Decoration mode allows you to customize your dojo or orbiter.
To enter decoration mode in the dojo, either:
- Hit → Decorations → Decorate
- Access the room's console, located at the room's entrance(s)
To enter decoration mode in the Orbiter
- Hit → Equipment → Orbiter → Decorate
Movement is determined by the standard movement key bindings:
Pressing Organization Rooms page for more information about room capacities).while in decoration mode will bring up the decoration menu. The menu will display decorations along with their resource/capacity costs and build times. A limited amount of Decorations can be individually placed in each Dojo room. (see
To select a decoration for placement either double click on the desired object, or click once and select Place Decoration in the bottom right.
Clicking once on a decoration in the orbiter menu, however, will select the decoration and go straight to placement since the orbiter decorations have no resource cost info to display. Hovering over decorations will still display capacity cost.
Placement, Funding, and DeletionEdit
After selecting a decoration for placement, the standard placement mode is known as Free Placement, and as the name would imply you are able to place decorations freely wherever your camera is able to see. The Free Placement camera will still encounter collision on the room exterior or on completed decorations.
The only places you can't place a decoration are referred to as Red Zones. Getting their namesake from turning any objects that enter those areas into a solid red, they are located near players, doors, and interactive objects.(eg: room consoles, trading posts, clan vault)
To place an object, left click when it is in its desired location. You can pick an object back up to move it elsewhere at any phase in its construction by left clicking again to bring it back into placement mode.
Once a decoration is placed its surface will be replaced with a yellow hexagonal texture. Highlighting an unfunded decoration and pressingwill pull up the funding menu. The left side will display the required resources and amounts needed. The right side will show, first, personal materials available, then clan materials available.
You can up the counters on each required resource by clicking the up arrows and clicking Contribute when you are done, or you can click Contribute All in the bottom right to automatically fill and fund all them. If you do not have the Treasurer permission on your clan rank (You can check by: Hit→ Communications → Clan → Clan Management → Edit Hierarchies and then selecting your rank) contributing will automatically use your personal resources.
After a decoration has been fully funded, its surface will be replaced with a blue hexagonal texture. Only after a decoration is fully funded will this reflect and the build timer will start.
Decorations can be deleted at any phase of their construction. To delete, right-click any highlighted decoration to delete it. After accepting a mandatory warning window, the decoration will be deleted immediately, and all resources or platinum used to fund the decoration will be refunded to the clan vault.
The amount of resources refunded upon destruction of a decoration will always be the amount that was originally expended in its creation, even if the clan tier has increased since the decoration was placed. This means that clan members should be wary of deleting old decorations, as it may be more expensive to recreate them in the future.
Build Times and Rush CostsEdit
Most decorations take 24 hours to build, with exceptions being the Pruned Bush (18 hours) the Small Topiary Bush (12 hours) and the Dojo Remaster contest trophies (no build time).
The cost to rush decorations (in Platinum) varies by clan tier, build time, and by decoration type (Basic or Complex/Interactive)
The rush cost is reduced by the percentage of time that has already passed. A 70% built decoration only needs 30% of the maximum platinum to be finished instantly. To check a decoration's build progress and view the Rush menu, simply presson a highlighted decoration.
|Basic||7 ||22 ||75 ||225 ||750 |
|Complex||Up to 15 ||Up to 45 ||Up to 150 ||Up to 550 ||Up to 1,500 |
The following functions are for use during placement.
Objects can be rotated while selected by holding right click and moving your mouse to the left or right. While holding down right click you'll see colored rings which indicate on which axis the decoration will turn. You can toggle rotational axes by pressingwhile right click is held. The axes are as follows: yaw(blue), pitch(red), and roll(green). The point at which each decoration rotates, known as the anchor point, is different per decoration.
Billboard Facing locks an object's orientation relative to your camera rather than relative to the room as is standard. It is toggled on and off by pressingwhile an object is selected
Push/Pull allows you to push or pull a decoration relative to your camera. It is activated by holdingwhile a decoration is selected, and moving your mouse away from or closer to you, to push or pull the decoration, respectively.
Scaling can be used to enlarge to shrink a decoration. Currently, Personal(orbiter) decorations cannot be scaled. Scaling can be achieved by selecting a decoration and either holdingand dragging your mouse back and forth, or by using the and keys. The amount a decoration can be scaled in either direction is limited.
Surface Snap acts the same as Free Placement other than when you go to place a decoration against any surface, be it another decoration or the room's exterior. After the decoration has encountered a surface it will "snap" its orientation to reflect the surface it comes into contact with and will maintain that position until it encounters another surface. Surface Snap is toggled on by pressingwhile a decoration is selected in free placement.
Grid Snap forcibly aligns the anchor point of any decoration you select or have selected to a grid. It is toggled on by pressingwhile a decoration is selected, which will use the smallest grid possible at coordinates spaced by 0.10 meters. Continuing to toggle will take you to 0.25m spacing, 1.00m spacing, and toggling once more will turn it off.
Rotation Snap is similar to Grid Snap except as its name implies, it only applies to rotations. Rather than Grid's 0.10, 0.25, and 1.00m options, Rotation snap offers 15 and 45 degree snap along the available rotational axes. Like Grid, it is toggled on bybut only when right click is held.
The following functions are for use after placement.
Constrained Movement allows for placement and rotational adjustments after the decoration has been placed, without the need to pick it back up in Free Placement. Constrained Movement is accessed by highlighting a decoration and pressing, afterwards, the decoration will show completed textures if not already completed and will display colored arrows to represent the axes upon which you can shift the decoration. Pressing the key corresponding to one of the three axes and moving your mouse will shift the object along that line.
- X Axis(red):
- Y Axis(blue):
- Z Axis(green):
An object can only be shifted along the axes if its anchor point is within sight of the user's camera.
Grid Snap, Rotation, and Rotation Snap can still be accessed and applied via Constrained Movement. However Billboard Facing, Push/Pull, Scaling, and Surface Snap cannot be used.
Global Translation vs Local TranslationEdit
Upon entering Constrained Movement you are on World Translation by default. World Translation axes are relative to the room, however you can shift to axes relative to the object's orientation instead by pressingto switch to Local Translation. After switching to Local you'll see the colored arrows shift position and align themselves with whatever orientation the decoration is set to. Pressing the corresponding axis keys will now move the object along the new set until is pressed again.
Objects can be duplicated after they have been placed by highlighting a decoration and pressing. Duplicating will also copy the scale of an object as well as its orientation.
This does not apply to personal/orbiter decorations since the orientation can't be saved and they can't be scaled. Duplicating an orbiter decoration will simply create another of the same decoration(if another is available to place) at the default starting orientation.
While very few, some decoration have editable information that can be accessed after the decoration is placed. Namely the Note Beacon(Orbiter) and the Tributa Statue(Dojo), both of which are used to display text.
Highlighting either the Beacon or the Tributa after placement and pressing Text Icons.will pull up a menu where you can choose text displayed, text coloring, text scale, and projection distance. For more information on how to display unique icons on these displays, see
The Polychrome is used to change the colors of the base room itself or the lighting colors therein. The Polychrome can be placed like any other dojo decoration(note that like other interactive objects it will cause a Red Zone around it) and will give no physical indicator that it is funded or not.
To access placement mode for the Polychrome, hit→ Decorations → Polychrome Room
The only way to remove a Polychrome is to follow the same process but you'll notice a different prompt if you've already placed it;→ Decorations → Remove Polychrome
Accessing the Polychrome will give you four options
1: Fund ConstructionEdit
This will open up a funding menu identical to the one shown for regular dojo decorations. Unlike regular dojo decorations though, resources spent funding a Polychrome cannot be recovered. As such, be certain you like the colors you are applying because you will never get those resources back.
After a Polychrome is funded no changes can be made to the color choices.
The resource requirements are scaled to clan tier and the resources required vary by color used.
2: Preview ColorsEdit
This will apply any room color changes and lighting changes stored in the Polychrome and display them to the user alone on a twenty second timer. The timer can be halted indefinitely however by entering operator mode, after which you can switch back and enter Decoration Mode with the colors in preview until you leave the dojo or interact with the Polychrome again.
3: Change Room ColorsEdit
This will display five sections that dictate the room's exterior coloring.
Lights may seem unnecessary when you're able to control the lighting inside the room, but this actually refers to lights of the base room(eg: room consoles, embedded wall lights)
4: Change Lighting ColorsEdit
This will display three sections that dictate the room's lighting.
Note that these three lighting options are not weighed equally in all rooms. In the Crimson Branch of the dojo for example, Key dictates almost no changes in lighting while Accent dominates the entire room.
Most but certainly not all orbiter decorations can be donated to the dojo via the Clan Vault(Treasury). Once donated they can never be retrieved for use in your orbiter again. Referred to as Personal Decorations they can be accessed by pressing→ Decorations → Personal Decorations in the dojo. They require no contributions to build and are placed immediately.
The decoration menu for Personal Decorations is identical to that of the orbiter, and functions the same.
Interactive decorations include Trading Post, Treasury, Transporters, Bells, and Drums. Bells are unlabeled as to which note they play, however, they do follow an E flat major scale; going from Dokomo as the low E♭, through Jakari, Katsuen, Nishan, Iyoro, Tetuon, Gomeka, and ending with Sinsino as the high E♭. They are split into two different styles of the bell.
“It's taking longer than I calculated.”This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
Missing information: Credit/Capacity/Resource costs of the older Operation Event Trophies like Operation: Gate Crash are missing (not many of them were given out).
Here is the list of decorations that are available for building in the Clan Dojo. Please view this page from a desktop or in desktop view for best experience.
The Orbiter's interior can be decorated from the Place Decoration option with various items and objects to adorn it to the player's liking.
Warframe Articula are action figures of Warframes, which can be displayed in different poses along with their weapons. They can be bought individually from the Market for 35 each, and they are also given in sets of 2 when purchasing any Vignette. (Except the Aquarium vignette which only includes a bundle of 4 common fish). While the Articula uses the Excalibur appearance by default, they can be customized to display any Warframe desired.
The following customization options are available for Articula:
- Pose Set: This option selects the group of poses that the Articula can be displayed with.
- Pose: This slider sets the Articula's pose, which is dependent on the selected Pose Set.
- Select A Loadout: This option allows the player to select one of their Arsenal's Loadouts to use, which converts the Articula into the desired Warframe, along with displaying any weapons carried in the Loadout. This option is only available for Warframe Articula.
- Equip: Selects the weapon that the Articula will wield at hand from the currently selected loadout. Currently this option only includes the ability to select Primary or Secondary weapons, or no weapon at all. This option is only available for Warframe Articula.
Floofs are plushie objects depicting Conservation animals and Grineer Tusk Thumpers. The conservation animal Floofs are sold by Master Teasonai and The Business, while Tusk Thumper Floofs are sold by Nakak. Animal Floofs require 5 of their respective Tags to purchase while Tusk Thumper Floofs, like much of Nakak's wares, require Plains resources that change daily.
Roller Floofs, which can be purchased from Nakak with Nakak Pearls, are added with the Dog Days Tactical Alert. The Roller Floofs can be bumped into and pushed around, and Kubrow and Kavat companions will actively interact with them. Reloading into the Orbiter will reset the Roller Floof's spawn location.
Noggles are essentially Bobbleheads, small figurines with oversized heads. Most noggles cost 35 each from the Market, though certain noggles can be acquired via different means, such as through Quests or Syndicates. Prime Warframe noggles can only be obtained by purchasing their respective Prime Access or Prime Vault pack.
Displays are wallpaper-style decorations that can display unlocked art from the Codex and Fragments. Each Display costs 15, with the exception of the Glyph Display, which costs 20, the "Neewa's Drawings" gotten for free from different stages of The Glast Gambit.
Luxxum Ornaments are an exquisite ornament of unknown provenance to enhance your Orbiter, sold by Baro Ki'Teer for 100,000 and 100 each.
Several other decorations can be acquired from different sources.
- Main article: Ayatan Sculptures
Ayatan Sculptures are small Orokin-made statues which can be placed inside the player's Orbiter as decorative pieces.
- Main article: Fishing
Fish Trophies are plaques that display various species of aquatic life that players have caught while Fishing, either in the Plains of Eidolon or Orb Vallis. Blueprints for these trophies can be bought from either Fisher Hai-Luk at Cetus, or The Business at Fortuna.
- Main article: Domestik Drone
Domestik Drones are Corpus-made autonomous vacuum cleaners. They are the only decorative object that is mobile, randomly wandering inside the Orbiter. It can be bought from the Market for 100, in six different colors. Players may also buy a bundle of six Drones, one for each color scheme, for 400.
|Clan Dojo • Clan List • Decorations • Duel • Obstacle Course • Research|