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Allows the Helios Prime to violently disassemble and turn itself into a deadly projectile.

The Deconstructor Prime is a Sentinel weapon that can only be used by the HeliosPrime.png Helios Prime and PetCorpusMelee.png Helios Sentinels, which is the Prime version of the Deconstructor.png Deconstructor featuring all-around improved damage. This weapon uses melee mods.

This weapon can be sold for Credits64.png 1,250.


This sentinel weapon is automatically acquired by acquiring HeliosPrime.png Helios Prime. Note that this weapon also takes up one Sentinel inventory slot.


This weapon inflicts DmgImpactSmall64.png Impact, DmgSlashSmall64.png Slash, and DmgPunctureSmall64.png Puncture in a sequence.


  • Second highest base damage of all sentinel weapons, behind the Vulklok.png Vulklok.
  • Very high status chance.
  • Fast projectile speed.




The Deconstructor Prime is automatically acquired upon claiming the HeliosPrime.png Helios Prime from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.



  • Deconstructor Prime only uses standard melee attacks. It does not allow the Sentinel to block or perform special attacks, nor does it have its own combo counter.
  • The Deconstructor is a glaive type melee weapon and therefore accepts thrown melee weapon exclusive mods like Mod TT 20px.png Power Throw and Mod TT 20px.png Whirlwind.
  • The projectiles of the Deconstructor bounce off walls like a normally thrown glaive, which is especially useful in narrow areas.

Patch History[]

Update 30.5 (2021-07-06)


The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

  • Amalgam Organ Shatter
  • Corrupt Charge
  • Enduring Strike
  • Body Count
  • Blood Rush
  • Dispatch Overdrive
  • Drifting Contact
  • Energy Channel
  • Finishing Touch
  • Focus Energy
  • Focused Defense
  • Guardian Derision
  • Killing Blow
  • Life Strike
  • Maiming Strike
  • Parry
  • Quickening
  • Reflex Coil
  • Relentless Combination
  • Seismic Wave
  • True Punishment
  • Weeping Wounds
  • Gladiator Might
  • Gladiator Rush
  • Gladiator Vice
  • Carnis Mandible
  • Jugulus Barbs
  • Saxum Thorax
  • Motus Impact
  • Proton Snap
  • Tek Gravity
  • Strain Infection

Update 29.10 (2021-03-19)

  • Fixed the Deconstructor’s description not indicating that it deals Puncture or Slash damage.

Hotfix 29.5.3 (2020-11-23)

  • Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound.
    • Deconstructor projectiles do not have any explosive properties so the Mods did nothing.

Hotfix 19.11.5 (2017-02-28)

  • Introduced.

See also[]