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Causes the Helios Sentinel to attack enemy targets using pieces of itself.

The Deconstructor is a Sentinel weapon that can only be used by the Helios Sentinel, that throws parts of the Sentinel at enemies in a fashion similar to throwing weapons like the GlaiveDEGlaive.png Glaive. The Deconstructor uses melee and thrown melee mods.

This weapon can be sold for Credits64.png 1,250.

Characteristics[]

This weapon inflicts Impact DamageDmgImpactSmall64.png Impact, Slash DamageDmgSlashSmall64.png Slash, and Puncture DamageDmgPunctureSmall64.png Puncture in a sequence.

Advantages:

Disadvantages:

Comparisons:

Acquisition[]

The Deconstructor is automatically acquired upon claiming the Helios from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.

Notes[]

Tips[]

  • When Assault ModeMod TT 20px.png Assault Mode is used on the Helios instead of the heavily-bugged Targeting ReceptorMod TT 20px.png Targeting Receptor, the Deconstructor becomes a very powerful weapon, with an excellent combination of accuracy, range, damage, damage type spread, firing rate, status chance and the bonus of being silent; so much so that if you are trying to rank up melee weapons it is recommended that you do not use it; it will steal kills from even squadrons of level 30 enemies with ease if it is heavily modded.

Trivia[]

  • The Deconstructor is the first Sentinel weapon to be classified as a melee weapon.

Patch History[]

Update 30.5 (2021-07-06)

DECONSTRUCTOR MELEE MODDING CHANGES:

The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

  • Amalgam Organ Shatter
  • Corrupt Charge
  • Enduring Strike
  • Body Count
  • Blood Rush
  • Dispatch Overdrive
  • Drifting Contact
  • Energy Channel
  • Finishing Touch
  • Focus Energy
  • Focused Defense
  • Guardian Derision
  • Killing Blow
  • Life Strike
  • Maiming Strike
  • Parry
  • Quickening
  • Reflex Coil
  • Relentless Combination
  • Seismic Wave
  • True Punishment
  • Weeping Wounds
  • Gladiator Might
  • Gladiator Rush
  • Gladiator Vice
  • Carnis Mandible
  • Jugulus Barbs
  • Saxum Thorax
  • Motus Impact
  • Proton Snap
  • Tek Gravity
  • Strain Infection

Update 29.10 (2021-03-19)

  • Fixed the Deconstructor’s description not indicating that it deals Puncture or Slash damage.

Hotfix 29.5.3 (2020-11-23)

  • Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound.
    • Deconstructor projectiles do not have any explosive properties so the Mods did nothing.

Update 12.6 (2014-03-26)

  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats.

Update 12.5 (2014-03-19)

  • Introduced.

See Also[]

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