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When a player or enemy receives damage to their health or shields, that damage may be increased by sources of damage vulnerability. In other words, players may deal more damage than the listed Arsenal value due to debuffs applied to an enemy, making them receive more damage than usual. Damage vulnerability effects multiply the damage that a target recieves. In other words, they stack multiplicatively with damage bonuses and buffs, including other sources of damage vulnerability.

Note that damage vulnerability is the not same as positive damage type modifiers which vary between damage types dealt against pure health, shields, or armored health.

Sources of Damage Vulnerability[]

SonarModU15.jpeg BansheeSonar.png
ENERGY:
50
KEY
2
Sonar
Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Strength:2x / 3x / 4x / 5x
Duration:10 / 15 / 20 / 30 s
Range:20 / 25 / 30 / 35 m
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ThanomechRepulse.png ThanomechRepulse.png
ENERGY:
50
KEY
3
Firing Line
Sweep surrounding enemies into the line of fire with a force beam.
Strength:N/A
Duration:5 s (lifted duration)
Range:10 / 15 / 20 / 25 m
Misc:180 / 240 / 300/ 360 °/s (speed)
1.5 x (lifted damage bonus)
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RestRage.png RestRageIcon.png
ENERGY:
25
KEY
2
Rest & Rage
In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.

Rest
Strength:N/A
Duration:10 / 14 / 18 / 22 s
Range:1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc80 / 70 / 60 / 50 % (wakeup health threshold)

Rage
Strength:20 / 30 / 40 / 50 % (damage vulnerability)
5 / 10 / 15 / 20 % (enemy speed bonus)
Duration:10 / 14 / 18 / 22 s
Range:1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)

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MassVitrify.png GaraMassVitrify.png
ENERGY:
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 3 s-1, ramp up to 5 s-1

Strength:20% / 30% / 40% / 50% (damage multiplier)
1250 / ? / ? / 2350 (ring segment base health)
500 / ? / ? / 800 (segment explosion damage)
500 / 600 / 700 / 800 (shatter explosion damage)
Duration:3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
Range:2 m (ring initial radius)
8 / 8.75 / 10.25 / 11 m (ring max radius)
5 / 6 / 7 / 8 m (segment explosion range)
8 / 10 / 12 / 15 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
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SplinterStorm.png GaraSplinterStorm.png
ENERGY:
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)
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StrangledomeMod.png Strangledome130xWhite.png
ENERGY:
100
KEY
4
Strangledome
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
Strength:100 / 150 / 200 / 250
Duration:5 / 10 / 15 / 20 s
Range:5 m (dome radius)
5 / 5 / 6 / 10 m (grab radius)
Misc:26 (number of vertices)
2.0x (damage multiplier, non-Whipclaw sources)
50% (Whipclaw damage distribution)
2 (limit of instances active)
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BulletAttractorModU15.jpeg BulletAttractor.png
ENERGY:
50
KEY
2
Magnetize
(TAP) Encloses a target in a magnetic field, ensnaring nearby enemies and dealing damage over time. Bullets and shards created from Polarize increase this damage.
(HOLD) Creates a magnetic field around Mag, absorbing ranged attacks and dealing damage back in a destructive cone.

Strength:50 / 150 / 200 / 300 (DmgBlastSmall64.png Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (explosion radius)
2 / 3 / 3.5 / 4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength:50 / 150 / 200 / 300 (DmgBlastSmall64.png Blast base damage)
10 / 15 / 20 / 25 (DmgBlastSmall64.png Blast damage increase per second)
1.25x / 1.5x / 1.75x / 2x (absorption multiplier)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (blast range)
Misc:80° (blast angle)
? (absorption radius)

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BlazingChakram.png BlazingChakramIcon.png
ENERGY:
25
KEY
2
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
Strength:100 / 150 / 200 / 250 (DmgHeatSmall64.png Heat damage)
400 / 600 / 800 / 1000 (boosted DmgHeatSmall64.png Heat damage)
60% / 75% / 85% / 100% (vulnerability)
Duration:10 / 11 / 13 / 15 s
Range:N/A
Misc:50% / 65% / 80% / 100% (health orb chance)
20% / 25% / 30% / 35% (energy orb chance)
30 m (uncharged throw distance)
70 m (charged throw distance)
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MolecularPrimeModU15.jpeg NovaAbility4.png
ENERGY:
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64.png Blast damage)
10% / 20% / 25% / 30% (slow)
Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
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ReapModx256.png Reap130xWhite.png
ENERGY:
25
KEY
1
Reap
Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.
Strength:100 / 150 / 200 / 250 (DmgRadiationSmall64.png Radiation damage)

10 / 20 / 30 / 50 % (damage vulnerability debuff)

Duration:2.5 / 3 / - / 6 s (flight duration)

5 / 7 / 8 / 10 s (debuff duration)

Range:2 / 3 / - / 8 m
Misc:10 / 15 m/s (tap-cast flight speeds)
20 / 30 m/s (hold-cast flight speeds)
1 (active Shadow limit)
1 (damage and mark instance per enemy)
25% (current enemy health done as DmgBlastSmall64.png Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)
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TheVastUntimeModx256.png TheVastUntime130xWhite.png
ENERGY:
100
KEY
4
The Vast Untime
Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. Xaku's other active abilities' duration is frozen in time and resumes once The Vast Untime expires.
Strength:600 / 800 / 1,000 / 1,200 (DmgVoidSmall64.png Void damage)
10 / 15 / 20 / 25 % (slow)
Duration:10 / 15 / 20 / 25 s
Range:10 / 15 / 20 / 25 m
Misc:+50% (DmgVoidSmall64.png Void damage vulnerability)
100 % (slow cap)
75 % (dodge chance and area damage reduction)
+20% (move speed bonus)
Ability duration paused
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Notes[]


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