WARFRAME Wiki
WARFRAME Wiki
m (Undo revision 1549153 by 74.140.19.34 (talk))
Tag: sourceedit
(Added Rewards section, linked up table, swapped Defection missions over)
Tags: Visual edit apiedit
Line 8: Line 8:
 
!Planet !! Mission !! Type !! Credits !! data-sort-type="number" | Level !! Resource Bonus !! XP Bonus !! Weapon XP Bonus !! Weapon
 
!Planet !! Mission !! Type !! Credits !! data-sort-type="number" | Level !! Resource Bonus !! XP Bonus !! Weapon XP Bonus !! Weapon
 
|-
 
|-
|Ceres || Gabii || Survival || 20000 || 15 - 25 || 35% || 26% || 21% || Melee
+
|[[Ceres]] || Gabii || [[Survival]] || 20000 || 15 - 25 || 35% || 26% || 21% || Melee
 
|-
 
|-
|Ceres || Seimeni || Defense || 20000 || 15 - 25 || 35% || 26% || 21% || Melee
+
|[[Ceres]] || Seimeni || [[Defense]] || 20000 || 15 - 25 || 35% || 26% || 21% || Melee
 
|-
 
|-
|Earth || Coba || Defense || 12000 || 6 - 16 || 15% || 12% || 8% || Melee
+
|[[Earth]] || Coba || [[Defense]] || 12000 || 6 - 16 || 15% || 12% || 8% || Melee
 
|-
 
|-
|Earth || Tikal || Excavation || 12000 || 6 - 16 || 15% || 12% || 8% || Melee
+
|[[Earth]] || Tikal || [[Excavation]] || 12000 || 6 - 16 || 15% || 12% || 8% || Melee
 
|-
 
|-
|Eris || Akkad || Defense || 18000 || 35 - 45 || 30% || 23% || 18% || Melee
+
|[[Eris]] || Akkad || [[Defense]] || 18000 || 35 - 45 || 30% || 23% || 18% || Melee
 
|-
 
|-
|Eris || Zabala || Survival || 18000 || 35 - 45 || 30% || 23% || 18% || Pistols
+
|[[Eris]] || Zabala || [[Survival]] || 18000 || 35 - 45 || 30% || 23% || 18% || Pistols
 
|-
 
|-
|Europa || Cholistan || Excavation || 16000 || 23 - 33 || 25% || 18% || 13% || Melee
+
|[[Europa]] || Cholistan || [[Excavation]] || 16000 || 23 - 33 || 25% || 18% || 13% || Melee
 
|-
 
|-
|Europa || Larzac || Defense || 16000 || 23 - 33 || 25% || 18% || 13% || Pistols
+
|[[Europa]] || Larzac || [[Defense]] || 16000 || 23 - 33 || 25% || 18% || 13% || Pistols
 
|-
 
|-
|Jupiter || Cameria || Survival || 14000 || 20 - 30 || 20% || 15% || 10% || Shotguns
+
|[[Jupiter]] || Cameria || [[Survival]] || 14000 || 20 - 30 || 20% || 15% || 10% || Shotguns
 
|-
 
|-
|Jupiter || Sinai || Defense || 14000 || 20 - 30 || 20% || 15% || 10% || Melee
+
|[[Jupiter]] || Sinai || [[Defense]] || 14000 || 20 - 30 || 20% || 15% || 10% || Melee
 
|-
 
|-
|Mars || Kadesh || Defense || 14000 || 10 - 20 || 20% || 15% || 10% || Pistols
+
|[[Mars]] || Kadesh || [[Defense]] || 14000 || 10 - 20 || 20% || 15% || 10% || Pistols
 
|-
 
|-
|Mars || Wahiba || Survival || 14000 || 10 - 20 || 20% || 15% || 10% || Pistols
+
|[[Mars]] || Wahiba || [[Survival]] || 14000 || 10 - 20 || 20% || 15% || 10% || Pistols
 
|-
 
|-
|Neptune || Kelashin || Survival || 18000 || 30 - 40 || 30% || 23% || 18% || Rifles
+
|[[Neptune]] || Kelashin || [[Survival]] || 18000 || 30 - 40 || 30% || 23% || 18% || Rifles
 
|-
 
|-
|Neptune || Yursa || Defense || 18000 || 30 - 40 || 30% || 23% || 18% || Shotguns
+
|[[Neptune]] || Yursa || [[Defection]] || 18000 || 30 - 40 || 30% || 23% || 18% || Shotguns
 
|-
 
|-
|Phobos || Memphis || Defense || 16000 || 15 - 25 || 25% || 18% || 13% || Melee
+
|[[Phobos]] || Memphis || [[Defection]] || 16000 || 15 - 25 || 25% || 18% || 13% || Melee
 
|-
 
|-
|Phobos || Zeugma || Survival || 16000 || 15 - 25 || 25% || 18% || 13% || Rifles
+
|[[Phobos]] || Zeugma || [[Survival]] || 16000 || 15 - 25 || 25% || 18% || 13% || Rifles
 
|-
 
|-
|Pluto || Hieracon || Excavation || 20000 || 35 - 45 || 35% || 30% || 25% || Pistols
+
|[[Pluto]] || Hieracon || [[Excavation]] || 20000 || 35 - 45 || 35% || 30% || 25% || Pistols
 
|-
 
|-
|Pluto || Sechura || Defense || 20000 || 32 - 36 || 35% || 30% || 25% || Rifles
+
|[[Pluto]] || Sechura || [[Defense]] || 20000 || 32 - 36 || 35% || 30% || 25% || Rifles
 
|-
 
|-
|Saturn || Caracol || Defense || 14000 || 26 - 36 || 20% || 15% || 10% || Rifles
+
|[[Saturn]] || Caracol || [[Defection]] || 14000 || 26 - 36 || 20% || 15% || 10% || Rifles
 
|-
 
|-
|Saturn || Piscinas || Survival || 14000 || 26 - 36 || 20% || 15% || 10% || Shotguns
+
|[[Saturn]] || Piscinas || [[Survival]] || 14000 || 26 - 36 || 20% || 15% || 10% || Shotguns
 
|-
 
|-
|Sedna || Amarna || Survival || 16000 || 35 - 45 || 25% || 18% || 13% || Rifles
+
|[[Sedna]] || Amarna || [[Survival]] || 16000 || 35 - 45 || 25% || 18% || 13% || Rifles
 
|-
 
|-
|Sedna || Sangeru || Defense || 16000 || 35 - 45 || 25% || 18% || 13% || Melee
+
|[[Sedna]] || Sangeru || [[Defense]] || 16000 || 35 - 45 || 25% || 18% || 13% || Melee
 
|-
 
|-
|Uranus || Assur || Survival || 16000 || 25 - 35 || 25% || 18% || 13% || Melee
+
|[[Uranus]] || Assur || [[Survival]] || 16000 || 25 - 35 || 25% || 18% || 13% || Melee
 
|-
 
|-
|Uranus || Ur || Defense || 16000 || 27 - 37 || 25% || 18% || 13% || Pistols
+
|[[Uranus]] || Ur || [[Defense]] || 16000 || 27 - 37 || 25% || 18% || 13% || Pistols
 
|-
 
|-
|Venus || Malva || Survival || 10000 || 8 - 18 || 10% || 10% || 5% || Rifles
+
|[[Venus]] || Malva || [[Survival]] || 10000 || 8 - 18 || 10% || 10% || 5% || Rifles
 
|-
 
|-
|Venus || Romula || Defense || 10000 || 6 - 8 || 10% || 10% || 5% || Rifles
+
|[[Venus]] || Romula || [[Defense]] || 10000 || 6 - 8 || 10% || 10% || 5% || Rifles
 
|}
 
|}
  +
{{CustomCollapsible/End}}
  +
  +
==Rotation Rewards==
  +
  +
In addition to providing a sizable credit reward upon completion, Dark Sector missions have rotation rewards. Each Dark Sector mission type handles rewards slightly differently: Dark Sector [[Excavation]]s share the same rewards as regular Excavations of the same Tier. All Dark Sector [[Defense]] missions share the same rewards regardless of level. There are four different tiers of Dark Sector [[Survival]] Missions. Each of the three [[Defection]] missions has its own drop table.
  +
  +
{{CustomCollapsible|Rewards|rewards}}
  +
<tabber>
  +
Defection={{#tag:tabber|Memphis, Phobos={{Rewards|Defection|Phobos}}
  +
{{!}}-{{!}}Caracol, Saturn={{Rewards|Defection|Saturn}}
  +
{{!}}-{{!}}Yursa, Neptune={{Rewards|Defection|Neptune}}}}
  +
Defense={{Rewards|Defense|Dark Sector}}
  +
Excavation={{#tag:tabber|Tier 1={{Rewards|Excavation|Easy}}
  +
{{!}}-{{!}}Tier 3={{Rewards|Survival|Hard}}}}
  +
Survival={{#tag:tabber|Tier 1={{Rewards|Survival|Easy2}}
  +
{{!}}-{{!}}Tier 2={{Rewards|Survival|Medium2}}
  +
{{!}}-{{!}}Tier 3={{Rewards|Survival|Hard2}}
  +
{{!}}-{{!}}Tier 4={{Rewards|Survival|Eris}}}}
  +
</tabber>
 
{{CustomCollapsible/End}}
 
{{CustomCollapsible/End}}
   

Revision as of 15:39, 11 July 2017

Clans and Alliances own parts of the Solar System. They construct a Solar Rail then deploy to an open (or contested) area allowing everyone to play. These areas, known as Dark Sectors, are missions that offer decent credit rewards, a resource bonus, XP bonus, and an XP bonus for killing with a specific weapon type. However, Clans and Alliances can set tax and resource tribute on anyone that access their conquered territories. Monopolies rise and fall. Territorial battles break out for honor... and profit.

The Infested inhabit most Dark Sectors unless that sector is under conflict. The Grineer and Corpus control Excavation nodes on Earth, Europa, Phobos and Venus.

View Missions List
Planet Mission Type Credits Level Resource Bonus XP Bonus Weapon XP Bonus Weapon
Ceres Gabii Survival 20000 15 - 25 35% 26% 21% Melee
Ceres Seimeni Defense 20000 15 - 25 35% 26% 21% Melee
Earth Coba Defense 12000 6 - 16 15% 12% 8% Melee
Earth Tikal Excavation 12000 6 - 16 15% 12% 8% Melee
Eris Akkad Defense 18000 35 - 45 30% 23% 18% Melee
Eris Zabala Survival 18000 35 - 45 30% 23% 18% Pistols
Europa Cholistan Excavation 16000 23 - 33 25% 18% 13% Melee
Europa Larzac Defense 16000 23 - 33 25% 18% 13% Pistols
Jupiter Cameria Survival 14000 20 - 30 20% 15% 10% Shotguns
Jupiter Sinai Defense 14000 20 - 30 20% 15% 10% Melee
Mars Kadesh Defense 14000 10 - 20 20% 15% 10% Pistols
Mars Wahiba Survival 14000 10 - 20 20% 15% 10% Pistols
Neptune Kelashin Survival 18000 30 - 40 30% 23% 18% Rifles
Neptune Yursa Defection 18000 30 - 40 30% 23% 18% Shotguns
Phobos Memphis Defection 16000 15 - 25 25% 18% 13% Melee
Phobos Zeugma Survival 16000 15 - 25 25% 18% 13% Rifles
Pluto Hieracon Excavation 20000 35 - 45 35% 30% 25% Pistols
Pluto Sechura Defense 20000 32 - 36 35% 30% 25% Rifles
Saturn Caracol Defection 14000 26 - 36 20% 15% 10% Rifles
Saturn Piscinas Survival 14000 26 - 36 20% 15% 10% Shotguns
Sedna Amarna Survival 16000 35 - 45 25% 18% 13% Rifles
Sedna Sangeru Defense 16000 35 - 45 25% 18% 13% Melee
Uranus Assur Survival 16000 25 - 35 25% 18% 13% Melee
Uranus Ur Defense 16000 27 - 37 25% 18% 13% Pistols
Venus Malva Survival 10000 8 - 18 10% 10% 5% Rifles
Venus Romula Defense 10000 6 - 8 10% 10% 5% Rifles

Rotation Rewards

In addition to providing a sizable credit reward upon completion, Dark Sector missions have rotation rewards. Each Dark Sector mission type handles rewards slightly differently: Dark Sector Excavations share the same rewards as regular Excavations of the same Tier. All Dark Sector Defense missions share the same rewards regardless of level. There are four different tiers of Dark Sector Survival Missions. Each of the three Defection missions has its own drop table.

View Rewards List

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defection" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defection" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defection" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defection" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defection" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defection" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Defense=

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defense" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Defense" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.


Excavation=

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Excavation" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Excavation" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Survival=

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Survival" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Access

Main article: Solar Rail

To access Dark Sectors, players must first complete the research of a Solar Rail in the Orokin Labs of their Clan Dojo. Solar Rails, being the primary means of traveling and occupying a Dark Sector, can be contested by other Clans or Alliances. Once contested, the Dark Sector node will be temporarily changed to Solar Rail Conflict mission type.

Dark Sectors in Conflict

Main article: Solar Rail Conflict

Solar Rails deployed to an already occupied Dark Sector cause the mission to be unplayable after a 24-hour set up period and the bonuses no longer apply until the conflict is resolved. Solar Rails in conflict replace the normal Defense or Survival missions with a Solar Rail Conflict mission, where the objective is to sabotage a reactor to destroy the rail.

There are no base credit rewards for completing this mission but the Solar Rail owners may set a battle pay in order to incentivize support for their Rail remaining intact. This battle pay is different to Faction Invasion battle pay in that it is received immediately on completion of the mission and can be earned multiple times. Members of the defending Alliance/Clan do not get battle pay.

Tribute

If a Dark Sector is owned, a 'toll' can be placed on its use by all Tenno for the gain of the Alliance that owns the Solar Rail. There are Public Credit and Resource Tributes, as well as Alliance Member Credit and Resource Tributes that can be set. These tributes are disabled during a conflict.

Bugs

  • Prior to Update 13.4 (2014-05-21), Yursa spawned both Infestation and Corpus in the mission, a hazard not seen in ordinary defense missions.

Trivia

  • The nodes of the Dark Sectors are named after wastelands and ancient cities. For example, Sinai being named after the Sinai desert and Assur after the Capital of the Assyrian Empire.
    • As a result, Dark Sectors do not follow the naming schemes of the planets they're found on.
  • The working title for the Dark Sectors was Badlands.
    • The name "Dark Sector" is itself a reference to Digital Extremes' earlier title darkSector, the spiritual predecessor of Warframe.
  • Before being released these were the descriptions supplied to hype up dark sectors:
    • New locations are discovered in the Solar Map, with rarer resources, harder bosses, better loot... but they are unreachable.
    • A Clan (or Alliance) can collaborate on building Tower to connect it to the Solar Rail network. When it is built and deployed all Tenno can run missions there. In essence, they've built a solar toll-highway.
    • All missions run there have taxes applied to them - resources and credits - this rate is set by the Clan who built the Tower.
    • Competing clans can build their own tower (maybe in secret) to challenge the area. When this happens, the area is locked into Tower Sabotage mode (against Orokin defenders, not PvP) – the Clans (and all players they convince to help) choose a side and try to destroy the opposing Tower (like a player-driven Invasion).