The Deconstructor is a Sentinel weapon that can only be used by the Helios Sentinel, that throws parts of the Sentinel at enemies in a fashion similar to throwing weapons like the Glaive. The Deconstructor uses melee and thrown melee mods.
This weapon can be sold for 1,250.
Characteristics[edit | edit source]
This weapon inflicts Impact,
Slash, and
Puncture in a sequence.
Advantages:
- Fourth highest base damage of all sentinel weapons, behind
Sweeper Prime,
Deconstructor Prime, and
Vulklok.
- Very high status chance.
- Fast projectile speed.
Disadvantages:
- Has a critical chance of 0%.
- Slow reload speed.
- Projectiles have travel time.
Comparisons:
- Deconstructor, compared to Deconstructor Prime:
- Lower base damage (50.0 vs. 75.0)
- Lower
Impact damage (50.0 vs. 75.0)
- Lower
- Lower fire rate (1.3 rounds/sec vs. 1.33 rounds/sec)
- Lower Mastery Rank required (0 vs. 8)
- Lower base damage (50.0 vs. 75.0)
Acquisition[edit | edit source]
The Deconstructor is automatically acquired upon claiming the Helios from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.
Notes[edit | edit source]
- The Deconstructor is a glaive type melee weapon and therefore accepts thrown melee weapon exclusive mods like
Power Throw and
Whirlwind.
- The Deconstructor may only be used by the Helios sentinel.
- Currently, the ways to increase the damage of the Deconstructor are to increase its overall damage with a
Pressure Point or
Spoiled Strike mod, increase its base physical damage through physical damage mods (such as
Heavy Trauma,
Jagged Edge, or
Sundering Strike), or add elemental mods. ("Smite" faction damage mods need to be tested.)
- It aims at enemies' heads (if humanoid), and consistently scores headshots.
- It can miss if an enemy is knocked down by still attempting to shoot where their head should be.
- Appears to have a significant chance to target and track additional enemies on the initial hit, so long as the enemy is within a 45 degree cone from the initial target. (requires further testing).
- It is considered a Melee weapon and although the projectile makes sound, it is actually Silent, and therefore does not alert enemies.
Tips[edit | edit source]
- When
Assault Mode is used on the Helios INSTEAD of the heavily-bugged unique
Targeting Receptor the Deconstructor becomes a very powerful weapon, with an excellent combination of accuracy, range, damage, damage type spread, firing rate, Status chance and the bonus of being Silent; so much so that if you are trying to rank up Melee weapons it is recommended that you do not use it; it will steal kills from even squadrons of level 30 enemies with ease if it is heavily modded.
Trivia[edit | edit source]
- The Deconstructor is the first Sentinel weapon to be classified as a melee weapon.
Patch History[edit | edit source]
- Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound.
- Deconstructor projectiles do not have any explosive properties so the Mods did nothing.
- Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats.
- Introduced.
See Also[edit | edit source]
Deconstructor Prime, the primed counterpart.
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