“It's taking longer than I calculated.”
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Damage Reflection is a mechanic in which an attacker's damage is returned to them. This does not grant damage mitigation for the original receiver unlike sources of Damage Reduction.
Sources[]
Sources of reflection include:
Chroma's
Elemental Ward (
Cold)
Loki's
Decoy when using the augment
Damage Decoy
Mesa's
Shatter Shield
Revenant's
Mesmer Skin
Titania's
Tribute (Thorns buff)
Trinity's
Link
- Bonewidow's
Shield Maiden
- Voidrig's
Storm Shroud
Reflect (solely for the companion)
Notes[]
- Damage is reflected before mitigation through Armor, damage-modifiers, or other sources of damage reduction (e.g.
Shatter Shield or
Adaptation).
- While invulnerable, no damage will be reflected by
Tribute (Thorns buff).
- Reflected damage can occasionally get an enemy body multiplier (e.g a headshot).
- Sentients cannot adapt to reflected damage as they cannot adapt to
Tau damage.
- Reflected damage cannot be healed off with
Healing Return or
Life Strike.
- Reflected damage is not affected by auras such as
Steel Charge or those which match the weapon type of the enemy.
- Reflected damage is not affected by combo counter. Reflection has been changed to %chance on block to stagger or stun enemy while blocking. Reflection has an Flawed Mods version from Iron Wake and it's description says "48% Damage taken is reflected When blocking attacks while Channeling", even though it's equippable it doesn't do anything since Channeling was replaced by melee Heavy Attacks.
- Bullet Attractors such as
Mag's
Magnetize,
Void status effect, and
Scourge/
Scourge Prime's alternate attack will reflect an enemy's projectile damage if they are inside the attraction area.
Tips[]
- Taunting through
Guardian Derision allows for control of enemy fire.
Hunter Adrenaline and
Rage as well as Arcanes that trigger off of damage taken (e.g.
Arcane Guardian) fit a play-style oriented around reflection.