Causes the Helios Sentinel to attack enemy targets using pieces of itself.
The Deconstructor is a Sentinel weapon that can only be used by the Helios Sentinel, that throws parts of the Sentinel at enemies in a fashion similar to throwing weapons like the Glaive. The Deconstructor uses melee mods.
This sentinel weapon is automatically acquired by acquiring Helios. Note that this weapon also takes up one slot in your sentinel slots.
The Deconstructor may only be used by the Helios sentinel.
Currently, the ways to increase the damage of the Deconstructor are to increase its overall damage with a Pressure Point or Spoiled Strike mod, increase its base Impact damage through the Heavy Trauma mod, or add elemental mods. ("Smite" faction damage mods need to be tested.)
The Deconstructor is a glaive type melee weapon and therefore accepts thrown melee weapon exclusive mods like Power Throw and Whirlwind.
Although listed as having only Impact, each disk thrown is Impact, Slash, then Puncture in sequence. This is the only weapon with multiple projectile types like this and the in-game stats can not currently show this.
It seems to be aimed at enemies' heads (if humanoid), and consistently scores headshots.
In some cases Helios's components may continue to orbit around you and will only return if you move to a different location. (Bug?)
Appears to have a significant chance to target enemies on the initial hit, so long as the enemy is within a 45 degree cone from the initial target. (requires further testing).
Since it is considered a Melee weapon, although the projectile makes quite a sound, it is actually Silent, therefore doesnt alarm Enemies around.
The Deconstructor is the first Sentinel melee weapon.
Despite being a "Melee" weapon, it is fired at range like all other Sentinel weapons.