Viral Damage is one of the six secondary elemental damage types, composed of Cold and Toxin elements. It deals increased damage against Grineer and Corpus bodies, but reduced damage to most light Infested foes with some heavy units being outright immune.
Status Effect[]
General[]
The status effect of Viral damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each stack having their own duration. Any stacks applied after the 10th will replace the oldest stack. This effect will work even when the health is protected by armor ("yellow health"). Only the shield is not affected.
- Calculating resultant damage if at least one Viral proc is on target. Damage Vulnerability provided by Viral procs are multiplicative with other damage bonuses.
For status effects that apply damage over time (e.g. Slash, Toxin, Heat, Gas), the damage dealt by the proc throughout its duration is calculated based on whether or not a Viral proc is active when the DoT tick deals damage. For example, a weapon with 100 damage that applies a Slash proc, if the target has 1 Viral proc, will deal 200 damage, then 70 damage per second from Slash's Bleed until the Viral effect ends, when it will go down to 35 per second. If the target does not have a Viral proc initially, the Bleed damage will be 35 per second until the target takes a Viral proc, which will then multiply the DoT accordingly to 70 per second. This means that the multiplier is not applied twice to DoTs, unlike faction damage multipliers.
Enemies afflicted by a Viral proc are coated in a flowing, leaking miasma of the Energy color of the weapon that inflicted it.
Railjack[]
Viral does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Type Effectiveness[]
Grineer Health | Viral Modifier | Corpus Health | Viral Modifier | Infested Health | Viral Modifier | The Murmur Health | Viral Modifier |
---|---|---|---|---|---|---|---|
Cloned Flesh | — | Flesh | — | Infested | — | Indifferent Facade | — |
Ferrite Armor | — | Shield | — | Infested Flesh | — | Machinery | — |
Alloy Armor | — | Proto Shield | — | Fossilized | — | Ferrite Armor | — |
Machinery | — | Robotic | — | Infested Sinew | — |
- The following enemies are immune to Viral status:
- The following enemies are completely immune to Viral:
Viral Sources[]
- Main article: Category:Viral Damage
Weapons[]
- Main article: Category:Viral Damage Weapons
Name | Slot | Class | Attack Name | Viral | Majority |
---|---|---|---|---|---|
Hema | Primary | Rifle | Normal Attack | 47 | 100.00% Viral |
Keratinos | Melee | Claws | Normal Attack | 33 | 35.66% Slash |
Kompressa | Secondary | Pistol | Explosion | 42 | 100.00% Viral |
Pathocyst | Melee | Glaive | Charged Throw Recall Explosion | 1572 | 100.00% Viral |
Phage | Primary | Shotgun | Normal Attack | 5 | 100.00% Viral |
Plague Keewar | Melee | Zaw Scythe / Staff | Plague Keewar Strike | 70 | 29.74% Slash |
Plague Kripath | Melee | Zaw Rapier / Polearm | Plague Kripath Strike | 64 | 32.86% Puncture |
Proboscis Cernos | Primary | Bow | Charged Shot Explosion | 1003 | 100.00% Viral |
Pulmonars | Melee | Nunchaku | Normal Attack | 97 | 66.55% Impact |
Pupacyst | Melee | Polearm | Normal Attack | 145 | 51.06% Viral |
Mods[]
Abilities[]
1 25 |
Wyrd Scythes Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration. Introduced in Update 34.0 (2023-10-18) |
Strength:20 / 25 / 30 / 35 % slow 350 / 400 / 450 / 500 Viral damage during spin 700 / 800 / 900 / 1,000 Viral damage on throw | |
Duration:2 / 3 / 4 / 5 s slow time | |||
Range:10 / 12 / 13 / 15 m Doom spread range | |||
Misc:
7 number of sickles | |||
Subsumable to Helminth |
2 50 |
Doom Condemn nearby enemies to their doom. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage. Introduced in Update 34.0 (2023-10-18) |
Strength:350 / 400 / 450 / 500 Viral damage 35% Phantom Wrath damage stored per damage instance | |
Duration:7 / 10 / 12 / 15 s | |||
Range:10 / 12 / 13 / 15 m cone range | |||
Misc:
40° cone angle |
4 100 |
Rakhali's Cavalry Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies. Introduced in Update 34.0 (2023-10-18) |
Strength:15,000 / 20,000 / 25,000 / 30,000 Viral damage per interval per Kaithe 20 / 25 / 30 / 35 % Doom defense reduction per interval per Kaithe | |
Duration:2 / 2 / 3 / 3 s charge duration | |||
Range:N/A | |||
Misc:
5 number of Kaithes |
2 50 |
Nourish Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates. Introduced in Update 26.0 (2019-10-31) |
Strength:20% (damage on digestion) 600 / 700 / 800 / 1000 (self heal on cast) 1.5 / 1.65 / 1.8 / 2 x (energy multiplier) 100 / 150 / 200 / 250 ( Viral damage on hit) +40% / +50% / +60% / +75% ( Viral damage buff) | |
Duration:10 / 15 / 20 / 25 s (buff duration) | |||
Range:10 / 15 / 20 / 25 m (buff radius) 12 m (splash radius) | |||
Misc:
10 ( Viral status stacks) | |||
Subsumable to Helminth |
4 75 |
Miasma Releases a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Introduced in Update 7.0 (2013-03-18) |
Strength:110 / 125 / 135 / 150 ( Viral damage) | |
Duration:6 s | |||
Range:10 / 12 / 16 / 20 m | |||
Misc:
100% ( Viral status chance) |
Enemies[]
Trivia[]
- The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with Heat, Electricity, or Gas damage over time effects.
Media[]
Patch History[]
Update 33.0 (2023-04-26)
- Fixed exposing an enemy to a Viral Status Effect just as the last Viral Status Effect on the enemy is about to expire, and while there is a Heat Status Effect on the enemy, can lead to the enemy becoming invincible.
Update 31.6 (2022-06-09)
- Fixed Overguard counting as Health and taking damage from Viral Status Effect.
- Overguard situates itself in a new category of “protection”. It differs from Shields, Armor, and Health. That said, Viral Status Effects affecting Overguard was unintentional and has been changed to not only fit the original design for Viral damage, but also Overguard.
- We originally mentioned in the Eximus Reborn Dev Workshop that the only Status Effect that would work on Eximus while Overguard is present is Cold Status Effects (up to 4 stacks!).
- Overguard situates itself in a new category of “protection”. It differs from Shields, Armor, and Health. That said, Viral Status Effects affecting Overguard was unintentional and has been changed to not only fit the original design for Viral damage, but also Overguard.
Update 27.2 (2020-03-05)
- New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
- Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.
Update 11.0 (2013-11-20)
- Introduced.
See Also[]