All health, armor, and shield classes have damage type modifiers that modify how much damage is inflicted by a particular damage type. Sources of damage type modifiers stack additively with each other and may be referred to as resistances, vulnerabilities (not to be confused with sources of damage vulnerability), or damage reduction in-game.

Mechanics[edit | edit source]

For a more in-depth explanation, see Damage#Damage Calculation.

External buffs and debuffs (from mods or other sources) can change these modifiers down to a minimum of -100% and up to a maximum of +100% (0x and 2x damage multipliers respectively). Armor classes are not affected by these effects, thus they will always have their initial damage type modifiers.

Note that damage type modifiers are independent of sources of Damage Reduction and Damage Vulnerability.

Health and Shields[edit | edit source]

Cloned Flesh
DmgImpactSmall64.pngImpact -25%
DmgPunctureSmall64.pngPuncture
DmgSlashSmall64.pngSlash +25%
DmgColdSmall64.pngCold
DmgElectricitySmall64.pngElectricity
DmgFireSmall64.pngHeat +25%
DmgToxinSmall64.pngToxin
DmgBlastSmall64.pngBlast
DmgCorrosiveSmall64.pngCorrosive
DmgGasSmall64.pngGas -50%
DmgMagneticSmall64.pngMagnetic
DmgRadiationSmall64.pngRadiation
DmgViralSmall64.pngViral +75%
DmgTrueSmall64.pngTrue
DmgVoidSmall64.pngVoid

Every health and shield class has a set of damage modifiers that modify the multiplier in which damage is dealt. For example, a +75% modifier to DmgViralSmall64.pngViral damage done to Cloned Flesh means that incoming DmgViralSmall64.pngViral damage will deal 1.75x more damage to that particular health class. Conversely, a -50% modifier will cause inflicted damage to deal 0.5x of its initial value.

Damage type modifiers of health and shield classes can also be expressed in terms of vulnerabilities or resistances. In the above example, Cloned Flesh has a -75% resistance to DmgViralSmall64.pngViral and is 50% more resistant to DmgGasSmall64.pngGas damage. Alternatively, Cloned Flesh has a +75% vulnerability to DmgViralSmall64.pngViral and is 50% less vulnerable to DmgGasSmall64.pngGas damage.

Armor[edit | edit source]

Ferrite Armor
DmgImpactSmall64.pngImpact
DmgPunctureSmall64.pngPuncture +50%
DmgSlashSmall64.pngSlash -15%
DmgColdSmall64.pngCold
DmgElectricitySmall64.pngElectricity
DmgFireSmall64.pngHeat
DmgToxinSmall64.pngToxin
DmgBlastSmall64.pngBlast -25%
DmgCorrosiveSmall64.pngCorrosive +75%
DmgGasSmall64.pngGas
DmgMagneticSmall64.pngMagnetic
DmgRadiationSmall64.pngRadiation
DmgViralSmall64.pngViral
DmgTrueSmall64.pngTrue N / A
DmgVoidSmall64.pngVoid

Because armor does not have explicit hit points unlike health and shields, damage type modifiers interact with damage against armored health differently. The resultant damage multiplier will depend on both the amount of armor the target has, the damage type modifiers of its health class, and the damage type modifiers of its armor class:

AM is the damage modifier against the armor class, HM is the damage modifier against the health class, and AR is the target's armor after all reductions from debuffs (e.g. Mod TT 20px.pngCorrosive Projection, DmgCorrosiveSmall64.pngCorrosive procs, and Terrify130xDark.pngTerrify).

Damage type modifiers of armor classes have a two-fold effect:

  • Mitigate or enhance a percentage of the target's armor (represented by AR(1 - AM) in the above equation)
  • Increase or decrease the damage dealt in the same way as a type modifier against the hit points would do (represented by (1 + AM))

Sources of Negative Modifiers[edit | edit source]

Enemies


Sources of Positive Modifiers[edit | edit source]

Petrify.png PetrifyIcon.png
ENERGY:
75
KEY
3
Petrify
Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Strength:100% (Rumbler heal)
Duration:5 / 10 / 15 / 20 s
Range:10 / 11 / 12 / 14 m (cone length)
Misc:60° (FOV)
+50% (damage vulnerability)
1 (Rubble dropped per enemy)
Expand/Collapse


Sources of Resistance Changes[edit | edit source]

These are relevant in changing the health class of Vulpaphyla and Predasite Companions.


Community content is available under CC-BY-SA unless otherwise noted.