Causes the Helios Sentinel to attack enemy targets using pieces of itself.

The Deconstructor is a Sentinel weapon that can only be used by the Helios Sentinel, that throws parts of the Sentinel at enemies in a fashion similar to throwing weapons like the DEGlaive.png Glaive. The Deconstructor uses melee and thrown melee mods.

This weapon can be sold for Credits64.png 1,250.

Characteristics[edit | edit source]

This weapon inflicts DmgImpactSmall64.png Impact, DmgSlashSmall64.png Slash, and DmgPunctureSmall64.png Puncture in a sequence.




  • Deconstructor, compared to Deconstructor Prime:
    • Lower base damage (50 vs. 75)
      • Lower DmgImpactSmall64.png Impact damage (50 vs. 75)
    • Lower charge attack damage (50 vs. 75)
    • Lower secondary attack damage (50 vs. 75)
    • Lower fire rate (1.3 rounds/sec vs. 1.33 rounds/sec)
    • Lower Mastery Rank required (0 vs. 8)

Acquisition[edit | edit source]

The Deconstructor is automatically acquired upon claiming the Helios from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.

Notes[edit | edit source]

  • The Deconstructor is a glaive type melee weapon and therefore accepts thrown melee weapon exclusive mods like Mod TT 20px.png Power Throw and Mod TT 20px.png Whirlwind.
    • This is the only weapon where the projectiles have a different base damage of DmgImpactSmall64.png Impact, DmgSlashSmall64.png Slash, then DmgPunctureSmall64.png Puncture in sequence.
  • The Deconstructor may only be used by the Helios sentinel.
  • Currently, the ways to increase the damage of the Deconstructor are to increase its overall damage with a Mod TT 20px.png Pressure Point or Mod TT 20px.png Spoiled Strike mod, increase its base physical damage through physical damage mods (such as Mod TT 20px.png Heavy Trauma, Mod TT 20px.png Jagged Edge, or Mod TT 20px.png Sundering Strike), or add elemental mods. ("Smite" faction damage mods need to be tested.)
  • It aims at enemies' heads (if humanoid), and consistently scores headshots.
    • It can miss if an enemy is knocked down by still attempting to shoot where their head should be.
  • Appears to have a significant chance to target and track additional enemies on the initial hit, so long as the enemy is within a 45 degree cone from the initial target. (requires further testing).
  • It is considered a Melee weapon and although the projectile makes sound, it is actually Silent, and therefore does not alert enemies.

Tips[edit | edit source]

  • When Mod TT 20px.png Assault Mode is used on the Helios instead of the heavily-bugged Mod TT 20px.png Targeting Receptor, the Deconstructor becomes a very powerful weapon, with an excellent combination of accuracy, range, damage, damage type spread, firing rate, status chance and the bonus of being silent; so much so that if you are trying to rank up melee weapons it is recommended that you do not use it; it will steal kills from even squadrons of level 30 enemies with ease if it is heavily modded.

Trivia[edit | edit source]

  • The Deconstructor is the first Sentinel weapon to be classified as a melee weapon.

Patch History[edit | edit source]

Update 29.10 (2021-03-19)

  • Fixed the Deconstructor’s description not indicating that it deals Puncture or Slash damage.

Hotfix 29.5.3 (2020-11-23)

  • Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound.
    • Deconstructor projectiles do not have any explosive properties so the Mods did nothing.

Update 12.6 (2014-03-26)

  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats.

Update 12.5 (2014-03-19)

  • Introduced.

See Also[edit | edit source]

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