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Damage Reflection is a mechanic in which an attacker's damage is returned to them. This does not grant damage mitigation for the original receiver unlike sources of Damage Reduction.

Sources[]

Sources of reflection include:

Notes[]

  • Damage is reflected before mitigation through Armor, damage-modifiers, or other sources of damage reduction (e.g.  Shatter Shield or  Adaptation).
  • While invulnerable, no damage will be reflected by  Tribute (Thorns buff).
  • Reflected damage can occasionally get an enemy body multiplier (e.g a headshot).
  • Sentients cannot adapt to reflected damage as they cannot adapt to  Tau damage.
  • Reflected damage cannot be healed off with  Healing Return or  Life Strike.
  • Reflected damage is not affected by auras such as  Steel Charge or those which match the weapon type of the enemy.
  • Reflected damage is not affected by combo counter. Reflection has been changed to %chance on block to stagger or stun enemy while blocking. Reflection has an Flawed Mods version from Iron Wake and it's description says "48% Damage taken is reflected When blocking attacks while Channeling", even though it's equippable it doesn't do anything since Channeling was replaced by melee Heavy Attacks.
  • Bullet Attractors such as  Mag's  Magnetize,  Void status effect, and  Scourge/ Scourge Prime's alternate attack will reflect an enemy's projectile damage if they are inside the attraction area.

Tips[]