the object along that line.

  • X Axis(red): R
  • Y Axis(blue): F
  • Z Axis(green): X

An object can only be shifted along the axes if its anchor point is within sight of the user's camera.

Grid Snap, Rotation, and Rotation Snap can still be accessed and applied via Constrained Movement. However Billboard Facing, Push/Pull, Scaling, and Surface Snap cannot be used.

Global Translation vs Local TranslationEdit

WorldVsLocal

World Translation axes(left); Local Translation axes(right)

Upon entering Constrained Movement you are on World Translation by default. World Translation axes are relative to the room, however you can shift to axes relative to the object's orientation instead by pressing Z  to switch to Local Translation. After switching to Local you'll see the colored arrows shift position and align themselves with whatever orientation the decoration is set to. Pressing the corresponding axis keys will now move the object along the new set until Z is pressed again.

DuplicationEdit

Objects can be duplicated after they have been placed by highlighting a decoration and pressing F . Duplicating will also copy the scale of an object as well as its orientation.

This does not apply to personal/orbiter decorations since the orientation can't be saved and they can't be scaled. Duplicating an orbiter decoration will simply create another of the same decoration(if another is available to place) at the default starting orientation.

Editable InformationEdit

While very few, some decoration have editable information that can be accessed after the decoration is placed. Namely the Note Beacon(Orbiter) and the Tributa Statue(Dojo), both of which are used to display text.

Highlighting either the Beacon or the Tributa after placement and pressing 2 will pull up a menu where you can choose text displayed, text coloring, text scale, and projection distance. For more information on how to display unique icons on these displays, see Text Icons.

Polychrome RoomEdit

Polychrome

A Polychrome placed.

The Polychrome is used to change the colors of the base room itself or the lighting colors therein. The Polychrome can be placed like any other dojo decoration(note that like other interactive objects it will cause a Red Zone around it) and will give no physical indicator that it is funded or not.

To access placement mode for the Polychrome, hit Esc  → DecorationsPolychrome Room

The only way to remove a Polychrome is to follow the same process but you'll notice a different prompt if you've already placed it; Esc  → DecorationsRemove Polychrome

Accessing the Polychrome will give you four options

Polymenu

The menu provided after accessing the Polychrome.

1: Fund ConstructionEdit

This will open up a funding menu identical to the one shown for regular dojo decorations. Unlike regular dojo decorations though, resources spent funding a Polychrome cannot be recovered. As such, be certain you like the colors you are applying because you will never get those resources back.

After a Polychrome is funded no changes can be made to the color choices.

The resource requirements are scaled to clan tier and the resources required vary by color used.

LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

2: Preview ColorsEdit

This will apply any room color changes and lighting changes stored in the Polychrome and display them to the user alone on a twenty second timer. The timer can be halted indefinitely however by entering operator mode, after which you can switch back and enter Decoration Mode with the colors in preview until you leave the dojo or interact with the Polychrome again.

3: Change Room ColorsEdit

ColorGIF

An example of how different room coloring options affect the Chem Lab.

This will display five sections that dictate the room's exterior coloring.

  • Primary
  • Secondary
  • Tertiary
  • Accents
  • Lights

Lights may seem unnecessary when you're able to control the lighting inside the room, but this actually refers to lights of the base room(eg: room consoles, embedded wall lights)

4: Change Lighting ColorsEdit

LightingGIF

An example of how different room lighting options affect the Chem Lab.

This will display three sections that dictate the room's lighting.

  • Key
  • Accent
  • Fog

Note that these three lighting options are not weighed equally in all rooms. In the Crimson Branch of the dojo for example, Key dictates almost no changes in lighting while Accent dominates the entire room.

Personal DecorationsEdit

Most but certainly not all orbiter decorations can be donated to the dojo via the Clan Vault(Treasury). Once donated they can never be retrieved for use in your orbiter again. Referred to as Personal Decorations they can be accessed by pressing Esc  → DecorationsPersonal Decorations in the dojo. They require no contributions to build and are placed immediately.

The decoration menu for Personal Decorations is identical to that of the orbiter, and functions the same.


Interactive DecorationsEdit

Interactive decorations include Trading Post, Treasury, Transporters, Bells, and Drums. Bells are unlabeled as to which note they play, however, they do follow an E flat major scale; going from Dokomo as the low E♭, through Jakari, Katsuen, Nishan, Iyoro, Tetuon, Gomeka, and ending with Sinsino as the high E♭. They are split into two different styles of the bell.

Decoration ListsEdit


Here is the list of decorations that are available for building in the Clan Dojo. Please view this page from a desktop or in desktop view for best experience.

(WIP)Edit

The Orbiter's interior can be decorated from the Place Decoration option with various items and objects to adorn it to the player's liking.

ArticulaEdit

Warframe Articula are action figures of Warframes, which can be displayed in different poses along with their weapons. They can be bought individually from the Market for Platinum6435 each, and they are also given in sets of 2 when purchasing any Vignette. (Except the Aquarium vignette which only includes a bundle of 4 common fish). While the Articula uses the ExcaliburIcon272 Excalibur appearance by default, they can be customized to display any Warframe desired.

Eidolon Articula are action figures of Eidolons, which can be displayed in different poses. They can be obtained as a drop from capturing their respective counterparts in the Plains of Eidolon.

Orb Articula, similarly, are action figures of Orb Mothers, which can be displayed in different poses. They can be obtained as a drop from killing their respective counterpart in the Orb Vallis.

The following customization options are available for Articula:

  • Pose Set: This option selects the group of poses that the Articula can be displayed with.
  • Pose: This slider sets the Articula's pose, which is dependent on the selected Pose Set.
  • Select A Loadout: This option allows the player to select one of their Arsenal's Loadouts to use, which converts the Articula into the desired Warframe, along with displaying any weapons carried in the Loadout. This option is only available for Warframe Articula.
  • Equip: Selects the weapon that the Articula will wield at hand from the currently selected loadout. Currently this option only includes the ability to select Primary or Secondary weapons, or no weapon at all. This option is only available for Warframe Articula.
View Articulas List

FloofsEdit

Floofs are plushie objects depicting Conservation animals and Grineer Tusk Thumpers. The conservation animal Floofs are sold by Master Teasonai and The Business, while Tusk Thumper Floofs are sold by Nakak. Animal Floofs require 5 of their respective Tags to purchase while Tusk Thumper Floofs, like much of Nakak's wares, require Plains resources that change daily.

Roller Floofs, which can be purchased from Nakak with Nakak Pearls, are added with the Dog Days Tactical Alert. The Roller Floofs can be bumped into and pushed around, and Kubrow and Kavat companions will actively interact with them. Reloading into the Orbiter will reset the Roller Floof's spawn location.

View Floofs List

NogglesEdit

Noggles are essentially Bobbleheads, small figurines with oversized heads. Most noggles cost Platinum6435 each from the Market, though certain noggles can be acquired via different means, such as through Quests or Syndicates. Prime Warframe noggles can only be obtained by purchasing their respective Prime Access or Prime Vault pack.

View Noggles List

Syndicate SculpturesEdit

Syndicates also sell Orbiter decorations of their respective Syndicate Medallions as offerings, costing ReputationLargeBlack50,000 to purchase from the appropriate syndicate.

View Syndicate Sculptures List

ResourcesEdit

The Resources which can be seen in the field can also be used as decorations for the Orbiter, and are available from the Market. Resources cost Platinum645 each, while Resource Deposits cost Platinum6420.

View Resources List

DisplaysEdit

Displays are wallpaper-style decorations that can display unlocked art from the Codex and Fragments. Each Display costs Platinum6415, with the exception of the Glyph Display, which costs Platinum6420, the "Neewa's Drawings" gotten for free from different stages of The Glast Gambit.

View Displays List

PrexsEdit

Prexs are cards that depict an artwork of a Warframe. Prex Cards are found in the Leverian, with each Warframe's gallery having its own unique Prex Card to find.

View Prexs List

Luxxum OrnamentsEdit

Luxxum Ornaments are an exquisite ornament of unknown provenance to enhance your Orbiter, sold by Baro Ki'Teer for Credits64100,000 and PrimeBucks100 each.

View Luxxum Ornaments List

OthersEdit

Several other decorations can be acquired from different sources.

Ayatan SculpturesEdit

Main article: Ayatan Sculptures

Ayatan Sculptures are small Orokin-made statues which can be placed inside the player's Orbiter as decorative pieces.

Fish TrophiesEdit

Main article: Fishing

Fish Trophies are plaques that display various species of aquatic life that players have caught while Fishing, either in the Plains of Eidolon or Orb Vallis. Blueprints for these trophies can be bought from either Fisher Hai-Luk at Cetus, or The Business at Fortuna.

Domestik DroneEdit

Main article: Domestik Drone

Domestik Drones are Corpus-made autonomous vacuum cleaners. They are the only decorative object that is mobile, randomly wandering inside the Orbiter. It can be bought from the Market for Platinum64100, in six different colors. Players may also buy a bundle of six Drones, one for each color scheme, for Platinum64400.

View Domestik Drone List


MediaEdit

See AlsoEdit

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