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Note that there are inconsistencies between max reduction values and min damage dealt in the primary shotguns and secondary shotguns - Cephalon Scientia
Damage Falloff is a damage mechanic present in certain weapons, often shotguns, that reduces their effectiveness at long distances; or in the case of explosive weapons, reducing the effectiveness of area of effect attacks.
General[edit | edit source]
Falloff (as shown in Arsenal) describes two distances making up the range at which a weapon's damage starts decreasing linearly from 100%, to the weapon's minimum damage percentage, if a target is struck within the range. Hitting a target at a distance shorter than the initial falloff will deal 100% of the weapon's damage, and hitting a target beyond the entire falloff range will continue to deal its minimum damage percentage.
- The minimum damage percentage that a weapon can deal differs from weapon to weapon and can be as high as 75% (e.g. Bronco), or as low as 6.25% (e.g. Redeemer).
- For all sniper rifles, the minimum damage percentage is set at 50%, with a falloff distance starting at 400 meters and ending at 600 meters.
Range Falloff[edit | edit source]
Since Update 22.0, all hitscan weapons regardless of if they have a damage falloff stat or not, are limited to a universal shot distance of 300 meters, where shooting past this distance will not register any hits, except for sniper rifles which have a universal limit of 1000 meters. This shot distance limit is prevalent in large gameplay areas such as Landscapes.
For weapons with damage falloff values, Warframe Abilities and Mods (including Rivens) that alter Projectile Speed will modify their falloff ranges accordingly, making them more or less effective at longer distances.
- Hitscan weapons without listed damage falloff are completely unaffected by positive or negative Projectile Speed modifiers, making them safe for Riven Mods to obtain as a negative stat.
- Continuous weapons do not have Damage Falloff but instead have range limits that are unique to each weapon.
AoE Falloff[edit | edit source]
Weapons with an area of effect (AoE) attack have a damage falloff stat, decreasing the amount of damage done to enemies the farther they are from the epicenter of the explosion. The damage falloff of these weapons can only be increased by mods that increase the explosion radius.
Increasing Damage Falloff[edit | edit source]
Mods that increase damage falloff by increasing explosive radius include:
Weapons with Damage Falloff[edit | edit source]
Patch History[edit | edit source]