The Deconstructor Prime is a Sentinel weapon that can only be used by the Helios Prime and Helios Sentinels, which is the Prime version of the Deconstructor featuring all-around improved damage. This weapon uses melee mods.
This weapon can be sold for 1,250.
Acquisition[]
This sentinel weapon is automatically acquired by acquiring Helios Prime. Note that this weapon also takes up one Sentinel inventory slot.
Characteristics[]
Advantages:
- Second highest base damage of all sentinel weapons, behind the Vulklok.
- Very high status chance.
- Fast Projectile Speed.
Disadvantages:
- Has a critical chance of 0%.
- Slow reload speed.
- Projectiles have travel time.
Comparisons:
- Deconstructor Prime (First Attack), compared to Deconstructor (First Attack):
- Higher base damage per projectile (75.00 vs. 50.00)
- Higher Impact damage ( 75 vs. 50)
- Higher total damage (75 vs. 50)
- Higher average damage per tap (75 vs. 50)
- Higher burst DPS (99.75 vs. 65)
- Higher sustained DPS (59.90 vs. 39.39)
- Higher fire rate (1.33 attacks/sec vs. 1.30 attacks/sec)
- Higher base damage per projectile (75.00 vs. 50.00)
Acquisition[]
The Deconstructor Prime is automatically acquired upon claiming the Helios Prime from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.
Vaultings[]
- On December 7th, 2018, it was announced that Helios Prime, alongside Banshee Prime and Euphona Prime, would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built weapons will remain as-is.
Notes[]
- Deconstructor Prime only uses standard melee attacks. It does not allow the Sentinel to block or perform special attacks, nor does it have its own combo counter.
- As such, Deconstructor Prime cannot equip mods that affect heavy attacks (e.g. Killing Blow), slide attacks (e.g. Maiming Strike), combo counter (e.g. Blood Rush), finishers (e.g. Finishing Touch), or blocking (e.g. Focused Defense). It also cannot equip any Set Mods (e.g. Gladiator Might).
- The Deconstructor is a glaive type melee weapon and therefore accepts thrown melee weapon exclusive mods like Power Throw and Whirlwind.
- The projectiles of the Deconstructor bounce off walls like a normally thrown glaive, which is especially useful in narrow areas.
Patch History[]
Update 36.0 (2024-06-18)
- Fixed being able to equip Tennokai Mods onto Sentinel weapons such as Deconstructor (since they do not benefit from them and take up valuable Mod slots).
- If you had Tennokai Mods equipped to your Sentinel’s Weapon, they have been automatically unequipped.
Update 30.5 (2021-07-06)
- DECONSTRUCTOR MELEE MODDING CHANGES:
The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.
These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:
- Amalgam Organ Shatter
- Corrupt Charge
- Enduring Strike
- Body Count
- Blood Rush
- Dispatch Overdrive
- Drifting Contact
- Energy Channel
- Finishing Touch
- Focus Energy
- Focused Defense
- Guardian Derision
- Killing Blow
- Life Strike
- Maiming Strike
- Parry
- Quickening
- Reflex Coil
- Relentless Combination
- Seismic Wave
- True Punishment
- Weeping Wounds
- Gladiator Might
- Gladiator Rush
- Gladiator Vice
- Carnis Mandible
- Jugulus Barbs
- Saxum Thorax
- Motus Impact
- Proton Snap
- Tek Gravity
- Strain Infection
Update 29.10 (2021-03-19)
- Fixed the Deconstructor’s description not indicating that it deals Puncture or Slash damage.
Hotfix 29.5.3 (2020-11-23)
- Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound.
- Deconstructor projectiles do not have any explosive properties so the Mods did nothing.
Hotfix 19.11.5 (2017-02-28)
- Introduced.
See also[]
- Deconstructor, the normal counterpart.