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Causes the Helios Sentinel to attack enemy targets using pieces of itself.

The Deconstructor is a Sentinel weapon that can only be used by the Helios Helios Sentinel, that throws parts of the Sentinel at enemies in a fashion similar to throwing weapons like the Glaive Glaive. The Deconstructor uses melee and thrown melee mods.

This weapon can be sold for Credits64 1,250.

Characteristics[]

Advantages:

Disadvantages:

Comparisons:

Acquisition[]

The Deconstructor is automatically acquired upon claiming the Helios Helios from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.

Notes[]

  • Deconstructor only uses standard melee attacks. It does not allow the Sentinel to block or perform special attacks, nor does it have its own combo counter.
  • The Deconstructor is a glaive type melee weapon and therefore accepts thrown melee weapon exclusive mods like Mod TT 20px Power Throw and Mod TT 20px Whirlwind.
    • This is the only weapon where the projectiles have a different base damage of DmgImpactSmall64 Impact, DmgSlashSmall64 Slash, then DmgPunctureSmall64 Puncture in sequence.
  • The Deconstructor may only be used by the Helios Helios and HeliosPrime Helios Prime Sentinels.
  • Currently, the ways to increase the damage of the Deconstructor are to increase its overall damage with a Mod TT 20px Pressure Point or Mod TT 20px Spoiled Strike mod, increase its base physical damage through physical damage mods (such as Mod TT 20px Heavy Trauma, Mod TT 20px Jagged Edge, or Mod TT 20px Sundering Strike), or add elemental mods. ("Smite" faction damage mods need to be tested.)
  • It aims at enemies' heads (if humanoid), and consistently scores headshots.
    • It can miss if an enemy is knocked down by still attempting to shoot where their head should be.
  • Appears to have a significant chance to target and track additional enemies on the initial hit, so long as the enemy is within a 45 degree cone from the initial target. (requires further testing).
  • It is considered a Melee weapon and although the projectile makes sound, it is actually Silent, and therefore does not alert enemies.

Tips[]

  • When Mod TT 20px Assault Mode is used on the Helios instead of the heavily-bugged Mod TT 20px Targeting Receptor, the Deconstructor becomes a very powerful weapon, with an excellent combination of accuracy, range, damage, damage type spread, firing rate, status chance and the bonus of being silent; so much so that if you are trying to rank up melee weapons it is recommended that you do not use it; it will steal kills from even squadrons of level 30 enemies with ease if it is heavily modded.

Trivia[]

  • The Deconstructor is the first Sentinel weapon to be classified as a melee weapon.

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed being able to equip Tennokai Mods onto Sentinel weapons such as Deconstructor (since they do not benefit from them and take up valuable Mod slots).
    • If you had Tennokai Mods equipped to your Sentinel’s Weapon, they have been automatically unequipped.

Hotfix 34.0.4 (2023-10-24)

  • Fixed the Regen Mod drastically increasing the rate of fire of Helios’ Deconstructor.

Update 30.5 (2021-07-06)

DECONSTRUCTOR MELEE MODDING CHANGES:

The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

  • Amalgam Organ Shatter
  • Corrupt Charge
  • Enduring Strike
  • Body Count
  • Blood Rush
  • Dispatch Overdrive
  • Drifting Contact
  • Energy Channel
  • Finishing Touch
  • Focus Energy
  • Focused Defense
  • Guardian Derision
  • Killing Blow
  • Life Strike
  • Maiming Strike
  • Parry
  • Quickening
  • Reflex Coil
  • Relentless Combination
  • Seismic Wave
  • True Punishment
  • Weeping Wounds
  • Gladiator Might
  • Gladiator Rush
  • Gladiator Vice
  • Carnis Mandible
  • Jugulus Barbs
  • Saxum Thorax
  • Motus Impact
  • Proton Snap
  • Tek Gravity
  • Strain Infection

Update 29.10 (2021-03-19)

  • Fixed the Deconstructor’s description not indicating that it deals Puncture or Slash damage.

Hotfix 29.5.3 (2020-11-23)

  • Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound.
    • Deconstructor projectiles do not have any explosive properties so the Mods did nothing.

Update 12.6 (2014-03-26)

  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats.

Update 12.5 (2014-03-19)

  • Introduced.

See Also[]

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