“It's taking longer than I calculated.”
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Damage Reflection is a mechanic in which an attacker's damage is returned to them. This does not grant damage mitigation for the original receiver unlike sources of Damage Reduction.
Sources[]
Sources of reflection include:
- Chroma's Elemental Ward ( Cold)
- Loki's Decoy when using the augment Damage Decoy
- Mesa's Shatter Shield
- Revenant's Mesmer Skin
- Titania's Tribute (Thorns buff)
- Trinity's Link
- Bonewidow's Shield Maiden
- Voidrig's Storm Shroud
- Reflect (solely for the companion)
Notes[]
- Damage is reflected before mitigation through Armor, damage-modifiers, or other sources of damage reduction (e.g. Shatter Shield or Adaptation).
- While invulnerable, no damage will be reflected by Tribute (Thorns buff).
- Reflected damage can occasionally get an enemy body multiplier (e.g a headshot).
- Sentients cannot adapt to reflected damage as they cannot adapt to Tau damage.
- Reflected damage cannot be healed off with Healing Return or Life Strike.
- Reflected damage is not affected by auras such as Steel Charge or those which match the weapon type of the enemy.
- Reflected damage is not affected by combo counter. Reflection has been changed to %chance on block to stagger or stun enemy while blocking. Reflection has an Flawed Mods version from Iron Wake and it's description says "48% Damage taken is reflected When blocking attacks while Channeling", even though it's equippable it doesn't do anything since Channeling was replaced by melee Heavy Attacks.
- Bullet Attractors such as Mag's Magnetize, Void status effect, and Scourge/ Scourge Prime's alternate attack will reflect an enemy's projectile damage if they are inside the attraction area.
Tips[]
- Taunting through Guardian Derision allows for control of enemy fire.
- Hunter Adrenaline and Rage as well as Arcanes that trigger off of damage taken (e.g. Arcane Guardian) fit a play-style oriented around reflection.